mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
82 lines
1.8 KiB
Plaintext
82 lines
1.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\anim\flashed.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 307 ms
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* Timestamp: 10/27/2023 12:00:36 AM
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*******************************************************************/
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//Function Number: 1
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func_9514()
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{
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}
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//Function Number: 2
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func_7FE4()
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{
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var_00 = "soldier";
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if(isdefined(self.var_1F62) && isdefined(level.var_6EC0[self.var_1F62]))
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{
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var_00 = self.var_1F62;
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}
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level.var_6EC0[var_00]++;
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if(level.var_6EC0[var_00] >= level.var_2128[var_00]["flashed"]["flashed"].size)
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{
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level.var_6EC0[var_00] = 0;
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level.var_2128[var_00]["flashed"]["flashed"] = scripts\common\utility::array_randomize(level.var_2128[var_00]["flashed"]["flashed"]);
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}
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return level.var_2128[var_00]["flashed"]["flashed"][level.var_6EC0[var_00]];
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}
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//Function Number: 3
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func_6EC1(param_00)
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{
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self endon("killanimscript");
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self method_82E3("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
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scripts\anim\shared::func_592B("flashed_anim");
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}
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//Function Number: 4
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main()
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{
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self endon("death");
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self endon("killanimscript");
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scripts\anim\utility::func_9832("flashed");
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var_00 = scripts\sp\_utility::func_6EC3();
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if(var_00 <= 0)
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{
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return;
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}
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scripts\anim\face::func_EB83("flashbang");
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if(isdefined(self.var_10959))
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{
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self [[ self.var_10959 ]]();
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return;
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}
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var_01 = func_7FE4();
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func_6EC2(var_01,var_00);
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}
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//Function Number: 5
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func_6EC2(param_00,param_01)
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{
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self endon("death");
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self endon("killanimscript");
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if(self.var_1491.var_D6A5 == "prone")
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{
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scripts\anim\utility::func_697B(1);
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}
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self.var_1491.var_D6A5 = "stand";
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self.var_30 = 1;
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thread func_6EC1(param_00);
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wait(param_01);
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self notify("stop_flashbang_effect");
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self.var_6EC9 = 0;
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} |