Files
IL-GSC/GHOSTS/PC/SP/animscripts/weaponlist.gsc
2023-10-27 03:49:01 -04:00

118 lines
1.9 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\weaponlist.gsc
* Game: Call of Duty: Ghosts
* Platform: PC
* Function Count: 9
* Decompile Time: 162 ms
* Timestamp: 10/27/2023 1:24:45 AM
*******************************************************************/
//Function Number: 1
func_87EF()
{
return weaponisauto(self.weapon) || weaponburstcount(self.weapon) > 0;
}
//Function Number: 2
func_87FC()
{
return weaponissemiauto(self.weapon);
}
//Function Number: 3
autoshootanimrate()
{
if(func_87EF())
{
return 0.1 / weaponfiretime(self.weapon);
}
return 0.5;
}
//Function Number: 4
burstshootanimrate()
{
if(func_87EF())
{
return 0.1 / weaponfiretime(self.weapon);
}
return 0.2;
}
//Function Number: 5
func_8ACB()
{
return 0.25;
}
//Function Number: 6
shootanimtime(param_00)
{
if(!func_87EF() || isdefined(param_00) && param_00 == 1)
{
var_01 = 0.5 + randomfloat(1);
return weaponfiretime(self.weapon) * var_01;
}
return weaponfiretime(self.weapon);
}
//Function Number: 7
refillclip()
{
if(self.weapon == "none")
{
self.bulletsinclip = 0;
return 0;
}
if(!isdefined(self.bulletsinclip))
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
else
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
if(self.bulletsinclip <= 0)
{
return 0;
}
return 1;
}
//Function Number: 8
add_weapon(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_02))
{
param_02 = 3;
}
if(!isdefined(param_03))
{
param_02 = 1;
}
if(!isdefined(param_04))
{
param_04 = "rifle";
}
param_00 = tolower(param_00);
level.aiweapon[param_00]["type"] = param_01;
level.aiweapon[param_00]["time"] = param_02;
level.aiweapon[param_00]["clipsize"] = param_03;
level.aiweapon[param_00]["anims"] = param_04;
}
//Function Number: 9
func_09A4(param_00)
{
level.aiweapon[tolower(param_00)]["type"] = "turret";
}