mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
94 lines
1.5 KiB
Plaintext
94 lines
1.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 2581.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 0 ms
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* Timestamp: 10/27/2023 12:23:23 AM
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*******************************************************************/
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//Function Number: 1
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func_FAA4()
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{
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if(isdefined(self.var_4D5D))
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{
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thread func_4D5E();
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}
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}
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//Function Number: 2
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func_4D5F()
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{
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self endon("terminate_ai_threads");
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while(isalive(self))
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{
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self waittill("damage_part_died",var_00);
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scripts\anim\utility_common::func_E191(self.var_E2,self.var_1B1,self);
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if(self method_81B7())
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{
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return;
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}
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if(isdefined(self.var_71A1))
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{
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foreach(var_02 in var_00)
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{
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self [[ self.var_71A1 ]](var_02);
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}
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}
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}
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}
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//Function Number: 3
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func_4D60()
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{
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self endon("terminate_ai_threads");
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while(isalive(self))
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{
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self waittill("damage_subpart_died",var_00);
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if(self method_81B7())
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{
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return;
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}
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if(isdefined(self.var_719D))
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{
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foreach(var_02 in var_00)
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{
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self [[ self.var_719D ]](var_02);
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}
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}
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}
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}
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//Function Number: 4
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func_4D5E()
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{
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self endon("death");
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self endon("terminate_ai_threads");
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thread func_4D60();
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thread func_4D5F();
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}
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//Function Number: 5
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func_9F3E(param_00)
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{
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if(lib_0A1B::func_294B())
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{
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return level.var_111AE;
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}
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return level.var_6AD5;
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}
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//Function Number: 6
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func_9E22(param_00)
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{
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if(lib_0A1B::func_293F())
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{
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return level.var_111AE;
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}
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return level.var_6AD5;
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} |