mirror of
https://github.com/InfinityLoader/IL-GSC.git
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60 lines
1.1 KiB
Plaintext
60 lines
1.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_minefields.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 3
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* Decompile Time: 138 ms
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* Timestamp: 10/27/2023 12:20:53 AM
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*******************************************************************/
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//Function Number: 1
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func_B774()
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{
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var_00 = getentarray("minefield","targetname");
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if(var_00.size > 0)
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{
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level._effect["mine_explosion"] = loadfx("vfx/core/expl/weap/gre/vfx_exp_gre_dirt_cg");
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}
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for(var_01 = 0;var_01 < var_00.size;var_01++)
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{
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var_00[var_01] thread func_B773();
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}
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}
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//Function Number: 2
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func_B773()
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{
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for(;;)
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{
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self waittill("trigger",var_00);
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if(isplayer(var_00))
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{
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var_00 thread func_B772(self);
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}
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}
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}
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//Function Number: 3
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func_B772(param_00)
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{
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if(isdefined(self.var_B771))
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{
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return;
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}
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self.var_B771 = 1;
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wait(0.5);
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wait(randomfloat(0.5));
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if(isdefined(self) && self istouching(param_00))
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{
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var_01 = self getorigin();
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var_02 = 300;
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var_03 = 2000;
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var_04 = 50;
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radiusdamage(var_01,var_02,var_03,var_04);
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}
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self.var_B771 = undefined;
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} |