mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 02:37:56 -05:00
1898 lines
32 KiB
Plaintext
1898 lines
32 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\combat_utility.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 84
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* Decompile Time: 1377 ms
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* Timestamp: 10/27/2023 2:18:00 AM
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*******************************************************************/
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//Function Number: 1
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func_2373(param_00)
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{
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var_01 = self getshootatpos() + (0,0,-3);
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var_02 = (var_01[0] - param_00[0],var_01[1] - param_00[1],var_01[2] - param_00[2]);
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var_02 = vectornormalize(var_02);
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var_03 = var_02[2] * -1;
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return var_03;
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}
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//Function Number: 2
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func_2374()
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{
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if(isplayer(self.enemy))
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{
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return randomfloatrange(self.enemy.gs.min_sniper_burst_delay_time,self.enemy.gs.max_sniper_burst_delay_time);
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}
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return randomfloatrange(level.min_sniper_burst_delay_time,level.max_sniper_burst_delay_time);
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}
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//Function Number: 3
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func_2375()
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{
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var_00 = gettime() - self.a.lastshoottime / 1000;
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var_01 = func_2376();
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if(var_01 > var_00)
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{
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return var_01 - var_00;
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}
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return 0;
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}
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//Function Number: 4
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func_2376()
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{
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if(animscripts/utility::func_C95())
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{
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return randomfloatrange(0.15,0.55);
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}
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if(animscripts/utility::func_C97())
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{
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return randomfloatrange(1,1.7);
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}
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if(issniper())
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{
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return func_2374();
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}
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if(self.var_CDB)
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{
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return randomfloatrange(0.1,0.35);
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}
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return randomfloatrange(0.4,0.9);
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}
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//Function Number: 5
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func_2377()
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{
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if(self.bulletsinclip)
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{
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if(self.var_CDA == "full" && !self.var_CDB)
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{
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if(self.a.lastshoottime == gettime())
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{
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wait 0.05;
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}
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return;
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}
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var_00 = func_2375();
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if(var_00)
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{
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wait var_00;
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}
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}
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}
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//Function Number: 6
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func_10BB()
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{
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if(!isdefined(self.enemy))
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{
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return 0;
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}
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if(self.team != "allies")
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{
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if(!isplayer(self.enemy))
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{
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return 0;
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}
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if(self.enemy maps\_utility::ent_flag("player_is_invulnerable"))
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{
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return 0;
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}
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}
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if(animscripts/utility::func_C95() || animscripts/utility::func_BB6())
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{
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return 0;
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}
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if(gettime() - self.var_10BA < self.var_20B7)
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{
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return 0;
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}
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if(!self cansee(self.enemy) && distancesquared(self.origin,self.enemy.origin) > 65536)
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{
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return 0;
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}
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self.bulletsinclip = int(weaponclipsize(self.weapon) / 2);
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if(self.bulletsinclip > weaponclipsize(self.weapon))
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{
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self.bulletsinclip = weaponclipsize(self.weapon);
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}
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self.var_10BA = gettime();
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return 1;
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}
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//Function Number: 7
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func_2378()
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{
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for(var_00 = int(60);var_00 > 0;var_00--)
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{
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if(isdefined(self.dontevershoot) || isdefined(self.enemy) && isdefined(self.enemy.var_FA0))
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{
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wait 0.05;
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continue;
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}
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return 0;
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}
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return 1;
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}
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//Function Number: 8
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func_0F06()
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{
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self endon("shoot_behavior_change");
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self endon("stopShooting");
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if(func_23BD())
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{
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if(isdefined(self.enemy) && isai(self.enemy) && distancesquared(level.player.origin,self.enemy.origin) < 147456)
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{
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self.enemy animscripts/battlechatter_ai::func_AD5("infantry",self,1);
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}
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if(animscripts/utility::func_BB6() && issentient(self.enemy))
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{
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wait randomfloat(2);
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}
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}
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if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) > squared(400))
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{
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var_00 = randomintrange(1,5);
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}
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else
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{
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var_00 = 10;
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}
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for(;;)
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{
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func_2377();
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if(func_2378())
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{
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break;
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}
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if(self.var_CDA == "full")
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{
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func_237E(animscripts/utility::func_D4D("fire"),1,animscripts/shared::func_2379());
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}
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else if(self.var_CDA == "burst" || self.var_CDA == "semi")
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{
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var_01 = animscripts/shared::func_237A();
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if(var_01 == 1)
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{
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func_237E(animscripts/utility::func_CA8("single"),1,var_01);
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}
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else
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{
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func_237E(animscripts/utility::func_D4D(self.var_CDA + var_01),1,var_01);
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}
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}
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else if(self.var_CDA == "single")
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{
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func_237E(animscripts/utility::func_CA8("single"),1,1);
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}
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else
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{
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self waittill("hell freezes over");
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}
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if(!self.bulletsinclip)
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{
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break;
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}
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var_00--;
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if(var_00 < 0)
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{
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self.var_CDC = 1;
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break;
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}
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}
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}
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//Function Number: 9
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func_0FF4()
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{
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level.var_20C9++;
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return level.var_20C9;
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}
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//Function Number: 10
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func_110B(param_00)
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{
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self setanim(%exposed_aiming,1,0.2);
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self setanimknoblimited(animscripts/utility::func_D4D("straight_level"),1,param_00);
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self setanimknoblimited(animscripts/utility::func_D4D("add_aim_up"),1,param_00);
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self setanimknoblimited(animscripts/utility::func_D4D("add_aim_down"),1,param_00);
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self setanimknoblimited(animscripts/utility::func_D4D("add_aim_left"),1,param_00);
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self setanimknoblimited(animscripts/utility::func_D4D("add_aim_right"),1,param_00);
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}
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//Function Number: 11
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func_1114()
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{
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if(!isdefined(self.a.aimidlethread))
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{
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func_110B(0.2);
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thread aimidlethread();
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thread animscripts/track::func_CA9();
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}
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}
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//Function Number: 12
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func_0F85()
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{
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func_0F9D();
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self clearanim(%add_fire,0.1);
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self notify("stop tracking");
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}
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//Function Number: 13
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func_237B()
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{
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if(isdefined(self.a.aimidlethread))
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{
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self setanim(%add_idle,0,0.2);
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}
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self setanim(%add_fire,1,0.1);
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}
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//Function Number: 14
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func_111E()
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{
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if(isdefined(self.a.aimidlethread))
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{
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self setanim(%add_idle,1,0.2);
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}
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self setanim(%add_fire,0,0.1);
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}
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//Function Number: 15
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aimidlethread(param_00)
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{
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self endon("killanimscript");
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self endon("end_aim_idle_thread");
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if(isdefined(self.a.aimidlethread))
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{
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return;
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}
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self.a.aimidlethread = 1;
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wait 0.1;
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self setanimlimited(%add_idle,1,0.2);
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var_01 = 0;
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for(;;)
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{
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var_02 = "idle" + var_01;
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if(isdefined(self.a.var_237C))
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{
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var_03 = animscripts/utility::func_CA8("lean_idle");
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}
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else
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{
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var_03 = animscripts/utility::func_CA8("exposed_idle");
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}
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self setflaggedanimknoblimitedrestart(var_02,var_03,1,0.2);
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self waittillmatch("end",var_02);
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var_01++;
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}
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self clearanim(%add_idle,0.1);
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}
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//Function Number: 16
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func_0F9D()
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{
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self notify("end_aim_idle_thread");
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self.a.aimidlethread = undefined;
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self clearanim(%add_idle,0.1);
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}
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//Function Number: 17
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func_237D()
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{
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if(animscripts/utility::func_C97())
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{
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return 1;
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}
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if(animscripts/weaponlist::func_CCA())
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{
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return animscripts/weaponlist::func_CCC() * 0.7;
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}
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return 0.4;
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}
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//Function Number: 18
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func_237E(param_00,param_01,param_02)
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{
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var_03 = "fireAnim_" + func_0FF4();
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maps\_gameskill::resetmisstime();
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while(!func_10E4())
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{
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wait 0.05;
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}
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func_237B();
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var_04 = 1;
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if(isdefined(self.var_237F))
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{
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var_04 = self.var_237F;
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}
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else if(self.var_CDA == "full")
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{
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var_04 = animscripts/weaponlist::func_CCC() * randomfloatrange(0.5,1);
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}
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else if(self.var_CDA == "burst")
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{
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var_04 = animscripts/weaponlist::func_CCD();
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}
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else if(animscripts/utility::func_C95())
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{
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var_04 = 3;
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}
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else if(animscripts/utility::func_2380())
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{
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var_04 = func_237D();
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}
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self setflaggedanimknobrestart(var_03,param_00,1,0.2,var_04);
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self updateplayersightaccuracy();
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if(!isdefined(self.var_23F))
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{
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self.var_23F = 0;
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}
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self.var_23F++;
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func_2381(var_03,param_00,param_01,param_02);
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self.var_23F = 0;
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func_111E();
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}
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//Function Number: 19
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func_2381(param_00,param_01,param_02,param_03)
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{
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self endon("enemy");
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if(isplayer(self.enemy) && self.var_CDA == "full" || self.var_CDA == "semi")
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{
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level endon("player_becoming_invulnerable");
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}
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if(param_02)
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{
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thread func_2382(param_00,"fireAnimEnd");
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self endon("fireAnimEnd");
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}
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if(!isdefined(param_03))
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{
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param_03 = -1;
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}
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var_04 = 0;
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var_05 = animhasnotetrack(param_01,"fire");
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var_06 = weaponclass(self.weapon) == "rocketlauncher";
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while(var_04 < param_03 && param_03 > 0)
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{
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if(var_05)
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{
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self waittillmatch("fire",param_00);
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}
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if(!self.bulletsinclip)
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{
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if(!func_10BB())
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{
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break;
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}
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}
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if(!func_10E4())
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{
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break;
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}
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func_2383();
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if(isplayer(self.enemy) && self.enemy maps\_utility::ent_flag("player_is_invulnerable"))
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{
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if(randomint(3) == 0)
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{
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self.bulletsinclip--;
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}
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}
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else
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{
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self.bulletsinclip--;
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}
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if(var_06)
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{
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self.a.rockets--;
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if(self.weapon == "rpg")
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{
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self hidepart("tag_rocket");
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self.a.var_CD2 = 0;
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}
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}
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var_04++;
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thread func_2387(param_00);
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if(self.var_CDB && var_04 == param_03)
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{
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break;
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}
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if(!var_05 || param_03 == 1 && self.var_CDA == "single")
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{
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self waittillmatch("end",param_00);
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}
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}
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if(param_02)
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{
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self notify("fireAnimEnd");
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}
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}
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//Function Number: 20
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func_10E4()
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{
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if(!isdefined(self.var_CB1))
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{
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return 1;
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}
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var_00 = self getmuzzleangle();
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var_01 = animscripts/shared::func_CB0();
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var_02 = vectortoangles(self.var_CB1 - var_01);
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var_03 = animscripts/utility::func_D61(var_00[1] - var_02[1]);
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if(var_03 > level.var_209E)
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{
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if(distancesquared(self geteye(),self.var_CB1) > level.var_209F || var_03 > level.var_20A0)
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{
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return 0;
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}
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}
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return animscripts/utility::func_D61(var_00[0] - var_02[0]) <= level.var_20A1;
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}
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//Function Number: 21
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func_2382(param_00,param_01)
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{
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self endon("killanimscript");
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self endon(param_01);
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self waittillmatch("end",param_00);
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self notify(param_01);
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}
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//Function Number: 22
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func_2383()
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{
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if(isdefined(self.var_CAB))
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{
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if(isdefined(self.enemy) && self.var_CAB == self.enemy)
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{
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animscripts/utility::func_D5F();
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}
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}
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else
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{
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animscripts/utility::func_2384(self.var_CB1);
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}
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}
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//Function Number: 23
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func_2385()
|
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{
|
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if(self.weapon != "rpg")
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{
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return;
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}
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self.a.var_CD2 = 1;
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self showpart("tag_rocket");
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self notify("showing_rocket");
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}
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//Function Number: 24
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func_0CD3()
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{
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if(self.weapon != "rpg")
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{
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return;
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}
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self endon("death");
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self endon("showing_rocket");
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self waittill("killanimscript");
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func_2385();
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}
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//Function Number: 25
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func_2386()
|
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{
|
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if(self.bulletsinclip)
|
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{
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self.bulletsinclip--;
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}
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}
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|
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//Function Number: 26
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func_2387(param_00)
|
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{
|
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if(!animscripts/utility::func_C97())
|
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{
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return;
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}
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|
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self endon("killanimscript");
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self notify("shotgun_pump_sound_end");
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self endon("shotgun_pump_sound_end");
|
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thread func_2388(2);
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self waittillmatch("rechamber",param_00);
|
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self playsound("ai_shotgun_pump");
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self notify("shotgun_pump_sound_end");
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}
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//Function Number: 27
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func_2388(param_00)
|
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{
|
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self endon("killanimscript");
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self endon("shotgun_pump_sound_end");
|
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wait param_00;
|
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self notify("shotgun_pump_sound_end");
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}
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|
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//Function Number: 28
|
|
func_2389(param_00)
|
|
{
|
|
}
|
|
|
|
//Function Number: 29
|
|
func_0F08(param_00)
|
|
{
|
|
if(self.weapon == "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.var_238A))
|
|
{
|
|
if(self.bulletsinclip < weaponclipsize(self.weapon) * 0.5)
|
|
{
|
|
self.bulletsinclip = int(weaponclipsize(self.weapon) * 0.5);
|
|
}
|
|
|
|
if(self.bulletsinclip <= 0)
|
|
{
|
|
self.bulletsinclip = 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
if(self.bulletsinclip <= weaponclipsize(self.weapon) * param_00)
|
|
{
|
|
if(param_00 == 0)
|
|
{
|
|
if(func_10BB())
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 30
|
|
func_1153()
|
|
{
|
|
self endon("weapon_switch_done");
|
|
self endon("death");
|
|
self waittill("killanimscript");
|
|
animscripts/shared::func_C9B(self.primaryweapon,"right");
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_0F54(param_00,param_01)
|
|
{
|
|
self endon("killanimscript");
|
|
if(!func_0F08(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
animscripts/battlechatter_ai::func_B36();
|
|
animscripts/battlechatter::func_ABF();
|
|
if(isdefined(param_01))
|
|
{
|
|
self setflaggedanimknoball("reloadanim",param_01,%body,1,0.1,1);
|
|
animscripts/shared::donotetracks("reloadanim");
|
|
animscripts/weaponlist::func_CD0();
|
|
self.a.var_114D = 0;
|
|
}
|
|
else
|
|
{
|
|
if(self.a.pose == "prone")
|
|
{
|
|
self setflaggedanimknoball("reloadanim",%prone_reload,%body,1,0.1,1);
|
|
self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1);
|
|
}
|
|
else
|
|
{
|
|
wait 2;
|
|
return;
|
|
}
|
|
|
|
animscripts/shared::donotetracks("reloadanim");
|
|
animscripts/weaponlist::func_CD0();
|
|
self.a.var_114D = 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_238B(param_00,param_01)
|
|
{
|
|
if(!isdefined(level.var_238C))
|
|
{
|
|
anim.var_238C = [];
|
|
anim.var_238D = [];
|
|
}
|
|
|
|
var_02 = level.var_238C.size;
|
|
level.var_238C[var_02] = param_00;
|
|
level.var_238D[var_02] = param_01;
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_20E7()
|
|
{
|
|
func_238B(%exposed_grenadethrowb,(41.5391,7.28883,72.2128));
|
|
func_238B(%exposed_grenadethrowc,(34.8849,-4.77048,74.0488));
|
|
func_238B(%corner_standl_grenade_a,(41.605,6.80107,81.4785));
|
|
func_238B(%corner_standl_grenade_b,(24.1585,-14.7221,29.2992));
|
|
func_238B(%cornercrl_grenadea,(25.8988,-10.2811,30.4813));
|
|
func_238B(%cornercrl_grenadeb,(24.688,45.0702,64.377));
|
|
func_238B(%corner_standr_grenade_a,(37.1254,-32.7053,76.5745));
|
|
func_238B(%corner_standr_grenade_b,(19.356,15.5341,16.5036));
|
|
func_238B(%cornercrr_grenadea,(39.8857,5.92472,24.5878));
|
|
func_238B(%covercrouch_grenadea,(-1.6363,-0.693674,60.1009));
|
|
func_238B(%covercrouch_grenadeb,(-1.6363,-0.693674,60.1009));
|
|
func_238B(%coverstand_grenadea,(10.8573,7.12614,77.2356));
|
|
func_238B(%coverstand_grenadeb,(19.1804,5.68214,73.2278));
|
|
func_238B(%prone_grenade_a,(12.2859,-1.3019,33.4307));
|
|
func_238B(%cqb_stand_grenade_throw,(35.7494,26.6052,37.7086));
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_1094(param_00)
|
|
{
|
|
var_01 = (0,0,64);
|
|
if(isdefined(param_00))
|
|
{
|
|
foreach(var_04, var_03 in level.var_238C)
|
|
{
|
|
if(param_00 == var_03)
|
|
{
|
|
var_01 = level.var_238D[var_04];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(var_01[2] == 64)
|
|
{
|
|
if(isdefined(param_00))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_238E()
|
|
{
|
|
for(var_00 = 0;var_00 < level.players.size;var_00++)
|
|
{
|
|
if(level.players[var_00].var_20E4 == 0)
|
|
{
|
|
level.players[var_00].var_20E3["fraggrenade"] = 0;
|
|
level.players[var_00].var_20E3["flash_grenade"] = 0;
|
|
}
|
|
}
|
|
|
|
anim.throwgrenadeatplayerasap = 1;
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_1093(param_00)
|
|
{
|
|
self.var_238F = spawnstruct();
|
|
if(isplayer(param_00))
|
|
{
|
|
self.var_238F.var_2390 = 1;
|
|
self.var_238F.player = param_00;
|
|
self.var_238F.var_2391 = self.grenadeweapon;
|
|
return;
|
|
}
|
|
|
|
self.var_238F.var_2390 = 0;
|
|
self.var_238F.var_2391 = "AI_" + self.grenadeweapon;
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_2392()
|
|
{
|
|
return self.var_238F.var_2390;
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_2393(param_00,param_01)
|
|
{
|
|
if(param_00.var_2390)
|
|
{
|
|
var_02 = param_00.player;
|
|
var_03 = var_02.var_20E3[param_00.var_2391];
|
|
var_02.var_20E3[param_00.var_2391] = max(param_01,var_03);
|
|
return;
|
|
}
|
|
|
|
var_03 = level.var_20E3[param_01.var_2391];
|
|
level.var_20E3[param_00.var_2391] = max(param_01,var_03);
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_2394()
|
|
{
|
|
var_00 = undefined;
|
|
if(func_2392())
|
|
{
|
|
var_01 = self.var_238F.player;
|
|
var_00 = gettime() + var_01.gs.playergrenadebasetime + randomint(var_01.gs.playergrenaderangetime);
|
|
}
|
|
else
|
|
{
|
|
var_00 = gettime() + 30000 + randomint(30000);
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_2395(param_00)
|
|
{
|
|
if(param_00.var_2390)
|
|
{
|
|
return param_00.player.var_20E3[param_00.var_2391];
|
|
}
|
|
|
|
return level.var_20E3[param_00.var_2391];
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_2396(param_00)
|
|
{
|
|
if(!isplayer(param_00) && self isbadguy())
|
|
{
|
|
if(gettime() < func_2395(self.var_238F))
|
|
{
|
|
if(level.player.ignoreme)
|
|
{
|
|
return param_00;
|
|
}
|
|
|
|
var_01 = self getthreatbiasgroup();
|
|
var_02 = level.player getthreatbiasgroup();
|
|
if(var_01 != "" && var_02 != "" && getthreatbias(var_02,var_01) < -10000)
|
|
{
|
|
return param_00;
|
|
}
|
|
|
|
if(self cansee(level.player) || isai(param_00) && param_00 cansee(level.player))
|
|
{
|
|
if(isdefined(self.var_CAF))
|
|
{
|
|
var_03 = vectortoangles(level.player.origin - self.origin);
|
|
var_04 = angleclamp180(self.var_CAF.angles[1] - var_03[1]);
|
|
}
|
|
else
|
|
{
|
|
var_04 = animscripts/utility::func_113E(level.player.origin);
|
|
}
|
|
|
|
if(abs(var_04) < 60)
|
|
{
|
|
param_00 = level.player;
|
|
func_1093(param_00);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_2397(param_00)
|
|
{
|
|
if(maps\_utility::player_died_recently())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!param_00.gs.double_grenades_allowed)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = gettime();
|
|
if(var_01 < param_00.var_20E3["double_grenade"])
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(var_01 > param_00.var_20E6 + 3000)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(var_01 < param_00.var_20E6 + 500)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return param_00.var_20E4 < 2;
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_1138()
|
|
{
|
|
return gettime() >= self.a.var_113A;
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_113D(param_00)
|
|
{
|
|
if(maps\_utility::player_died_recently())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.script_forcegrenade == 1)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(!func_1138())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(gettime() >= func_2395(self.var_238F))
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(self.var_238F.var_2390 && self.var_238F.var_2391 == "fraggrenade")
|
|
{
|
|
return func_2397(param_00);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_2399(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!self isgrenadepossafe(param_00,param_01))
|
|
{
|
|
return 0;
|
|
}
|
|
else if(distancesquared(self.origin,param_01) < -25536)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_04 = physicstrace(param_01 + (0,0,1),param_01 + (0,0,-500));
|
|
if(var_04 == param_01 + (0,0,-500))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_04 = var_04 + (0,0,0.1);
|
|
return func_1095(param_00,var_04,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_0FA1(param_00,param_01)
|
|
{
|
|
if(self.weapon == "mg42" || self.grenadeammo <= 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
func_1093(param_00);
|
|
param_00 = func_2396(param_00);
|
|
if(!func_113D(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_02 = func_1094(param_01);
|
|
if(isdefined(self.enemy) && param_00 == self.enemy)
|
|
{
|
|
if(!func_23B7())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isplayer(self.enemy) && maps\_utility::is_player_down(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(animscripts/utility::func_F4A())
|
|
{
|
|
if(!self isgrenadepossafe(param_00,param_00.origin))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return func_1095(param_00,undefined,param_01,var_02);
|
|
}
|
|
else if(animscripts/utility::func_F39())
|
|
{
|
|
return func_2399(param_00,animscripts/utility::func_CEE(),param_01,var_02);
|
|
}
|
|
else
|
|
{
|
|
if(!self isgrenadepossafe(param_00,param_00.origin))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return func_1095(param_00,undefined,param_01,var_02);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
return func_2399(param_00,param_00.origin,param_01,var_02);
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_1095(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
|
|
{
|
|
if(gettime() < 10000 && !isdefined(level.var_239A))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(param_05))
|
|
{
|
|
param_05 = 1;
|
|
}
|
|
|
|
if(isdefined(param_02))
|
|
{
|
|
var_07 = param_02;
|
|
var_08 = self.a.var_20A7;
|
|
}
|
|
else
|
|
{
|
|
switch(self.a.var_D19)
|
|
{
|
|
case "cover_crouch":
|
|
case "none":
|
|
if(self.a.pose == "stand")
|
|
{
|
|
param_05 = (0,0,80);
|
|
var_07 = %stand_grenade_throw;
|
|
}
|
|
else
|
|
{
|
|
param_05 = (0,0,65);
|
|
var_07 = %crouch_grenade_throw;
|
|
}
|
|
|
|
var_08 = "left";
|
|
break;
|
|
|
|
default:
|
|
var_07 = undefined;
|
|
var_08 = undefined;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(var_07))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(param_01))
|
|
{
|
|
if(!isdefined(param_04))
|
|
{
|
|
var_09 = self checkgrenadethrowpos(param_03,param_01,param_05,"min energy","min time","max time");
|
|
}
|
|
else
|
|
{
|
|
var_09 = self checkgrenadethrowpos(param_04,param_02,param_06,"min time","min energy");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_0A = self.var_20B6;
|
|
var_0B = distance(param_00.origin,self.origin);
|
|
if(var_0B < 800)
|
|
{
|
|
if(var_0B < 256)
|
|
{
|
|
var_0A = 0;
|
|
}
|
|
else
|
|
{
|
|
var_0A = var_0A * var_0B - 256 / 544;
|
|
}
|
|
}
|
|
|
|
if(!isdefined(param_04))
|
|
{
|
|
var_09 = self checkgrenadethrow(param_03,var_0A,"min energy","min time","max time");
|
|
}
|
|
else
|
|
{
|
|
var_09 = self checkgrenadethrow(param_03,var_0A,"min time","min energy");
|
|
}
|
|
}
|
|
|
|
self.a.var_113A = gettime() + randomintrange(1000,2000);
|
|
if(isdefined(var_09))
|
|
{
|
|
if(!isdefined(self.var_239B))
|
|
{
|
|
self.var_239B = self.grenadeawareness;
|
|
}
|
|
|
|
self.grenadeawareness = 0;
|
|
var_0C = func_2394();
|
|
func_2393(self.var_238F,min(gettime() + 3000,var_0C));
|
|
var_0D = 0;
|
|
if(func_2392())
|
|
{
|
|
param_00.var_20E4++;
|
|
thread func_239C(param_00);
|
|
if(param_00.var_20E4 > 1)
|
|
{
|
|
var_0D = 1;
|
|
}
|
|
|
|
if(self.var_238F.var_2391 == "fraggrenade")
|
|
{
|
|
if(param_00.var_20E4 <= 1)
|
|
{
|
|
param_00.var_20E6 = gettime();
|
|
}
|
|
}
|
|
}
|
|
|
|
if(isdefined(param_06))
|
|
{
|
|
thread func_239D(var_07,var_09,var_0C,var_0D);
|
|
}
|
|
else
|
|
{
|
|
func_239D(var_07,var_09,var_0C,var_0D);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_239C(param_00)
|
|
{
|
|
self endon("dont_reduce_giptp_on_killanimscript");
|
|
self waittill("killanimscript");
|
|
param_00.var_20E4--;
|
|
}
|
|
|
|
//Function Number: 49
|
|
func_239D(param_00,param_01,param_02,param_03)
|
|
{
|
|
self endon("killanimscript");
|
|
if(self.script == "combat" || self.script == "move")
|
|
{
|
|
self orientmode("face direction",param_01);
|
|
}
|
|
|
|
animscripts/battlechatter_ai::func_B3A(self.grenadeweapon);
|
|
self notify("stop_aiming_at_enemy");
|
|
self setflaggedanimknoballrestart("throwanim",param_00,%body,func_0F7B(),0.1,1);
|
|
thread animscripts/notetracks::func_239E("throwanim","killanimscript");
|
|
var_04 = animscripts/utility::func_239F();
|
|
var_05 = "none";
|
|
for(;;)
|
|
{
|
|
self waittill("throwanim",var_06);
|
|
if(var_06 == "grenade_left" || var_06 == "grenade_right")
|
|
{
|
|
var_05 = func_23A6(var_04,"TAG_INHAND");
|
|
self.var_23A0 = 1;
|
|
}
|
|
|
|
if(var_06 == "grenade_throw" || var_06 == "grenade throw")
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(var_06 == "end")
|
|
{
|
|
self.var_238F.player.var_20E4--;
|
|
self notify("dont_reduce_giptp_on_killanimscript");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
self notify("dont_reduce_giptp_on_killanimscript");
|
|
if(func_2392())
|
|
{
|
|
thread func_23A1(self.var_238F.player,param_02);
|
|
}
|
|
|
|
self throwgrenade();
|
|
if(!func_2392())
|
|
{
|
|
func_2393(self.var_238F,param_02);
|
|
}
|
|
|
|
if(param_03)
|
|
{
|
|
var_0D = self.var_238F.player;
|
|
if(var_0D.var_20E4 > 1 || gettime() - var_0D.var_20E5 < 2000)
|
|
{
|
|
var_0D.var_20E3["double_grenade"] = gettime() + min(5000,var_0D.gs.playerdoublegrenadetime);
|
|
}
|
|
}
|
|
|
|
self notify("stop grenade check");
|
|
if(var_05 != "none")
|
|
{
|
|
self detach(var_04,var_05);
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
self.var_23A0 = undefined;
|
|
self.grenadeawareness = self.var_239B;
|
|
self.var_239B = undefined;
|
|
self waittillmatch("end","throwanim");
|
|
self notify("done_grenade_throw");
|
|
self notify("weapon_switch_done");
|
|
self setanim(%exposed_modern,1,0.2);
|
|
self setanim(%exposed_aiming,1);
|
|
self clearanim(param_00,0.2);
|
|
}
|
|
|
|
//Function Number: 50
|
|
func_23A1(param_00,param_01)
|
|
{
|
|
param_00 endon("death");
|
|
func_23A2(param_01);
|
|
param_00.var_20E4--;
|
|
}
|
|
|
|
//Function Number: 51
|
|
func_23A2(param_00)
|
|
{
|
|
var_01 = self.var_238F;
|
|
var_02 = spawnstruct();
|
|
var_02 thread func_23A5(5);
|
|
var_02 endon("watchGrenadeTowardsPlayerTimeout");
|
|
var_03 = self.grenadeweapon;
|
|
var_04 = func_23A4();
|
|
if(!isdefined(var_04))
|
|
{
|
|
return;
|
|
}
|
|
|
|
func_2393(var_01,min(gettime() + 5000,param_00));
|
|
var_05 = -3036;
|
|
var_06 = 160000;
|
|
if(var_03 == "flash_grenade")
|
|
{
|
|
var_05 = 810000;
|
|
var_06 = 1690000;
|
|
}
|
|
|
|
var_07 = level.players;
|
|
var_08 = var_04.origin;
|
|
for(;;)
|
|
{
|
|
wait 0.1;
|
|
if(!isdefined(var_04))
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(distancesquared(var_04.origin,var_08) < 400)
|
|
{
|
|
var_09 = [];
|
|
for(var_0A = 0;var_0A < var_07.size;var_0A++)
|
|
{
|
|
var_0B = var_07[var_0A];
|
|
var_0C = distancesquared(var_04.origin,var_0B.origin);
|
|
if(var_0C < var_05)
|
|
{
|
|
var_0B func_23A3(var_01,param_00);
|
|
continue;
|
|
}
|
|
|
|
if(var_0C < var_06)
|
|
{
|
|
var_09[var_09.size] = var_0B;
|
|
}
|
|
}
|
|
|
|
var_07 = var_09;
|
|
if(var_07.size == 0)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
var_08 = var_04.origin;
|
|
}
|
|
}
|
|
|
|
//Function Number: 52
|
|
func_23A3(param_00,param_01)
|
|
{
|
|
var_02 = self;
|
|
anim.throwgrenadeatplayerasap = undefined;
|
|
if(gettime() - var_02.var_20E5 < 3000)
|
|
{
|
|
var_02.var_20E3["double_grenade"] = gettime() + var_02.gs.playerdoublegrenadetime;
|
|
}
|
|
|
|
var_02.var_20E5 = gettime();
|
|
var_03 = var_02.var_20E3[param_00.var_2391];
|
|
var_02.var_20E3[param_00.var_2391] = max(param_01,var_03);
|
|
}
|
|
|
|
//Function Number: 53
|
|
func_23A4()
|
|
{
|
|
self endon("killanimscript");
|
|
self waittill("grenade_fire",var_00);
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 54
|
|
func_23A5(param_00)
|
|
{
|
|
wait param_00;
|
|
self notify("watchGrenadeTowardsPlayerTimeout");
|
|
}
|
|
|
|
//Function Number: 55
|
|
func_23A6(param_00,param_01)
|
|
{
|
|
self attach(param_00,param_01);
|
|
thread func_23A7(param_00,param_01);
|
|
return param_01;
|
|
}
|
|
|
|
//Function Number: 56
|
|
func_23A7(param_00,param_01)
|
|
{
|
|
self endon("stop grenade check");
|
|
self waittill("killanimscript");
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isdefined(self.var_239B))
|
|
{
|
|
self.grenadeawareness = self.var_239B;
|
|
self.var_239B = undefined;
|
|
}
|
|
|
|
self detach(param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 57
|
|
func_23A8(param_00)
|
|
{
|
|
var_01 = anglestoforward(self.angles);
|
|
var_02 = anglestoright(self.angles);
|
|
var_03 = anglestoup(self.angles);
|
|
var_01 = var_01 * param_00[0];
|
|
var_02 = var_02 * param_00[1];
|
|
var_03 = var_03 * param_00[2];
|
|
return var_01 + var_02 + var_03;
|
|
}
|
|
|
|
//Function Number: 58
|
|
func_23A9(param_00,param_01)
|
|
{
|
|
level notify("armoffset");
|
|
level endon("armoffset");
|
|
param_00 = self.origin + func_23A8(param_00);
|
|
wait 0.05;
|
|
}
|
|
|
|
//Function Number: 59
|
|
func_0D7E()
|
|
{
|
|
var_00 = randomfloat(360);
|
|
var_01 = randomfloatrange(30,75);
|
|
var_02 = sin(var_01);
|
|
var_03 = cos(var_01);
|
|
var_04 = cos(var_00) * var_03;
|
|
var_05 = sin(var_00) * var_03;
|
|
var_06 = randomfloatrange(100,200);
|
|
var_07 = (var_04,var_05,var_02) * var_06;
|
|
return var_07;
|
|
}
|
|
|
|
//Function Number: 60
|
|
func_23AA()
|
|
{
|
|
var_00 = self gettagorigin("tag_inhand");
|
|
var_01 = func_0D7E();
|
|
self magicgrenademanual(var_00,var_01,3);
|
|
}
|
|
|
|
//Function Number: 61
|
|
func_0F3B()
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.fixednode || self.var_748)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = func_23AB();
|
|
if(isdefined(var_00))
|
|
{
|
|
return func_23AC(var_00);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 62
|
|
func_23AB()
|
|
{
|
|
var_00 = self findbestcovernode();
|
|
if(!isdefined(var_00))
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
var_01 = animscripts/utility::func_BEE();
|
|
if(isdefined(var_01) && var_00 == var_01)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
if(isdefined(self.var_CAF) && var_00 == self.var_CAF)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 63
|
|
func_23AC(param_00)
|
|
{
|
|
var_01 = self.keepclaimednodeifvalid;
|
|
var_02 = self.var_766;
|
|
self.keepclaimednodeifvalid = 0;
|
|
self.var_766 = 0;
|
|
if(self usecovernode(param_00))
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
self.keepclaimednodeifvalid = var_01;
|
|
self.var_766 = var_02;
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 64
|
|
func_0F34()
|
|
{
|
|
if(level.var_20ED[self.team] > 0 && level.var_20ED[self.team] < level.advancetoenemygroupmax)
|
|
{
|
|
if(gettime() - level.lastadvancetoenemytime[self.team] > 4000)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = level.var_20EC[self.team];
|
|
var_01 = isdefined(var_00) && distancesquared(self.origin,var_00.origin) < 65536;
|
|
if((var_01 || distancesquared(self.origin,level.var_20EB[self.team]) < 65536) && !isdefined(self.enemy) || distancesquared(self.enemy.origin,level.var_20EA[self.team]) < 262144)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 65
|
|
func_23AD()
|
|
{
|
|
if(!isdefined(level.lastadvancetoenemytime[self.team]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(func_0F34())
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(gettime() - level.lastadvancetoenemytime[self.team] < level.advancetoenemyinterval)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!issentient(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(level.var_20ED[self.team])
|
|
{
|
|
level.var_20ED[self.team] = 0;
|
|
}
|
|
|
|
var_00 = isdefined(self.advance_regardless_of_numbers) && self.advance_regardless_of_numbers;
|
|
if(!var_00 && getaicount(self.team) < getaicount(self.enemy.team))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 66
|
|
func_0F35(param_00)
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.fixednode)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!self isingoal(self.enemy.origin))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(func_23BD())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!func_23AD())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
self findreacquiredirectpath(param_00);
|
|
if(self reacquiremove())
|
|
{
|
|
self.keepclaimednodeifvalid = 0;
|
|
self.var_766 = 0;
|
|
self.a.var_1111 = 1;
|
|
if(level.var_20ED[self.team] == 0)
|
|
{
|
|
level.lastadvancetoenemytime[self.team] = gettime();
|
|
level.var_20EC[self.team] = self;
|
|
}
|
|
|
|
level.var_20EB[self.team] = self.origin;
|
|
level.var_20EA[self.team] = self.enemy.origin;
|
|
level.var_20ED[self.team]++;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 67
|
|
func_23AE(param_00)
|
|
{
|
|
self endon("death");
|
|
wait 0.5;
|
|
var_01 = "" + level.var_20DD;
|
|
badplace_cylinder(var_01,5,param_00,16,64,self.team);
|
|
level.badplaces[level.badplaces.size] = var_01;
|
|
if(level.badplaces.size >= 10)
|
|
{
|
|
var_02 = [];
|
|
for(var_03 = 1;var_03 < level.badplaces.size;var_03++)
|
|
{
|
|
var_02[var_02.size] = level.badplaces[var_03];
|
|
}
|
|
|
|
badplace_delete(level.badplaces[0]);
|
|
anim.badplaces = var_02;
|
|
}
|
|
|
|
level.var_20DD++;
|
|
if(level.var_20DD > 10)
|
|
{
|
|
anim.var_20DD = level.var_20DD - 20;
|
|
}
|
|
}
|
|
|
|
//Function Number: 68
|
|
func_23AF(param_00,param_01,param_02)
|
|
{
|
|
if(param_00 > param_01 && param_00 < param_02)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 69
|
|
func_23B0()
|
|
{
|
|
if(!isdefined(self.var_CB1))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = self getmuzzleangle()[1] - animscripts/utility::func_101A(self.var_CB1);
|
|
var_00 = angleclamp180(var_00);
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 70
|
|
func_23B1()
|
|
{
|
|
if(!isdefined(self.var_CB1))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = self getmuzzleangle()[0] - vectortoangles(self.var_CB1 - self getmuzzlepos())[0];
|
|
var_00 = angleclamp180(var_00);
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 71
|
|
func_23B2()
|
|
{
|
|
if(!isdefined(self.enemy))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = self.enemy getshootatpos() - self getshootatpos();
|
|
var_00 = vectornormalize(var_00);
|
|
var_01 = 360 - vectortoangles(var_00)[0];
|
|
return angleclamp180(var_01);
|
|
}
|
|
|
|
//Function Number: 72
|
|
func_23B3(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = param_00 - self getshootatpos();
|
|
var_01 = vectornormalize(var_01);
|
|
var_02 = 360 - vectortoangles(var_01)[0];
|
|
return angleclamp180(var_02);
|
|
}
|
|
|
|
//Function Number: 73
|
|
func_20DE()
|
|
{
|
|
self.var_F53 = 0;
|
|
self.var_23B4 = -1;
|
|
for(;;)
|
|
{
|
|
self waittill("reload_start");
|
|
self.var_F53 = 1;
|
|
self.var_23B4 = gettime();
|
|
func_23B5();
|
|
self.var_F53 = 0;
|
|
}
|
|
}
|
|
|
|
//Function Number: 74
|
|
func_23B5()
|
|
{
|
|
thread func_23B6(4,"reloadtimeout");
|
|
self endon("reloadtimeout");
|
|
self endon("weapon_taken");
|
|
for(;;)
|
|
{
|
|
self waittill("reload");
|
|
var_00 = self getcurrentweapon();
|
|
if(var_00 == "none")
|
|
{
|
|
break;
|
|
}
|
|
|
|
if(self getcurrentweaponclipammo() >= weaponclipsize(var_00))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self notify("reloadtimeout");
|
|
}
|
|
|
|
//Function Number: 75
|
|
func_23B6(param_00,param_01)
|
|
{
|
|
self endon(param_01);
|
|
wait param_00;
|
|
self notify(param_01);
|
|
}
|
|
|
|
//Function Number: 76
|
|
func_23B7()
|
|
{
|
|
var_00 = self.enemy.origin - self.origin;
|
|
var_01 = lengthsquared((var_00[0],var_00[1],0));
|
|
if(self.grenadeweapon == "flash_grenade")
|
|
{
|
|
return var_01 < 589824;
|
|
}
|
|
|
|
return var_01 >= -25536 && var_01 <= 1562500;
|
|
}
|
|
|
|
//Function Number: 77
|
|
monitorflash()
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(level.var_23B8))
|
|
{
|
|
self endon("stop_monitoring_flash");
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
var_00 = undefined;
|
|
var_01 = undefined;
|
|
var_02 = undefined;
|
|
var_03 = undefined;
|
|
var_04 = undefined;
|
|
self waittill("flashbang",var_01,var_00,var_02,var_03,var_04);
|
|
if(isdefined(self.flashbangimmunity) && self.flashbangimmunity)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.var_23B9) && self.var_23B9 != 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.onsnowmobile) || isdefined(self.onatv))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.team) && isdefined(var_04) && self.team == var_04)
|
|
{
|
|
var_00 = 3 * var_00 - 0.75;
|
|
if(var_00 < 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(self.teamflashbangimmunity))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
var_05 = 0.2;
|
|
if(var_00 > 1 - var_05)
|
|
{
|
|
var_00 = 1;
|
|
}
|
|
else
|
|
{
|
|
var_00 = var_00 / 1 - var_05;
|
|
}
|
|
|
|
var_06 = 4.5 * var_00;
|
|
if(var_06 < 0.25)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
self.flashingteam = var_04;
|
|
maps\_utility::flashbangstart(var_06);
|
|
self notify("doFlashBanged",var_01,var_03);
|
|
}
|
|
}
|
|
|
|
//Function Number: 78
|
|
func_23BC()
|
|
{
|
|
return animscripts/utility::func_CEA(self.primaryweapon);
|
|
}
|
|
|
|
//Function Number: 79
|
|
issniper()
|
|
{
|
|
return animscripts/utility::func_BEB(self.primaryweapon);
|
|
}
|
|
|
|
//Function Number: 80
|
|
func_23BD()
|
|
{
|
|
return issniper() || animscripts/utility::func_BB6();
|
|
}
|
|
|
|
//Function Number: 81
|
|
func_0F7B()
|
|
{
|
|
return 1.5;
|
|
}
|
|
|
|
//Function Number: 82
|
|
func_0F97()
|
|
{
|
|
return randomfloatrange(1,1.2);
|
|
}
|
|
|
|
//Function Number: 83
|
|
func_0FB6(param_00)
|
|
{
|
|
if(param_00.size == 0)
|
|
{
|
|
return undefined;
|
|
}
|
|
|
|
if(param_00.size == 1)
|
|
{
|
|
return param_00[0];
|
|
}
|
|
|
|
if(isdefined(self.a.var_F3E) && randomint(100) > 20)
|
|
{
|
|
foreach(var_03, var_02 in param_00)
|
|
{
|
|
if(var_02 == self.a.var_F3E)
|
|
{
|
|
if(var_03 < param_00.size - 1)
|
|
{
|
|
param_00[var_03] = param_00[param_00.size - 1];
|
|
}
|
|
|
|
param_00[param_00.size - 1] = undefined;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return param_00[randomint(param_00.size)];
|
|
}
|
|
|
|
//Function Number: 84
|
|
func_0D0E()
|
|
{
|
|
var_00 = self geteye();
|
|
foreach(var_02 in level.players)
|
|
{
|
|
if(!self cansee(var_02))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_03 = var_02 geteye();
|
|
var_04 = vectortoangles(var_00 - var_03);
|
|
var_05 = anglestoforward(var_04);
|
|
var_06 = var_02 getplayerangles();
|
|
var_07 = anglestoforward(var_06);
|
|
var_08 = vectordot(var_05,var_07);
|
|
if(var_08 < 0.805)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(common_scripts\utility::cointoss() && var_08 >= 0.996)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
} |