Files
IL-GSC/IW/PC/ALL/scripts/mp/_minefields.gsc
2023-10-27 03:49:01 -04:00

60 lines
1.1 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\mp\_minefields.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 138 ms
* Timestamp: 10/27/2023 12:20:53 AM
*******************************************************************/
//Function Number: 1
func_B774()
{
var_00 = getentarray("minefield","targetname");
if(var_00.size > 0)
{
level._effect["mine_explosion"] = loadfx("vfx/core/expl/weap/gre/vfx_exp_gre_dirt_cg");
}
for(var_01 = 0;var_01 < var_00.size;var_01++)
{
var_00[var_01] thread func_B773();
}
}
//Function Number: 2
func_B773()
{
for(;;)
{
self waittill("trigger",var_00);
if(isplayer(var_00))
{
var_00 thread func_B772(self);
}
}
}
//Function Number: 3
func_B772(param_00)
{
if(isdefined(self.var_B771))
{
return;
}
self.var_B771 = 1;
wait(0.5);
wait(randomfloat(0.5));
if(isdefined(self) && self istouching(param_00))
{
var_01 = self getorigin();
var_02 = 300;
var_03 = 2000;
var_04 = 50;
radiusdamage(var_01,var_02,var_03,var_04);
}
self.var_B771 = undefined;
}