Files
IL-GSC/IW/PC/ALL/scripts/mp/agents/_agent_common.gsc
2023-10-27 03:49:01 -04:00

143 lines
2.9 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: scripts\mp\agents\_agent_common.gsc
* Game: Call of Duty: Infinite Warfare
* Platform: PC
* Function Count: 12
* Decompile Time: 466 ms
* Timestamp: 10/27/2023 12:32:09 AM
*******************************************************************/
//Function Number: 1
func_00A3()
{
self [[ level.var_97C2 ]]();
var_00 = "axis";
if(level.var_C20F % 2 == 0)
{
var_00 = "allies";
}
level.var_C20F++;
self method_8492("locdmgtable/mp_lochit_dmgtable");
self [[ level.var_F635 ]](var_00);
level.var_1900[level.var_1900.size] = self;
}
//Function Number: 2
func_00A4(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B)
{
param_01 = [[ level.var_190A ]](param_01);
var_0C = self [[ level.var_1908 ]]("on_damaged");
if(isdefined(var_0C))
{
self [[ var_0C ]](param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09,param_0A,param_0B);
}
}
//Function Number: 3
func_00A5(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07)
{
if(isdefined(level.var_3762))
{
[[ level.var_3762 ]](param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07);
}
}
//Function Number: 4
func_00A6(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08,param_09)
{
param_01 = [[ level.var_190A ]](param_01);
var_0A = self [[ level.var_1908 ]]("on_killed");
if(isdefined(var_0A))
{
self thread [[ var_0A ]](param_00,param_01,param_02,param_04,param_05,param_06,param_07,param_08,param_09);
}
}
//Function Number: 5
func_00A7(param_00,param_01,param_02,param_03)
{
}
//Function Number: 6
func_00A8(param_00,param_01)
{
}
//Function Number: 7
func_00A9(param_00,param_01,param_02,param_03)
{
}
//Function Number: 8
init()
{
func_97C1();
scripts\mp\agents\_scriptedagents::func_DF00();
level thread func_1691();
}
//Function Number: 9
func_4535(param_00,param_01,param_02)
{
var_03 = [[ level.var_7EC5 ]](param_00);
if(isdefined(var_03))
{
var_03.var_4539 = gettime();
if(isdefined(param_01))
{
var_03 [[ level.var_F635 ]](param_01);
}
else
{
var_03 [[ level.var_F635 ]](var_03.team);
}
if(isdefined(param_02))
{
var_03.var_4007 = param_02;
}
if(isdefined(level.agent_funcs[param_00]["onAIConnect"]))
{
var_03 [[ var_03 [[ level.var_1908 ]]("onAIConnect") ]]();
}
var_03 [[ level.var_184B ]]();
}
return var_03;
}
//Function Number: 10
func_97C1()
{
level.var_1900 = [];
level.var_C20F = 0;
}
//Function Number: 11
func_1691()
{
level endon("game_ended");
level waittill("connected",var_00);
var_01 = function_00AF();
while(level.var_1900.size < var_01)
{
var_02 = addagent();
if(!isdefined(var_02))
{
scripts\common\utility::func_136F7();
continue;
}
}
}
//Function Number: 12
func_F28C(param_00)
{
self.var_1E = param_00;
self.health = param_00;
self.maxhealth = param_00;
}