Files
IL-GSC/IW/PC/ALL/scripts/anim/weaponlist.gsc
2023-10-27 03:49:01 -04:00

118 lines
1.9 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\anim\weaponlist.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 9
* Decompile Time: 508 ms
* Timestamp: 10/27/2023 12:01:15 AM
*******************************************************************/
//Function Number: 1
func_1310F()
{
return function_0245(self.var_394) || function_02BE(self.var_394) || function_023C(self.var_394) > 0;
}
//Function Number: 2
func_1311D()
{
return function_0248(self.var_394);
}
//Function Number: 3
func_2691()
{
if(func_1310F())
{
return 0.1 / function_0240(self.var_394);
}
return 0.5;
}
//Function Number: 4
func_32C3()
{
if(func_1310F())
{
return 0.1 / function_0240(self.var_394);
}
return 0.2;
}
//Function Number: 5
func_13697()
{
return 0.25;
}
//Function Number: 6
func_FE94(param_00)
{
if(!func_1310F() || isdefined(param_00) && param_00 == 1)
{
var_01 = 0.5 + randomfloat(1);
return function_0240(self.var_394) * var_01;
}
return function_0240(self.var_394);
}
//Function Number: 7
func_DE4D()
{
if(self.var_394 == "none")
{
self.var_3250 = 0;
return 0;
}
if(!isdefined(self.var_3250))
{
self.var_3250 = weaponclipsize(self.var_394);
}
else
{
self.var_3250 = weaponclipsize(self.var_394);
}
if(self.var_3250 <= 0)
{
return 0;
}
return 1;
}
//Function Number: 8
func_1790(param_00,param_01,param_02,param_03,param_04)
{
if(!isdefined(param_02))
{
param_02 = 3;
}
if(!isdefined(param_03))
{
param_02 = 1;
}
if(!isdefined(param_04))
{
param_04 = "rifle";
}
param_00 = tolower(param_00);
level.var_1B11[param_00]["type"] = param_01;
level.var_1B11[param_00]["time"] = param_02;
level.var_1B11[param_00]["clipsize"] = param_03;
level.var_1B11[param_00]["anims"] = param_04;
}
//Function Number: 9
func_1866(param_00)
{
level.var_1B11[tolower(param_00)]["type"] = "turret";
}