Files
IL-GSC/IW/PC/ALL/scripts/mp/_areas.gsc
2023-10-27 03:49:01 -04:00

72 lines
1.2 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\mp\_areas.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 5
* Decompile Time: 315 ms
* Timestamp: 10/27/2023 12:14:27 AM
*******************************************************************/
//Function Number: 1
init()
{
level.var_103E9 = getentarray("trigger_multiple_softlanding","classname");
var_00 = getentarray("destructible_vehicle","targetname");
foreach(var_02 in level.var_103E9)
{
if(var_02.var_EEFA != "car")
{
continue;
}
foreach(var_04 in var_00)
{
if(distance(var_02.origin,var_04.origin) > 64)
{
continue;
}
var_02.var_5336 = var_04;
}
}
thread func_C56E();
}
//Function Number: 2
func_C56E()
{
for(;;)
{
level waittill("connected",var_00);
var_00.var_103E8 = undefined;
var_00 thread func_103EA();
}
}
//Function Number: 3
func_D389(param_00)
{
self.var_103E8 = param_00;
}
//Function Number: 4
func_D3CF(param_00)
{
self.var_103E8 = undefined;
}
//Function Number: 5
func_103EA()
{
self endon("disconnect");
for(;;)
{
self waittill("soft_landing",var_00,var_01);
if(!isdefined(var_00.var_5336))
{
continue;
}
}
}