mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
206 lines
4.0 KiB
Plaintext
206 lines
4.0 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: 3562.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 12
|
|
* Decompile Time: 3 ms
|
|
* Timestamp: 10/27/2023 12:30:43 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
func_8841()
|
|
{
|
|
self.var_907C = undefined;
|
|
}
|
|
|
|
//Function Number: 2
|
|
func_1181C(param_00,param_01)
|
|
{
|
|
param_01.var_1E8E = param_00.angles;
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_1181B(param_00,param_01,param_02)
|
|
{
|
|
if(isdefined(param_02) && isdefined(param_01))
|
|
{
|
|
if(isplayer(param_01) && param_01 != param_02)
|
|
{
|
|
if(!level.teambased || param_02.team != param_01.team)
|
|
{
|
|
param_02 func_E7FC(param_00,param_01,param_02);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(isdefined(param_00))
|
|
{
|
|
param_00 delete();
|
|
}
|
|
}
|
|
|
|
//Function Number: 4
|
|
func_8840(param_00,param_01)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
param_00 playlocalsound("bs_shield_explo");
|
|
}
|
|
|
|
param_01 playsoundtoteam("bs_shield_explo_npc","axis",param_00);
|
|
param_01 playsoundtoteam("bs_shield_explo_npc","allies",param_00);
|
|
playfx(scripts\common\utility::getfx("hackKnife_impactWorld"),param_01.origin,anglestoforward(param_01.angles),anglestoup(param_01.angles));
|
|
}
|
|
|
|
//Function Number: 5
|
|
func_E7FC(param_00,param_01,param_02)
|
|
{
|
|
if(isdefined(param_02.var_907C))
|
|
{
|
|
func_8842(param_02.var_907C);
|
|
}
|
|
|
|
var_03 = func_53C9(param_01);
|
|
self.var_907C = [];
|
|
if(isdefined(var_03))
|
|
{
|
|
for(var_04 = 0;var_04 < 1;var_04++)
|
|
{
|
|
param_02.var_907C[var_04] = func_8843(var_03[var_04],param_00.var_1E8E);
|
|
param_02.var_907C[var_04] func_883F(param_01);
|
|
}
|
|
}
|
|
|
|
self playlocalsound("ghost_prism_activate");
|
|
self waittill("death");
|
|
thread func_8842(param_02.var_907C);
|
|
}
|
|
|
|
//Function Number: 6
|
|
func_53C9(param_00)
|
|
{
|
|
var_01 = getclosestpointonnavmesh(param_00.origin + anglestoforward(param_00.angles) * 64);
|
|
var_02 = [];
|
|
var_02 = getnodesinradius(var_01,128,64,64);
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 7
|
|
func_8842(param_00)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
foreach(var_02 in param_00)
|
|
{
|
|
playsoundatpos(var_02.origin,"ghost_prism_deactivate");
|
|
var_02 notify("death");
|
|
var_02 suicide();
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 8
|
|
func_8843(param_00,param_01)
|
|
{
|
|
if(lib_0D65::func_8008("squadmate") >= 5)
|
|
{
|
|
scripts\mp\_hud_message::func_10122("KILLSTREAKS_AGENT_MAX");
|
|
return 0;
|
|
}
|
|
|
|
if(lib_0D65::func_8010(self) >= 2)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = lib_0D65::func_81FB(1,1);
|
|
}
|
|
|
|
var_02 = scripts\mp\agents\_agents::func_16F2("squadmate",self.team,"reconAgent",param_00.origin,param_01,self,0,0,"hardened");
|
|
if(!isdefined(var_02))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_02.var_A6BB = "agent";
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 9
|
|
func_883F(param_00)
|
|
{
|
|
if(isdefined(self.var_8C98))
|
|
{
|
|
self detach(self.var_8C98,"");
|
|
self.var_8C98 = undefined;
|
|
}
|
|
|
|
self setmodel(param_00.model);
|
|
self method_83B7();
|
|
self giveweapon(param_00.var_D8E1);
|
|
if(param_00.var_F0C4 != "none")
|
|
{
|
|
self giveweapon(param_00.var_F0C4);
|
|
}
|
|
|
|
scripts\mp\_utility::_switchtoweapon(param_00.var_D8E1);
|
|
self botsetflag("disable_attack",0);
|
|
self.health = 50;
|
|
thread func_1903();
|
|
var_01 = param_00.origin + anglestoforward(param_00.angles) * 64 * 5;
|
|
var_02 = scripts\common\trace::func_DCED(param_00.origin,var_01,level.players);
|
|
if(!isdefined(var_02))
|
|
{
|
|
var_02["position"] = var_01;
|
|
}
|
|
else
|
|
{
|
|
var_02 = var_02["position"];
|
|
}
|
|
|
|
var_03 = getclosestpointonnavmesh(var_02);
|
|
var_03 = getclosestnodeinsight(var_03);
|
|
self botsetscriptgoalnode(var_03,"objective");
|
|
}
|
|
|
|
//Function Number: 10
|
|
func_1903()
|
|
{
|
|
self waittill("death");
|
|
var_00 = self.origin;
|
|
var_01 = self method_8113();
|
|
var_01 hide();
|
|
}
|
|
|
|
//Function Number: 11
|
|
func_68D5()
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
wait(0.75);
|
|
playfxontag(level.var_CAA3["shimmer"],self,"j_spineupper");
|
|
}
|
|
}
|
|
|
|
//Function Number: 12
|
|
func_13BAD(param_00)
|
|
{
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
if(param_00 method_81B5())
|
|
{
|
|
wait(0.1);
|
|
continue;
|
|
}
|
|
|
|
var_01 = param_00 getcurrentweapon();
|
|
self giveweapon(var_01);
|
|
scripts\mp\_utility::_switchtoweapon(var_01);
|
|
param_00 waittill("weapon_change");
|
|
}
|
|
} |