mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
241 lines
3.9 KiB
Plaintext
241 lines
3.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_lightarmor.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 11
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* Decompile Time: 466 ms
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* Timestamp: 10/27/2023 12:20:46 AM
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*******************************************************************/
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//Function Number: 1
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func_8C07(param_00)
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{
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return func_7F73(param_00) > 0;
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}
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//Function Number: 2
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func_7F73(param_00)
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{
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if(isdefined(param_00.var_ACAE))
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{
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return param_00.var_ACAE;
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}
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return 0;
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}
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//Function Number: 3
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func_F786(param_00,param_01,param_02,param_03)
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{
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if(!isdefined(param_02))
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{
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param_02 = 1;
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}
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if(!isdefined(param_03))
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{
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param_03 = 1;
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}
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if(func_ACA6(param_00))
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{
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param_01 = 0;
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param_02 = 1;
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}
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var_04 = func_7F73(param_00);
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if(!param_02 && var_04 > param_01)
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{
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param_01 = var_04;
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}
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if(var_04 <= 0 && param_01 > 0)
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{
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func_ACA9(param_00,param_01,param_03);
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return;
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}
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if(var_04 > 0 && param_01 <= 0)
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{
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func_ACAC(param_00);
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return;
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}
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param_00.var_ACAE = param_01;
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if(isplayer(param_00) && var_04 <= param_01 && param_01 > 0 && param_03 == 1)
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{
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thread func_ACAA(param_00);
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}
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if(isplayer(param_00))
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{
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func_ACAD(param_00);
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}
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}
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//Function Number: 4
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init()
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{
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level._effect["lightArmor_persistent"] = loadfx("vfx/core/mp/core/vfx_uplink_carrier.vfx");
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}
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//Function Number: 5
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func_ACA9(param_00,param_01,param_02)
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{
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param_00 notify("lightArmor_set");
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param_00.var_ACAE = param_01;
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func_ACAD(param_00);
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thread func_ACA8(param_00);
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if(isplayer(param_00) && param_02 == 1)
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{
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thread func_ACAA(param_00);
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}
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}
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//Function Number: 6
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func_ACAC(param_00)
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{
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param_00 notify("lightArmor_unset");
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param_00.var_ACAE = undefined;
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func_ACAD(param_00);
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if(isplayer(param_00))
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{
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param_00 setscriptablepartstate("light_armor","neutral",0);
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}
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param_00 notify("remove_light_armor");
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}
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//Function Number: 7
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func_ACA7(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A)
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{
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var_0B = 0;
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var_0C = 0;
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var_0D = param_00.var_ACAE;
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if(!isdefined(param_0A))
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{
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param_0A = 1;
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}
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if(!var_0B)
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{
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if(param_04 == "MOD_FALLING" || param_04 == "MOD_MELEE")
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{
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var_0B = 1;
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}
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}
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if(!var_0B)
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{
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if(scripts\common\utility::func_9D74(param_04) && scripts\mp\_utility::func_9E27(param_05,param_08,param_04,param_01))
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{
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var_0B = 1;
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}
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}
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if(!var_0B)
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{
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if(param_04 == "MOD_IMPACT")
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{
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if(scripts\mp\_weapons::func_9FA9(param_05) || scripts\mp\_weapons::isaxeweapon(param_05))
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{
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var_0B = 1;
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}
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}
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}
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if(!var_0B)
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{
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if(function_0107(param_04))
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{
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if(isdefined(param_09) && isdefined(param_09.var_11180) && param_09.var_11180 == param_00)
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{
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var_0B = 1;
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}
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}
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}
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if(!var_0B)
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{
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if(scripts\mp\_utility::issuperdamagesource(param_05))
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{
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var_0B = 1;
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}
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}
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if(!var_0B)
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{
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var_0C = min(param_02 + param_03,param_00.var_ACAE);
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var_0D = var_0D - param_02 + param_03;
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if(!param_0A)
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{
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param_00.var_ACAE = param_00.var_ACAE - param_02 + param_03;
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}
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param_02 = 0;
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param_03 = 0;
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if(var_0D <= 0)
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{
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param_02 = abs(var_0D);
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param_03 = 0;
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if(!param_0A)
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{
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func_ACAC(param_00);
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}
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}
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}
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if(!param_0A)
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{
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func_ACAD(self);
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}
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if(var_0C > 0 && param_02 == 0)
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{
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param_02 = 1;
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}
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return [var_0C,param_02,param_03];
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}
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//Function Number: 8
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func_ACA6(param_00)
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{
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if(param_00 scripts\mp\_heavyarmor::func_8BFA())
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 9
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func_ACA8(param_00)
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{
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param_00 endon("disconnect");
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param_00 endon("lightArmor_set");
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param_00 endon("lightArmor_unset");
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param_00 waittill("death");
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thread func_ACAC(param_00);
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}
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//Function Number: 10
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func_ACAD(param_00)
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{
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if(!isplayer(param_00))
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{
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return;
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}
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if(isdefined(level.var_3AEC))
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{
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param_00 setclientomnvar("ui_uplink_carrier_armor",int(func_7F73(param_00)));
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}
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}
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//Function Number: 11
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func_ACAA(param_00)
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{
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param_00 setscriptablepartstate("light_armor","active",0);
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} |