2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\traverse\ladder_down.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 1
* Decompile Time: 31 ms
* Timestamp: 10/27/2023 1:23:02 AM
*******************************************************************/
//Function Number: 1
func_4FDD()
{
self.desired_anim_pose = "crouch";
animscripts/utility::func_86CA();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationendnode();
var_01 = var_00.origin;
var_02 = self getnegotiationstartnode();
self orientmode("face angle",var_02.angles[1]);
var_03 = 1;
if(isdefined(self.moveplaybackrate))
{
var_03 = self.moveplaybackrate;
}
self setflaggedanimknoballrestart("climbanim",%ladder_climbon,%body,1,0.1,var_03);
animscripts/shared::func_2986("climbanim");
var_04 = %ladder_climbdown;
self setflaggedanimknoballrestart("climbanim",var_04,%body,1,0.1,var_03);
var_05 = getmovedelta(var_04,0,1);
var_06 = var_05[2] * var_03 / getanimlength(var_04);
var_07 = var_01[2] - self.origin[2] / var_06;
animscripts/notetracks::donotetracksfortime(var_07,"climbanim");
self traversemode("gravity");
self.a.var_5486 = "stop";
self.a.var_60B1 = "stand";
}