mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
181 lines
17 KiB
Plaintext
181 lines
17 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 3918.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 11 ms
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* Timestamp: 10/27/2023 12:31:15 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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level._effect["vfx_rave_cp_stm"] = loadfx("vfx/iw7/levels/cp_rave/trap/woodchipper/vfx_rave_cp_stm.vfx");
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level._effect["vfx_ss_blast_safe_b"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_blast_safe_b.vfx");
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level._effect["vfx_ss_blast_safe"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_blast_safe.vfx");
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level._effect["vfx_ss_reveal_buildup"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_reveal_buildup.vfx");
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level._effect["vfx_ss_reveal_arms"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_reveal_arms.vfx");
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level._effect["vfx_ss_reveal"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_reveal.vfx");
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level._effect["vfx_ss_reveal"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_reveal.vfx");
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level._effect["vfx_punji_subside"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_punji_subside.vfx");
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level._effect["vfx_ss_death_base_start"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_death_base_start.vfx");
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level._effect["vfx_ss_death_hands_glow"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_death_hands_glow.vfx");
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level._effect["vfx_ss_death_limbs_glow"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_death_limbs_glow.vfx");
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level._effect["vfx_zb_pack_grd_small_a"] = loadfx("vfx/iw7/core/zombie/frontend/vfx_zb_a.vfx");
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level._effect["vfx_rave_doorbuy"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_doorbuy.vfx");
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level._effect["vfx_rave_doorbuy_large"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_doorbuy_large.vfx");
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level._effect["vfx_rave_doorbuy_mine"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_doorbuy_mine.vfx");
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level._effect["vfx_rave_doorbuy_pipe"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_doorbuy_pipe.vfx");
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level._effect["vfx_rave_doorbuy_sm"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_doorbuy_sm.vfx");
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level._effect["vfx_rave_diamond_bling"] = loadfx("vfx/iw7/levels/cp_rave/quests/vfx_rave_diamond_bling.vfx");
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level._effect["vfx_punji_tell"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_punji_tell.vfx");
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level._effect["vfx_rv_wcp_g_smk"] = loadfx("vfx/iw7/levels/cp_rave/trap/woodchipper/vfx_rv_wcp_g_smk.vfx");
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level._effect["vfx_mega_speaker_blast_medium"] = loadfx("vfx/iw7/levels/cp_rave/vfx_mega_speaker_blast_medium.vfx");
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level._effect["fx_dance_laser_runner"] = loadfx("vfx/iw7/levels/cp_rave/fx_dance_laser_runner.vfx");
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level._effect["vfx_rave_stage_lasers"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_stage_lasers.vfx");
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level._effect["vfx_rave_stage_lasers"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_stage_lasers.vfx");
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level._effect["vfx_mega_speaker_blast_tall"] = loadfx("vfx/iw7/_requests/coop/vfx_mega_speaker_blast_tall.vfx");
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level._effect["vfx_mega_speaker_blast_square"] = loadfx("vfx/iw7/_requests/coop/vfx_mega_speaker_blast_square.vfx");
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level._effect["vfx_rave_fireplace_fire"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_fireplace_fire.vfx");
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level._effect["vfx_rave_chimney_smoke"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_chimney_smoke.vfx");
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level._effect["vfx_rave_fairies"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_fairies.vfx");
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level._effect["vfx_jelly_fish"] = loadfx("vfx/iw7/_requests/coop/vfx_jelly_fish.vfx");
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level._effect["vfx_ss_totem_tell"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_totem_tell.vfx");
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level._effect["vfx_ss_birds_tell"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_birds_tell.vfx");
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level._effect["vfx_rave_fire_lrg"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_fire_lrg.vfx");
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level._effect["vfx_rave_superslasher_blast_attack"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_ss_blast_attack.vfx");
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level._effect["vfx_rave_fish_jump"] = loadfx("vfx/iw7/levels/cp_rave/trap/piranhas/vfx_rave_fish_jump.vfx");
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level._effect["vfx_rave_wf_b_s"] = loadfx("vfx/iw7/levels/cp_rave/trap/waterfall/vfx_rave_wf_b_s.vfx");
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level._effect["vfx_rave_wf_splash"] = loadfx("vfx/iw7/levels/cp_rave/trap/waterfall/vfx_rave_wf_splash.vfx");
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level._effect["vfx_rave_waterfall_gd"] = loadfx("vfx/iw7/levels/cp_rave/trap/waterfall/vfx_rave_waterfall_gd.vfx");
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level._effect["vfx_rave_waterfall_b"] = loadfx("vfx/iw7/levels/cp_rave/trap/waterfall/vfx_rave_waterfall_b.vfx");
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level._effect["vfx_rave_chipper_steam"] = loadfx("vfx/iw7/levels/cp_rave/trap/woodchipper/vfx_rave_cp_stm.vfx");
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level._effect["vfx_rave_cp_bd"] = loadfx("vfx/iw7/levels/cp_rave/trap/woodchipper/vfx_rave_cp_bd.vfx");
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level._effect["vfx_island_reveal_mist"] = loadfx("vfx/iw7/_requests/coop/vfx_island_reveal_mist.vfx");
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level._effect["vfx_rave_lake_mist"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_lake_mist.vfx");
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level._effect["vfx_rave_lensflare_lights"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_lensflare_lights.vfx");
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level._effect["vfx_rave_trash_bugs"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_trash_bugs.vfx");
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level._effect["vfx_rave_trash_bugs"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_trash_bugs.vfx");
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level._effect["vfx_rave_trash_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_trash_a.vfx");
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level._effect["vfx_rave_particle_dust"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_particle_dust.vfx");
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level._effect["vfx_rave_moth_d"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_moth_d.vfx");
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level._effect["vfx_rave_waterdrip_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_waterdrip_a.vfx");
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level._effect["vfx_rave_waterdrip_b"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_waterdrip_b.vfx");
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level._effect["vfx_rave_leaf_c"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_leaf_c.vfx");
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level._effect["vfx_rave_leaf_b"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_leaf_b.vfx");
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level._effect["vfx_rave_leaf_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_leaf_a.vfx");
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level._effect["vfx_rave_bat_ch"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_bat_ch.vfx");
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level._effect["vfx_rave_waterfall"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_waterfall.vfx");
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level._effect["vfx_rave_birds_a"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_birds_a.vfx");
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level._effect["vfx_rave_knee_smk_birght"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_knee_smk_birght.vfx");
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level._effect["vfx_rave_dust_fall_b"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_dust_fall_b.vfx");
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level._effect["vfx_rave_dust_fall_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_dust_fall_a.vfx");
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level._effect["vfx_rave_moth_c"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_moth_c.vfx");
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level._effect["vfx_rave_smk_bright"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_smk_bright.vfx");
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level._effect["vfx_rave_smk_still_b"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_smk_still_b.vfx");
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level._effect["vfx_rave_smk_knhi_smk_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_smk_knhi_smk_a.vfx");
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level._effect["vfx_rave_smk_still_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_smk_still_a.vfx");
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level._effect["vfx_rave_moth_b"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_moth_b.vfx");
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level._effect["vfx_rave_moth_a"] = loadfx("vfx/iw7/levels/cp_rave/amb/vfx_rave_moth_a.vfx");
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level._effect["vfx_rave_camp_fire_c"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_camp_fire_c.vfx");
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level._effect["vfx_rave_camp_fire_c"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_camp_fire_c.vfx");
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level._effect["vfx_rave_camp_fire_b"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_camp_fire_b.vfx");
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level._effect["vfx_rave_camp_fire_a"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_camp_fire_a.vfx");
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level._effect["mist_drifting_groundfog_slow_tight"] = loadfx("vfx/core/smktrail/mist_drifting_groundfog_slow_tight.vfx");
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level._effect["vfx_knee_high_fog_bright"] = loadfx("vfx/iw7/core/zombie/environment/vfx_knee_high_fog_bright.vfx");
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level._effect["mist_drifting_groundfog_slow"] = loadfx("vfx/core/smktrail/mist_drifting_groundfog_slow.vfx");
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level._effect["vfx_fire_lrg"] = loadfx("vfx/iw7/core/fire/vfx_fire_lrg.vfx");
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level._effect["vfx_zmb_fireflys"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_fireflys.vfx");
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level._effect["spike_trail"] = loadfx("vfx/iw7/_requests/mp/vfx_targeting_laser_enemy.vfx");
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level._effect["hammer_of_dawn_lightning"] = loadfx("vfx/iw7/levels/cp_rave/weapon/lighting_rod/vfx_lr_beam_big.vfx");
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level._effect["goon_spawn_bolt"] = loadfx("vfx/iw7/levels/cp_rave/weapon/lighting_rod/vfx_lr_beam_big.vfx");
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level._effect["goon_spawn_bolt_underground"] = loadfx("vfx/iw7/_requests/coop/vfx_clown_spawn_indoor.vfx");
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level._effect["vfx_penetration_railgun_impact"] = loadfx("vfx/iw7/_requests/mp/vfx_penetration_railgun_impact.vfx");
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level._effect["archery_hit_fx"] = loadfx("vfx/iw7/levels/cp_rave/quests/vfx_rave_archery_target_hit.vfx");
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level._effect["blue_ark_effects"] = loadfx("vfx/iw7/core/zombie/vfx_zombie_ark_shock.vfx");
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level._effect["blue_ark_beam"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_shock_beam_blue.vfx");
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level._effect["vfx_zb_pack_grd_d"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_grd_d.vfx");
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level._effect["vfx_zb_pack_grd_e"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_grd_e.vfx");
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level._effect["vfx_zb_pack_grd_c"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_grd_c.vfx");
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level._effect["vfx_zb_pack_grd_b"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_grd_b.vfx");
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level._effect["vfx_zb_pack_grd_a"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_grd_a.vfx");
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level._effect["vfx_zb_sj_smk"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_sj_smk.vfx");
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level._effect["vfx_zb_pack_glow_ground_b"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_glow_ground_b.vfx");
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level._effect["vfx_zb_pack_glow"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zb_pack_glow.vfx");
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level._effect["vfx_zmb_candle_flame"] = loadfx("vfx/iw7/core/zombie/pack_a_punch/vfx_zmb_candle_flame.vfx");
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scripts\cp\rave_interaction_fx::main();
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level._effect["left_footprint"] = loadfx("vfx/iw7/levels/cp_rave/vfx_bloody_foot_print.vfx");
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level._effect["right_footprint"] = loadfx("vfx/iw7/levels/cp_rave/vfx_bloody_foot_print.vfx");
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level._effect["pillage_box"] = loadfx("vfx/iw7/_requests/coop/vfx_zmb_rave_pillage_box.vfx");
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level._effect["vfx_zmb_brute_warn_01"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_brute_warn_01.vfx");
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level._effect["vfx_magicwheel_beam"] = loadfx("vfx/iw7/_requests/coop/vfx_magicwheel_beam.vfx");
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level._effect["vfx_magicwheel_fire"] = loadfx("vfx/iw7/_requests/coop/vfx_magicwheel_fire.vfx");
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level._effect["vfx_magicwheel_beam_firesale"] = loadfx("vfx/iw7/core/zombie/vfx_magicwheel_beam_upgrade.vfx");
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level._effect["boat_spawner_splash"] = loadfx("vfx/iw7/_requests/coop/zmb_temp_geyser");
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level._effect["boat_wake"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_rave_boat_foam.vfx");
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level._effect["vfx_zmb_portal_centhub"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_portal_afterlife.vfx");
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level._effect["projector_light"] = loadfx("vfx/iw7/levels/cp_rave/vfx_pap_proj_light.vfx");
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level._effect["vfx_slasher_cabin"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_portal_centhub.vfx");
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level._effect["vfx_rave_pap_room_portal"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_portal_02.vfx");
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level._effect["melee_impact"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_gore_melee_imp.vfx");
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level._effect["shock_melee_impact"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_elec_knife_impact.vfx");
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level._effect["rave_shimmer"] = loadfx("vfx/iw7/core/zombie/rave/rave_barrier_shimmer.vfx");
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level._effect["ritual_stone_use"] = loadfx("vfx/iw7/levels/cp_rave/vfx_fire_pit_shimmer.vfx");
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level._effect["extra_cash_kill"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_money_cash_imp_exp.vfx");
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level._effect["vfx_magicwheel_toy_pop"] = loadfx("vfx/iw7/core/zombie/magicwheel/vfx_magicwheel_toy_pop.vfx");
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level._effect["atomize_body"] = loadfx("vfx/iw7/_requests/mp/vfx_atomize_body.vfx");
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level._effect["rave_death_effects"] = loadfx("vfx/iw7/levels/cp_rave/vfx_atomize_zombie.vfx");
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level._effect["woodchipper_spray"] = loadfx("vfx/iw7/core/zombie/rave/chipper/vfx_zmb_chipper_spray.vfx");
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level._effect["water_trap_bubbles"] = loadfx("vfx/iw7/core/zombie/rave/zmb_elec_bubbles.vfx");
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level._effect["woodchipper_entry"] = loadfx("vfx/iw7/levels/cp_rave/trap/woodchipper/vfx_rave_chipper_in.vfx");
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level._effect["altar_item_flame"] = loadfx("vfx/iw7/core/zombie/rave/vfx_zmb_altar_flames.vfx");
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level._effect["fish_trap_zombie"] = loadfx("vfx/iw7/levels/cp_rave/trap/piranhas/vfx_rv_fish_zb.vfx");
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level._effect["vfx_zmb_fire_trash_01"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_fire_trash_01.vfx");
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level._effect["powernode_arc_small"] = loadfx("vfx/iw7/core/zombie/ufo/vfx_sentry_shock_arc_s.vfx");
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level._effect["powernode_arc_medium"] = loadfx("vfx/iw7/core/zombie/ufo/vfx_sentry_shock_arc_m.vfx");
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level._effect["powernode_arc_big"] = loadfx("vfx/iw7/core/zombie/ufo/vfx_sentry_shock_arc_b.vfx");
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level._effect["electric_trap_attack"] = loadfx("vfx/iw7/core/zombie/vfx_electrap_shock_beam.vfx");
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level._effect["wrecked_by_ben"] = loadfx("vfx/iw7/levels/cp_rave/weapon/lighting_rod/vfx_lr_vaporized.vfx");
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level._effect["wrecked_cheap"] = loadfx("vfx/iw7/levels/cp_rave/weapon/lighting_rod/cheap_vprzd.vfx");
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level._effect["trap_ww_beam"] = loadfx("vfx/iw7/levels/cp_rave/weapon/trap_o_matic/vfx_trap_beam.vfx");
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level._effect["trap_ww_beam_death"] = loadfx("vfx/iw7/levels/cp_rave/weapon/trap_o_matic/vfx_tp_bm_di.vfx");
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level._effect["fire_chains"] = loadfx("vfx/iw7/core/zombie/cards/fire_chains/vfx_zmb_fire_chains_beam.vfx");
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level._effect["fire_chains_target"] = loadfx("vfx/iw7/core/zombie/cards/fire_chains/vfx_zmb_fire_chains_beam_imp_ch_a.vfx");
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level._effect["zombie_freeze_shatter"] = loadfx("vfx/iw7/core/zombie/zombie_ice_chunks.vfx");
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level._effect["atm_withdrawal"] = loadfx("vfx/iw7/prop/vfx_cash_eject_a.vfx");
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level._effect["acid_rain"] = loadfx("vfx/iw7/levels/cp_rave/vfx_spark_rain.vfx");
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level._effect["acid_rain_explosion"] = loadfx("vfx/iw7/levels/cp_rave/vfx_hp1_exp.vfx");
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level._effect["acid_rain_death"] = loadfx("vfx/iw7/levels/cp_rave/vfx_hp1_player_death.vfx");
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level._effect["thundergun_death"] = loadfx("vfx/iw7/levels/cp_rave/weapon/thundergun_variant/vfx_hp4_player_death.vfx");
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level._effect["geyser_fullscreen_fx"] = loadfx("vfx/core/screen/vfx_scrnfx_zm_waterdrops.vfx");
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level._effect["toad_fx"] = loadfx("vfx/iw7/levels/cp_rave/quests/vfx_rave_frog_jumping.vfx");
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level._effect["mem_release_lrg"] = loadfx("vfx/iw7/levels/cp_rave/superslasher/vfx_rave_memory_release_large.vfx");
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level._effect["mem_release_small"] = loadfx("vfx/iw7/levels/cp_rave/quests/vfx_rave_memory_release.vfx");
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level._effect["mem_soul_trail"] = loadfx("vfx/core/base/vfx_zmb_medusa_soul_trail.vfx");
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level._effect["life_link"] = loadfx("vfx/iw7/core/zombie/vfx_zmb_life_link_beam.vfx");
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level._effect["life_link_target"] = loadfx("vfx/iw7/core/zombie/cards/vfx_zmb_life_link_beam_send.vfx");
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level._effect["exp_touch"] = loadfx("vfx/iw7/levels/cp_rave/vfx_explosive_touch.vfx");
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level._effect["shared_fate"] = loadfx("vfx/iw7/levels/cp_rave/vfx_shared_fate_arrow.vfx");
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level._effect["lava_torrent"] = loadfx("vfx/iw7/levels/cp_rave/vfx_lava_erupt_fnf.vfx");
|
|
level._effect["blackhole_trap_death"] = loadfx("vfx/iw7/_requests/coop/vfx_zmb_blackhole_death");
|
|
level._effect["vfx_screen_flash"] = loadfx("vfx/core/mp/core/vfx_screen_flash");
|
|
level._effect["computer_screen"] = loadfx("vfx/iw7/levels/cp_rave/vfx_rave_computer_screen.vfx");
|
|
level._effect["cone_expl_fx"] = loadfx("vfx/iw7/core/muzflash/rvn/vfx_rvn_defib_legend_cone.vfx");
|
|
level._effect["twister"] = loadfx("vfx/iw7/core/zombie/vfx_fnf_twister.vfx");
|
|
level._effect["powerup_additive_fx"] = loadfx("vfx/iw7/core/zombie/powerups/vfx_pwrup_additive.vfx");
|
|
level._effect["dodge_ground_spark_fx"] = loadfx("vfx/core/mp/killstreaks/vfx_ims_sparks");
|
|
level._effect["dodge_fwd_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_fwd.vfx");
|
|
level._effect["dodge_back_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_back.vfx");
|
|
level._effect["dodge_left_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_left.vfx");
|
|
level._effect["dodge_right_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_right.vfx");
|
|
level._effect["dodge_fwd_left_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_fwd_left.vfx");
|
|
level._effect["dodge_fwd_right_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_fwd_right.vfx");
|
|
level._effect["dodge_back_left_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_back_left.vfx");
|
|
level._effect["dodge_back_right_screen"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_back_right.vfx");
|
|
level._effect["dodge_touch"] = loadfx("vfx/iw7/levels/cp_town/dodge/vfx_zb_dodge_touch.vfx");
|
|
level._effect["stimulus_shield"] = loadfx("vfx/iw7/levels/cp_town/fnf/vfx_stimulus_heal_scrn.vfx");
|
|
level._effect["stimulus_glow_burst"] = loadfx("vfx/iw7/levels/cp_town/fnf/vfx_stimulus_burst.vfx");
|
|
level._effect["ammo_crate_fx"] = loadfx("vfx/iw7/levels/cp_town/craft/vfx_cp_town_ammo_idle.vfx");
|
|
level._effect["ammo_crate_ping"] = loadfx("vfx/iw7/levels/cp_town/vfx_cp_town_ammo_flash.vfx");
|
|
} |