mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
47 lines
3.8 KiB
Plaintext
47 lines
3.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_global_fx.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 69 ms
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* Timestamp: 10/27/2023 12:20:29 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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scripts\mp\_global_fx_code::func_83D8("ch_streetlight_02_FX_origin","vfx/misc/lighthaze");
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scripts\mp\_global_fx_code::func_83D8("me_streetlight_01_FX_origin","vfx/misc/lighthaze_bog_a");
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scripts\mp\_global_fx_code::func_83D8("ch_street_light_01_on","vfx/misc/light_glow_white");
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scripts\mp\_global_fx_code::func_83D8("lamp_post_globe_on","vfx/misc/light_glow_white");
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scripts\mp\_global_fx_code::func_83D8("highway_lamp_post","vfx/misc/lighthaze_villassault");
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scripts\mp\_global_fx_code::func_83D8("cs_cargoship_spotlight_on_FX_origin","vfx/misc/lighthaze");
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scripts\mp\_global_fx_code::func_83D8("com_tires_burning01_FX_origin","vfx/misc/tire_fire_med");
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scripts\mp\_global_fx_code::func_83D8("icbm_powerlinetower_FX_origin","vfx/misc/power_tower_light_red_blink");
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scripts\mp\_global_fx_code::func_83D8("icbm_mainframe_FX_origin","vfx/props/icbm_mainframe_lightblink");
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scripts\mp\_global_fx_code::func_83D8("lighthaze_oilrig_FX_origin","vfx/misc/lighthaze_oilrig");
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scripts\mp\_global_fx_code::func_83D8("lighthaze_white_FX_origin","vfx/misc/lighthaze_white");
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scripts\mp\_global_fx_code::func_83D8("light_glow_walllight_white_FX_origin","vfx/misc/light_glow_walllight_white");
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scripts\mp\_global_fx_code::func_83D8("fluorescent_glow_FX_origin","vfx/misc/fluorescent_glow");
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scripts\mp\_global_fx_code::func_83D8("light_glow_industrial_FX_origin","vfx/misc/light_glow_industrial");
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scripts\mp\_global_fx_code::func_83D8("highrise_blinky_tower","vfx/misc/power_tower_light_red_blink_large");
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scripts\mp\_global_fx_code::func_83D8("light_glow_white_bulb_FX_origin","vfx/misc/light_glow_white_bulb");
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scripts\mp\_global_fx_code::func_83D8("light_glow_white_lamp_FX_origin","vfx/misc/light_glow_white_lamp");
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scripts\mp\_global_fx_code::func_83D8("mp_snow_light_on","vfx/misc/lights/vfx_bulb_prismatic_mp_snow");
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scripts\mp\_global_fx_code::func_83D8("vfx_fog_water_mp","vfx/misc/atmospheric/vfx_fog_water_mp");
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scripts\mp\_global_fx_code::func_83D8("vfx_mp_handflare","vfx/misc/props/vfx_handflare_sov");
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scripts\mp\_global_fx_code::func_83D8("vfx_mp_sov_ceiling_light","vfx/misc/lights/vfx_glow_ceil_light_sov");
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scripts\mp\_global_fx_code::func_83D8("light_red_steady_FX_origin","vfx/misc/tower_light_red_steady",-2);
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scripts\mp\_global_fx_code::func_83D8("light_blue_steady_FX_origin","vfx/misc/tower_light_blue_steady",-2);
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scripts\mp\_global_fx_code::func_83D8("light_orange_steady_FX_origin","vfx/misc/tower_light_orange_steady",-2);
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scripts\mp\_global_fx_code::func_83D8("glow_stick_pile_FX_origin","vfx/misc/glow_stick_glow_pile",-2);
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scripts\mp\_global_fx_code::func_83D8("glow_stick_orange_pile_FX_origin","vfx/misc/glow_stick_glow_pile_orange",-2);
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scripts\mp\_global_fx_code::func_83D8("light_pulse_red_FX_origin","vfx/misc/light_glow_red_generic_pulse",-2);
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scripts\mp\_global_fx_code::func_83D8("light_pulse_red_FX_origin","vfx/misc/light_glow_red_generic_pulse",-2);
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scripts\mp\_global_fx_code::func_83D8("light_pulse_orange_FX_origin","vfx/misc/light_glow_orange_generic_pulse",-2);
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scripts\mp\_global_fx_code::func_83D8("light_red_blink_FX_origin","vfx/misc/power_tower_light_red_blink",-2);
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scripts\mp\_global_fx_code::func_83D8("flare_ambient_FX_origin","vfx/misc/flare_ambient",undefined,undefined,"emt_road_flare_burn");
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scripts\mp\_global_fx_code::func_83D8("me_dumpster_fire_FX_origin","vfx/misc/firelp_med_pm",undefined,undefined,"fire_dumpster_medium");
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scripts\mp\_global_fx_code::func_83D8("barrel_fireFX_origin","vfx/misc/firelp_barrel_pm",undefined,undefined,"fire_barrel_temp");
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} |