IL-GSC/IW/PC/ALL/2680.gsc
2023-10-27 03:49:01 -04:00

141 lines
3.1 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 2680.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 5
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 12:23:44 AM
*******************************************************************/
//Function Number: 1
func_744A(param_00,param_01)
{
level.var_37A6 = spawn("script_model",param_00);
level.var_37A6 setmodel("tag_origin");
level.var_37A6.angles = param_01;
}
//Function Number: 2
func_37B1(param_00,param_01,param_02)
{
level.var_D460 predictstreampos(param_00.origin);
var_03 = distance(level.var_37A6.origin,param_00.origin);
var_04 = var_03 / param_01;
if(var_04 < 0.05)
{
var_04 = 0.05;
}
var_05 = 0;
if(param_02)
{
var_05 = var_04 * 0.1;
}
level.var_37A6.var_BC77 = param_00;
level.var_37A6 moveto(param_00.origin,var_04,var_05,var_05);
level.var_37A6 rotateto(param_00.angles,var_04,var_05,var_05);
wait(var_04);
}
//Function Number: 3
func_7449(param_00,param_01,param_02,param_03,param_04)
{
level endon("game_ended");
self endon("disconnect");
if(isdefined(level.var_37A6.var_BC77))
{
level.var_37A6.origin = level.var_37A6.var_BC77.origin;
level.var_37A6.angles = level.var_37A6.var_BC77.angles;
}
level notify("camera_move");
level endon("camera_move");
if(!isdefined(param_01))
{
param_01 = 900;
}
var_05 = param_00;
if(param_02)
{
level.var_37A6.origin = var_05.origin;
level.var_37A6.angles = var_05.angles;
}
else
{
func_37B1(var_05,param_01,param_03);
}
while(isdefined(var_05.target))
{
if(!isdefined(var_05.target))
{
return;
}
var_05 = getent(var_05.target,"targetname");
func_37B1(var_05,param_01,param_03);
}
level.var_37A6.var_BC77 = undefined;
if(isdefined(param_04))
{
self thread [[ param_04 ]]();
}
}
//Function Number: 4
func_744B(param_00,param_01,param_02,param_03,param_04,param_05)
{
level endon("game_ended");
self endon("disconnect");
level notify("camera_teleport");
level endon("camera_teleport");
level.var_D460 predictstreampos(param_00.origin);
level.transition_interrupted = 1;
frontendscenecamerafade(0,param_03);
wait(param_03 + 0.05);
frontendscenecamerafov(param_01,0);
level.var_37A6 dontinterpolate();
level.var_37A6.origin = param_00.origin;
level.var_37A6.angles = param_00.angles;
level.var_37A6.var_BC77 = undefined;
if(isdefined(param_02))
{
frontendscenecameracinematic(param_02);
}
wait(0.1);
if(isdefined(param_05))
{
[[ param_05 ]]();
}
frontendscenecamerafade(1,param_04);
level.transition_interrupted = 0;
}
//Function Number: 5
func_744C(param_00)
{
level endon("game_ended");
self endon("disconnect");
self cameralinkto(level.var_37A6,"tag_origin");
level.var_1642 = frontendscenegetactivesection();
[[ param_00 ]](level.var_1642);
scripts\common\utility::func_136F7();
for(;;)
{
var_01 = frontendscenegetactivesection();
if(var_01.name == level.var_1642.name && var_01.index == level.var_1642.index)
{
scripts\common\utility::func_136F7();
continue;
}
level.var_1642 = var_01;
[[ param_00 ]](var_01);
}
}