IL-GSC/IW/PC/ALL/3341.gsc
2023-10-27 03:49:01 -04:00

193 lines
3.7 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3341.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 11
* Decompile Time: 3 ms
* Timestamp: 10/27/2023 12:26:35 AM
*******************************************************************/
//Function Number: 1
init()
{
level._effect["slam_sml"] = loadfx("vfx/old/_requests/archetypes/vfx_heavy_slam_s");
level._effect["slam_lrg"] = loadfx("vfx/old/_requests/archetypes/vfx_heavy_slam_l");
}
//Function Number: 2
func_83A4(param_00)
{
thread func_102C9(param_00);
}
//Function Number: 3
func_E16C(param_00)
{
param_00 notify("removeSlam");
}
//Function Number: 4
func_102C9(param_00)
{
if(isbot(param_00))
{
return;
}
param_00 endon("removeSlam");
param_00 endon("death");
param_00 endon("disconnect");
param_00 notifyonplayercommand("slamButtonPressed","+stance");
for(;;)
{
param_00 waittill("slamButtonPressed");
if(!func_102CB(param_00))
{
continue;
}
var_01 = func_102C5(param_00);
func_102C7(param_00,var_01);
}
}
//Function Number: 5
func_102CB(param_00)
{
return param_00 isonground() == 0 && param_00 getstance() != "prone";
}
//Function Number: 6
func_102C5(param_00)
{
var_01 = anglestoright(param_00.angles);
var_02 = rotatepointaroundvector(var_01,(0,0,-1),45);
var_03 = param_00.origin + var_02 * 600;
return param_00 method_8007(param_00.origin,var_03,16,80,1,0);
}
//Function Number: 7
func_102C7(param_00,param_01,param_02)
{
if(!isdefined(param_02))
{
var_03 = lengthsquared(param_00.origin - param_01);
if(var_03 < 576)
{
return;
}
if(var_03 > squared(600))
{
return;
}
}
var_04 = param_00 scripts\common\utility::spawn_tag_origin();
thread func_102C6(param_00,var_04);
func_102C8(param_00,param_01,var_04,param_02);
param_00 notify("slam_finished");
}
//Function Number: 8
func_102C8(param_00,param_01,param_02,param_03)
{
var_04 = lengthsquared(param_00.origin - param_01);
var_05 = 0;
var_06 = 0;
var_07 = 0;
if(var_04 >= 28224)
{
var_06 = 20736;
var_05 = 1;
}
else if(var_04 >= 7056)
{
var_06 = 5184;
var_07 = 20736;
}
else
{
var_07 = 11664;
}
param_00 setstance("crouch");
param_00 playerlinkto(param_02,"tag_origin");
param_02 moveto(param_01,0.25,0.1,0);
wait(0.25);
param_00 thread scripts\cp\_weapon::func_858A(0);
if(!isdefined(param_03))
{
param_00 playsound("detpack_explo_metal");
var_08 = scripts\common\utility::func_116D7(var_05,scripts\common\utility::getfx("slam_lrg"),scripts\common\utility::getfx("slam_sml"));
playfx(var_08,param_01);
}
else
{
}
thread func_102CA(param_01);
var_09 = scripts\cp\_agent_utils::func_7DB0("axis");
foreach(var_0B in var_09)
{
if(!isdefined(var_0B) || var_0B == param_00 || !scripts\cp\_utility::func_9F19(var_0B))
{
continue;
}
var_0C = undefined;
var_0D = distancesquared(param_01,var_0B.origin);
if(var_0D <= var_06)
{
var_0C = 250;
}
else if(var_0D <= var_07)
{
var_0C = 100;
}
else
{
continue;
}
var_0B scripts\cp\_weapon::func_FC6A("MOD_EXPLOSIVE",var_0C);
if(var_0C >= var_0B.health)
{
var_0B.var_4C87 = 1;
}
var_0B dodamage(var_0C,param_01,param_00,param_00,"MOD_CRUSH");
}
wait(0.5);
param_00 unlink();
param_00 setstance("stand");
}
//Function Number: 9
func_102CA(param_00)
{
wait(0.1);
physicsexplosionsphere(param_00 - (0,0,60),240,140,3.5);
}
//Function Number: 10
func_102C6(param_00,param_01)
{
param_00 scripts\common\utility::waittill_any_3("death","disconnect","slam_finished");
scripts\common\utility::func_136F7();
if(isdefined(param_01))
{
param_01 delete();
}
}
//Function Number: 11
func_102CC(param_00,param_01)
{
param_00 endon("disconnect");
param_00 endon("death");
wait(param_01);
return 1;
}