mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
152 lines
4.0 KiB
Plaintext
152 lines
4.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3543.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 6 ms
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* Timestamp: 10/27/2023 12:30:38 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level.var_2850 = [];
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level.var_2850["wave"] = loadfx("vfx/iw7/_requests/mp/trail_kinetic_wave");
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level.var_2850["wedge"] = loadfx("vfx/iw7/_requests/mp/vfx_kinetic_wave_wedge");
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level.var_2850["halo"] = loadfx("vfx/iw7/_requests/mp/vfx_light_barrier_halo");
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level.var_2850["body"] = loadfx("vfx/iw7/_requests/mp/vfx_light_barrier_body");
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level.var_2850["start"] = loadfx("vfx/iw7/_requests/mp/vfx_barrier_start");
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level.var_2850["shot"] = loadfx("vfx/iw7/_requests/mp/vfx_barrier_trail");
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level.var_2850["activate"] = loadfx("vfx/iw7/_requests/mp/vfx_barrier_activate");
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}
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//Function Number: 2
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func_E0D3()
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{
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self notify("remove_barrier");
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}
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//Function Number: 3
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func_E83A()
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{
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self endon("death");
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self endon("disconnect");
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self endon("remove_barrier");
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self playlocalsound("kinetic_pulse");
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self playsound("kinetic_pulse_npc");
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thread func_284F();
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}
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//Function Number: 4
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func_284E(param_00,param_01)
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{
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self endon("disconnect");
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scripts\mp\_gamescore::func_11AC9(param_00,self,"power_barrier");
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var_02 = "j_spinelower";
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var_03 = "body";
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if(param_01)
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{
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self.var_8BF8 = 1;
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self iprintlnbold("BARRIER AND HEADGEAR APPLIED");
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playfxontag(level.var_2850["halo"],self,"j_head");
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}
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self.var_8BD3 = 1;
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self iprintlnbold("BARRIER APPLIED");
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scripts\mp\_lightarmor::func_F786(self,35);
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playfxontag(level.var_2850[var_03],self,var_02);
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thread func_2852(param_00,param_01);
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while(isdefined(self.var_ACAE))
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{
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wait(0.05);
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}
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thread func_2851(param_00,param_01);
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}
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//Function Number: 5
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func_2851(param_00,param_01)
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{
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stopfxontag(level.var_2850["halo"],self,"j_head");
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stopfxontag(level.var_2850["body"],self,"j_spinelower");
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if(param_01)
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{
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self.var_8BF8 = undefined;
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}
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self.var_8BD3 = undefined;
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scripts\mp\_gamescore::func_12D6E(param_00,self,"power_barrier");
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}
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//Function Number: 6
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func_2852(param_00,param_01)
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{
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self endon("disconnect");
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scripts\common\utility::waittill_any_3("death");
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if(scripts\mp\_utility::func_9F19())
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{
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thread func_2851(param_00,param_01);
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}
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}
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//Function Number: 7
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func_284F()
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{
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var_00 = 0.2;
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var_01 = undefined;
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var_02 = scripts\common\utility::spawn_tag_origin(self.origin + (0,0,64));
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var_03 = spawn("script_model",var_02.origin);
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var_03 linkto(var_02);
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scripts\common\utility::func_136F7();
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var_04 = func_68D8(var_02);
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playfxontag(level.var_2850["shot"],var_02,"tag_origin");
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var_02 moveto(var_04["position"],var_00);
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wait(var_00);
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if(isdefined(var_04["entity"]) && isplayer(var_04["entity"]) && !isdefined(var_04["entity"].var_8BD3) && var_04["entity"].team == self.team)
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{
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var_05 = self method_8409(var_04["entity"] gettagorigin("tag_eye"),65,25);
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var_04["entity"] thread func_284E(self,var_05);
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playfx(level.var_2850["activate"],var_04["position"] + (0,0,20));
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self notify("powers_barrier_used",1);
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}
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else
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{
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self notify("powers_barrier_used",0);
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}
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var_03 delete();
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var_02 delete();
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}
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//Function Number: 8
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func_68D8(param_00)
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{
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var_01 = rotatepointaroundvector(anglestoup(self getplayerangles()),anglestoforward(self getplayerangles()),0);
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var_02 = self.origin + var_01 * 768;
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var_03 = scripts\mp\_utility::func_81A0(scripts\mp\_utility::getotherteam(self.team));
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var_04 = scripts\common\utility::array_combine(var_03,func_7E0D());
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var_05 = scripts\common\utility::array_add(var_04,self);
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var_06 = scripts\common\trace::func_109DD(self.origin + (0,0,64),var_02,12,var_05);
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if(!isdefined(var_06) || var_06["hittype"] != "hittype_entity")
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{
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var_06["position"] = var_02;
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}
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return var_06;
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}
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//Function Number: 9
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func_7E0D()
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{
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var_00 = [];
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foreach(var_02 in level.var_C928)
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{
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if(!isplayer(var_02))
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{
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var_00 = scripts\common\utility::array_add(var_00,var_02);
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}
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}
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return var_00;
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} |