Files
IL-GSC/IW/PC/ALL/scripts/anim/traverse/ladder_up.gsc
2023-10-27 03:49:01 -04:00

51 lines
1.4 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\anim\traverse\ladder_up.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 74 ms
* Timestamp: 10/26/2023 11:59:39 PM
*******************************************************************/
//Function Number: 1
main()
{
if(isdefined(self.type) && self.type == "dog")
{
return;
}
self.var_5270 = "crouch";
scripts\anim\utility::func_12E5F();
self endon("killanimscript");
self method_83C4("noclip");
var_00 = %ladder_climbup;
var_01 = %ladder_climboff;
var_02 = self method_8148();
self method_8221("face angle",var_02.angles[1]);
var_03 = 1;
if(isdefined(self.var_BCD6))
{
var_03 = self.var_BCD6;
}
self method_82E4("climbanim",var_00,%body,1,0.1,var_03);
var_04 = getmovedelta(var_01,0,1);
var_05 = self method_8145();
var_06 = var_05.origin - var_04 + (0,0,1);
var_07 = getmovedelta(var_00,0,1);
var_08 = var_07[2] * var_03 / getanimlength(var_00);
var_09 = var_06[2] - self.origin[2] / var_08;
if(var_09 > 0)
{
self.allowpain = 1;
scripts\anim\notetracks::func_5931(var_09,"climbanim");
self method_82E4("climbanim",var_01,%body,1,0.1,var_03);
scripts\anim\shared::func_592B("climbanim");
}
self method_83C4("gravity");
self.var_1491.var_BCC8 = "run";
self.var_1491.var_D6A5 = "crouch";
}