mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-11 02:37:56 -05:00
724 lines
11 KiB
Plaintext
724 lines
11 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\shoot_behavior.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: PC
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* Function Count: 27
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* Decompile Time: 437 ms
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* Timestamp: 10/27/2023 2:18:45 AM
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*******************************************************************/
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//Function Number: 1
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func_0CD7(param_00)
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{
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self endon("killanimscript");
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self notify("stop_deciding_how_to_shoot");
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self endon("stop_deciding_how_to_shoot");
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self endon("death");
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maps\_gameskill::resetmisstime();
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self.var_CD9 = param_00;
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self.var_CAB = undefined;
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self.var_CB1 = undefined;
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self.var_CDA = "none";
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self.var_CDB = 0;
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self.var_CDC = undefined;
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if(!isdefined(self.var_CDD))
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{
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self.var_CDD = 0;
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}
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var_01 = isdefined(self.var_CAF) && self.var_CAF.type != "Cover Prone" && self.var_CAF.type != "Conceal Prone";
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if(var_01)
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{
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wait 0.05;
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}
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var_02 = self.var_CAB;
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var_03 = self.var_CB1;
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var_04 = self.var_CDA;
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if(!isdefined(self.has_no_ir))
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{
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self.a.var_CDF = 1;
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animscripts/shared::func_CE0();
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}
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if(animscripts/combat_utility::issniper())
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{
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func_0D09();
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}
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if(var_01 && !self.a.var_CE2 || !animscripts/utility::func_CE3())
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{
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thread func_0CFA();
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}
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thread func_0CFE();
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self.var_CE4 = undefined;
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for(;;)
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{
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if(isdefined(self.var_CE5))
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{
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if(!isdefined(self.enemy))
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{
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self.var_CB1 = self.var_CE5;
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self.var_CE5 = undefined;
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func_0CE7();
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}
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else
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{
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self.var_CE5 = undefined;
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}
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}
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var_05 = undefined;
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if(self.weapon == "none")
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{
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func_0CE8();
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}
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else if(animscripts/utility::func_BB6())
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{
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var_05 = func_0CF5();
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}
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else if(animscripts/utility::func_C95())
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{
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var_05 = func_0CF6();
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}
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else
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{
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var_05 = func_0CF2();
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}
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if(isdefined(self.a.var_CE6))
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{
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[[ self.a.var_CE6 ]]();
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}
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if(func_0CFF(var_02,self.var_CAB) || !isdefined(self.var_CAB) && func_0CFF(var_03,self.var_CB1) || func_0CFF(var_04,self.var_CDA))
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{
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self notify("shoot_behavior_change");
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}
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var_02 = self.var_CAB;
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var_03 = self.var_CB1;
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var_04 = self.var_CDA;
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if(!isdefined(var_05))
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{
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func_0CE7();
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}
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}
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}
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//Function Number: 2
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func_0CE7()
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{
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self endon("enemy");
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self endon("done_changing_cover_pos");
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self endon("weapon_position_change");
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self endon("enemy_visible");
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if(isdefined(self.var_CAB))
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{
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self.var_CAB endon("death");
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self endon("do_slow_things");
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wait 0.05;
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while(isdefined(self.var_CAB))
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{
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self.var_CB1 = self.var_CAB getshootatpos();
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wait 0.05;
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}
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return;
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}
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self waittill("do_slow_things");
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}
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//Function Number: 3
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func_0CE8()
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{
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self.var_CAB = undefined;
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self.var_CB1 = undefined;
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self.var_CDA = "none";
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self.var_CD9 = "normal";
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}
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//Function Number: 4
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func_0CE9()
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{
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return !animscripts/combat_utility::issniper() && !animscripts/utility::func_CEA(self.weapon);
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}
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//Function Number: 5
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func_0CEB()
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{
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if(!animscripts/utility::func_CE3())
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{
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return 0;
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}
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if(!isdefined(self.var_CAF) && !self canshootenemy())
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 6
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func_0CEC()
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{
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if(!func_0CEB())
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{
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if(animscripts/combat_utility::issniper())
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{
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func_0D09();
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}
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if(self.var_748)
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{
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self.var_CD9 = "ambush";
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return "retry";
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}
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if(!isdefined(self.enemy))
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{
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func_0D01();
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return;
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}
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func_0CF7();
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if((self.providecoveringfire || randomint(5) > 0) && func_0CE9())
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{
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self.var_CD9 = "suppress";
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}
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else
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{
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self.var_CD9 = "ambush";
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}
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return "retry";
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}
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func_0D00();
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func_0D03();
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}
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//Function Number: 7
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func_0CED(param_00)
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{
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if(!param_00)
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{
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func_0D01();
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return;
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}
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self.var_CAB = undefined;
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self.var_CB1 = animscripts/utility::func_CEE();
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func_0D05();
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}
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//Function Number: 8
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func_0CEF(param_00)
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{
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self.var_CDA = "none";
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self.var_CAB = undefined;
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if(!param_00)
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{
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func_0CF0();
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if(func_0CF4())
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{
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self.var_CE4 = undefined;
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self notify("return_to_cover");
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self.var_CDC = 1;
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return;
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}
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return;
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}
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self.var_CB1 = animscripts/utility::func_CEE();
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if(func_0CF4())
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{
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self.var_CE4 = undefined;
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if(func_0CE9())
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{
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self.var_CD9 = "suppress";
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}
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if(randomint(3) == 0)
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{
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self notify("return_to_cover");
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self.var_CDC = 1;
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}
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return "retry";
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}
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}
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//Function Number: 9
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func_0CF0()
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{
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if(isdefined(self.enemy) && self cansee(self.enemy))
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{
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func_0D00();
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return;
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}
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var_00 = self getanglestolikelyenemypath();
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if(!isdefined(var_00))
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{
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if(isdefined(self.var_CAF))
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{
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var_00 = self.var_CAF.angles;
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}
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else if(isdefined(self.var_CF1))
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{
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var_00 = self.var_CF1.angles;
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}
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else if(isdefined(self.enemy))
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{
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var_00 = vectortoangles(self lastknownpos(self.enemy) - self.origin);
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}
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else
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{
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var_00 = self.angles;
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}
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}
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var_01 = 1024;
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if(isdefined(self.enemy))
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{
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var_01 = distance(self.origin,self.enemy.origin);
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}
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var_02 = self geteye() + anglestoforward(var_00) * var_01;
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if(!isdefined(self.var_CB1) || distancesquared(var_02,self.var_CB1) > 25)
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{
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self.var_CB1 = var_02;
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}
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}
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//Function Number: 10
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func_0CF2()
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{
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if(self.var_CD9 == "normal")
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{
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func_0CEC();
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return;
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}
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if(func_0CEB())
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{
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self.var_CD9 = "normal";
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self.var_CE4 = undefined;
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return "retry";
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}
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func_0CF7();
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if(animscripts/combat_utility::issniper())
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{
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func_0D09();
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}
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var_00 = animscripts/utility::func_CF3();
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if(self.var_CD9 == "suppress" || self.team == "allies" && !isdefined(self.enemy) && !var_00)
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{
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func_0CED(var_00);
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return;
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}
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func_0CEF(var_00);
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}
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//Function Number: 11
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func_0CF4()
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{
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if(!isdefined(self.var_CE4))
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{
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if(self isbadguy())
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{
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self.var_CE4 = gettime() + randomintrange(10000,-5536);
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}
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else
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{
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self.var_CE4 = gettime() + randomintrange(4000,10000);
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}
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}
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return self.var_CE4 < gettime();
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}
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//Function Number: 12
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func_0CF5()
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{
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if(!func_0CEB())
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{
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func_0CF7();
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func_0D01();
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return;
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}
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func_0D00();
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self.var_CDA = "single";
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var_00 = lengthsquared(self.origin - self.var_CB1);
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if(var_00 < squared(512))
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{
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self notify("return_to_cover");
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self.var_CDC = 1;
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}
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}
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//Function Number: 13
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func_0CF6()
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{
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if(self.var_CD9 == "normal")
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{
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if(!func_0CEB())
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{
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if(!isdefined(self.enemy))
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{
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func_0D01();
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return;
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}
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func_0CF7();
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self.var_CD9 = "ambush";
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return "retry";
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}
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func_0D00();
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self.var_CDA = "single";
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return;
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}
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if(func_0CEB())
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{
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self.var_CD9 = "normal";
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self.var_CE4 = undefined;
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return "retry";
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}
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func_0CF7();
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self.var_CAB = undefined;
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self.var_CDA = "none";
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self.var_CB1 = animscripts/utility::func_CEE();
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if(!isdefined(self.var_CE4))
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{
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self.var_CE4 = gettime() + randomintrange(4000,8000);
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}
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if(self.var_CE4 < gettime())
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{
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self.var_CD9 = "normal";
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self.var_CE4 = undefined;
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return "retry";
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}
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}
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//Function Number: 14
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func_0CF7()
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{
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if(isdefined(self.enemy) && !self.var_CDD && self.script != "combat")
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{
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if(isai(self.enemy) && isdefined(self.enemy.script) && self.enemy.script == "cover_stand" || self.enemy.script == "cover_crouch")
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{
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if(isdefined(self.enemy.a.var_CF8) && self.enemy.a.var_CF8 == "hide")
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{
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return;
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}
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}
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self.var_CF9 = self.enemy.origin;
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}
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}
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//Function Number: 15
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func_0CFA()
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{
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self endon("killanimscript");
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self endon("stop_deciding_how_to_shoot");
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for(;;)
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{
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self waittill("suppression");
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if(self.var_738 > self.var_CFB)
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{
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if(func_0CFC())
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{
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self notify("return_to_cover");
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self.var_CDC = 1;
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}
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}
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}
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}
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//Function Number: 16
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func_0CFC()
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{
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if(self.var_CDD)
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{
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return 0;
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}
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if(!isdefined(self.enemy) || !self cansee(self.enemy))
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{
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return 1;
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}
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if(gettime() < self.var_CFD + 800)
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{
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return 0;
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}
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if(isplayer(self.enemy) && self.enemy.health < self.enemy.maxhealth * 0.5)
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{
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if(gettime() < self.var_CFD + 3000)
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{
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return 0;
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}
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}
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return 1;
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}
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//Function Number: 17
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func_0CFE()
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{
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self endon("death");
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common_scripts\utility::waittill_any("killanimscript","stop_deciding_how_to_shoot");
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self.a.var_CDF = 0;
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animscripts/shared::func_CE0();
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}
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//Function Number: 18
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func_0CFF(param_00,param_01)
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{
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if(isdefined(param_00) != isdefined(param_01))
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{
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return 1;
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}
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|
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if(!isdefined(param_01))
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{
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return 0;
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}
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return param_00 != param_01;
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}
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//Function Number: 19
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func_0D00()
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{
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self.var_CAB = self.enemy;
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self.var_CB1 = self.var_CAB getshootatpos();
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}
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//Function Number: 20
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func_0D01()
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{
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self.var_CAB = undefined;
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self.var_CB1 = undefined;
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self.var_CDA = "none";
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if(self.var_748)
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{
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self.var_CD9 = "ambush";
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}
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|
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if(!self.var_CDD)
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{
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self notify("return_to_cover");
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self.var_CDC = 1;
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}
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}
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//Function Number: 21
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func_0D02()
|
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{
|
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return level.gameskill == 3 && isplayer(self.enemy);
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}
|
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|
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//Function Number: 22
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func_0D03()
|
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{
|
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if(isdefined(self.var_CAB.enemy) && isdefined(self.var_CAB.enemy.var_78A))
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{
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return func_0D06("single",0);
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}
|
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|
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if(animscripts/combat_utility::issniper())
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{
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return func_0D06("single",0);
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}
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|
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if(animscripts/utility::func_CEA(self.weapon))
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{
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if(animscripts/utility::func_C97())
|
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{
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return func_0D06("single",0);
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}
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|
else
|
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{
|
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return func_0D06("semi",0);
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}
|
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}
|
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|
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if(weaponburstcount(self.weapon) > 0)
|
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{
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return func_0D06("burst",0);
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}
|
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|
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if(isdefined(self.juggernaut) && self.juggernaut)
|
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{
|
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return func_0D06("full",1);
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}
|
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|
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var_00 = distancesquared(self getshootatpos(),self.var_CB1);
|
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var_01 = weaponclass(self.weapon) == "mg";
|
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if(self.providecoveringfire && var_01)
|
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{
|
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return func_0D06("full",0);
|
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}
|
|
|
|
if(var_00 < -3036)
|
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{
|
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if(isdefined(self.var_CAB) && isdefined(self.var_CAB.magic_bullet_shield))
|
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{
|
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return func_0D06("single",0);
|
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}
|
|
else
|
|
{
|
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return func_0D06("full",0);
|
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}
|
|
}
|
|
else if(var_00 < 810000 || func_0D02())
|
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{
|
|
if(weaponissemiauto(self.weapon) || func_0D07())
|
|
{
|
|
return func_0D06("semi",1);
|
|
}
|
|
else
|
|
{
|
|
return func_0D06("burst",1);
|
|
}
|
|
}
|
|
else if(self.providecoveringfire || var_01 || var_00 < 2560000)
|
|
{
|
|
if(func_0D07())
|
|
{
|
|
return func_0D06("semi",0);
|
|
}
|
|
else
|
|
{
|
|
return func_0D06("burst",0);
|
|
}
|
|
}
|
|
|
|
return func_0D06("single",0);
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_0D05()
|
|
{
|
|
var_00 = distancesquared(self getshootatpos(),self.var_CB1);
|
|
if(weaponissemiauto(self.weapon))
|
|
{
|
|
if(var_00 < 2560000)
|
|
{
|
|
return func_0D06("semi",0);
|
|
}
|
|
|
|
return func_0D06("single",0);
|
|
}
|
|
|
|
if(weaponclass(self.weapon) == "mg")
|
|
{
|
|
return func_0D06("full",0);
|
|
}
|
|
|
|
if(self.providecoveringfire || var_00 < 2560000)
|
|
{
|
|
if(func_0D07())
|
|
{
|
|
return func_0D06("semi",0);
|
|
}
|
|
else
|
|
{
|
|
return func_0D06("burst",0);
|
|
}
|
|
}
|
|
|
|
return func_0D06("single",0);
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_0D06(param_00,param_01)
|
|
{
|
|
self.var_CDA = param_00;
|
|
self.var_CDB = param_01;
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_0D07()
|
|
{
|
|
if(weaponclass(self.weapon) != "rifle")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.team != "allies")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = animscripts/utility::func_D08(int(self.origin[1]),10000) + 2000;
|
|
var_01 = int(self.origin[0]) + gettime();
|
|
return var_01 % 2 * var_00 > var_00;
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_0D09()
|
|
{
|
|
self.snipershotcount = 0;
|
|
self.sniperhitcount = 0;
|
|
thread func_0D0C();
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_0D0C()
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("enemy");
|
|
self endon("return_to_cover");
|
|
self notify("new_glint_thread");
|
|
self endon("new_glint_thread");
|
|
if(isdefined(self.var_D0D) && self.var_D0D)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(level._effect["sniper_glint"]))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isalive(self.enemy))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_00 = common_scripts\utility::getfx("sniper_glint");
|
|
wait 0.2;
|
|
for(;;)
|
|
{
|
|
if(self.weapon == self.primaryweapon && animscripts/combat_utility::func_D0E())
|
|
{
|
|
if(distancesquared(self.origin,self.enemy.origin) > 65536)
|
|
{
|
|
playfxontag(var_00,self,"tag_flash");
|
|
}
|
|
|
|
var_01 = randomfloatrange(3,5);
|
|
wait var_01;
|
|
}
|
|
|
|
wait 0.2;
|
|
}
|
|
} |