mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
328 lines
8.7 KiB
Plaintext
328 lines
8.7 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3382.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 6 ms
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* Timestamp: 10/27/2023 12:26:49 AM
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*******************************************************************/
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//Function Number: 1
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func_AA4B(param_00,param_01)
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{
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scripts\cp\_interaction::remove_from_current_interaction_list(param_00);
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if(!scripts\common\utility::istrue(param_01.in_afterlife_arcade))
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{
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param_00 notify("machine_used");
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}
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level.var_13BD4 = level.wave_num;
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if(!scripts\common\utility::istrue(param_01.in_afterlife_arcade))
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{
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scripts\cp\zombies\zombie_analytics::func_AF8C("laughingclown",param_01);
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}
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else
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{
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scripts\cp\zombies\zombie_analytics::func_AF8C("laughingclown_afterlife",param_01);
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}
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if(isdefined(level.start_black_hole_func))
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{
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param_00 thread [[ level.start_black_hole_func ]](param_00,param_01);
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}
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var_02 = getentarray(param_00.target,"targetname");
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var_03 = scripts\common\utility::istrue(param_01.in_afterlife_arcade);
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var_04 = undefined;
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var_05 = undefined;
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var_06 = undefined;
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var_07 = undefined;
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foreach(var_09 in var_02)
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{
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if(var_09.script_noteworthy == "clown_head")
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{
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var_04 = var_09;
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continue;
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}
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if(var_09.script_noteworthy == "ball_chute")
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{
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var_05 = var_09;
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continue;
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}
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if(var_09.script_noteworthy == "ball_chute_dir")
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{
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var_06 = var_09;
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}
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}
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var_0B = randomfloatrange(1,2);
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var_0C = 1;
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var_0D = 0;
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var_0E = var_06.origin + scripts\cp\_utility::func_13192(anglestoforward(var_06.angles),2);
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var_0F = spawn("script_model",var_0E);
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scripts\common\utility::func_136F7();
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var_0F playsound("arcade_blackhole_ball_release");
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var_0E = var_06.origin + scripts\cp\_utility::func_13192(anglestoforward(var_06.angles),2);
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var_0F setmodel("zmb_arcade_game_ball_small");
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var_0F.origin = var_06.origin + scripts\cp\_utility::func_13192(anglestoforward(var_06.angles),1) + (0,0,0.1);
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if(var_03)
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{
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var_0F.origin = var_06.origin + scripts\cp\_utility::func_13192(anglestoforward(var_06.angles),3) + (0,0,0.2);
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}
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var_0F physicslaunchserver(var_0E,vectornormalize(anglestoforward(var_06.angles)) * 65);
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var_10 = undefined;
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var_11 = 0;
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for(;;)
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{
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var_12 = var_0F.origin;
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wait(0.5);
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var_13 = scripts\common\utility::getstructarray(var_06.target,"targetname");
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var_10 = scripts\common\utility::getclosest(var_0F.origin,var_13,3);
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if(isdefined(var_10))
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{
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break;
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}
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if(distancesquared(var_12,var_0F.origin) < 0.05)
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{
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var_0F physicslaunchserver(var_0F.origin + (randomintrange(20,35),randomintrange(20,35),0),vectornormalize(anglestoforward(var_06.angles)) * 5);
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}
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var_11++;
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if(var_11 >= 5)
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{
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var_0F delete();
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scripts\cp\_interaction::add_to_current_interaction_list(param_00);
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return;
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}
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}
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wait(0.5);
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if(param_01 scripts\cp\_utility::is_valid_player())
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{
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param_01 playlocalsound("mp_slot_machine_coins");
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}
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if(var_03)
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{
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switch(var_10.script_noteworthy)
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{
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case "slot0":
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wait(0.25);
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param_01 playlocalsound("mp_slot_machine_coins");
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wait(0.25);
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param_01 playlocalsound("mp_slot_machine_coins");
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wait(0.5);
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func_1285F(param_01,50);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown_afterlife",1,50,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown_afterlife"]);
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break;
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case "slot1":
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wait(0.5);
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func_1285F(param_01,10);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown_afterlife",1,10,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown_afterlife"]);
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break;
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case "slot2":
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wait(0.5);
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func_1285F(param_01,5);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown_afterlife",1,5,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown_afterlife"]);
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break;
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case "slot3":
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wait(0.5);
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func_1285F(param_01,1);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown_afterlife",1,1,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown_afterlife"]);
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break;
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}
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}
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else if(param_01 scripts\cp\_utility::is_valid_player())
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{
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switch(var_10.script_noteworthy)
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{
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case "slot0":
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param_01 notify("hit_black_hole",50);
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wait(0.25);
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param_01 playlocalsound("mp_slot_machine_coins");
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wait(0.25);
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param_01 playlocalsound("mp_slot_machine_coins");
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wait(0.5);
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level notify("update_arcade_game_performance","black_hole",50);
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scripts\cp\zombies\arcade_game_utility::func_8317(param_01,50);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown",0,50,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown"]);
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break;
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case "slot1":
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param_01 notify("hit_black_hole",10);
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wait(0.5);
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scripts\cp\zombies\arcade_game_utility::func_8317(param_01,10);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown",0,10,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown"]);
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break;
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case "slot2":
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param_01 notify("hit_black_hole",5);
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wait(0.5);
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scripts\cp\zombies\arcade_game_utility::func_8317(param_01,5);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown",0,5,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown"]);
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break;
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case "slot3":
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param_01 notify("hit_black_hole",1);
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wait(0.5);
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scripts\cp\zombies\arcade_game_utility::func_8317(param_01,1);
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scripts\cp\zombies\zombie_analytics::func_AF6E(1,param_01,level.var_13BD4,"laughingclown",0,1,param_01.pers["timesPerWave"].var_11930[level.var_13BD4]["laughingclown"]);
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break;
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}
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}
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wait(1);
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var_0F delete();
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scripts\cp\_interaction::add_to_current_interaction_list(param_00);
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}
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//Function Number: 2
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func_1285F(param_00,param_01)
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{
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if(scripts\common\utility::istrue(param_00.in_afterlife_arcade))
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{
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param_00 scripts\cp\zombies\zombie_afterlife_arcade::func_8334(param_00,param_01);
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}
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}
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//Function Number: 3
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func_FF2B(param_00,param_01)
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{
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if(param_01 && !scripts\common\utility::istrue(param_00.in_afterlife_arcade))
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 4
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func_94EE()
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{
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var_00 = scripts\common\utility::getstructarray("laughingclown","script_noteworthy");
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var_01 = 4;
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var_02 = 7;
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foreach(var_04 in var_00)
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{
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var_04 thread func_9655();
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var_04 thread scripts\cp\zombies\arcade_game_utility::func_12962(var_01,var_02);
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}
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}
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//Function Number: 5
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func_94EC()
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{
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var_00 = scripts\common\utility::getstructarray("laughingclown_afterlife","script_noteworthy");
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foreach(var_02 in var_00)
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{
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var_02 thread func_9655();
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}
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}
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//Function Number: 6
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func_9655()
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{
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var_00 = scripts\common\utility::istrue(self.var_E1B9) && isdefined(self.var_D71C);
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var_01 = undefined;
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var_02 = undefined;
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var_03 = undefined;
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var_04 = undefined;
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var_05 = getentarray(self.target,"targetname");
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self.var_D63E = spawn("script_origin",self.origin + (0,0,40));
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foreach(var_07 in var_05)
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{
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if(var_07.script_noteworthy == "clown_head")
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{
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var_01 = var_07;
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continue;
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}
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if(var_07.script_noteworthy == "ball_chute")
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{
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var_02 = var_07;
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continue;
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}
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if(var_07.script_noteworthy == "ball_chute_dir")
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{
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var_03 = var_07;
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continue;
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}
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if(var_07.classname == "light_spot")
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{
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var_04 = var_07;
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}
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}
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var_03 linkto(var_02);
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var_02 linkto(var_01);
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if(isdefined(var_01))
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{
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var_01 thread func_42D6(self,var_00);
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}
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if(!var_00)
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{
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return;
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}
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for(;;)
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{
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var_09 = "power_on";
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if(var_00)
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{
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var_09 = level scripts\common\utility::waittill_any_return_no_endon_death_3("power_on",self.var_D71C + " power_on","power_off");
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if(var_09 != "power_off")
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{
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self.var_D776 = 1;
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continue;
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}
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self.var_D776 = 0;
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var_04 setlightintensity(0);
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}
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}
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}
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//Function Number: 7
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func_42D6(param_00,param_01)
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{
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self endon("stop_laughingclown");
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if(scripts\common\utility::istrue(param_01))
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{
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level scripts\common\utility::waittill_any_3("power_on",param_00.var_D71C + " power_on");
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}
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self rotateyaw(-30,0.75);
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for(;;)
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{
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var_02 = randomfloatrange(0.5,1.25);
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var_03 = randomfloat(var_02);
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var_04 = var_02 - var_03;
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self playsound("arcade_blackhole_mvmt");
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if(scripts\common\utility::istrue(param_01) && param_00.var_D776 == 0)
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{
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level scripts\common\utility::waittill_any_3("power_on",param_00.var_D71C + " power_on");
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}
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else
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{
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self waittill("rotatedone");
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}
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wait(randomfloatrange(0.1,0.25));
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self playsound("arcade_blackhole_mvmt");
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self rotateyaw(60,var_02,var_03,var_04);
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self waittill("rotatedone");
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wait(randomfloatrange(0.1,0.25));
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self rotateyaw(-60,var_02,var_03,var_04);
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}
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} |