mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
72 lines
1.2 KiB
Plaintext
72 lines
1.2 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: scripts\mp\_areas.gsc
|
|
* Game: Call of Duty: Infinite Warfare
|
|
* Platform: PC
|
|
* Function Count: 5
|
|
* Decompile Time: 315 ms
|
|
* Timestamp: 10/27/2023 12:14:27 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
init()
|
|
{
|
|
level.var_103E9 = getentarray("trigger_multiple_softlanding","classname");
|
|
var_00 = getentarray("destructible_vehicle","targetname");
|
|
foreach(var_02 in level.var_103E9)
|
|
{
|
|
if(var_02.var_EEFA != "car")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
foreach(var_04 in var_00)
|
|
{
|
|
if(distance(var_02.origin,var_04.origin) > 64)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_02.var_5336 = var_04;
|
|
}
|
|
}
|
|
|
|
thread func_C56E();
|
|
}
|
|
|
|
//Function Number: 2
|
|
func_C56E()
|
|
{
|
|
for(;;)
|
|
{
|
|
level waittill("connected",var_00);
|
|
var_00.var_103E8 = undefined;
|
|
var_00 thread func_103EA();
|
|
}
|
|
}
|
|
|
|
//Function Number: 3
|
|
func_D389(param_00)
|
|
{
|
|
self.var_103E8 = param_00;
|
|
}
|
|
|
|
//Function Number: 4
|
|
func_D3CF(param_00)
|
|
{
|
|
self.var_103E8 = undefined;
|
|
}
|
|
|
|
//Function Number: 5
|
|
func_103EA()
|
|
{
|
|
self endon("disconnect");
|
|
for(;;)
|
|
{
|
|
self waittill("soft_landing",var_00,var_01);
|
|
if(!isdefined(var_00.var_5336))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
} |