mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
281 lines
6.1 KiB
Plaintext
281 lines
6.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3584.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 17
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* Decompile Time: 6 ms
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* Timestamp: 10/27/2023 12:30:48 AM
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*******************************************************************/
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//Function Number: 1
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func_FCAF(param_00)
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{
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}
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//Function Number: 2
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func_FCB6(param_00)
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{
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param_00.var_FCB9 = spawn("script_model",param_00.origin);
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param_00.var_FCB9 setmodel("weapon_shinguard_wm");
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func_FCB7(param_00);
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param_00 notifyonplayercommand("shinGuard_crouchPress","+stance");
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param_00 notifyonplayercommand("shinGuard_crouchRelease","-stance");
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param_00 notifyonplayercommand("shinGuard_jumpPress","+goStand");
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thread func_FCB1(param_00);
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thread func_FCB5(param_00);
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thread func_FCB3(param_00);
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thread func_FCB4(param_00);
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thread func_FCB2(param_00);
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}
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//Function Number: 3
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func_FCBB(param_00)
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{
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param_00 notify("shinGuard_abort");
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param_00 notify("shinGuard_unset");
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if(isdefined(param_00.var_FCB9))
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{
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param_00.var_FCB9 delete();
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}
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}
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//Function Number: 4
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func_FCB1(param_00)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_unset");
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for(;;)
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{
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param_00 waittill("shinGuard_crouchPress");
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if(!func_FCB0(param_00))
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{
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thread func_FCAD(param_00);
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}
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}
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}
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//Function Number: 5
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func_FCB5(param_00)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_unset");
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for(;;)
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{
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param_00 waittill("sprint_slide_begin");
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thread func_FCAE(param_00,"sprint_slide_end");
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}
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}
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//Function Number: 6
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func_FCB3(param_00)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_unset");
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var_01 = lib_0DE9::func_8651(param_00);
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var_02 = undefined;
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for(;;)
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{
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var_02 = var_01;
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var_01 = lib_0DE9::func_8651(param_00);
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if(var_01 == 1 && var_01 != var_02)
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{
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thread func_FCAE(param_00,"groundPoundLand");
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}
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scripts\common\utility::func_136F7();
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}
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}
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//Function Number: 7
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func_FCB4(param_00)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_unset");
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for(;;)
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{
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param_00 waittill("runPowerSiege");
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param_00 notify("shinGuard_abort");
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}
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}
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//Function Number: 8
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func_FCB2(param_00)
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{
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param_00 endon("shinguard_unset");
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var_01 = param_00.var_FCB9;
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param_00 waittill("disconnect");
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if(isdefined(var_01))
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{
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var_01 delete();
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}
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}
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//Function Number: 9
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func_FCAE(param_00,param_01,param_02)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_crouchRelease");
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param_00 endon("shinGuard_abort");
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var_03 = gettime();
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param_00 waittill(param_01);
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scripts\common\utility::func_136F7();
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var_04 = gettime() - var_03 * 1000;
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if(isdefined(param_02))
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{
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var_04 = param_02;
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}
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param_00 notify("shinGuard_crouchPressOnNotify");
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thread func_FCAD(param_00,var_04);
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}
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//Function Number: 10
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func_FCAD(param_00,param_01)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_crouchRelease");
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param_00 endon("shinGuard_crouchPress");
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param_00 endon("shinGuard_crouchPressOnNotify");
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param_00 endon("shinGuard_abort");
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var_02 = 0;
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if(isdefined(param_01))
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{
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var_02 = param_01;
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}
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while(var_02 < 0.5)
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{
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if(!func_FCAC(param_00))
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{
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return;
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}
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var_02 = var_02 + 0.05;
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scripts\common\utility::func_136F7();
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}
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if(!func_FCAC(param_00))
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{
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return;
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}
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thread func_FCAA(param_00);
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}
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//Function Number: 11
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func_FCAA(param_00)
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{
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param_00 endon("death");
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param_00 endon("disconnect");
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param_00 endon("shinGuard_abort");
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param_00 notify("shinGuard_begin");
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param_00 iprintln("Shin Guard Activated");
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param_00.var_FCB0 = 1;
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param_00.var_FCBA = 1;
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param_00 setstance("crouch");
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param_00 scripts\common\utility::func_1C67(0);
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param_00 scripts\common\utility::func_1C68(0);
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param_00 scripts\common\utility::allow_weapon(0);
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param_00 scripts\mp\_powers::func_D729();
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func_FCB8(param_00);
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var_01 = param_00 scripts\common\utility::spawn_tag_origin();
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param_00 playerlinkto(var_01,"tag_origin",0,32,32);
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thread func_FCAB(param_00,var_01);
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wait(0.5);
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param_00.var_FCBA = undefined;
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param_00 scripts\common\utility::func_1C67(1);
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param_00 scripts\common\utility::func_1C68(1);
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param_00 scripts\common\utility::waittill_any_3("shinGuard_crouchPress","shinGuard_jumpPress","sprint_begin");
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param_00 notify("shinGuard_end");
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}
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//Function Number: 12
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func_FCAB(param_00,param_01)
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{
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param_00 scripts\common\utility::waittill_any_3("death","disconnect","shinGuard_end","shinGuard_abort");
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if(isdefined(param_00))
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{
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param_00.var_FCB0 = undefined;
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if(isdefined(param_00.var_FCBA))
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{
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param_00.var_FCBA = undefined;
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param_00 scripts\common\utility::func_1C67(1);
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param_00 scripts\common\utility::func_1C68(1);
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}
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param_00 scripts\common\utility::allow_weapon(1);
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param_00 scripts\mp\_powers::func_D72F();
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func_FCB7(param_00);
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param_00 unlink();
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}
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if(isdefined(param_01))
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{
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param_01 delete();
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}
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}
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//Function Number: 13
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func_FCB8(param_00)
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{
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param_00.var_FCB9.origin = param_00.origin;
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param_00.var_FCB9.origin = param_00.var_FCB9.origin + anglestoforward(param_00.angles) * 10;
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param_00.var_FCB9.angles = param_00.angles + (0,90,0);
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param_00.var_FCB9 setcandamage(1);
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param_00.var_FCB9 method_847F(1);
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param_00 playlocalsound("heavy_shield_up");
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param_00 playsoundtoteam("heavy_shield_up_npc","axis",param_00);
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param_00 playsoundtoteam("heavy_shield_up_npc","allies",param_00);
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param_00.var_FCB9 show();
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}
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//Function Number: 14
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func_FCB7(param_00)
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{
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param_00.var_FCB9 setcandamage(0);
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param_00.var_FCB9 method_847F(0);
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param_00 playlocalsound("heavy_shield_down");
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param_00 playsoundtoteam("heavy_shield_down_npc","axis",param_00);
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param_00 playsoundtoteam("heavy_shield_down_npc","allies",param_00);
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param_00.var_FCB9 hide();
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}
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//Function Number: 15
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func_FCAC(param_00)
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{
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var_01 = param_00 getstance();
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if(!param_00 isonground())
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{
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return 0;
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}
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else if(var_01 != "crouch")
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{
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return 0;
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}
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if(lib_0D6C::func_101CA(param_00))
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 16
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func_FCB0(param_00)
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{
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return isdefined(param_00.var_FCB0);
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}
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//Function Number: 17
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func_FCB9(param_00)
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{
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return param_00.var_FCB9;
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} |