Files
IL-GSC/IW/PC/ALL/scripts/anim/cover_prone.gsc
2023-10-27 03:49:01 -04:00

293 lines
5.8 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\anim\cover_prone.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 15
* Decompile Time: 778 ms
* Timestamp: 10/27/2023 12:00:25 AM
*******************************************************************/
//Function Number: 1
func_9509()
{
}
//Function Number: 2
main()
{
self endon("killanimscript");
scripts\anim\utility::func_9832("cover_prone");
if(weaponclass(self.var_394) == "rocketlauncher")
{
scripts\anim\combat::main();
return;
}
if(isdefined(self.var_205.var_129B9))
{
scripts\anim\cover_wall::func_130DF();
}
if(isdefined(self.var_10C) && lengthsquared(self.origin - self.var_10C.origin) < squared(512))
{
thread scripts\anim\combat::main();
return;
}
func_F924();
self.var_473C = self.var_205;
self method_8221("face angle",self.var_473C.angles[1]);
self.var_1491.var_8445 = 1;
self method_832B(-45,45,%prone_legs_down,%exposed_modern,%prone_legs_up);
if(self.var_1491.var_D6A5 != "prone")
{
func_DA7B("prone");
}
else
{
scripts\anim\utility::func_662A(0);
}
thread scripts\anim\combat_utility::func_1A3E();
func_FADE(0.2);
self method_82A2(%prone_aim_5,1,0.1);
self method_8221("face angle",self.var_473C.angles[1]);
self method_8016("zonly_physics");
func_DA7E();
self notify("stop_deciding_how_to_shoot");
}
//Function Number: 3
func_010B()
{
self.var_1491.var_8445 = undefined;
}
//Function Number: 4
func_92FF()
{
self endon("killanimscript");
self endon("kill_idle_thread");
for(;;)
{
var_00 = scripts\anim\utility::func_1F67("prone_idle");
self method_82E8("idle",var_00);
self waittillmatch("end","idle");
self method_806F(var_00,0.2);
}
}
//Function Number: 5
func_12EF6(param_00)
{
self method_83CF(scripts\anim\utility::func_B027("cover_prone","legs_up"),scripts\anim\utility::func_B027("cover_prone","legs_down"),1,param_00,1);
self method_82A2(%exposed_aiming,1,0.2);
}
//Function Number: 6
func_DA7E()
{
self endon("killanimscript");
thread scripts\anim\track::func_11B07();
thread scripts\anim\shoot_behavior::func_4F69("normal");
var_00 = gettime() > 2500;
for(;;)
{
scripts\anim\utility::func_12EB9();
func_12EF6(0.05);
if(!var_00)
{
wait(0.05 + randomfloat(1.5));
var_00 = 1;
continue;
}
if(!isdefined(self.var_FECF))
{
if(func_453F())
{
continue;
}
wait(0.05);
continue;
}
var_01 = lengthsquared(self.origin - self.var_FECF);
if(self.var_1491.var_D6A5 != "crouch" && self method_81BF("crouch") && var_01 < squared(400))
{
if(var_01 < squared(285))
{
func_DA7B("crouch");
thread scripts\anim\combat::main();
return;
}
}
if(func_453F())
{
continue;
}
if(func_DA83(0))
{
continue;
}
if(scripts\anim\combat_utility::func_1A3B())
{
scripts\anim\combat_utility::func_FEDF();
self method_806F(%add_fire,0.2);
continue;
}
wait(0.05);
}
}
//Function Number: 7
func_DA83(param_00)
{
return scripts\anim\combat_utility::func_260(param_00,scripts\anim\utility::func_1F64("reload"));
}
//Function Number: 8
func_F924()
{
self method_82D0(self.var_205);
self.var_1491.var_2274 = scripts\anim\utility::func_B028("cover_prone");
}
//Function Number: 9
func_128AF(param_00,param_01)
{
var_02 = undefined;
if(isdefined(param_01) && param_01)
{
var_02 = scripts\anim\utility::func_1F67("grenade_safe");
}
else
{
var_02 = scripts\anim\utility::func_1F67("grenade_exposed");
}
self method_8016("zonly_physics");
self.var_1A4 = 1;
var_03 = (32,20,64);
var_04 = scripts\anim\combat_utility::func_128A0(param_00,var_02);
self.var_1A4 = 0;
return var_04;
}
//Function Number: 10
func_453F()
{
if(isdefined(level.var_11813) && isalive(level.player))
{
if(func_128AF(level.player,200))
{
return 1;
}
}
if(isdefined(self.var_10C))
{
return func_128AF(self.var_10C,850);
}
return 0;
}
//Function Number: 11
func_10012()
{
if(!isdefined(self.var_394) || !function_0245(self.var_394) || !function_02BE(self.var_394))
{
return 0;
}
if(isdefined(self.var_205) && distancesquared(self.origin,self.var_205.origin) < 256)
{
return 0;
}
if(isdefined(self.var_10C) && self method_805F(self.var_10C) && !isdefined(self.var_15F) && scripts\anim\shared::func_7DA8() < 20)
{
return scripts\anim\move::func_B4EC();
}
return 0;
}
//Function Number: 12
func_DA7B(param_00)
{
if(param_00 == self.var_1491.var_D6A5)
{
return;
}
self method_806F(%root,0.3);
scripts\anim\combat_utility::func_631A();
if(func_10012())
{
var_01 = scripts\anim\utility::func_1F64(self.var_1491.var_D6A5 + "_2_" + param_00 + "_firing");
}
else
{
var_01 = scripts\anim\utility::func_1F64(self.var_1491.var_D6A5 + "_2_" + var_01);
}
if(param_00 == "prone")
{
}
self method_82E4("trans",var_01,%body,1,0.2,1);
scripts\anim\shared::func_592B("trans");
self method_82A8(scripts\anim\utility::func_1F64("straight_level"),%body,1,0.25);
func_FADE(0.25);
}
//Function Number: 13
func_6CDE(param_00)
{
self endon("killanimscript");
scripts\anim\shared::func_592B(param_00);
}
//Function Number: 14
func_FADE(param_00)
{
self method_82A5(%prone_aim_5,%body,1,param_00);
self method_82AC(%prone_aim_2_add,1,param_00);
self method_82AC(%prone_aim_4_add,1,param_00);
self method_82AC(%prone_aim_6_add,1,param_00);
self method_82AC(%prone_aim_8_add,1,param_00);
}
//Function Number: 15
func_DA87(param_00,param_01)
{
self method_806F(%root,0.3);
var_02 = undefined;
if(isdefined(self.var_DA78))
{
var_02 = self.var_DA78;
}
if(isdefined(self.var_DA7A))
{
param_01 = self.var_DA7A;
}
if(!isdefined(param_01))
{
param_01 = 1;
}
scripts\anim\utility::func_697B(getanimlength(var_02) / 2);
self method_82E4("trans",var_02,%body,1,0.2,param_01);
scripts\anim\shared::func_592B("trans");
self method_806F(var_02,0.1);
}