mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 02:37:56 -05:00
967 lines
15 KiB
Plaintext
967 lines
15 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\setposemovement.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 55
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* Decompile Time: 837 ms
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* Timestamp: 10/27/2023 2:18:41 AM
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*******************************************************************/
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//Function Number: 1
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func_10F1(param_00,param_01)
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{
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if(param_00 == "")
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{
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if(self.a.pose == "prone" && param_01 == "walk" || param_01 == "run")
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{
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param_00 = "crouch";
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}
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else
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{
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param_00 = self.a.pose;
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}
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}
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if(!isdefined(param_01) || param_01 == "")
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{
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param_01 = self.a.movement;
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}
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[[ level.var_240E[param_00][param_01] ]]();
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}
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//Function Number: 2
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func_20D9()
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{
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level.var_240E["stand"]["stop"] = ::func_240F;
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level.var_240E["stand"]["walk"] = ::func_1080;
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level.var_240E["stand"]["run"] = ::func_0FBB;
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level.var_240E["crouch"]["stop"] = ::func_2410;
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level.var_240E["crouch"]["walk"] = ::func_1083;
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level.var_240E["crouch"]["run"] = ::func_0FBF;
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level.var_240E["prone"]["stop"] = ::func_2411;
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level.var_240E["prone"]["walk"] = ::func_1084;
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level.var_240E["prone"]["run"] = ::func_0FC1;
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}
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//Function Number: 3
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func_240F()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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return 0;
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case "walk":
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func_2414();
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break;
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default:
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func_2416();
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_241C();
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break;
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case "walk":
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func_2421();
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break;
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default:
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func_2423();
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break;
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}
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break;
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default:
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switch(self.a.movement)
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{
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case "stop":
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func_242E();
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break;
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default:
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func_242E();
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break;
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}
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break;
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}
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return 1;
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}
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//Function Number: 4
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func_1080()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_241A();
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break;
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case "walk":
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return 0;
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default:
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func_241A();
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_241F();
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break;
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case "walk":
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func_241A();
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break;
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default:
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func_241A();
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break;
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}
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break;
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default:
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func_242F();
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break;
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}
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return 1;
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}
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//Function Number: 5
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func_0FBB()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "walk":
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case "stop":
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return func_2419();
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default:
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return 0;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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return func_2425();
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default:
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return func_2419();
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}
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break;
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default:
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func_2428();
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break;
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}
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return 1;
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}
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//Function Number: 6
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func_2410()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_242B();
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break;
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case "walk":
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func_2415();
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break;
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case "run":
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func_2417();
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break;
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default:
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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break;
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case "walk":
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func_2420();
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break;
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case "run":
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func_2422();
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break;
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default:
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break;
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}
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break;
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case "prone":
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func_242D();
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break;
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default:
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break;
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}
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}
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//Function Number: 7
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func_1083()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_242A();
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break;
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case "walk":
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func_242A();
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break;
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default:
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func_242A();
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_241E();
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break;
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case "walk":
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return 0;
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default:
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func_242A();
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break;
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}
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break;
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default:
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func_2429();
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break;
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}
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return 1;
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}
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//Function Number: 8
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func_0FBF()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_2426();
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break;
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default:
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func_2426();
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_2424();
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break;
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case "walk":
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func_2426();
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break;
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default:
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return 0;
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}
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break;
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default:
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func_2427();
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break;
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}
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return 1;
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}
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//Function Number: 9
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func_2411()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_2436();
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break;
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case "walk":
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func_2436();
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break;
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case "run":
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func_2439();
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break;
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default:
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_2433();
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break;
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case "walk":
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func_2433();
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break;
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case "run":
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func_2439();
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break;
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default:
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break;
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}
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break;
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case "prone":
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switch(self.a.movement)
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{
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case "stop":
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break;
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case "walk":
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case "run":
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func_2432();
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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//Function Number: 10
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func_1084()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_2437();
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break;
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default:
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func_243B();
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_2434();
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break;
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default:
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func_243B();
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break;
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}
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break;
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default:
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switch(self.a.movement)
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{
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case "stop":
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func_2431();
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break;
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default:
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self.a.movement = "walk";
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return 0;
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}
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break;
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}
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return 1;
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}
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//Function Number: 11
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func_0FC1()
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{
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switch(self.a.pose)
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{
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case "stand":
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switch(self.a.movement)
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{
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case "stop":
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func_2438();
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break;
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default:
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func_243C();
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break;
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}
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break;
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case "crouch":
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switch(self.a.movement)
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{
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case "stop":
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func_2435();
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break;
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default:
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func_243C();
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break;
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}
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break;
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default:
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switch(self.a.movement)
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{
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case "stop":
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func_2431();
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break;
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default:
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self.a.movement = "run";
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return 0;
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}
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break;
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}
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return 1;
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}
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//Function Number: 12
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func_2412(param_00,param_01,param_02,param_03)
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{
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var_04 = gettime() + param_01 * 1000;
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if(isarray(param_00))
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{
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param_00 = param_00[randomint(param_00.size)];
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}
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self setflaggedanimknoball("blendTransition",param_00,%body,1,param_01,1);
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animscripts/notetracks::func_D4F(param_01 / 2,"blendTransition");
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self.a.pose = param_02;
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self.a.movement = param_03;
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var_05 = var_04 - gettime() / 1000;
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if(var_05 < 0.05)
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{
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var_05 = 0.05;
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}
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animscripts/notetracks::func_D4F(var_05,"blendTransition");
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}
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//Function Number: 13
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func_2413(param_00,param_01)
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{
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func_243E(param_00,"stand","walk",param_01);
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}
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//Function Number: 14
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func_2414()
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{
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self.a.movement = "stop";
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}
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//Function Number: 15
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func_2415()
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{
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func_2414();
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func_242B();
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}
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//Function Number: 16
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func_2416()
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{
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self.a.movement = "stop";
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}
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//Function Number: 17
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func_2417()
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{
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self.a.movement = "stop";
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self.a.pose = "crouch";
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}
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//Function Number: 18
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func_2418(param_00)
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{
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var_01 = 0.3;
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if(self.a.movement != "stop")
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{
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self endon("movemode");
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var_01 = 1;
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}
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func_2412(param_00,var_01,"stand","run");
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}
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//Function Number: 19
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func_2419()
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{
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if(!self.var_781)
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{
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self.a.movement = "run";
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self.a.pose = "stand";
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return 0;
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}
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if(isdefined(self.run_overrideanim))
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{
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func_2418(self.run_overrideanim);
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return 1;
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}
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var_00 = 0.1;
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if(self.a.movement != "stop" && self.var_786 == "none")
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{
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var_00 = 0.5;
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}
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if(isdefined(self.sprint))
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{
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self setanimknoblimited(animscripts/utility::func_FC3("sprint"),1,var_00,1);
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}
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else
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{
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self setanimknoblimited(animscripts/run::func_FC2(),1,var_00,1);
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}
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animscripts/run::func_FF7(animscripts/utility::func_FC3("move_b"),animscripts/utility::func_FC3("move_l"),animscripts/utility::func_FC3("move_r"),self.var_FE0);
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thread animscripts/run::func_FF8("run");
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wait 0.05;
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func_2418(%combatrun);
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return 1;
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}
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//Function Number: 20
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func_241A()
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{
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if(self.a.movement != "stop")
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{
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self endon("movemode");
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}
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if(!isdefined(self.alwaysrunforward) && self.a.pose != "prone")
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{
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animscripts/run::func_FF7(animscripts/utility::func_FC3("move_b"),animscripts/utility::func_FC3("move_l"),animscripts/utility::func_FC3("move_r"));
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}
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self.a.pose = "stand";
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self.a.movement = "walk";
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}
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//Function Number: 21
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func_241C()
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{
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var_00 = 1;
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if(isdefined(self.var_241D))
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{
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var_00 = 1.8;
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self.var_241D = undefined;
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}
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if(animscripts/utility::func_C95())
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{
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func_243E(%pistol_crouchaimstraight2stand,"stand","stop",undefined,var_00);
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return;
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}
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animscripts/utility::func_10F0();
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func_243E(%crouch2stand,"stand","stop",undefined,var_00);
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}
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//Function Number: 22
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func_241E()
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{
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func_242A();
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}
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//Function Number: 23
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func_241F()
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{
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func_241E();
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func_241A();
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}
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//Function Number: 24
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func_2420()
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{
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self.a.movement = "stop";
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}
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//Function Number: 25
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func_2421()
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{
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func_2420();
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func_241C();
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}
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//Function Number: 26
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func_2422()
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{
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self.a.movement = "stop";
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}
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//Function Number: 27
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func_2423()
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{
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func_2422();
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func_241C();
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}
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//Function Number: 28
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func_2424()
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{
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func_2426();
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}
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//Function Number: 29
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func_2425()
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{
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return func_2419();
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}
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//Function Number: 30
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func_2426()
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{
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if(isdefined(self.crouchrun_combatanim))
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{
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func_2412(self.crouchrun_combatanim,0.6,"crouch","run");
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return;
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}
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self setanimknob(%crouchrun,1,0.4,self.moveplaybackrate);
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|
thread animscripts/run::func_FF9("crouchrun",animscripts/utility::func_FC3("crouch"),animscripts/utility::func_FC3("crouch_b"),animscripts/utility::func_FC3("crouch_l"),animscripts/utility::func_FC3("crouch_r"));
|
|
wait 0.05;
|
|
func_2412(%crouchrun,0.4,"crouch","run");
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_2427()
|
|
{
|
|
self orientmode("face current");
|
|
animscripts/utility::func_F7D(1);
|
|
func_2441(0.2);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
func_243E(%prone_2_crouch,"crouch","run",animscripts/run::func_FC4());
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_2428()
|
|
{
|
|
func_2427();
|
|
func_2419();
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_2429()
|
|
{
|
|
func_2427();
|
|
func_242A();
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_242A()
|
|
{
|
|
if(isdefined(self.crouchrun_combatanim))
|
|
{
|
|
self setanimknoball(self.crouchrun_combatanim,%body,1,0.4);
|
|
func_2412(self.crouchrun_combatanim,0.6,"crouch","walk");
|
|
self notify("BlendIntoCrouchWalk");
|
|
return;
|
|
}
|
|
|
|
self setanimknob(%crouchrun,1,0.4,self.moveplaybackrate);
|
|
thread animscripts/run::func_FF9("crouchrun",animscripts/utility::func_FC3("crouch"),animscripts/utility::func_FC3("crouch_b"),animscripts/utility::func_FC3("crouch_l"),animscripts/utility::func_FC3("crouch_r"));
|
|
wait 0.05;
|
|
func_2412(%crouchrun,0.4,"crouch","run");
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_242B()
|
|
{
|
|
animscripts/utility::func_10F0();
|
|
var_00 = 1;
|
|
if(isdefined(self.var_242C))
|
|
{
|
|
var_00 = 1.8;
|
|
self.var_242C = undefined;
|
|
}
|
|
|
|
func_243E(%exposed_stand_2_crouch,"crouch","stop",undefined,var_00);
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_242D()
|
|
{
|
|
animscripts/utility::func_10F0();
|
|
self orientmode("face current");
|
|
animscripts/utility::func_F7D(1);
|
|
func_2441(0.1);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
func_243E(%prone_2_crouch,"crouch","stop");
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_242E()
|
|
{
|
|
self orientmode("face current");
|
|
animscripts/utility::func_F7D(1);
|
|
func_2441(0.1);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
func_243E(%prone_2_stand,"stand","stop");
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_242F()
|
|
{
|
|
func_242D();
|
|
func_241E();
|
|
func_241A();
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_2430(param_00)
|
|
{
|
|
func_2441(0.1);
|
|
func_243E(%prone_2_prone_crawl,"prone",param_00,%prone_crawl);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_2431()
|
|
{
|
|
func_2430("run");
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_2432()
|
|
{
|
|
func_2441(0.1);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
func_243E(%prone_crawl_2_prone,"prone","stop");
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_2433()
|
|
{
|
|
self setproneanimnodes(-45,45,%prone_legs_down,%exposed_aiming,%prone_legs_up);
|
|
animscripts/utility::func_10E1(1);
|
|
func_2441(0.3);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
func_243E(%crouch_2_prone,"prone","stop");
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_2434()
|
|
{
|
|
func_2433();
|
|
func_2431();
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_2435()
|
|
{
|
|
func_2433();
|
|
func_2431();
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_2436()
|
|
{
|
|
self endon("entered_poseprone");
|
|
var_00 = 0.5;
|
|
thread func_243D(%stand_2_prone,"prone","stop",undefined,var_00);
|
|
self waittillmatch("anim_pose = \"crouch\","transAnimDone2");
|
|
waittillframeend;
|
|
self setproneanimnodes(-45,45,%prone_legs_down,%exposed_aiming,%prone_legs_up);
|
|
animscripts/utility::func_10E1(var_00);
|
|
self.a.movement = "stop";
|
|
func_2441(0.2);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
self waittillmatch("end","transAnimDone2");
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_2437()
|
|
{
|
|
func_2436();
|
|
func_2431();
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_2438()
|
|
{
|
|
func_2436();
|
|
func_2431();
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_2439()
|
|
{
|
|
var_00 = 0.5;
|
|
self setproneanimnodes(-45,45,%prone_legs_down,%exposed_aiming,%prone_legs_up);
|
|
animscripts/utility::func_10E1(var_00);
|
|
func_2441(0.2);
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
var_01 = animscripts/utility::func_243A(self getmotionangle());
|
|
var_02 = %crouch_2_prone;
|
|
var_03 = getmovedelta(var_02,0,1);
|
|
var_04 = self localtoworldcoords(var_03);
|
|
if(self maymovetopoint(var_04))
|
|
{
|
|
func_243E(var_02,"prone","stop",undefined,var_00);
|
|
return;
|
|
}
|
|
|
|
func_243E(%crouch_2_prone_firing,"prone","stop",undefined,var_00);
|
|
}
|
|
|
|
//Function Number: 49
|
|
func_243B()
|
|
{
|
|
func_2439();
|
|
func_2431();
|
|
}
|
|
|
|
//Function Number: 50
|
|
func_243C()
|
|
{
|
|
func_2439();
|
|
func_2431();
|
|
}
|
|
|
|
//Function Number: 51
|
|
func_243D(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("entered_pose" + param_01);
|
|
func_243F(param_00,param_01,param_02,param_03,param_04,0);
|
|
}
|
|
|
|
//Function Number: 52
|
|
func_243E(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
func_243F(param_00,param_01,param_02,param_03,param_04,1);
|
|
}
|
|
|
|
//Function Number: 53
|
|
func_243F(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
if(!isdefined(param_04))
|
|
{
|
|
param_04 = 1;
|
|
}
|
|
|
|
if(param_05)
|
|
{
|
|
thread func_2440(getanimlength(param_00) / 2,"killtimerscript",param_01);
|
|
}
|
|
|
|
self setflaggedanimknoballrestart("transAnimDone2",param_00,%body,1,0.2,param_04);
|
|
if(!isdefined(self.a.pose))
|
|
{
|
|
self.pose = "undefined";
|
|
}
|
|
|
|
if(!isdefined(self.a.movement))
|
|
{
|
|
self.movement = "undefined";
|
|
}
|
|
|
|
var_06 = "";
|
|
animscripts/shared::donotetracks("transAnimDone2",undefined,var_06);
|
|
self notify("killtimerscript");
|
|
self.a.pose = param_01;
|
|
self notify("entered_pose" + param_01);
|
|
self.a.movement = param_02;
|
|
if(isdefined(param_03))
|
|
{
|
|
self setanimknoball(param_03,%body,1,0.3,param_04);
|
|
}
|
|
}
|
|
|
|
//Function Number: 54
|
|
func_2440(param_00,param_01,param_02)
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("death");
|
|
self endon(param_01);
|
|
var_03 = self.a.pose;
|
|
wait param_00;
|
|
if(var_03 != "prone" && param_02 == "prone")
|
|
{
|
|
animscripts/cover_prone::func_10E2(0.1);
|
|
animscripts/utility::func_10E1(1);
|
|
return;
|
|
}
|
|
|
|
if(var_03 == "prone" && param_02 != "prone")
|
|
{
|
|
animscripts/utility::func_F7D(1);
|
|
self orientmode("face default");
|
|
}
|
|
}
|
|
|
|
//Function Number: 55
|
|
func_2441(param_00)
|
|
{
|
|
self setanimknoball(%prone_legsstraight,%body,1,param_00,1);
|
|
} |