IL-GSC/IW/PC/ALL/scripts/mp/_dev.gsc
2023-10-27 03:49:01 -04:00

504 lines
8.0 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\mp\_dev.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 26
* Decompile Time: 1343 ms
* Timestamp: 10/27/2023 12:15:08 AM
*******************************************************************/
//Function Number: 1
init()
{
}
//Function Number: 2
func_1014E(param_00,param_01,param_02,param_03,param_04,param_05)
{
}
//Function Number: 3
func_12F00()
{
}
//Function Number: 4
func_DE5E()
{
}
//Function Number: 5
func_DE5D()
{
}
//Function Number: 6
func_DE5C()
{
}
//Function Number: 7
func_8470()
{
}
//Function Number: 8
func_8472()
{
}
//Function Number: 9
func_53E0()
{
}
//Function Number: 10
func_10607()
{
var_00 = ["headshot","avenger","longshot","posthumous","double","triple","multi"];
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
thread scripts\mp\_rank::func_EC42(100);
thread scripts\mp\_rank::func_EC2D(var_00[var_01]);
wait(2);
}
}
//Function Number: 11
func_A5AC()
{
for(;;)
{
if(getdvarint("scr_dropAllies") > 0)
{
break;
}
wait(1);
}
var_00 = undefined;
foreach(var_02 in level.var_3CB5)
{
if(isplayer(var_02) && !isbot(var_02))
{
var_00 = var_02;
break;
}
}
if(!isdefined(var_00))
{
return;
}
foreach(var_02 in level.var_3CB5)
{
if(level.teambased)
{
if(var_02.team == var_00.team)
{
kick(var_02 getentitynumber());
}
continue;
}
return;
}
}
//Function Number: 12
func_53EE()
{
level.var_D788 = getdvarint("scr_power_short_cooldown",0);
for(;;)
{
var_00 = getdvarint("scr_power_short_cooldown",0);
if(var_00 != level.var_D788)
{
level.var_D788 = var_00;
foreach(var_02 in level.players)
{
if(isbot(var_02))
{
continue;
}
var_03 = var_02 scripts\mp\_powers::func_808C("primary");
if(isdefined(var_03))
{
func_53E4(var_03,"primary");
}
var_03 = var_02 scripts\mp\_powers::func_808C("secondary");
if(isdefined(var_03))
{
func_53E4(var_03,"secondary");
}
}
}
wait(0.25);
}
}
//Function Number: 13
func_53ED()
{
level.var_D7A3 = getdvarint("scr_power_use_cooldown",-1);
for(;;)
{
var_00 = getdvarint("scr_power_use_cooldown",-1);
if(var_00 != level.var_D7A3)
{
level.var_D7A3 = var_00;
foreach(var_02 in level.players)
{
if(isbot(var_02))
{
continue;
}
var_03 = var_02 scripts\mp\_powers::func_808C("primary");
if(isdefined(var_03))
{
func_53E4(var_03,"primary");
}
var_03 = var_02 scripts\mp\_powers::func_808C("secondary");
if(isdefined(var_03))
{
func_53E4(var_03,"secondary");
}
}
}
wait(0.25);
}
}
//Function Number: 14
func_53EC()
{
level.var_D777 = getdvarint("scr_power_extra_charge",0);
for(;;)
{
var_00 = getdvarint("scr_power_extra_charge",0);
if(var_00 != level.var_D777)
{
level.var_D777 = var_00;
foreach(var_02 in level.players)
{
if(isbot(var_02))
{
continue;
}
var_03 = var_02 scripts\mp\_powers::func_808C("primary");
if(isdefined(var_03))
{
func_53E4(var_03,"primary");
}
var_03 = var_02 scripts\mp\_powers::func_808C("secondary");
if(isdefined(var_03))
{
func_53E4(var_03,"secondary");
}
}
}
wait(0.25);
}
}
//Function Number: 15
func_53E5()
{
for(;;)
{
var_00 = getdvar("scr_givepowerprimary","");
if(var_00 != "")
{
func_53E4(var_00,"primary");
}
var_00 = getdvar("scr_givepowersecondary","");
if(var_00 != "")
{
func_53E4(var_00,"secondary");
}
wait(0.25);
}
}
//Function Number: 16
func_53E4(param_00,param_01)
{
foreach(var_03 in level.players)
{
if(isbot(var_03))
{
continue;
}
var_04 = var_03 scripts\mp\_powers::func_808C(param_01);
if(isdefined(var_04))
{
var_03 scripts\mp\_powers::func_E15E(var_04);
}
var_03 scripts\mp\_powers::func_8397(param_00,param_01,0);
}
}
//Function Number: 17
func_53EA()
{
var_00 = getdvar("scr_list_inventory","");
if(var_00 != "")
{
var_01 = func_53E3();
if(!isdefined(var_01))
{
return;
}
var_02 = undefined;
var_03 = undefined;
var_04 = 0;
if(var_00 == "all")
{
var_03 = "all weapons";
var_02 = var_01 getweaponslistall();
}
else if(var_00 == "primaryCurrent")
{
var_03 = "current weapon";
var_04 = 1;
var_02 = [var_01 getcurrentweapon()];
}
else
{
var_03 = var_00 + " inventory";
var_02 = var_01 getweaponslist(var_00);
}
var_01 func_53EF(var_02,var_03,var_04);
}
}
//Function Number: 18
func_53EF(param_00,param_01,param_02)
{
if(isdefined(param_00) && param_00.size > 0)
{
foreach(var_04 in param_00)
{
var_05 = self getweaponammoclip(var_04);
var_06 = self getweaponammostock(var_04);
var_07 = " " + var_04 + " " + var_05 + "/" + var_06;
if(param_02)
{
iprintlnbold(var_07);
}
}
}
else
{
}
}
//Function Number: 19
func_53E6()
{
var_00 = getdvarint("scr_super_short_cooldown",0);
for(;;)
{
var_01 = getdvar("scr_givesuper","");
if(var_01 != "")
{
var_02 = func_53E3();
var_02 scripts\mp\_supers::func_83A8(var_01);
}
if(getdvarint("scr_super_short_cooldown",0) != 0)
{
if(!var_00)
{
var_00 = 1;
foreach(var_04 in level.players)
{
if(isbot(var_04))
{
continue;
}
if(var_04 scripts\mp\_supers::func_9F89())
{
var_04 scripts\mp\_supers::func_E276();
}
}
}
}
else if(var_00)
{
var_00 = 0;
foreach(var_04 in level.players)
{
if(isbot(var_04))
{
continue;
}
if(var_04 scripts\mp\_supers::func_9F89())
{
var_04 scripts\mp\_supers::func_E276();
}
}
}
wait(0.25);
}
}
//Function Number: 20
func_53E3()
{
var_00 = undefined;
foreach(var_02 in level.players)
{
if(var_02 ishost())
{
var_00 = var_02;
break;
}
}
return var_00;
}
//Function Number: 21
func_53F0()
{
var_00 = getdvar("scr_debug_streak_passive","none");
for(;;)
{
var_01 = getdvar("scr_debug_streak_passive","none");
if(var_00 != var_01)
{
iprintlnbold("All Killstreaks from the DevGui will have " + var_01);
var_00 = var_01;
}
wait(1);
}
}
//Function Number: 22
func_13AB3()
{
for(;;)
{
if(getdvarint("scr_lethalDelayCancel",0))
{
scripts\mp\_weapons::func_3882();
return;
}
wait(1);
}
}
//Function Number: 23
func_13B6C()
{
for(;;)
{
if(getdvarint("scr_superDelayCancel",0))
{
scripts\mp\_supers::func_3887();
return;
}
wait(1);
}
}
//Function Number: 24
func_13B46()
{
for(;;)
{
if(getdvar("scr_slowmo") != "")
{
break;
}
wait(1);
}
var_00 = getdvarfloat("scr_slowmo");
setslowmotion(var_00,var_00,0);
thread func_13B46();
}
//Function Number: 25
func_53E2()
{
for(;;)
{
if(getdvar("scr_jt_devbroshot") != "")
{
iprintlnbold(" BRO ");
level.var_58D7 = scripts\mp\_broshot::func_97E0();
if(level.var_58D7)
{
setomnvarforallclients("post_game_state",6);
wait(0.1);
scripts\mp\_broshot::func_10D73();
}
}
if(getdvarint("scr_debug_start_broshot"))
{
iprintlnbold("Test Broshot");
level.var_58D7 = scripts\mp\_broshot::forceinitbroshot();
if(level.var_58D7)
{
setomnvarforallclients("post_game_state",6);
wait(0.1);
level.players[0] scripts\mp\_broshot::func_10D73();
}
}
if(getdvarint("scr_debug_change_rig_broshot"))
{
scripts\mp\_broshot::changetestrig(getdvarint("scr_debug_change_rig_broshot"),1);
iprintlnbold("Test Rig" + getdvarint("scr_debug_change_rig_broshot"));
}
if(getdvarint("scr_debug_assign_taunt_broshot"))
{
scripts\mp\_broshot::changetesttaunt(getdvarint("scr_debug_assign_taunt_broshot"));
iprintlnbold("Test Taunt" + getdvarint("scr_debug_assign_taunt_broshot"));
}
if(getdvarint("scr_debug_change_slot_broshot"))
{
scripts\mp\_broshot::changetestslot(getdvarint("scr_debug_change_slot_broshot"));
iprintlnbold("Test Slot Change" + getdvarint("scr_debug_change_slot_broshot"));
}
wait(0.05);
}
}
//Function Number: 26
rangefinder()
{
thread scripts\mp\rangefinder::runmprangefinder();
}