mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
374 lines
7.3 KiB
Plaintext
374 lines
7.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 2913.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 17
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* Decompile Time: 7 ms
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* Timestamp: 10/27/2023 12:24:54 AM
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*******************************************************************/
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//Function Number: 1
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func_95A4()
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{
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level.var_D1D4 = [];
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level.var_D1D4["pitch"]["min"] = 2;
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level.var_D1D4["pitch"]["max"] = 5;
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level.var_D1D4["yaw"]["min"] = -8;
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level.var_D1D4["yaw"]["max"] = 5;
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level.var_D1D4["roll"]["min"] = 3;
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level.var_D1D4["roll"]["max"] = 5;
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level.player.var_ACDE = 0;
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}
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//Function Number: 2
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func_F324(param_00,param_01,param_02)
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{
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if(isdefined(param_00))
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{
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level.var_D1D4["pitch"]["min"] = param_00["min"];
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level.var_D1D4["pitch"]["max"] = param_00["max"];
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}
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if(isdefined(param_01))
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{
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level.var_D1D4["yaw"]["min"] = param_01["min"];
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level.var_D1D4["yaw"]["max"] = param_01["max"];
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}
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if(isdefined(param_02))
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{
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level.var_D1D4["roll"]["min"] = param_02["min"];
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level.var_D1D4["roll"]["max"] = param_02["max"];
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}
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}
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//Function Number: 3
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func_554E()
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{
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level.player notify("stop_limp");
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if(isdefined(level.player.var_8632))
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{
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var_00 = level.player func_186F((0,0,0));
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level.player.var_8632 rotateto(var_00,0.05,0,0.05);
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level.player.var_8632 waittill("rotatedone");
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level.player method_823F(undefined);
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level.player.var_8632 delete();
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}
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level.player.var_ACDE = 0;
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}
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//Function Number: 4
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func_ACDE(param_00,param_01,param_02,param_03)
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{
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self endon("stop_limp");
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self.var_ACDE = 1;
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func_48F7();
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thread func_3DB3(param_00,param_01);
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for(;;)
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{
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if(level.player getstance() == "prone")
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{
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wait(0.05);
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continue;
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}
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func_36DC(param_00,param_02,param_01,param_03);
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if(param_01)
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{
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if(param_00 == "leg_left")
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{
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param_00 = "leg_right";
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}
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else
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{
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param_00 = "leg_left";
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}
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}
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param_03 = 0;
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param_02 = 0;
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wait(0.05);
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}
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}
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//Function Number: 5
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func_3DB3(param_00,param_01)
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{
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self endon("stop_limp");
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var_02 = 1;
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var_03 = level.player getvelocity();
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var_04 = func_7B8E();
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for(;;)
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{
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if(var_02)
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{
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var_02 = 0;
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wait(0.05);
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continue;
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}
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if(level.player getstance() == "prone")
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{
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wait(0.05);
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continue;
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}
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if(func_9BBB(var_04))
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{
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thread func_E2AC(param_00,param_01,1.5,0);
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break;
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}
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if(func_9D0D(var_03))
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{
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thread func_E2AC(param_00,param_01,1,0);
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break;
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}
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var_03 = level.player getvelocity();
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var_04 = func_7B8E();
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wait(0.05);
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}
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}
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//Function Number: 6
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func_9BBB(param_00)
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{
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if(func_7B8E() != param_00)
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 7
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func_7B8E()
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{
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var_00 = vectortoangles(level.player getnormalizedmovement())[1];
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if(var_00 >= 315 || var_00 <= 45)
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{
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var_01 = "forward";
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}
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else if(var_01 > 45 && var_01 < 135)
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{
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var_01 = "right";
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}
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else if(var_01 > 225 && var_01 < 315)
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{
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var_01 = "left";
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}
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else
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{
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var_01 = "backward";
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}
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return var_01;
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}
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//Function Number: 8
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func_9D0D(param_00)
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{
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var_01 = length(param_00);
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param_00 = length(level.player getvelocity());
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return param_00 - var_01 >= 20;
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}
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//Function Number: 9
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func_E2AC(param_00,param_01,param_02,param_03)
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{
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self notify("stop_limp");
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var_04 = [];
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self.var_ACDE = 0;
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var_05 = func_7B8E();
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if(var_05 == "forward")
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{
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var_04["pitch"]["min"] = 1;
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var_04["pitch"]["max"] = 1.5;
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var_04["yaw"]["min"] = -1.5;
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var_04["yaw"]["max"] = -1;
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var_04["roll"]["min"] = 2.25;
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var_04["roll"]["max"] = 3;
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}
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else if(var_05 == "right")
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{
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var_04["pitch"]["min"] = 1.7;
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var_04["pitch"]["max"] = 2;
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var_04["yaw"]["min"] = 2;
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var_04["yaw"]["max"] = 4;
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var_04["roll"]["min"] = -4;
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var_04["roll"]["max"] = -3;
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}
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else if(var_05 == "left")
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{
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var_04["pitch"]["min"] = 1.7;
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var_04["pitch"]["max"] = 2;
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var_04["yaw"]["min"] = 2;
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var_04["yaw"]["max"] = 4;
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var_04["roll"]["min"] = -4;
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var_04["roll"]["max"] = -3;
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}
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else if(var_05 == "backward")
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{
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var_04["pitch"]["min"] = 2;
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var_04["pitch"]["max"] = 4;
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var_04["yaw"]["min"] = 4;
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var_04["yaw"]["max"] = 5;
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var_04["roll"]["min"] = -5;
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var_04["roll"]["max"] = -3;
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}
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scripts\common\utility::func_136F7();
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func_F324(var_04["pitch"],var_04["yaw"],var_04["roll"]);
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func_ACDE(param_00,param_01,param_02,param_03);
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}
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//Function Number: 10
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func_36DC(param_00,param_01,param_02,param_03)
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{
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self endon("stop_limp");
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var_04 = level.player getstance();
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var_05 = func_D2CC();
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if(length(level.player getnormalizedmovement()) <= 0.1 && !param_03)
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{
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return;
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}
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var_06 = randomfloatrange(level.var_D1D4["pitch"]["min"],level.var_D1D4["pitch"]["max"]);
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var_07 = randomfloatrange(level.var_D1D4["roll"]["min"],level.var_D1D4["roll"]["max"]);
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var_08 = randomfloatrange(level.var_D1D4["yaw"]["min"],level.var_D1D4["yaw"]["max"]);
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if(randomint(100) < 20 && !param_01)
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{
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var_06 = var_06 * 1.25;
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var_07 = var_07 * 1.25;
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var_08 = var_08 * 1.25;
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}
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var_09 = (var_06,var_08,var_07);
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if(param_00 == "leg_left")
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{
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var_09 = (var_09[0] * -1.5,var_09[1] * -1.5,var_09[2]);
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}
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if((param_01 && !level.player method_822E()) || param_03)
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{
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var_05 = param_01;
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var_0A = 0.75;
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var_0B = var_0A / 2.5;
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}
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else
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{
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var_0B = var_07 * 0.5;
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var_0B = 1 - clamp(var_0B,0,0.7);
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var_0A = var_0B * 1.5;
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if(func_7B8E() == "backwards")
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{
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var_0B = var_0B * 6;
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var_0A = var_0A * 3;
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}
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}
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var_09 = var_09 * var_05;
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if(level.player method_822E())
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{
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var_09 = var_09 * 0.65;
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var_0A = var_0A * 1.35;
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}
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if(param_02)
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{
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var_0A = var_0A * 0.5;
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}
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func_11182(var_09,var_0B,var_0A,var_05);
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}
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//Function Number: 11
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func_11182(param_00,param_01,param_02,param_03)
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{
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self endon("stop_stumble");
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self endon("stop_limp");
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param_00 = func_186F(param_00);
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self.var_8632 rotateto(param_00,param_01,param_01 / 4 * 3,param_01 / 4);
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self.var_8632 waittill("rotatedone");
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if(isdefined(self.var_883D) && self.var_883D != "none")
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{
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thread func_D0E5(param_03);
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}
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else
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{
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thread func_D0E6(param_03);
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}
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var_04 = (randomfloat(4) - 4,randomfloat(5),0);
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var_04 = func_186F(var_04);
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self.var_8632 rotateto(var_04,param_02,0,param_02 / 2);
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self.var_8632 waittill("rotatedone");
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}
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//Function Number: 12
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func_D2CC()
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{
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var_00 = length(level.player getvelocity());
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return var_00 / 100;
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}
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//Function Number: 13
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func_D0E5(param_00)
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{
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if(isdefined(self.var_883B) && soundexists(self.var_883B))
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{
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self playsound(self.var_883B);
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}
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}
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//Function Number: 14
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func_D0E6(param_00)
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{
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if(param_00 > randomfloatrange(0.7,1))
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{
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level.player playrumbleonentity("damage_light");
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thread scripts\common\utility::play_sound_in_space("breathing_limp");
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scripts\common\utility::play_sound_in_space("breathing_heartbeat");
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return;
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}
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scripts\common\utility::play_sound_in_space("breathing_limp_better");
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}
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//Function Number: 15
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func_D221()
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{
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level.player playsound("player_death_generic");
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thread scripts\sp\_utility::func_D020();
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wait(0.75);
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level.player method_83AD();
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}
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//Function Number: 16
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func_186F(param_00)
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{
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var_01 = param_00[0];
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var_02 = param_00[2];
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var_03 = anglestoright(self.angles);
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var_04 = anglestoforward(self.angles);
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var_05 = (var_03[0],0,var_03[1] * -1);
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var_06 = (var_04[0],0,var_04[1] * -1);
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var_07 = var_05 * var_01;
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var_07 = var_07 + var_06 * var_02;
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return var_07 + (0,param_00[1],0);
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}
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//Function Number: 17
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func_48F7()
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{
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if(isdefined(self.var_8632))
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{
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return;
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}
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self.var_8632 = spawn("script_model",(0,0,0));
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self method_823F(self.var_8632);
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} |