mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
331 lines
5.5 KiB
Plaintext
331 lines
5.5 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_powerloot.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 18
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* Decompile Time: 719 ms
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* Timestamp: 10/27/2023 12:21:18 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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level.var_D77E = spawnstruct();
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level.var_D77E.var_C947 = [];
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level.var_D77E.var_D799 = [];
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func_DF04("passive_decreased_cost");
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func_DF04("passive_reduced_cooldown");
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func_DF04("passive_increased_charges");
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func_DF06("power_blinkKnife",["passive_health_regen_on_kill"]);
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func_DF06("power_clusterGrenade",["passive_increased_speed","passive_increased_spread","passive_increased_entities"]);
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}
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//Function Number: 2
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func_804B(param_00)
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{
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if(param_00 <= 0)
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{
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return [];
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}
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var_01 = level.var_D77E.var_C947[param_00];
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if(!isdefined(var_01))
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{
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var_02 = tablelookuprownum("mp/loot/iw7_power_loot_master.csv",0,param_00);
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var_03 = [8,9,10];
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var_01 = [];
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foreach(var_05 in var_03)
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{
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var_06 = func_B030(var_02,var_05);
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if(!isdefined(var_06))
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{
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break;
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}
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var_01[var_01.size] = var_06;
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}
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level.var_D77E.var_C947[param_00] = var_01;
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}
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return var_01;
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}
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//Function Number: 3
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func_B030(param_00,param_01)
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{
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var_02 = tablelookupbyrow("mp/loot/iw7_power_loot_master.csv",param_00,param_01);
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return scripts\common\utility::func_116D7(isdefined(var_02) && var_02 != "",var_02,undefined);
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}
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//Function Number: 4
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func_D779(param_00,param_01)
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{
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if(param_00 == "power_teleport" && isdefined(self.var_115FC) && self.var_115FC)
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{
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return 0;
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}
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var_03 = self.var_D782[param_00];
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if(!isdefined(var_03) || !isdefined(var_03.var_C946))
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{
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return 0;
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}
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foreach(var_05 in var_03.var_C946)
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{
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if(var_05 == param_01)
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{
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return 1;
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}
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}
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return 0;
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}
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//Function Number: 5
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func_DF06(param_00,param_01)
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{
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var_02 = level.var_D77E;
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foreach(var_04 in param_01)
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{
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if(!isdefined(var_02.var_D799[var_04]))
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{
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var_02.var_D799[var_04] = [];
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}
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var_02.var_D799[var_04][param_00] = 1;
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}
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}
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//Function Number: 6
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func_DF04(param_00)
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{
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var_01 = level.var_D77E;
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if(!isdefined(var_01.var_D799[param_00]))
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{
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var_01.var_D799[param_00] = [];
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}
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var_01.var_D799[param_00]["all"] = 1;
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}
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//Function Number: 7
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func_9ED5(param_00,param_01)
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{
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var_02 = level.var_D77E;
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if(!isdefined(var_02.var_D799[param_01]))
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{
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return 0;
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}
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if(scripts\mp\_utility::func_9FB3(var_02.var_D799[param_01]["all"]))
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{
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return 1;
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}
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return scripts\mp\_utility::func_9FB3(var_02.var_D799[param_01][param_00]);
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}
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//Function Number: 8
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func_B937(param_00)
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{
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if(func_D779(param_00,"passive_decreased_cost"))
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{
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return 1.15;
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}
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return 1;
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}
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//Function Number: 9
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func_7FC1(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_duration"))
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{
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switch(param_00)
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{
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case "power_opticWave":
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return param_01 + 0.5;
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case "power_domeshield":
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return param_01 + 2;
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case "power_overCharge":
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case "power_splashGrenade":
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case "power_fearGrenade":
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case "power_blackholeGrenade":
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case "power_phaseShift":
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return param_01 + 1;
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default:
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return float(param_01) * float(1.15);
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}
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}
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return param_01;
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}
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//Function Number: 10
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func_7FBF(param_00,param_01)
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{
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if(func_D779(param_00,"passive_reduced_cooldown"))
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{
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switch(param_00)
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{
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default:
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return float(param_01) * float(0.9);
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}
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}
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return param_01;
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}
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//Function Number: 11
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func_7FC0(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_damage"))
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{
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switch(param_00)
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{
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case "power_fearGrenade":
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return param_01 * 1.5;
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default:
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return float(param_01) * float(1.15);
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}
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}
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return param_01;
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}
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//Function Number: 12
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func_7FC7(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_spread"))
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{
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switch(param_00)
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{
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default:
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if(function_02A5(param_01))
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{
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return param_01 * float(1.15);
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}
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else
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{
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return float(param_01) * float(1.15);
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}
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break;
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}
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}
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return param_01;
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}
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//Function Number: 13
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func_7FC4(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_radius"))
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{
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switch(param_00)
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{
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default:
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return int(float(param_01) * float(1.15));
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}
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}
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return param_01;
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}
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//Function Number: 14
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func_7FC5(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_range"))
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{
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switch(param_00)
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{
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default:
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return float(param_01) * float(1.15);
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}
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}
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return param_01;
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}
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//Function Number: 15
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func_7FBE(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_charges"))
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{
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switch(param_00)
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{
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default:
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return int(param_01) + int(1);
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}
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}
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return param_01;
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}
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//Function Number: 16
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func_7FC2(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_entities"))
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{
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switch(param_00)
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{
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case "power_shardBall":
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return param_01 + 5;
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default:
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return int(param_01) + int(1);
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}
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}
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return param_01;
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}
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//Function Number: 17
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func_7FC3(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_health"))
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{
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switch(param_00)
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{
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case "power_explodingDrone":
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case "power_blackholeGrenade":
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return param_01 + 20;
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default:
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return float(param_01) * float(1.15);
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}
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}
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return param_01;
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}
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//Function Number: 18
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func_7FC6(param_00,param_01)
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{
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if(func_D779(param_00,"passive_increased_speed"))
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{
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switch(param_00)
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{
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case "power_blackholeGrenade":
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return param_01 * 0.6;
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case "power_arcGrenade":
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return param_01 * 0.25;
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case "power_adrenaline":
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return param_01 + 0.1;
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default:
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return float(param_01) * float(0.85);
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}
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}
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return param_01;
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} |