mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-12 11:17:56 -05:00
121 lines
2.4 KiB
Plaintext
121 lines
2.4 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\mp\rangefinder.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 7
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* Decompile Time: 278 ms
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* Timestamp: 10/27/2023 12:22:36 AM
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*******************************************************************/
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//Function Number: 1
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runmprangefinder()
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{
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precachemodel("mw_rangefinder_soldier");
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wait(5);
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for(;;)
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{
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if(getdvarint("scr_rangeFinder",0) == 1)
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{
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var_00 = createcamnode();
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thread addmodeltoplayer(var_00);
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while(getdvarint("scr_rangeFinder",0) == 1)
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{
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wait(0.01);
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}
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var_00 delete();
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level notify("rangeFinder_end");
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}
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wait(0.01);
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}
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}
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//Function Number: 2
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createcamnode()
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{
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var_00 = spawn("script_origin",level.players[0].origin);
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var_00 thread monitorplacement();
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var_00 thread managelink();
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return var_00;
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}
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//Function Number: 3
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monitorplacement()
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{
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level endon("game_ended");
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level endon("rangeFinder_end");
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self.placementmode = "player";
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for(;;)
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{
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if(getdvarint("scr_rangeFinder",0) == 1)
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{
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if(level.players[0] usebuttonpressed())
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{
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self.placementmode = scripts\common\utility::func_116D7(self.placementmode == "player","stationary","player");
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level.players[0] notify("changed_placementMode");
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while(level.players[0] usebuttonpressed())
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{
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wait(0.05);
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}
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}
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}
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wait(0.01);
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}
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}
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//Function Number: 4
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managelink()
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{
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level endon("game_ended");
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level endon("rangeFinder_end");
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thread softlink();
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for(;;)
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{
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level.players[0] waittill("changed_placementMode");
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if(self.placementmode == "player")
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{
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iprintlnbold("LINKED MODE");
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thread softlink();
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}
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else
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{
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iprintlnbold("STATIONARY MODE");
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}
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wait(0.01);
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}
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}
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//Function Number: 5
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softlink()
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{
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level.players[0] endon("changed_placementMode");
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level endon("rangeFinder_end");
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for(;;)
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{
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self.angles = (0,90 + level.players[0].angles[1],0);
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var_00 = anglestoforward(level.players[0].angles) * 40 + (0,0,-10);
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self.origin = level.players[0].origin - var_00;
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wait(0.01);
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}
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}
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//Function Number: 6
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addmodeltoplayer(param_00)
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{
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var_01 = spawn("script_model",param_00.origin);
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var_01.angles = param_00.angles;
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var_01 setmodel("mw_rangefinder_soldier");
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var_01 linkto(param_00);
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var_01 thread watchrangefinderend();
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}
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//Function Number: 7
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watchrangefinderend()
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{
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level waittill("rangeFinder_end");
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self delete();
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} |