IL-GSC/IW/PC/ALL/3871.gsc
2023-10-27 03:49:01 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3871.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 2 ms
* Timestamp: 10/27/2023 12:31:05 AM
*******************************************************************/
//Function Number: 1
main()
{
level.var_92DE["desk_lean"] = ::func_5281;
level.var_92DE["wall_lean"] = ::func_138A7;
level.var_EC85["generic"]["lean_intro"] = %titan_stealth_street_enemy01_lean_intro;
level.var_EC85["generic"]["lean_idle"][0] = %titan_stealth_street_enemy01_lean_idle;
level.var_EC85["generic"]["lean_react_left"] = %titan_stealth_street_enemy01_lean_react_left;
level.var_EC85["generic"]["lean_react_forward"] = %titan_stealth_street_enemy01_lean_react_front;
level.var_EC85["generic"]["lean_react_right"] = %titan_stealth_street_enemy01_lean_react_right;
level.var_EC85["generic"]["lean_death"] = %titan_stealth_street_enemy01_lean_death;
level.var_EC85["generic"]["lean_exit_right"] = %titan_stealth_street_enemy01_lean_exit_right;
level.var_EC85["generic"]["lean_exit_left"] = %titan_stealth_street_enemy01_lean_exit_left;
level.var_EC85["generic"]["lean_exit_forward"] = %titan_stealth_street_enemy01_lean_exit_front;
level.var_EC85["generic"]["lean_exit_back"] = %titan_stealth_street_enemy01_lean_exit_back;
level.var_EC85["generic"]["wall_lean_idle"][0] = %titan_stealth_street_enemy01_walllean_idle;
level.var_EC85["generic"]["wall_lean_react_left"] = %titan_stealth_street_enemy01_walllean_react_left;
level.var_EC85["generic"]["wall_lean_react_forward"] = %titan_stealth_street_enemy01_walllean_react_front;
level.var_EC85["generic"]["wall_lean_react_right"] = %titan_stealth_street_enemy01_walllean_react_right;
level.var_EC85["generic"]["wall_lean_death"] = %titan_stealth_street_enemy01_walllean_death;
level.var_EC85["generic"]["wall_lean_exit_left"] = %titan_stealth_street_enemy01_walllean_exit_left;
level.var_EC85["generic"]["wall_lean_exit_right"] = %titan_stealth_street_enemy01_walllean_exit_right;
level.var_EC85["generic"]["wall_lean_exit_forward"] = %titan_stealth_street_enemy01_walllean_exit_front;
level.var_EC85["generic"]["wall_lean_exit_back"] = %titan_stealth_street_enemy01_walllean_exit_back;
}
//Function Number: 2
func_5281(param_00)
{
var_01 = [];
var_01["left"] = "lean_react_left";
var_01["right"] = "lean_react_right";
var_01["forward"] = "lean_react_forward";
var_01["default"] = "lean_react_forward";
var_02["left"] = "lean_exit_left";
var_02["right"] = "lean_exit_right";
var_02["forward"] = "lean_exit_forward";
var_02["back"] = "lean_exit_back";
var_02["default"] = "lean_exit_forward";
self.var_1FBB = "generic";
param_00 lib_0F27::func_92CF(self,"lean_idle",var_01,"lean_death",undefined,1);
lib_0F27::func_F320(var_02);
}
//Function Number: 3
func_138A7(param_00)
{
var_01 = [];
var_01["left"] = "wall_lean_react_left";
var_01["right"] = "wall_lean_react_right";
var_01["forward"] = "wall_lean_react_forward";
var_01["default"] = "wall_lean_react_forward";
var_02["left"] = "wall_lean_exit_left";
var_02["right"] = "wall_lean_exit_right";
var_02["forward"] = "wall_lean_exit_forward";
var_02["back"] = "wall_lean_exit_back";
var_02["default"] = "wall_lean_exit_forward";
self.var_1FBB = "generic";
param_00 lib_0F27::func_92CF(self,"wall_lean_idle",var_01,"wall_lean_death");
lib_0F27::func_F320(var_02);
}