mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-08 01:27:51 -05:00
57 lines
1.2 KiB
Plaintext
57 lines
1.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_global_fx_code.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 67 ms
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* Timestamp: 10/27/2023 12:20:30 AM
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*******************************************************************/
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//Function Number: 1
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func_83D8(param_00,param_01,param_02,param_03,param_04)
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{
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var_05 = scripts\common\utility::getstructarray(param_00,"targetname");
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if(var_05.size <= 0)
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{
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return;
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}
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if(!isdefined(param_02))
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{
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param_02 = randomfloatrange(-20,-15);
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}
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if(!isdefined(param_03))
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{
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param_03 = param_01;
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}
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foreach(var_07 in var_05)
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{
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if(!isdefined(level._effect))
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{
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level._effect = [];
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}
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if(!isdefined(level._effect[param_03]))
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{
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level._effect[param_03] = loadfx(param_01);
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}
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if(!isdefined(var_07.angles))
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{
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var_07.angles = (0,0,0);
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}
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var_08 = scripts\common\utility::func_49FA(param_03);
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var_08.var_13125["origin"] = var_07.origin;
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var_08.var_13125["angles"] = var_07.angles;
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var_08.var_13125["fxid"] = param_03;
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var_08.var_13125["delay"] = param_02;
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if(isdefined(param_04))
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{
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var_08.var_13125["soundalias"] = param_04;
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}
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}
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} |