mirror of
https://github.com/InfinityLoader/IL-GSC.git
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71 lines
3.4 KiB
Plaintext
71 lines
3.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3871.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 2 ms
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* Timestamp: 10/27/2023 12:31:05 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level.var_92DE["desk_lean"] = ::func_5281;
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level.var_92DE["wall_lean"] = ::func_138A7;
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level.var_EC85["generic"]["lean_intro"] = %titan_stealth_street_enemy01_lean_intro;
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level.var_EC85["generic"]["lean_idle"][0] = %titan_stealth_street_enemy01_lean_idle;
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level.var_EC85["generic"]["lean_react_left"] = %titan_stealth_street_enemy01_lean_react_left;
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level.var_EC85["generic"]["lean_react_forward"] = %titan_stealth_street_enemy01_lean_react_front;
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level.var_EC85["generic"]["lean_react_right"] = %titan_stealth_street_enemy01_lean_react_right;
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level.var_EC85["generic"]["lean_death"] = %titan_stealth_street_enemy01_lean_death;
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level.var_EC85["generic"]["lean_exit_right"] = %titan_stealth_street_enemy01_lean_exit_right;
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level.var_EC85["generic"]["lean_exit_left"] = %titan_stealth_street_enemy01_lean_exit_left;
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level.var_EC85["generic"]["lean_exit_forward"] = %titan_stealth_street_enemy01_lean_exit_front;
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level.var_EC85["generic"]["lean_exit_back"] = %titan_stealth_street_enemy01_lean_exit_back;
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level.var_EC85["generic"]["wall_lean_idle"][0] = %titan_stealth_street_enemy01_walllean_idle;
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level.var_EC85["generic"]["wall_lean_react_left"] = %titan_stealth_street_enemy01_walllean_react_left;
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level.var_EC85["generic"]["wall_lean_react_forward"] = %titan_stealth_street_enemy01_walllean_react_front;
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level.var_EC85["generic"]["wall_lean_react_right"] = %titan_stealth_street_enemy01_walllean_react_right;
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level.var_EC85["generic"]["wall_lean_death"] = %titan_stealth_street_enemy01_walllean_death;
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level.var_EC85["generic"]["wall_lean_exit_left"] = %titan_stealth_street_enemy01_walllean_exit_left;
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level.var_EC85["generic"]["wall_lean_exit_right"] = %titan_stealth_street_enemy01_walllean_exit_right;
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level.var_EC85["generic"]["wall_lean_exit_forward"] = %titan_stealth_street_enemy01_walllean_exit_front;
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level.var_EC85["generic"]["wall_lean_exit_back"] = %titan_stealth_street_enemy01_walllean_exit_back;
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}
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//Function Number: 2
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func_5281(param_00)
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{
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var_01 = [];
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var_01["left"] = "lean_react_left";
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var_01["right"] = "lean_react_right";
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var_01["forward"] = "lean_react_forward";
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var_01["default"] = "lean_react_forward";
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var_02["left"] = "lean_exit_left";
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var_02["right"] = "lean_exit_right";
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var_02["forward"] = "lean_exit_forward";
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var_02["back"] = "lean_exit_back";
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var_02["default"] = "lean_exit_forward";
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self.var_1FBB = "generic";
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param_00 lib_0F27::func_92CF(self,"lean_idle",var_01,"lean_death",undefined,1);
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lib_0F27::func_F320(var_02);
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}
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//Function Number: 3
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func_138A7(param_00)
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{
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var_01 = [];
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var_01["left"] = "wall_lean_react_left";
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var_01["right"] = "wall_lean_react_right";
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var_01["forward"] = "wall_lean_react_forward";
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var_01["default"] = "wall_lean_react_forward";
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var_02["left"] = "wall_lean_exit_left";
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var_02["right"] = "wall_lean_exit_right";
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var_02["forward"] = "wall_lean_exit_forward";
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var_02["back"] = "wall_lean_exit_back";
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var_02["default"] = "wall_lean_exit_forward";
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self.var_1FBB = "generic";
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param_00 lib_0F27::func_92CF(self,"wall_lean_idle",var_01,"wall_lean_death");
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lib_0F27::func_F320(var_02);
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} |