Files
IL-GSC/GHOSTS/PC/SP/animscripts/traverse/ladder_up.gsc
2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\traverse\ladder_up.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 1
* Decompile Time: 39 ms
* Timestamp: 10/27/2023 1:23:02 AM
*******************************************************************/
//Function Number: 1
func_4FDD()
{
if(isdefined(self.type) && self.type == "dog")
{
return;
}
self.desired_anim_pose = "crouch";
animscripts/utility::func_86CA();
self endon("killanimscript");
self traversemode("noclip");
var_00 = %ladder_climbup;
var_01 = %ladder_climboff;
var_02 = self getnegotiationstartnode();
self orientmode("face angle",var_02.angles[1]);
var_03 = 1;
if(isdefined(self.moveplaybackrate))
{
var_03 = self.moveplaybackrate;
}
self setflaggedanimknoballrestart("climbanim",var_00,%body,1,0.1,var_03);
var_04 = getmovedelta(var_01,0,1);
var_05 = self getnegotiationendnode();
var_06 = var_05.origin - var_04 + (0,0,1);
var_07 = getmovedelta(var_00,0,1);
var_08 = var_07[2] * var_03 / getanimlength(var_00);
var_09 = var_06[2] - self.origin[2] / var_08;
if(var_09 > 0)
{
self.allowpain = 1;
animscripts/notetracks::donotetracksfortime(var_09,"climbanim");
self setflaggedanimknoballrestart("climbanim",var_01,%body,1,0.1,var_03);
animscripts/shared::func_2986("climbanim");
}
self traversemode("gravity");
self.a.var_5486 = "run";
self.a.var_60B1 = "crouch";
}