mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
175 lines
5.9 KiB
Plaintext
175 lines
5.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 2959.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 4 ms
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* Timestamp: 10/27/2023 12:24:59 AM
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*******************************************************************/
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//Function Number: 1
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main(param_00)
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{
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if(!isdefined(param_00))
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{
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return;
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}
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switch(param_00)
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{
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case "script_vehicle_m1a1_abrams_player_tm":
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case "script_vehicle_m1a1_abrams_minigun":
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func_F63D(param_00,"vfx/core/tread/tread_dust_hamburg_cheap.vfx");
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func_FB0B(param_00,"water");
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func_FB0B(param_00,"paintedmetal");
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func_FB0B(param_00,"riotshield");
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break;
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case "script_vehicle_uk_utility_truck_no_rail_player":
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case "script_vehicle_uk_utility_truck_no_rail":
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case "script_vehicle_uk_utility_truck":
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func_F63D(param_00,"vfx/core/tread/tread_dust_default.vfx");
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func_FB0B(param_00,"water");
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func_FB0B(param_00,"rock",undefined);
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func_FB0B(param_00,"metal",undefined);
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func_FB0B(param_00,"brick",undefined);
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func_FB0B(param_00,"plaster",undefined);
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func_FB0B(param_00,"asphalt","vfx/core/tread/tread_asphalt_default.vfx");
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func_FB0B(param_00,"paintedmetal",undefined);
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func_FB0B(param_00,"riotshield",undefined);
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func_FB0B(param_00,"snow","vfx/core/tread/tread_snow_default.vfx");
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func_FB0B(param_00,"slush","vfx/core/tread/tread_snow_default.vfx");
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func_FB0B(param_00,"ice","vfx/core/tread/tread_ice_default.vfx");
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break;
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case "script_vehicle_b2":
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case "script_vehicle_pavelow_noai":
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case "script_vehicle_pavelow":
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case "script_vehicle_mi28_flying_low":
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case "script_vehicle_osprey_fly":
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case "script_vehicle_osprey":
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case "script_vehicle_mi28_flying":
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case "script_vehicle_ch46e_ny_harbor":
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case "script_vehicle_ch46e_low":
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case "script_vehicle_ch46e_notsolid":
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case "script_vehicle_ch46e":
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case "script_vehicle_mi17_woodland_landing_noai":
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case "script_vehicle_mi17_woodland_fly_cheap_noai":
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case "script_vehicle_mi17_woodland_fly_noai":
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case "script_vehicle_mi17_woodland_noai":
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case "script_vehicle_mi17_woodland_landing_so":
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case "script_vehicle_mi17_woodland_landing":
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case "script_vehicle_mi17_woodland_fly_cheap":
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case "script_vehicle_mi17_woodland_fly":
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case "script_vehicle_mi17_woodland":
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case "script_vehicle_harrier":
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case "script_vehicle_blackhawk_minigun_low":
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case "script_vehicle_blackhawk_hero_hamburg":
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case "script_vehicle_blackhawk_low_thermal":
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case "script_vehicle_blackhawk_low":
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case "script_vehicle_blackhawk_hero_sas_night":
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case "script_vehicle_blackhawk":
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case "script_vehicle_littlebird_player":
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case "script_vehicle_littlebird_bench":
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case "script_vehicle_littlebird_md500":
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case "script_vehicle_littlebird_armed":
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case "script_vehicle_cobra_helicopter_fly_player":
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case "script_vehicle_cobra_helicopter_player":
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case "script_vehicle_cobra_helicopter_low":
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case "script_vehicle_cobra_helicopter_fly_low":
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case "script_vehicle_cobra_helicopter_fly":
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case "script_vehicle_cobra_helicopter":
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case "script_vehicle_apache_dark":
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case "script_vehicle_apache_mg":
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case "script_vehicle_apache":
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case "script_vehicle_mi24p_hind_woodland_opened_door":
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case "script_vehicle_mi24p_hind_blackice":
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case "script_vehicle_ny_harbor_hind":
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case "script_vehicle_ny_blackhawk":
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func_F63D(param_00,"vfx/code/tread/heli_dust_default.vfx");
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func_FB0B(param_00,"water","vfx/code/tread/heli_water.vfx");
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func_FB0B(param_00,"snow","vfx/core/tread/heli_snow_default.vfx");
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func_FB0B(param_00,"slush","vfx/core/tread/heli_snow_default.vfx");
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func_FB0B(param_00,"ice","vfx/core/tread/heli_snow_default.vfx");
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break;
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case "script_vehicle_warrior_physics_turret":
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func_F63D(param_00,"vfx/core/tread/tread_dust_default.vfx");
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func_FB0B(param_00,"snow","vfx/core/tread/tread_snow_default.vfx");
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func_FB0B(param_00,"slush","vfx/core/tread/tread_snow_default.vfx");
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func_FB0B(param_00,"ice","vfx/core/tread/tread_ice_default.vfx");
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break;
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default:
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func_F63D(param_00,"vfx/core/tread/tread_dust_default.vfx");
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func_FB0B(param_00,"water");
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func_FB0B(param_00,"concrete");
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func_FB0B(param_00,"rock");
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func_FB0B(param_00,"metal");
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func_FB0B(param_00,"brick");
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func_FB0B(param_00,"plaster");
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func_FB0B(param_00,"asphalt","vfx/core/tread/tread_asphalt_default.vfx");
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func_FB0B(param_00,"paintedmetal");
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func_FB0B(param_00,"riotshield");
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func_FB0B(param_00,"snow","vfx/core/tread/tread_snow_default.vfx");
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func_FB0B(param_00,"slush","vfx/core/tread/tread_snow_default.vfx");
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func_FB0B(param_00,"ice","vfx/core/tread/tread_ice_default.vfx");
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break;
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}
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}
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//Function Number: 2
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func_FB0B(param_00,param_01,param_02)
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{
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lib_0B95::func_F5FB(param_00,param_01,param_02);
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}
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//Function Number: 3
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func_F63D(param_00,param_01)
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{
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var_02 = func_7D14();
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func_FB0B(param_00,"none");
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foreach(var_04 in var_02)
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{
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func_FB0B(param_00,var_04,param_01);
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}
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}
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//Function Number: 4
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func_7D14()
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{
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var_00 = [];
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var_00[var_00.size] = "brick";
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var_00[var_00.size] = "bark";
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var_00[var_00.size] = "carpet";
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var_00[var_00.size] = "cloth";
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var_00[var_00.size] = "concrete";
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var_00[var_00.size] = "dirt";
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var_00[var_00.size] = "flesh";
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var_00[var_00.size] = "foliage";
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var_00[var_00.size] = "glass";
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var_00[var_00.size] = "grass";
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var_00[var_00.size] = "gravel";
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var_00[var_00.size] = "ice";
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var_00[var_00.size] = "metal";
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var_00[var_00.size] = "mud";
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var_00[var_00.size] = "paper";
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var_00[var_00.size] = "plaster";
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var_00[var_00.size] = "rock";
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var_00[var_00.size] = "sand";
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var_00[var_00.size] = "snow";
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var_00[var_00.size] = "water";
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var_00[var_00.size] = "wood";
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var_00[var_00.size] = "asphalt";
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var_00[var_00.size] = "ceramic";
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var_00[var_00.size] = "plastic";
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var_00[var_00.size] = "rubber";
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var_00[var_00.size] = "cushion";
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var_00[var_00.size] = "fruit";
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var_00[var_00.size] = "paintedmetal";
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var_00[var_00.size] = "riotshield";
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var_00[var_00.size] = "slush";
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var_00[var_00.size] = "default";
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return var_00;
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} |