mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
118 lines
1.9 KiB
Plaintext
118 lines
1.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\anim\weaponlist.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 9
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* Decompile Time: 508 ms
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* Timestamp: 10/27/2023 12:01:15 AM
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*******************************************************************/
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//Function Number: 1
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func_1310F()
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{
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return function_0245(self.var_394) || function_02BE(self.var_394) || function_023C(self.var_394) > 0;
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}
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//Function Number: 2
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func_1311D()
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{
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return function_0248(self.var_394);
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}
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//Function Number: 3
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func_2691()
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{
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if(func_1310F())
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{
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return 0.1 / function_0240(self.var_394);
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}
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return 0.5;
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}
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//Function Number: 4
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func_32C3()
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{
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if(func_1310F())
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{
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return 0.1 / function_0240(self.var_394);
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}
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return 0.2;
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}
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//Function Number: 5
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func_13697()
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{
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return 0.25;
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}
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//Function Number: 6
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func_FE94(param_00)
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{
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if(!func_1310F() || isdefined(param_00) && param_00 == 1)
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{
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var_01 = 0.5 + randomfloat(1);
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return function_0240(self.var_394) * var_01;
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}
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return function_0240(self.var_394);
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}
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//Function Number: 7
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func_DE4D()
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{
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if(self.var_394 == "none")
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{
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self.var_3250 = 0;
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return 0;
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}
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if(!isdefined(self.var_3250))
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{
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self.var_3250 = weaponclipsize(self.var_394);
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}
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else
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{
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self.var_3250 = weaponclipsize(self.var_394);
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}
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if(self.var_3250 <= 0)
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 8
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func_1790(param_00,param_01,param_02,param_03,param_04)
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{
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if(!isdefined(param_02))
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{
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param_02 = 3;
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}
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if(!isdefined(param_03))
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{
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param_02 = 1;
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}
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if(!isdefined(param_04))
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{
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param_04 = "rifle";
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}
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param_00 = tolower(param_00);
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level.var_1B11[param_00]["type"] = param_01;
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level.var_1B11[param_00]["time"] = param_02;
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level.var_1B11[param_00]["clipsize"] = param_03;
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level.var_1B11[param_00]["anims"] = param_04;
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}
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//Function Number: 9
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func_1866(param_00)
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{
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level.var_1B11[tolower(param_00)]["type"] = "turret";
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} |