mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: animscripts\traverse\jump_over_high_wall.gsc
|
|
* Game: Call of Duty: Ghosts
|
|
* Platform: PC
|
|
* Function Count: 1
|
|
* Decompile Time: 32 ms
|
|
* Timestamp: 10/27/2023 1:22:59 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_4FDD()
|
|
{
|
|
self.desired_anim_pose = "crouch";
|
|
animscripts/utility::func_86CA();
|
|
self endon("killanimscript");
|
|
self traversemode("nogravity");
|
|
self traversemode("noclip");
|
|
var_00 = self getnegotiationstartnode();
|
|
self orientmode("face angle",var_00.angles[1]);
|
|
self clearanim(%stand_and_crouch,0.1);
|
|
self setflaggedanimknoballrestart("diveanim",%jump_over_high_wall,%body,1,0.1,1);
|
|
self playsound("dive_wall");
|
|
self waittillmatch("gravity on","diveanim");
|
|
self traversemode("nogravity");
|
|
self waittillmatch("noclip","diveanim");
|
|
self traversemode("noclip");
|
|
self waittillmatch("gravity on","diveanim");
|
|
self traversemode("gravity");
|
|
animscripts/shared::func_2986("diveanim");
|
|
} |