mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 10:27:55 -05:00
123 lines
2.8 KiB
Plaintext
123 lines
2.8 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\_zipline.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 6
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* Decompile Time: 329 ms
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* Timestamp: 10/27/2023 12:22:30 AM
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*******************************************************************/
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//Function Number: 1
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init()
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{
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var_00 = [];
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var_01 = getentarray("zipline","targetname");
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for(var_02 = 0;var_02 < var_01.size;var_02++)
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{
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var_03 = scripts\mp\_gameobjects::func_4A2E("neutral",var_01[var_02],var_00,(0,0,0));
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var_03 scripts\mp\_gameobjects::func_1CAF("any");
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var_03 scripts\mp\_gameobjects::func_FB08(0.25);
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var_03 scripts\mp\_gameobjects::func_FB07(&"MP_ZIPLINE_USE");
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var_03 scripts\mp\_gameobjects::func_FB06(&"MP_ZIPLINE_USE");
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var_03 scripts\mp\_gameobjects::setvisibleteam("any");
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var_03.var_C4CB = ::func_C4CB;
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var_03.var_C5BB = ::func_C5BB;
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var_04 = [];
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var_05 = getent(var_01[var_02].target,"targetname");
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if(!isdefined(var_05))
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{
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}
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while(isdefined(var_05))
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{
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var_04[var_04.size] = var_05;
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if(isdefined(var_05.target))
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{
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var_05 = getent(var_05.target,"targetname");
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continue;
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}
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break;
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}
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var_03.var_1157E = var_04;
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}
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precachemodel("tag_player");
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}
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//Function Number: 2
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func_C4CB(param_00)
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{
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param_00 playsound("scrambler_pullout_lift_plr");
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}
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//Function Number: 3
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func_C5BB(param_00)
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{
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param_00 thread func_13EFA(self);
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}
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//Function Number: 4
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func_13EFA(param_00)
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{
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self endon("death");
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self endon("disconnect");
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self endon("zipline_drop");
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level endon("game_ended");
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var_01 = spawn("script_origin",param_00.trigger.origin);
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var_01.origin = param_00.trigger.origin;
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var_01.angles = self.angles;
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var_01 setmodel("tag_player");
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self playerlinktodelta(var_01,"tag_player",1,180,180,180,180);
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thread func_139E8(var_01);
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thread func_13A06(var_01);
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var_02 = param_00.var_1157E;
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for(var_03 = 0;var_03 < var_02.size;var_03++)
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{
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var_04 = distance(var_01.origin,var_02[var_03].origin) / 600;
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var_05 = 0;
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if(var_03 == 0)
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{
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var_05 = var_04 * 0.2;
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}
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var_01 moveto(var_02[var_03].origin,var_04,var_05);
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if(var_01.angles != var_02[var_03].angles)
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{
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var_01 rotateto(var_02[var_03].angles,var_04 * 0.8);
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}
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wait(var_04);
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}
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self notify("destination");
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self unlink();
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var_01 delete();
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}
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//Function Number: 5
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func_13A06(param_00)
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{
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self endon("death");
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self endon("disconnect");
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self endon("destination");
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level endon("game_ended");
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self notifyonplayercommand("zipline_drop","+gostand");
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self waittill("zipline_drop");
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self unlink();
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param_00 delete();
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}
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//Function Number: 6
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func_139E8(param_00)
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{
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self endon("disconnect");
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self endon("destination");
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self endon("zipline_drop");
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level endon("game_ended");
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self waittill("death");
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self unlink();
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param_00 delete();
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} |