mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
390 lines
5.9 KiB
Plaintext
390 lines
5.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\anim\animset.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 44
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* Decompile Time: 2344 ms
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* Timestamp: 10/26/2023 11:59:52 PM
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*******************************************************************/
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//Function Number: 1
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func_94FD()
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{
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if(isdefined(level.var_1FD2))
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{
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return;
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}
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anim.var_1FD2 = 1;
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if(!isdefined(level.var_2128))
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{
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anim.var_2128 = [];
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}
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level.var_2128["soldier"] = [];
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scripts\anim\cover_left::func_9507();
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scripts\anim\cover_right::func_950A();
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scripts\anim\cover_prone::func_9509();
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scripts\anim\cover_wall::func_950B();
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scripts\anim\reactions::func_951D();
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scripts\anim\pain::func_951B();
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scripts\anim\death::func_9510();
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scripts\anim\combat::func_9504();
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scripts\anim\move::func_951A();
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scripts\anim\flashed::func_9514();
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scripts\anim\stop::func_9518();
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anim.var_1FD1 = spawnstruct();
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level.var_1FD1.var_BBF7 = [];
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func_9513();
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func_950D();
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func_951C();
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func_951F();
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func_9523();
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func_9517();
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func_9511();
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func_951E();
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func_9522();
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func_9512();
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func_9520();
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func_9524();
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func_950C();
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func_9516();
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func_9692();
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func_95D5();
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func_9515();
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func_960E();
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func_9521();
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func_9503();
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}
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//Function Number: 2
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func_DEE7(param_00,param_01,param_02)
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{
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func_94FD();
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level.var_2128[param_00] = param_01;
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if(isdefined(param_01["flashed"]))
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{
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level.var_6EC0[param_00] = 0;
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}
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if(isdefined(param_02) && param_02)
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{
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scripts\anim\init_move_transitions::func_814D(param_00);
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}
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}
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//Function Number: 3
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func_2126(param_00)
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{
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return archetypeassetloaded(param_00) || isdefined(level.var_2128[param_00]);
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}
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//Function Number: 4
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func_9520()
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{
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}
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//Function Number: 5
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func_9516()
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{
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}
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//Function Number: 6
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func_9524()
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{
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}
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//Function Number: 7
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func_950C()
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{
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}
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//Function Number: 8
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func_951C()
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{
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}
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//Function Number: 9
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func_951F()
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{
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}
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//Function Number: 10
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func_9523()
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{
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}
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//Function Number: 11
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func_950D()
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{
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}
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//Function Number: 12
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func_9517()
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{
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}
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//Function Number: 13
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func_9515()
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{
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}
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//Function Number: 14
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func_9513()
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{
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}
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//Function Number: 15
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func_9511()
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{
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}
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//Function Number: 16
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func_951E()
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{
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}
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//Function Number: 17
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func_9522()
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{
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}
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//Function Number: 18
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func_9512()
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{
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}
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//Function Number: 19
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func_9506(param_00)
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{
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}
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//Function Number: 20
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func_950F(param_00,param_01,param_02,param_03)
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{
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}
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//Function Number: 21
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func_9505(param_00)
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{
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}
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//Function Number: 22
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func_950E(param_00,param_01,param_02)
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{
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}
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//Function Number: 23
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func_413F()
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{
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self.var_4C8F = undefined;
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self.var_4C8C = undefined;
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self.var_440C = undefined;
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self.var_4400 = undefined;
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}
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//Function Number: 24
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func_F2C2(param_00)
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{
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}
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//Function Number: 25
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func_F2C1()
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{
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}
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//Function Number: 26
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func_F2B9()
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{
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}
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//Function Number: 27
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func_F2BD()
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{
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}
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//Function Number: 28
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func_F2B5()
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{
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}
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//Function Number: 29
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func_F2BB(param_00)
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{
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}
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//Function Number: 30
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func_F2B4()
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{
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}
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//Function Number: 31
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func_F2BA(param_00)
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{
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}
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//Function Number: 32
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func_F2B3()
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{
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}
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//Function Number: 33
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func_F2B2()
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{
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}
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//Function Number: 34
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func_F2BE()
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{
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if(scripts\anim\utility_common::func_9FCA())
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("pistol_stand");
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return;
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}
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if(isdefined(self.var_440C))
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{
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self.var_1491.var_2274 = self.var_440C;
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return;
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}
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if(isdefined(self.var_8CD0))
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("heat_stand");
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return;
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}
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if(scripts\anim\utility_common::func_1311B())
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("rpg_stand");
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return;
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}
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if(isdefined(self.var_394) && scripts\anim\utility_common::func_13C40())
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("shotgun_stand");
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return;
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}
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if(scripts\anim\utility::func_9D9B())
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("cqb_stand");
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return;
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}
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("default_stand");
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}
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//Function Number: 35
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func_F2B6()
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{
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if(scripts\anim\utility_common::func_9FCA())
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{
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scripts\anim\shared::func_CC2C(self.var_D8E1,"right");
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}
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if(isdefined(self.var_4400))
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{
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self.var_1491.var_2274 = self.var_4400;
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return;
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}
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if(scripts\anim\utility_common::func_1311B())
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("rpg_crouch");
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return;
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}
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if(isdefined(self.var_394) && scripts\anim\utility_common::func_13C40())
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{
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("shotgun_crouch");
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return;
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}
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("default_crouch");
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}
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//Function Number: 36
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func_F2BC()
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{
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if(scripts\anim\utility_common::func_9FCA())
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{
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scripts\anim\shared::func_CC2C(self.var_D8E1,"right");
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}
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self.var_1491.var_2274 = scripts\anim\utility::func_B028("default_prone");
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}
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//Function Number: 37
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func_9692()
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{
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}
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//Function Number: 38
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func_95D5()
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{
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}
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//Function Number: 39
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func_960E()
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{
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}
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//Function Number: 40
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func_9521()
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{
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}
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//Function Number: 41
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func_FA33()
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{
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self.var_B4C3 = 130;
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self.var_E878 = 0.4615385;
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self.var_E876 = 0.3;
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}
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//Function Number: 42
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func_9503()
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{
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}
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//Function Number: 43
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func_F2AC()
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{
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self.var_1491.var_BCA5["move_l"] = scripts\anim\utility::func_B027("ambush","move_l");
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self.var_1491.var_BCA5["move_r"] = scripts\anim\utility::func_B027("ambush","move_r");
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self.var_1491.var_BCA5["move_b"] = scripts\anim\utility::func_B027("ambush","move_b");
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}
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//Function Number: 44
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func_8CD8()
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{
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if(self.var_394 != self.var_D8E1)
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{
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return scripts\anim\utility::func_1F67("reload");
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}
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if(isdefined(self.var_205))
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{
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if(self method_8214())
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{
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var_00 = undefined;
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if(self.var_205.type == "Cover Left")
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{
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var_00 = scripts\anim\utility::func_B027("heat_reload","reload_cover_left");
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}
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else if(self.var_205.type == "Cover Right")
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{
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var_00 = scripts\anim\utility::func_B027("heat_reload","reload_cover_right");
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}
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if(isdefined(var_00))
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{
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return var_00;
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}
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}
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}
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return scripts\anim\utility::func_B027("heat_reload","reload_default");
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} |