Files
IL-GSC/IW/PC/ALL/scripts/mp/_createfx.gsc
2023-10-27 03:49:01 -04:00

78 lines
2.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\mp\_createfx.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 6
* Decompile Time: 331 ms
* Timestamp: 10/27/2023 12:14:55 AM
*******************************************************************/
//Function Number: 1
func_49B4()
{
level.var_74CF = ::scripts\common\utility::func_1352A;
level.var_74D0 = ::func_74D0;
level.var_74CC = ::scripts\common\fx::func_B059;
level.var_74CD = ::scripts\common\fx::func_C51A;
level.var_74C5 = ::scripts\common\fx::func_4917;
level.var_74D3 = ::scripts\common\createfx::func_E2AB;
level.var_74D2 = ::scripts\common\createfx::func_D978;
level.var_74CE = ::func_74CE;
level.var_BD5D = 1;
level.var_3768 = ::scripts\common\utility::func_1352A;
level.var_375F = ::scripts\common\utility::func_1352A;
level.var_3761 = ::scripts\common\utility::func_1352A;
level.callbackplayerdamage = ::scripts\common\utility::func_1352A;
level.var_3763 = ::scripts\common\utility::func_1352A;
level.var_3764 = ::scripts\common\utility::func_1352A;
level.var_375F = ::func_374C;
level.var_3766 = ::scripts\common\utility::func_1352A;
thread func_DE5D();
thread func_DE5C();
thread scripts\common\createfx::func_74C7();
scripts\common\createfx::func_49B9();
level waittill("eternity");
}
//Function Number: 2
func_74D0(param_00)
{
return level.player.origin;
}
//Function Number: 3
func_374C()
{
self waittill("begin");
if(!isdefined(level.player))
{
var_00 = getentarray("mp_global_intermission","classname");
self spawn(var_00[0].origin,var_00[0].angles);
scripts\mp\_utility::func_12F19("playing","");
self.maxhealth = 10000000;
self.health = 10000000;
level.player = self;
thread scripts\common\createfx::func_49CB();
return;
}
kick(self getentitynumber());
}
//Function Number: 4
func_74CE()
{
var_00 = level.var_11B7.var_D2C7 / 190;
level.player setmovespeedscale(var_00);
}
//Function Number: 5
func_DE5D()
{
}
//Function Number: 6
func_DE5C()
{
}