mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 02:37:56 -05:00
823 lines
13 KiB
Plaintext
823 lines
13 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\shared.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 34
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* Decompile Time: 590 ms
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* Timestamp: 10/27/2023 2:18:43 AM
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*******************************************************************/
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//Function Number: 1
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func_0C9B(param_00,param_01,param_02)
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{
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self notify("weapon_position_change");
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var_03 = self.weaponinfo[param_00].position;
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if(param_01 != "none" && self.a.weaponpos[param_01] == param_00)
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{
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return;
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}
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func_23C1();
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if(var_03 != "none")
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{
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func_23BE(param_00);
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}
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if(param_01 == "none")
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{
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func_23C4();
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return;
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}
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if(self.a.weaponpos[param_01] != "none")
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{
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func_23BE(self.a.weaponpos[param_01]);
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}
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if(!isdefined(param_02))
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{
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param_02 = 1;
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}
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if(param_02 && param_01 == "left" || param_01 == "right")
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{
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func_23BF(param_00,param_01);
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self.weapon = param_00;
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}
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else
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{
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func_23BF(param_00,param_01);
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}
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func_23C4();
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}
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//Function Number: 2
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func_23BE(param_00)
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{
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self.a.weaponpos[self.weaponinfo[param_00].position] = "none";
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self.weaponinfo[param_00].position = "none";
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}
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//Function Number: 3
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func_23BF(param_00,param_01)
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{
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self.weaponinfo[param_00].position = param_01;
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self.a.weaponpos[param_01] = param_00;
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if(self.a.var_20A4[param_01] != "none")
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{
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self notify("end_weapon_drop_" + param_01);
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self.a.var_20A4[param_01] = "none";
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}
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}
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//Function Number: 4
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func_23C0(param_00)
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{
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var_01 = self.a.weaponpos[param_00];
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if(var_01 == "none")
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{
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return self.a.var_20A4[param_00];
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}
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return var_01;
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}
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//Function Number: 5
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func_23C1()
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{
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var_00 = [];
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self laseroff();
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foreach(var_02 in var_7B)
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{
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var_03 = func_23C0(var_02);
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if(var_03 == "none")
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{
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continue;
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}
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if(weapontype(var_03) == "riotshield" && isdefined(self.var_23C2))
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{
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if(isdefined(self.var_23C3) && self.var_23C3)
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{
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playfxontag(common_scripts\utility::getfx("riot_shield_dmg"),self,"TAG_BRASS");
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self.var_23C3 = undefined;
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}
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self detach(getweaponmodel(var_03,self.var_23C2),func_23C7(var_02));
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continue;
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}
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self detach(getweaponmodel(var_03),func_23C7(var_02));
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}
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}
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//Function Number: 6
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func_23C4()
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{
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var_00 = [];
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foreach(var_02 in var_7B)
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{
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var_03 = func_23C0(var_02);
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if(var_03 == "none")
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{
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continue;
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}
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var_04 = 0;
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if(weapontype(var_03) == "riotshield" && isdefined(self.var_23C2))
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{
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var_04 = self.var_23C2;
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}
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var_05 = getweaponmodel(var_03,var_04);
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if(weapontype(var_03) == "riotshield")
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{
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self attach(var_05,func_23C7(var_02));
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}
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else
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{
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self attach(var_05,func_23C7(var_02),1);
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}
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var_06 = getweaponhidetags(var_03);
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var_07 = 0;
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while(var_07 < var_06.size)
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{
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self hidepart(var_06[var_07],var_05);
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var_07++ = var_7B[var_7B.size];
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}
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if(self.weaponinfo[var_03].var_209B && !self.weaponinfo[var_03].var_209A)
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{
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self hidepart("tag_clip");
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}
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}
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func_0CE0();
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}
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//Function Number: 7
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func_0CE0()
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{
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if(isdefined(self.var_23C5))
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{
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[[ self.var_23C5 ]]();
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return;
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}
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if(self.a.weaponpos["right"] == "none")
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{
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return;
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}
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if(func_23C6())
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{
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self laseron();
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return;
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}
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self laseroff();
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}
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//Function Number: 8
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func_23C6()
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{
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if(!self.a.var_CDF)
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{
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return 0;
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}
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if(animscripts/utility::func_CEA(self.weapon))
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{
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return 0;
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}
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return isalive(self);
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}
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//Function Number: 9
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func_23C7(param_00)
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{
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switch(param_00)
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{
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case "chest":
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return "tag_weapon_chest";
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case "back":
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return "tag_stowed_back";
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case "left":
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return "tag_weapon_left";
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case "right":
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return "tag_weapon_right";
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case "hand":
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return "tag_inhand";
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default:
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break;
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}
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}
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//Function Number: 10
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func_23C8(param_00)
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{
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if(!isdefined(param_00))
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{
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param_00 = self.weapon;
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}
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if(param_00 == "none")
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{
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return;
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}
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if(isdefined(self.nodrop))
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{
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return;
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}
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func_23C1();
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var_01 = self.weaponinfo[param_00].position;
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if(self.dropweapon && var_01 != "none")
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{
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thread func_23C9(param_00,var_01);
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}
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func_23BE(param_00);
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if(param_00 == self.weapon)
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{
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self.weapon = "none";
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}
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func_23C4();
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}
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//Function Number: 11
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func_0D73()
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{
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if(isdefined(self.nodrop))
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{
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return "none";
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}
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var_00 = [];
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func_23C1();
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foreach(var_02 in var_7B)
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{
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var_03 = self.a.weaponpos[var_02];
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if(var_03 == "none")
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{
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continue;
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}
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self.weaponinfo[var_03].position = "none";
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self.a.weaponpos[var_02] = "none";
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if(self.dropweapon)
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{
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thread func_23C9(var_03,var_02);
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}
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}
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self.weapon = "none";
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func_23C4();
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}
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//Function Number: 12
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func_23C9(param_00,param_01)
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{
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if(self isragdoll())
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{
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return "none";
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}
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self.a.var_20A4[param_01] = param_00;
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var_02 = param_00;
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if(issubstr(tolower(var_02),"rpg"))
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{
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var_02 = "rpg_player";
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}
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self dropweapon(var_02,param_01,0);
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self endon("end_weapon_drop_" + param_01);
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wait 0.1;
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if(!isdefined(self))
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{
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return;
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}
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func_23C1();
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self.a.var_20A4[param_01] = "none";
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func_23C4();
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}
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//Function Number: 13
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donotetracks(param_00,param_01,param_02)
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{
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for(;;)
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{
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self waittill(param_00,var_03);
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if(!isdefined(var_03))
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{
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var_03 = "undefined";
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}
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var_04 = animscripts/notetracks::func_23CA(var_03,param_00,param_01);
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if(isdefined(var_04))
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{
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return var_04;
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}
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}
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}
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//Function Number: 14
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func_111C(param_00)
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{
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if(!isdefined(self.var_CAB))
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{
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if(!isdefined(self.var_CB1))
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{
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return 0;
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}
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return func_23CE(self.var_CB1);
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}
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var_01 = self.var_CAB.origin + self.var_D81 * param_00;
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return func_23CE(var_01);
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}
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//Function Number: 15
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func_10E9()
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{
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if(!isdefined(self.var_CAB))
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{
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if(!isdefined(self.var_CB1))
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{
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return 0;
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}
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return func_23CE(self.var_CB1);
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}
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return func_23CE(self.var_CAB getshootatpos());
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}
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//Function Number: 16
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func_23CB()
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{
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var_00 = func_23CC();
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if(self.script == "cover_crouch" && isdefined(self.a.var_CF8) && self.a.var_CF8 == "lean")
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{
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var_00 = var_00 - level.var_CAD;
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}
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return var_00;
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}
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//Function Number: 17
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func_23CC()
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{
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if(!isdefined(self.var_CAB))
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{
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if(!isdefined(self.var_CB1))
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{
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return 0;
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}
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return animscripts/combat_utility::func_23B3(self.var_CB1);
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}
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return animscripts/combat_utility::func_23B3(self.var_CAB getshootatpos());
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}
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//Function Number: 18
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func_0CB0()
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{
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if(isdefined(self.var_23CD))
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{
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var_00 = self getmuzzlesideoffsetpos();
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return (var_00[0],var_00[1],self geteye()[2]);
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}
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return (self.origin[0],self.origin[1],self geteye()[2]);
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}
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//Function Number: 19
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func_23CE(param_00)
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{
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var_01 = animscripts/utility::func_113E(param_00);
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var_02 = distance(self.origin,param_00);
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if(var_02 > 3)
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{
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var_03 = asin(-3 / var_02);
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var_01 = var_01 + var_03;
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}
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var_01 = angleclamp180(var_01);
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return var_01;
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}
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//Function Number: 20
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func_0F90(param_00)
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{
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self endon("killanimscript");
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func_23CF(param_00);
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self clearanim(%generic_aim_left,0.5);
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self clearanim(%generic_aim_right,0.5);
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}
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//Function Number: 21
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func_23CF(param_00)
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{
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self endon("rambo_aim_end");
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waittillframeend;
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self clearanim(%generic_aim_left,0.2);
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self clearanim(%generic_aim_right,0.2);
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self setanimlimited(%generic_aim_45l,1,0.2);
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self setanimlimited(%generic_aim_45r,1,0.2);
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var_01 = 0.2;
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var_02 = 0;
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for(;;)
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{
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if(isdefined(self.var_CB1))
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{
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var_03 = animscripts/utility::func_101A(self.var_CB1) - self.var_CAF.angles[1];
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var_03 = angleclamp180(var_03 - param_00);
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if(abs(var_03 - var_02) > 10)
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{
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if(var_03 > var_02)
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{
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var_03 = var_02 + 10;
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}
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else
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{
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var_03 = var_02 - 10;
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}
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}
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var_02 = var_03;
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}
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if(var_02 < 0)
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{
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var_04 = var_02 / -45;
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if(var_04 > 1)
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{
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var_04 = 1;
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}
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self setanimlimited(%generic_aim_right,var_04,var_01);
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self setanimlimited(%generic_aim_left,0,var_01);
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}
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else
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{
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var_04 = var_02 / 45;
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if(var_04 > 1)
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{
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var_04 = 1;
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}
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self setanimlimited(%generic_aim_left,var_04,var_01);
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self setanimlimited(%generic_aim_right,0,var_01);
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}
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wait var_01;
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}
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}
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//Function Number: 22
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func_237A()
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{
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var_00 = 0;
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var_01 = weaponburstcount(self.weapon);
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if(var_01)
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{
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var_00 = var_01;
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}
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else if(animscripts/weaponlist::func_CCB())
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{
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var_00 = level.var_20DC[randomint(level.var_20DC.size)];
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}
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else if(self.var_CDB)
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{
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var_00 = level.var_20DB[randomint(level.var_20DB.size)];
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}
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else
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{
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var_00 = level.var_20DA[randomint(level.var_20DA.size)];
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}
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if(var_00 <= self.bulletsinclip)
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{
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return var_00;
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}
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|
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if(self.bulletsinclip <= 0)
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{
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return 1;
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}
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return self.bulletsinclip;
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}
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//Function Number: 23
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func_2379()
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{
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var_00 = self.bulletsinclip;
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if(weaponclass(self.weapon) == "mg")
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{
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var_01 = randomfloat(10);
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if(var_01 < 3)
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{
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var_00 = randomintrange(2,6);
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}
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else if(var_01 < 8)
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{
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var_00 = randomintrange(6,12);
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}
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else
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{
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var_00 = randomintrange(12,20);
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}
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}
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return var_00;
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}
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//Function Number: 24
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func_23D0(param_00,param_01)
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{
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}
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//Function Number: 25
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func_23D1(param_00)
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{
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self endon("killanimscript");
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self endon("abort_reload");
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var_01 = undefined;
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if(self.weaponinfo[self.weapon].var_209B)
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{
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var_01 = getweaponclipmodel(self.weapon);
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}
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|
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if(self.weaponinfo[self.weapon].var_209A)
|
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{
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if(animscripts/utility::func_C95())
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{
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self playsound("weap_reload_pistol_clipout_npc");
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}
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else
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{
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self playsound("weap_reload_smg_clipout_npc");
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}
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|
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if(isdefined(var_01))
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{
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self hidepart("tag_clip");
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thread func_23D3(var_01,"tag_clip");
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self.weaponinfo[self.weapon].var_209A = 0;
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thread func_23D2(var_01);
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}
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}
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|
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for(;;)
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{
|
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self waittill(param_00,var_02);
|
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switch(var_02)
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{
|
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case "attach clip right":
|
|
case "attach clip left":
|
|
if(isdefined(var_01))
|
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{
|
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self attach(var_01,"tag_inhand");
|
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thread func_23D2(var_01,"tag_inhand");
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}
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|
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animscripts/weaponlist::func_CD0();
|
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break;
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|
|
case "detach clip nohand":
|
|
if(isdefined(var_01))
|
|
{
|
|
self detach(var_01,"tag_inhand");
|
|
}
|
|
break;
|
|
|
|
case "detach clip right":
|
|
case "detach clip left":
|
|
if(isdefined(var_01))
|
|
{
|
|
self detach(var_01,"tag_inhand");
|
|
self showpart("tag_clip");
|
|
self notify("clip_detached");
|
|
self.weaponinfo[self.weapon].var_209A = 1;
|
|
}
|
|
|
|
if(animscripts/utility::func_C95())
|
|
{
|
|
self playsound("weap_reload_pistol_clipin_npc");
|
|
}
|
|
else
|
|
{
|
|
self playsound("weap_reload_smg_clipin_npc");
|
|
}
|
|
self.a.var_114D = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_23D2(param_00,param_01)
|
|
{
|
|
self notify("clip_detached");
|
|
self endon("clip_detached");
|
|
common_scripts\utility::waittill_any("killanimscript","abort_reload");
|
|
if(!isdefined(self))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(isdefined(param_01))
|
|
{
|
|
self detach(param_00,param_01);
|
|
}
|
|
|
|
if(isalive(self))
|
|
{
|
|
if(self.weapon != "none" && self.weaponinfo[self.weapon].position != "none")
|
|
{
|
|
self showpart("tag_clip");
|
|
}
|
|
|
|
self.weaponinfo[self.weapon].var_209A = 1;
|
|
return;
|
|
}
|
|
|
|
if(isdefined(param_01))
|
|
{
|
|
func_23D3(param_00,param_01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_23D3(param_00,param_01)
|
|
{
|
|
var_02 = spawn("script_model",self gettagorigin(param_01));
|
|
var_02 setmodel(param_00);
|
|
var_02.angles = self gettagangles(param_01);
|
|
var_02 physicslaunchclient(var_02.origin,(0,0,0));
|
|
wait 10;
|
|
if(isdefined(var_02))
|
|
{
|
|
var_02 delete();
|
|
}
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_0F7C(param_00,param_01)
|
|
{
|
|
self endon("killanimscript");
|
|
var_02 = distancesquared(self.origin,param_00);
|
|
if(var_02 < 1)
|
|
{
|
|
self safeteleport(param_00);
|
|
return;
|
|
}
|
|
|
|
if(var_02 > 256 && !self maymovetopoint(param_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self.keepclaimednodeifvalid = 1;
|
|
var_03 = self.origin - param_00;
|
|
var_04 = int(param_01 * 20);
|
|
var_05 = var_03 * 1 / var_04;
|
|
for(var_06 = 0;var_06 < var_04;var_06++)
|
|
{
|
|
var_03 = var_03 - var_05;
|
|
self safeteleport(param_00 + var_03);
|
|
wait 0.05;
|
|
}
|
|
|
|
self.keepclaimednodeifvalid = 0;
|
|
}
|
|
|
|
//Function Number: 29
|
|
func_23D4()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 30
|
|
func_0F93(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = ::func_23D4;
|
|
}
|
|
|
|
for(var_03 = 0;var_03 < param_01 * 10;var_03++)
|
|
{
|
|
if(isalive(self.enemy))
|
|
{
|
|
if(animscripts/utility::func_CE3() && [[ param_02 ]]())
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(animscripts/utility::func_F4C() && [[ param_02 ]]())
|
|
{
|
|
return;
|
|
}
|
|
|
|
self setanimknoball(param_00,%body,1,0.1);
|
|
wait 0.1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 31
|
|
func_0F87(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
func_0C9B(self.secondaryweapon,"right");
|
|
maps\_gameskill::didsomethingotherthanshooting();
|
|
}
|
|
|
|
//Function Number: 32
|
|
func_20A6()
|
|
{
|
|
var_00 = func_23D6();
|
|
if(var_00 == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self endon("death");
|
|
for(;;)
|
|
{
|
|
level waittill("an_enemy_shot",var_01);
|
|
if(var_01 != self)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(!isdefined(var_01.enemy))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(var_01.enemy != level.player)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if(isdefined(level.var_23D5) && level.var_23D5 == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
thread func_23D7();
|
|
var_00--;
|
|
if(var_00 <= 0)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
func_23D6()
|
|
{
|
|
var_00 = maps\_utility::getdifficulty();
|
|
switch(var_00)
|
|
{
|
|
case "gimp":
|
|
case "easy":
|
|
return 2;
|
|
|
|
case "difficult":
|
|
case "hard":
|
|
case "medium":
|
|
return 1;
|
|
|
|
case "fu":
|
|
return 0;
|
|
}
|
|
|
|
return 2;
|
|
}
|
|
|
|
//Function Number: 34
|
|
func_23D7()
|
|
{
|
|
var_00 = missile_createrepulsorent(level.player,5000,800);
|
|
wait 4;
|
|
missile_deleteattractor(var_00);
|
|
} |