IL-GSC/IW/PC/ALL/3959.gsc
2023-10-27 03:49:01 -04:00

124 lines
2.7 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: 3959.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 8
* Decompile Time: 1 ms
* Timestamp: 10/27/2023 12:31:50 AM
*******************************************************************/
//Function Number: 1
func_13F17()
{
registerscriptedagent();
if(!isdefined(level.var_4632))
{
level.var_4632 = 2;
}
level.agent_funcs["zombie_clown"]["on_damaged"] = ::lib_0CBC::func_C5CD;
level.agent_funcs["zombie_clown"]["gametype_on_damage_finished"] = ::lib_0CBC::func_C5CE;
level.agent_funcs["zombie_clown"]["gametype_on_killed"] = ::lib_0CBC::func_C5D2;
level.var_BCCE["zombie_clown"] = ::lib_0CBC::func_E7FD;
}
//Function Number: 2
registerscriptedagent()
{
lib_0A02::init();
func_AEB0();
thread func_FAB0();
}
//Function Number: 3
func_FAB0()
{
level endon("game_ended");
if(!isdefined(level.agent_definition))
{
level waittill("scripted_agents_initialized");
}
level.agent_definition["zombie_clown"]["setup_func"] = ::setupagent;
level.agent_definition["zombie_clown"]["setup_model_func"] = ::func_FACE;
level.agent_funcs["zombie_clown"]["on_damaged_finished"] = ::scripts\mp\agents\zombie\zmb_zombie_agent::func_C5CE;
level.agent_funcs["zombie_clown"]["on_killed"] = ::scripts\mp\agents\zombie\zmb_zombie_agent::func_C5D2;
if(!isdefined(level.var_8CBD))
{
level.var_8CBD = [];
}
level.var_8CBD["zombie_clown"] = ::func_3725;
}
//Function Number: 4
setupagent()
{
scripts\mp\agents\zombie\zmb_zombie_agent::setupagent();
self.entered_playspace = 1;
self.var_9CDD = 1;
self.nocorpse = 1;
self.allowpain = 0;
if(isdefined(level.suicider_avoidance_radius))
{
self method_84E6(level.suicider_avoidance_radius);
}
}
//Function Number: 5
func_899C()
{
self endon("death");
level waittill("game_ended");
self method_841F();
foreach(var_04, var_01 in self.var_164D)
{
var_02 = var_01.var_4BC0;
var_03 = level.var_2303[var_04].var_10E2F[var_02];
lib_0A1A::func_2388(var_04,var_02,var_03,var_03.var_116FB);
lib_0A1A::func_238A(var_04,"idle",0.2,undefined,undefined,undefined);
}
}
//Function Number: 6
func_FACE(param_00)
{
var_01 = ["park_clown_zombie","park_clown_zombie_blue","park_clown_zombie_green","park_clown_zombie_orange","park_clown_zombie_yellow"];
self setmodel(scripts\common\utility::random(var_01));
}
//Function Number: 7
func_AEB0()
{
}
//Function Number: 8
func_3725()
{
var_00 = 200;
switch(level.var_1096B)
{
case 0:
var_00 = 100;
break;
case 1:
var_00 = 400;
break;
case 2:
var_00 = 900;
break;
case 3:
var_00 = 1300;
break;
default:
var_00 = 1600;
break;
}
return var_00;
}