mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
95 lines
1.5 KiB
Plaintext
95 lines
1.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_deathicons.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 302 ms
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* Timestamp: 10/27/2023 12:15:06 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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if(!level.teambased)
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{
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return;
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}
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level thread func_C56E();
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}
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//Function Number: 2
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func_C56E()
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{
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for(;;)
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{
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level waittill("connected",var_00);
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var_00.var_F1E9 = [];
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}
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}
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//Function Number: 3
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func_12E86()
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{
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}
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//Function Number: 4
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func_17C1(param_00,param_01,param_02,param_03)
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{
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if(!level.teambased)
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{
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return;
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}
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var_04 = param_00.origin;
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param_01 endon("spawned_player");
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param_01 endon("disconnect");
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wait(0.05);
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scripts\mp\_utility::func_13842();
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if(getdvar("ui_hud_showdeathicons") == "0")
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{
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return;
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}
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if(level.var_8B38)
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{
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return;
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}
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if(isdefined(self.var_A971))
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{
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self.var_A971 destroy();
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}
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var_05 = newteamhudelem(param_02);
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var_05.x = var_04[0];
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var_05.y = var_04[1];
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var_05.var_3A6 = var_04[2] + 54;
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var_05.alpha = 0.61;
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var_05.archived = 0;
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var_05.showinkillcam = 0;
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if(level.splitscreen)
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{
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var_05 setshader("hud_icon_death",14,14);
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}
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else
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{
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var_05 setshader("hud_icon_death",7,7);
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}
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var_05 setwaypoint(0);
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self.var_A971 = var_05;
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var_05 thread func_5323(param_03);
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}
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//Function Number: 5
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func_5323(param_00)
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{
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self endon("death");
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wait(param_00);
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self fadeovertime(1);
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self.alpha = 0;
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wait(1);
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self destroy();
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} |