mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
209 lines
3.8 KiB
Plaintext
209 lines
3.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3125.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 3 ms
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* Timestamp: 10/27/2023 12:26:12 AM
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*******************************************************************/
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//Function Number: 1
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func_D4D9(param_00,param_01,param_02,param_03)
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{
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var_04 = lib_0A1B::func_2923();
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lib_0A1D::func_2364(param_00,param_01,param_02);
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}
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//Function Number: 2
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func_B644(param_00,param_01,param_02)
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{
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var_03 = lib_0A1B::func_2924();
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return distancesquared(self.origin,var_03) <= param_02 * param_02;
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}
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//Function Number: 3
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func_B643(param_00,param_01,param_02)
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{
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var_03 = 50;
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var_04 = lib_0A1B::func_2924();
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return distancesquared(self.origin,var_04) <= var_03;
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}
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//Function Number: 4
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func_D4D7(param_00,param_01,param_02,param_03)
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{
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var_04 = lib_0A1B::func_2925();
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if(!isdefined(var_04))
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{
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self method_8289("face angle abs",self.angles);
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}
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else if(isplayer(var_04) && var_04 == self.var_10C)
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{
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self method_8289("face enemy");
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}
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else
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{
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var_05 = var_04.origin - self.origin;
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var_06 = vectornormalize(var_05);
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var_07 = vectortoangles(var_06);
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self method_8289("face angle abs",var_07);
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}
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self method_82AF(param_01);
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self endon(param_01 + "_finished");
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func_592C(param_00,param_01);
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lib_0A1A::func_2330(param_01,"end");
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}
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//Function Number: 5
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func_592C(param_00,param_01)
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{
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for(;;)
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{
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self waittill(param_01,var_02);
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if(!isarray(var_02))
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{
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var_02 = [var_02];
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}
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foreach(var_04 in var_02)
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{
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switch(var_04)
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{
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case "end":
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break;
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case "stop":
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var_05 = lib_0A1B::func_2925();
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if(!isdefined(var_05))
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{
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return;
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}
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if(!isalive(var_05))
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{
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return;
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}
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var_06 = distancesquared(var_05.origin,self.origin);
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if(var_06 > 4096)
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{
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return;
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}
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break;
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case "start_melee":
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case "fire":
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var_05 = lib_0A1B::func_2925();
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if(!isdefined(var_05))
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{
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return;
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}
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if(isalive(var_05))
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{
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func_CA1F(var_05);
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}
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break;
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default:
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lib_0A1D::func_2345(var_04,param_01);
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break;
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}
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}
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}
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}
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//Function Number: 6
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func_7FAC()
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{
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var_00 = randomfloatrange(self.meleemindamage,self.meleemaxdamage);
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return var_00;
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}
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//Function Number: 7
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func_CA1F(param_00)
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{
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if(!isalive(param_00))
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{
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return;
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}
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self.var_B5C7 = 1;
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var_01 = func_7FAC();
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var_02 = 1;
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var_03 = distancesquared(self.origin,param_00.origin);
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if(var_03 > self.meleerangesq)
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{
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return;
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}
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if(isplayer(param_00))
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{
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var_04 = func_3D76(param_00);
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var_05 = func_3D95(param_00);
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if(var_04 || var_05)
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{
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return;
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}
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else
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{
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if(isdefined(param_00.var_9E59) && param_00.var_9E59)
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{
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var_01 = var_01 * 0.65;
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earthquake(0.25,0.25,param_00.origin,100);
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}
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var_02 = param_00 getviewkickscale();
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param_00 func_F329(var_01);
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}
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}
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if(isdefined(self.var_B62B))
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{
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[[ self.var_B62B ]](self,param_00);
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}
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param_00 dodamage(var_01,self.origin,self,self);
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param_00 thread func_F5FE(var_02);
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}
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//Function Number: 8
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func_F5FE(param_00)
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{
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scripts\common\utility::func_136F7();
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self setviewkickscale(param_00);
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}
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//Function Number: 9
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func_3D95(param_00)
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{
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var_01 = anglestoforward(param_00.angles);
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var_02 = vectornormalize(self.origin - param_00.origin);
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var_03 = vectordot(var_02,var_01);
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if(param_00 meleebuttonpressed() && isdefined(param_00.var_B648) && param_00.var_B648 == 1 && var_03 > 0.5)
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 10
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func_3D76(param_00)
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{
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return 0;
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}
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//Function Number: 11
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func_F329(param_00)
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{
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var_01 = 10;
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var_02 = 2;
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var_03 = 50;
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var_04 = min(1,param_00 / var_03);
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var_05 = var_01 - var_02 * var_04;
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var_06 = var_02 + var_05;
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self setviewkickscale(var_06);
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} |