Files
IL-GSC/MW3/PC/SP/animscripts/shared.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

823 lines
13 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\shared.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: PC
* Function Count: 34
* Decompile Time: 590 ms
* Timestamp: 10/27/2023 2:18:43 AM
*******************************************************************/
//Function Number: 1
func_0C9B(param_00,param_01,param_02)
{
self notify("weapon_position_change");
var_03 = self.weaponinfo[param_00].position;
if(param_01 != "none" && self.a.weaponpos[param_01] == param_00)
{
return;
}
func_23C1();
if(var_03 != "none")
{
func_23BE(param_00);
}
if(param_01 == "none")
{
func_23C4();
return;
}
if(self.a.weaponpos[param_01] != "none")
{
func_23BE(self.a.weaponpos[param_01]);
}
if(!isdefined(param_02))
{
param_02 = 1;
}
if(param_02 && param_01 == "left" || param_01 == "right")
{
func_23BF(param_00,param_01);
self.weapon = param_00;
}
else
{
func_23BF(param_00,param_01);
}
func_23C4();
}
//Function Number: 2
func_23BE(param_00)
{
self.a.weaponpos[self.weaponinfo[param_00].position] = "none";
self.weaponinfo[param_00].position = "none";
}
//Function Number: 3
func_23BF(param_00,param_01)
{
self.weaponinfo[param_00].position = param_01;
self.a.weaponpos[param_01] = param_00;
if(self.a.var_20A4[param_01] != "none")
{
self notify("end_weapon_drop_" + param_01);
self.a.var_20A4[param_01] = "none";
}
}
//Function Number: 4
func_23C0(param_00)
{
var_01 = self.a.weaponpos[param_00];
if(var_01 == "none")
{
return self.a.var_20A4[param_00];
}
return var_01;
}
//Function Number: 5
func_23C1()
{
var_00 = [];
self laseroff();
foreach(var_02 in var_7B)
{
var_03 = func_23C0(var_02);
if(var_03 == "none")
{
continue;
}
if(weapontype(var_03) == "riotshield" && isdefined(self.var_23C2))
{
if(isdefined(self.var_23C3) && self.var_23C3)
{
playfxontag(common_scripts\utility::getfx("riot_shield_dmg"),self,"TAG_BRASS");
self.var_23C3 = undefined;
}
self detach(getweaponmodel(var_03,self.var_23C2),func_23C7(var_02));
continue;
}
self detach(getweaponmodel(var_03),func_23C7(var_02));
}
}
//Function Number: 6
func_23C4()
{
var_00 = [];
foreach(var_02 in var_7B)
{
var_03 = func_23C0(var_02);
if(var_03 == "none")
{
continue;
}
var_04 = 0;
if(weapontype(var_03) == "riotshield" && isdefined(self.var_23C2))
{
var_04 = self.var_23C2;
}
var_05 = getweaponmodel(var_03,var_04);
if(weapontype(var_03) == "riotshield")
{
self attach(var_05,func_23C7(var_02));
}
else
{
self attach(var_05,func_23C7(var_02),1);
}
var_06 = getweaponhidetags(var_03);
var_07 = 0;
while(var_07 < var_06.size)
{
self hidepart(var_06[var_07],var_05);
var_07++ = var_7B[var_7B.size];
}
if(self.weaponinfo[var_03].var_209B && !self.weaponinfo[var_03].var_209A)
{
self hidepart("tag_clip");
}
}
func_0CE0();
}
//Function Number: 7
func_0CE0()
{
if(isdefined(self.var_23C5))
{
[[ self.var_23C5 ]]();
return;
}
if(self.a.weaponpos["right"] == "none")
{
return;
}
if(func_23C6())
{
self laseron();
return;
}
self laseroff();
}
//Function Number: 8
func_23C6()
{
if(!self.a.var_CDF)
{
return 0;
}
if(animscripts/utility::func_CEA(self.weapon))
{
return 0;
}
return isalive(self);
}
//Function Number: 9
func_23C7(param_00)
{
switch(param_00)
{
case "chest":
return "tag_weapon_chest";
case "back":
return "tag_stowed_back";
case "left":
return "tag_weapon_left";
case "right":
return "tag_weapon_right";
case "hand":
return "tag_inhand";
default:
break;
}
}
//Function Number: 10
func_23C8(param_00)
{
if(!isdefined(param_00))
{
param_00 = self.weapon;
}
if(param_00 == "none")
{
return;
}
if(isdefined(self.nodrop))
{
return;
}
func_23C1();
var_01 = self.weaponinfo[param_00].position;
if(self.dropweapon && var_01 != "none")
{
thread func_23C9(param_00,var_01);
}
func_23BE(param_00);
if(param_00 == self.weapon)
{
self.weapon = "none";
}
func_23C4();
}
//Function Number: 11
func_0D73()
{
if(isdefined(self.nodrop))
{
return "none";
}
var_00 = [];
func_23C1();
foreach(var_02 in var_7B)
{
var_03 = self.a.weaponpos[var_02];
if(var_03 == "none")
{
continue;
}
self.weaponinfo[var_03].position = "none";
self.a.weaponpos[var_02] = "none";
if(self.dropweapon)
{
thread func_23C9(var_03,var_02);
}
}
self.weapon = "none";
func_23C4();
}
//Function Number: 12
func_23C9(param_00,param_01)
{
if(self isragdoll())
{
return "none";
}
self.a.var_20A4[param_01] = param_00;
var_02 = param_00;
if(issubstr(tolower(var_02),"rpg"))
{
var_02 = "rpg_player";
}
self dropweapon(var_02,param_01,0);
self endon("end_weapon_drop_" + param_01);
wait 0.1;
if(!isdefined(self))
{
return;
}
func_23C1();
self.a.var_20A4[param_01] = "none";
func_23C4();
}
//Function Number: 13
donotetracks(param_00,param_01,param_02)
{
for(;;)
{
self waittill(param_00,var_03);
if(!isdefined(var_03))
{
var_03 = "undefined";
}
var_04 = animscripts/notetracks::func_23CA(var_03,param_00,param_01);
if(isdefined(var_04))
{
return var_04;
}
}
}
//Function Number: 14
func_111C(param_00)
{
if(!isdefined(self.var_CAB))
{
if(!isdefined(self.var_CB1))
{
return 0;
}
return func_23CE(self.var_CB1);
}
var_01 = self.var_CAB.origin + self.var_D81 * param_00;
return func_23CE(var_01);
}
//Function Number: 15
func_10E9()
{
if(!isdefined(self.var_CAB))
{
if(!isdefined(self.var_CB1))
{
return 0;
}
return func_23CE(self.var_CB1);
}
return func_23CE(self.var_CAB getshootatpos());
}
//Function Number: 16
func_23CB()
{
var_00 = func_23CC();
if(self.script == "cover_crouch" && isdefined(self.a.var_CF8) && self.a.var_CF8 == "lean")
{
var_00 = var_00 - level.var_CAD;
}
return var_00;
}
//Function Number: 17
func_23CC()
{
if(!isdefined(self.var_CAB))
{
if(!isdefined(self.var_CB1))
{
return 0;
}
return animscripts/combat_utility::func_23B3(self.var_CB1);
}
return animscripts/combat_utility::func_23B3(self.var_CAB getshootatpos());
}
//Function Number: 18
func_0CB0()
{
if(isdefined(self.var_23CD))
{
var_00 = self getmuzzlesideoffsetpos();
return (var_00[0],var_00[1],self geteye()[2]);
}
return (self.origin[0],self.origin[1],self geteye()[2]);
}
//Function Number: 19
func_23CE(param_00)
{
var_01 = animscripts/utility::func_113E(param_00);
var_02 = distance(self.origin,param_00);
if(var_02 > 3)
{
var_03 = asin(-3 / var_02);
var_01 = var_01 + var_03;
}
var_01 = angleclamp180(var_01);
return var_01;
}
//Function Number: 20
func_0F90(param_00)
{
self endon("killanimscript");
func_23CF(param_00);
self clearanim(%generic_aim_left,0.5);
self clearanim(%generic_aim_right,0.5);
}
//Function Number: 21
func_23CF(param_00)
{
self endon("rambo_aim_end");
waittillframeend;
self clearanim(%generic_aim_left,0.2);
self clearanim(%generic_aim_right,0.2);
self setanimlimited(%generic_aim_45l,1,0.2);
self setanimlimited(%generic_aim_45r,1,0.2);
var_01 = 0.2;
var_02 = 0;
for(;;)
{
if(isdefined(self.var_CB1))
{
var_03 = animscripts/utility::func_101A(self.var_CB1) - self.var_CAF.angles[1];
var_03 = angleclamp180(var_03 - param_00);
if(abs(var_03 - var_02) > 10)
{
if(var_03 > var_02)
{
var_03 = var_02 + 10;
}
else
{
var_03 = var_02 - 10;
}
}
var_02 = var_03;
}
if(var_02 < 0)
{
var_04 = var_02 / -45;
if(var_04 > 1)
{
var_04 = 1;
}
self setanimlimited(%generic_aim_right,var_04,var_01);
self setanimlimited(%generic_aim_left,0,var_01);
}
else
{
var_04 = var_02 / 45;
if(var_04 > 1)
{
var_04 = 1;
}
self setanimlimited(%generic_aim_left,var_04,var_01);
self setanimlimited(%generic_aim_right,0,var_01);
}
wait var_01;
}
}
//Function Number: 22
func_237A()
{
var_00 = 0;
var_01 = weaponburstcount(self.weapon);
if(var_01)
{
var_00 = var_01;
}
else if(animscripts/weaponlist::func_CCB())
{
var_00 = level.var_20DC[randomint(level.var_20DC.size)];
}
else if(self.var_CDB)
{
var_00 = level.var_20DB[randomint(level.var_20DB.size)];
}
else
{
var_00 = level.var_20DA[randomint(level.var_20DA.size)];
}
if(var_00 <= self.bulletsinclip)
{
return var_00;
}
if(self.bulletsinclip <= 0)
{
return 1;
}
return self.bulletsinclip;
}
//Function Number: 23
func_2379()
{
var_00 = self.bulletsinclip;
if(weaponclass(self.weapon) == "mg")
{
var_01 = randomfloat(10);
if(var_01 < 3)
{
var_00 = randomintrange(2,6);
}
else if(var_01 < 8)
{
var_00 = randomintrange(6,12);
}
else
{
var_00 = randomintrange(12,20);
}
}
return var_00;
}
//Function Number: 24
func_23D0(param_00,param_01)
{
}
//Function Number: 25
func_23D1(param_00)
{
self endon("killanimscript");
self endon("abort_reload");
var_01 = undefined;
if(self.weaponinfo[self.weapon].var_209B)
{
var_01 = getweaponclipmodel(self.weapon);
}
if(self.weaponinfo[self.weapon].var_209A)
{
if(animscripts/utility::func_C95())
{
self playsound("weap_reload_pistol_clipout_npc");
}
else
{
self playsound("weap_reload_smg_clipout_npc");
}
if(isdefined(var_01))
{
self hidepart("tag_clip");
thread func_23D3(var_01,"tag_clip");
self.weaponinfo[self.weapon].var_209A = 0;
thread func_23D2(var_01);
}
}
for(;;)
{
self waittill(param_00,var_02);
switch(var_02)
{
case "attach clip right":
case "attach clip left":
if(isdefined(var_01))
{
self attach(var_01,"tag_inhand");
thread func_23D2(var_01,"tag_inhand");
}
animscripts/weaponlist::func_CD0();
break;
case "detach clip nohand":
if(isdefined(var_01))
{
self detach(var_01,"tag_inhand");
}
break;
case "detach clip right":
case "detach clip left":
if(isdefined(var_01))
{
self detach(var_01,"tag_inhand");
self showpart("tag_clip");
self notify("clip_detached");
self.weaponinfo[self.weapon].var_209A = 1;
}
if(animscripts/utility::func_C95())
{
self playsound("weap_reload_pistol_clipin_npc");
}
else
{
self playsound("weap_reload_smg_clipin_npc");
}
self.a.var_114D = 0;
break;
}
}
}
//Function Number: 26
func_23D2(param_00,param_01)
{
self notify("clip_detached");
self endon("clip_detached");
common_scripts\utility::waittill_any("killanimscript","abort_reload");
if(!isdefined(self))
{
return;
}
if(isdefined(param_01))
{
self detach(param_00,param_01);
}
if(isalive(self))
{
if(self.weapon != "none" && self.weaponinfo[self.weapon].position != "none")
{
self showpart("tag_clip");
}
self.weaponinfo[self.weapon].var_209A = 1;
return;
}
if(isdefined(param_01))
{
func_23D3(param_00,param_01);
}
}
//Function Number: 27
func_23D3(param_00,param_01)
{
var_02 = spawn("script_model",self gettagorigin(param_01));
var_02 setmodel(param_00);
var_02.angles = self gettagangles(param_01);
var_02 physicslaunchclient(var_02.origin,(0,0,0));
wait 10;
if(isdefined(var_02))
{
var_02 delete();
}
}
//Function Number: 28
func_0F7C(param_00,param_01)
{
self endon("killanimscript");
var_02 = distancesquared(self.origin,param_00);
if(var_02 < 1)
{
self safeteleport(param_00);
return;
}
if(var_02 > 256 && !self maymovetopoint(param_00))
{
return;
}
self.keepclaimednodeifvalid = 1;
var_03 = self.origin - param_00;
var_04 = int(param_01 * 20);
var_05 = var_03 * 1 / var_04;
for(var_06 = 0;var_06 < var_04;var_06++)
{
var_03 = var_03 - var_05;
self safeteleport(param_00 + var_03);
wait 0.05;
}
self.keepclaimednodeifvalid = 0;
}
//Function Number: 29
func_23D4()
{
return 1;
}
//Function Number: 30
func_0F93(param_00,param_01,param_02)
{
if(!isdefined(param_02))
{
param_02 = ::func_23D4;
}
for(var_03 = 0;var_03 < param_01 * 10;var_03++)
{
if(isalive(self.enemy))
{
if(animscripts/utility::func_CE3() && [[ param_02 ]]())
{
return;
}
}
if(animscripts/utility::func_F4C() && [[ param_02 ]]())
{
return;
}
self setanimknoball(param_00,%body,1,0.1);
wait 0.1;
}
}
//Function Number: 31
func_0F87(param_00)
{
self endon("killanimscript");
func_0C9B(self.secondaryweapon,"right");
maps\_gameskill::didsomethingotherthanshooting();
}
//Function Number: 32
func_20A6()
{
var_00 = func_23D6();
if(var_00 == 0)
{
return;
}
self endon("death");
for(;;)
{
level waittill("an_enemy_shot",var_01);
if(var_01 != self)
{
continue;
}
if(!isdefined(var_01.enemy))
{
continue;
}
if(var_01.enemy != level.player)
{
continue;
}
if(isdefined(level.var_23D5) && level.var_23D5 == 0)
{
continue;
}
thread func_23D7();
var_00--;
if(var_00 <= 0)
{
return;
}
}
}
//Function Number: 33
func_23D6()
{
var_00 = maps\_utility::getdifficulty();
switch(var_00)
{
case "gimp":
case "easy":
return 2;
case "difficult":
case "hard":
case "medium":
return 1;
case "fu":
return 0;
}
return 2;
}
//Function Number: 34
func_23D7()
{
var_00 = missile_createrepulsorent(level.player,5000,800);
wait 4;
missile_deleteattractor(var_00);
}