mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 18:27:57 -05:00
816 lines
17 KiB
Plaintext
816 lines
17 KiB
Plaintext
/*******************************************************************
|
|
* Decompiled By: Bog
|
|
* Decompiled File: maps\_introscreen.gsc
|
|
* Game: Call of Duty: Modern Warfare Remastered
|
|
* Platform: PC
|
|
* Function Count: 43
|
|
* Decompile Time: 729 ms
|
|
* Timestamp: 10/27/2023 2:48:04 AM
|
|
*******************************************************************/
|
|
|
|
//Function Number: 1
|
|
main()
|
|
{
|
|
if(isdefined(level.credits_active))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
introscreen_init();
|
|
if(!introscreen_should_activate())
|
|
{
|
|
simple_intro();
|
|
return;
|
|
}
|
|
|
|
initialize_strings();
|
|
activate_intro();
|
|
}
|
|
|
|
//Function Number: 2
|
|
introscreen_init()
|
|
{
|
|
common_scripts\utility::flag_init("pullup_weapon");
|
|
common_scripts\utility::flag_init("introscreen_activate");
|
|
common_scripts\utility::flag_init("introscreen_remove_submix");
|
|
common_scripts\utility::flag_init("introscreen_complete");
|
|
common_scripts\utility::flag_init("safe_for_objectives");
|
|
maps\_utility::delaythread(10,::common_scripts\utility::flag_set,"safe_for_objectives");
|
|
level.linefeed_delay = 16;
|
|
level.background_sort = 1000;
|
|
level.intro_text_sort = 1001;
|
|
precacheshader("black");
|
|
precacheshader("white");
|
|
if(getdvar("introscreen") == "")
|
|
{
|
|
setdvar("introscreen","1");
|
|
}
|
|
|
|
waittillframeend;
|
|
waittillframeend;
|
|
}
|
|
|
|
//Function Number: 3
|
|
introscreen_should_activate()
|
|
{
|
|
if(!introscreen_is_enabled())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!maps\_utility::is_h1_level())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 4
|
|
introscreen_is_enabled()
|
|
{
|
|
if(getdvar("beautiful_corner") == "1")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 5
|
|
activate_intro()
|
|
{
|
|
if(should_revive_ammo_counter())
|
|
{
|
|
thread revive_ammo_counter();
|
|
}
|
|
|
|
common_scripts\utility::flag_set("introscreen_activate");
|
|
switch(level.script)
|
|
{
|
|
case "ac130":
|
|
break;
|
|
|
|
case "aftermath":
|
|
break;
|
|
|
|
case "airlift":
|
|
break;
|
|
|
|
case "ambush":
|
|
break;
|
|
|
|
case "armada":
|
|
break;
|
|
|
|
case "cargoship":
|
|
break;
|
|
|
|
case "hunted":
|
|
break;
|
|
|
|
case "jeepride":
|
|
break;
|
|
|
|
case "launchfacility_b":
|
|
break;
|
|
|
|
case "scoutsniper":
|
|
break;
|
|
|
|
case "village_defend":
|
|
break;
|
|
|
|
case "village_assault":
|
|
case "launchfacility_a":
|
|
case "killhouse":
|
|
case "icbm":
|
|
case "bog_b":
|
|
case "bog_a":
|
|
case "blackout":
|
|
break;
|
|
|
|
case "simplecredits":
|
|
case "sniperescape":
|
|
case "coup":
|
|
case "airplane":
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 6
|
|
simple_intro()
|
|
{
|
|
waittillframeend;
|
|
waittillframeend;
|
|
waittillframeend;
|
|
waittillframeend;
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
}
|
|
|
|
//Function Number: 7
|
|
flying_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide",1);
|
|
setsaveddvar("hud_showstance",0);
|
|
setsaveddvar("actionSlotsHide",1);
|
|
}
|
|
|
|
//Function Number: 8
|
|
flying_intro()
|
|
{
|
|
thread flying_intro_dvars();
|
|
thread weapon_pullout();
|
|
level.player freezecontrols(1);
|
|
var_00 = 16000;
|
|
var_01 = 1;
|
|
var_02 = 0;
|
|
var_03 = 0;
|
|
if(var_01)
|
|
{
|
|
switch(level.script)
|
|
{
|
|
case "bog_a":
|
|
break;
|
|
|
|
case "bog_b":
|
|
break;
|
|
|
|
case "blackout":
|
|
break;
|
|
|
|
case "killhouse":
|
|
break;
|
|
|
|
case "icbm":
|
|
break;
|
|
|
|
case "launchfacility_a":
|
|
break;
|
|
|
|
case "village_assault":
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Function Number: 9
|
|
flying_intro_force_streaming_center(param_00)
|
|
{
|
|
self endon("introscreen_complete");
|
|
for(;;)
|
|
{
|
|
level.player method_8237(param_00);
|
|
wait(0.01);
|
|
}
|
|
}
|
|
|
|
//Function Number: 10
|
|
cargoship_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
setsaveddvar("hud_showStance",0);
|
|
setsaveddvar("hud_drawhud","0");
|
|
}
|
|
|
|
//Function Number: 11
|
|
cargoship_intro()
|
|
{
|
|
thread cargoship_intro_dvars();
|
|
level.player freezecontrols(1);
|
|
cinematicingamesync("cargoship_fade");
|
|
wait(0.4);
|
|
level notify("intro_movie_done");
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
introscreen_generic_white_fade_in(1.75);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
wait(1);
|
|
level.player freezecontrols(0);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 12
|
|
jeepride_intro()
|
|
{
|
|
level.player freezecontrols(1);
|
|
cinematicingamesync("jeepride_fade");
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 13
|
|
airlift_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
}
|
|
|
|
//Function Number: 14
|
|
airlift_intro()
|
|
{
|
|
thread airlift_intro_dvars();
|
|
level.player freezecontrols(1);
|
|
cinematicingamesync("airlift_fade");
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
wait(2);
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
level notify("introscreen_black");
|
|
var_00 = newhudelem();
|
|
var_00.x = 0;
|
|
var_00.y = 0;
|
|
var_00.horzalign = "fullscreen";
|
|
var_00.vertalign = "fullscreen";
|
|
var_00.foreground = 1;
|
|
var_00.sort = level.background_sort;
|
|
var_00 setshader("white",640,480);
|
|
wait(1);
|
|
var_00 fadeovertime(1.5);
|
|
var_00.alpha = 0;
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
wait(1);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
thread maps\_utility::autosave_now(1);
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 15
|
|
village_defend_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
}
|
|
|
|
//Function Number: 16
|
|
village_defend_intro()
|
|
{
|
|
thread village_defend_intro_dvars();
|
|
level.player freezecontrols(1);
|
|
var_00 = newhudelem();
|
|
var_00.x = 0;
|
|
var_00.y = 0;
|
|
var_00.horzalign = "fullscreen";
|
|
var_00.vertalign = "fullscreen";
|
|
var_00.foreground = 1;
|
|
var_00.sort = level.background_sort;
|
|
var_00 setshader("black",640,480);
|
|
wait(0.25);
|
|
var_01 = newhudelem();
|
|
var_01.x = 0;
|
|
var_01.y = 0;
|
|
var_01.alignx = "center";
|
|
var_01.aligny = "middle";
|
|
var_01.horzalign = "center";
|
|
var_01.vertalign = "middle";
|
|
var_01.sort = level.intro_text_sort;
|
|
var_01.foreground = 1;
|
|
var_01 settext(&"VILLAGE_DEFEND_PRESENT_DAY");
|
|
var_01.fontscale = 1.6;
|
|
var_01.color = (0.8,1,0.8);
|
|
var_01.font = "objective";
|
|
var_01.glowcolor = (0.26,0.65,0.32);
|
|
var_01.glowalpha = 0.2;
|
|
var_01 setpulsefx(30,8000,700);
|
|
wait(8.8);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
wait(10);
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
var_00 fadeovertime(1.5);
|
|
var_00.alpha = 0;
|
|
wait(1);
|
|
level.player freezecontrols(0);
|
|
setsaveddvar("compass",1);
|
|
setsaveddvar("ammoCounterHide","0");
|
|
setsaveddvar("hud_showStance",1);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 17
|
|
scoutsniper_intro()
|
|
{
|
|
thread scoutsniperintrodvars();
|
|
thread scoutsniperintroplayer();
|
|
cinematicingamesync("scoutsniper_fade");
|
|
wait(4);
|
|
maps\_utility::set_vision_set("grayscale");
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
var_00 = newhudelem();
|
|
var_00.x = 0;
|
|
var_00.y = 0;
|
|
var_00.horzalign = "fullscreen";
|
|
var_00.vertalign = "fullscreen";
|
|
var_00.foreground = 1;
|
|
var_00.sort = level.background_sort;
|
|
var_00 setshader("black",640,480);
|
|
wait(0.25);
|
|
var_01 = newhudelem();
|
|
var_01.x = 0;
|
|
var_01.y = 0;
|
|
var_01.alignx = "center";
|
|
var_01.aligny = "middle";
|
|
var_01.horzalign = "center";
|
|
var_01.vertalign = "middle";
|
|
var_01.sort = level.intro_text_sort;
|
|
var_01.foreground = 1;
|
|
var_01 settext(&"SCOUTSNIPER_15_YEARS_AGO");
|
|
var_01.fontscale = 1.6;
|
|
var_01.color = (0.8,1,0.8);
|
|
var_01.font = "objective";
|
|
var_01.glowcolor = (0.26,0.65,0.32);
|
|
var_01.glowalpha = 0.2;
|
|
var_01 setpulsefx(30,2000,700);
|
|
wait(2);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
wait(1);
|
|
var_00 fadeovertime(1.5);
|
|
var_00.alpha = 0;
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
wait(4.5);
|
|
maps\_utility::set_vision_set("scoutsniper_start",1);
|
|
wait(8);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
wait(0.5);
|
|
setsaveddvar("compass",1);
|
|
setsaveddvar("ammoCounterHide","0");
|
|
setsaveddvar("hud_showStance",1);
|
|
}
|
|
|
|
//Function Number: 18
|
|
scoutsniperintroplayer()
|
|
{
|
|
var_00 = level.player getplayerangles();
|
|
wait(1);
|
|
level.player setstance("crouch");
|
|
level.player freezecontrols(1);
|
|
level.player setplayerangles(var_00);
|
|
}
|
|
|
|
//Function Number: 19
|
|
scoutsniperintrodvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
setsaveddvar("hud_showStance",0);
|
|
}
|
|
|
|
//Function Number: 20
|
|
ac130_intro()
|
|
{
|
|
level.player freezecontrols(1);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
level notify("introscreen_black");
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
var_00 = newhudelem();
|
|
var_00.x = 0;
|
|
var_00.y = 0;
|
|
var_00.horzalign = "fullscreen";
|
|
var_00.vertalign = "fullscreen";
|
|
var_00.foreground = 1;
|
|
var_00.sort = level.background_sort;
|
|
var_00 setshader("black",640,480);
|
|
wait(4);
|
|
level notify("introscreen_almost_complete");
|
|
wait(1.5);
|
|
level notify("introscreen_fading_out");
|
|
var_00 fadeovertime(1.5);
|
|
var_00.alpha = 0;
|
|
wait(1);
|
|
level.player freezecontrols(0);
|
|
setsaveddvar("hud_showStance",0);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 21
|
|
aftermath_intro()
|
|
{
|
|
cinematicingamesync("black");
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
}
|
|
|
|
//Function Number: 22
|
|
hunted_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
}
|
|
|
|
//Function Number: 23
|
|
hunted_intro()
|
|
{
|
|
thread hunted_intro_dvars();
|
|
level.player freezecontrols(1);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
cinematicingamesync("hunted_fade");
|
|
wait(1);
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
introscreen_generic_white_fade_in(2);
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
wait(1);
|
|
level.player freezecontrols(0);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 24
|
|
launchfacility_b_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
setsaveddvar("actionSlotsHide","1");
|
|
setsaveddvar("hud_showstance","0");
|
|
thread revive_ammo_counter();
|
|
}
|
|
|
|
//Function Number: 25
|
|
launchfacility_b_intro()
|
|
{
|
|
thread launchfacility_b_intro_dvars();
|
|
level.player freezecontrols(1);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
introscreen_generic_white_fade_in(1);
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
wait(1);
|
|
level.player freezecontrols(0);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 26
|
|
ambush_intro_dvars()
|
|
{
|
|
wait(0.05);
|
|
setsaveddvar("compass",0);
|
|
setsaveddvar("ammoCounterHide","1");
|
|
}
|
|
|
|
//Function Number: 27
|
|
ambush_intro()
|
|
{
|
|
thread ambush_intro_dvars();
|
|
level.player freezecontrols(1);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
cinematicingamesync("ambush_fade");
|
|
wait(2);
|
|
savegame("levelstart",&"AUTOSAVE_LEVELSTART","whatever",1);
|
|
introscreen_generic_white_fade_in(2);
|
|
common_scripts\utility::flag_set("introscreen_remove_submix");
|
|
thread maps\_utility::autosave_now(1);
|
|
setsaveddvar("compass",1);
|
|
setsaveddvar("ammoCounterHide","0");
|
|
setsaveddvar("hud_showStance",1);
|
|
wait(1);
|
|
level.player freezecontrols(0);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
level.player freezecontrols(0);
|
|
}
|
|
|
|
//Function Number: 28
|
|
armada_intro()
|
|
{
|
|
setsaveddvar("hud_drawhud","0");
|
|
level.player disableweapons();
|
|
introscreen_generic_black_fade_in(0.2,0.2);
|
|
introscreen_feed_lines(level.introscreen_lines);
|
|
wait(3);
|
|
level.player freezecontrols(0);
|
|
wait(2);
|
|
common_scripts\utility::flag_set("introscreen_complete");
|
|
wait(2);
|
|
maps\_utility::autosave_by_name("levelstart");
|
|
wait(4);
|
|
level.player enableweapons();
|
|
}
|
|
|
|
//Function Number: 29
|
|
introscreen_feed_lines(param_00)
|
|
{
|
|
var_01 = getarraykeys(param_00);
|
|
for(var_02 = 0;var_02 < var_01.size;var_02++)
|
|
{
|
|
var_03 = var_01[var_02];
|
|
var_04 = 1;
|
|
var_05 = var_02 * var_04 + 1;
|
|
maps\_utility::delaythread(var_05,::introscreen_corner_line,param_00[var_03],param_00.size - var_02 - 1,var_04,var_03);
|
|
}
|
|
}
|
|
|
|
//Function Number: 30
|
|
introscreen_generic_black_fade_in(param_00,param_01)
|
|
{
|
|
introscreen_generic_fade_in("black",param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 31
|
|
introscreen_generic_white_fade_in(param_00,param_01)
|
|
{
|
|
introscreen_generic_fade_in("white",param_00,param_01);
|
|
}
|
|
|
|
//Function Number: 32
|
|
introscreen_generic_fade_in(param_00,param_01,param_02)
|
|
{
|
|
if(!isdefined(param_02))
|
|
{
|
|
param_02 = 1.5;
|
|
}
|
|
|
|
var_03 = newhudelem();
|
|
var_03.x = 0;
|
|
var_03.y = 0;
|
|
var_03.horzalign = "fullscreen";
|
|
var_03.vertalign = "fullscreen";
|
|
var_03.foreground = 1;
|
|
var_03.sort = level.background_sort;
|
|
var_03 setshader(param_00,640,480);
|
|
wait(param_01);
|
|
var_03 fadeovertime(1.5);
|
|
var_03.alpha = 0;
|
|
}
|
|
|
|
//Function Number: 33
|
|
introscreen_create_line(param_00)
|
|
{
|
|
var_01 = level.introstring.size;
|
|
var_02 = var_01 * 30;
|
|
if(level.console)
|
|
{
|
|
var_02 = var_02 - 60;
|
|
}
|
|
|
|
var_03 = newhudelem();
|
|
var_03.x = 0;
|
|
var_03.y = var_02;
|
|
var_03.alignx = "center";
|
|
var_03.aligny = "middle";
|
|
var_03.horzalign = "center";
|
|
var_03.vertalign = "middle";
|
|
var_03.sort = level.intro_text_sort;
|
|
var_03.foreground = 1;
|
|
var_03.fontscale = 1.75;
|
|
var_03 settext(param_00);
|
|
var_03.alpha = 0;
|
|
var_03 fadeovertime(1.2);
|
|
var_03.alpha = 1;
|
|
common_scripts\utility::array_insert(level.introstring,var_03,0);
|
|
}
|
|
|
|
//Function Number: 34
|
|
introscreen_fadeouttext()
|
|
{
|
|
for(var_00 = 0;var_00 < level.introstring.size;var_00++)
|
|
{
|
|
level.introstring[var_00] fadeovertime(1.5);
|
|
level.introstring[var_00].alpha = 0;
|
|
}
|
|
|
|
wait(1.5);
|
|
for(var_00 = 0;var_00 < level.introstring.size;var_00++)
|
|
{
|
|
level.introstring[var_00] destroy();
|
|
}
|
|
}
|
|
|
|
//Function Number: 35
|
|
_cornerlinethread(param_00,param_01,param_02,param_03)
|
|
{
|
|
level notify("new_introscreen_element");
|
|
if(!isdefined(level.intro_offset))
|
|
{
|
|
level.intro_offset = 0;
|
|
}
|
|
else
|
|
{
|
|
level.intro_offset++;
|
|
}
|
|
|
|
var_04 = _cornerlinethread_height();
|
|
var_05 = newhudelem();
|
|
var_05.x = 30.7;
|
|
var_05.y = var_04 - 8.7;
|
|
var_05.alignx = "left";
|
|
var_05.aligny = "bottom";
|
|
var_05.horzalign = "left_adjustable";
|
|
var_05.vertalign = "bottom_adjustable";
|
|
var_05.sort = level.intro_text_sort;
|
|
var_05.foreground = 1;
|
|
var_05 settext(param_00);
|
|
var_05.alpha = 0;
|
|
var_05 fadeovertime(0.2);
|
|
var_05.alpha = 1;
|
|
var_05.hidewheninmenu = 1;
|
|
var_05.fontscale = 1.25;
|
|
var_05.color = (0.8,1,0.8);
|
|
var_05.font = "objective";
|
|
var_05.glowcolor = (0.26,0.65,0.32);
|
|
var_05.glowalpha = 0.2;
|
|
var_06 = int(param_01 * param_02 * 1000 + 4000);
|
|
var_05 setpulsefx(30,var_06,700);
|
|
thread hudelem_destroy(var_05);
|
|
if(!isdefined(param_03))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isstring(param_03))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(param_03 != "date")
|
|
{
|
|
}
|
|
}
|
|
|
|
//Function Number: 36
|
|
_cornerlinethread_height()
|
|
{
|
|
return level.intro_offset * 18 - 82;
|
|
}
|
|
|
|
//Function Number: 37
|
|
introscreen_corner_line(param_00,param_01,param_02,param_03)
|
|
{
|
|
thread _cornerlinethread(param_00,param_01,param_02,param_03);
|
|
}
|
|
|
|
//Function Number: 38
|
|
hudelem_destroy(param_00)
|
|
{
|
|
wait(level.linefeed_delay);
|
|
param_00 notify("destroying");
|
|
level.intro_offset = undefined;
|
|
var_01 = 0.5;
|
|
param_00 fadeovertime(var_01);
|
|
param_00.alpha = 0;
|
|
wait(var_01);
|
|
param_00 notify("destroy");
|
|
param_00 destroy();
|
|
}
|
|
|
|
//Function Number: 39
|
|
weapon_pullout()
|
|
{
|
|
var_00 = level.player getweaponslistall()[0];
|
|
level.player disableweapons();
|
|
common_scripts\utility::flag_wait("pullup_weapon");
|
|
level.player enableweapons();
|
|
}
|
|
|
|
//Function Number: 40
|
|
revive_ammo_counter()
|
|
{
|
|
common_scripts\utility::flag_wait("safe_for_objectives");
|
|
if(!isdefined(level.nocompass))
|
|
{
|
|
setsaveddvar("compass",1);
|
|
}
|
|
|
|
setsaveddvar("ammoCounterHide","0");
|
|
setsaveddvar("actionSlotsHide","0");
|
|
setsaveddvar("hud_showstance","1");
|
|
}
|
|
|
|
//Function Number: 41
|
|
introscreen_add_line(param_00)
|
|
{
|
|
if(!isdefined(level.introscreen_lines))
|
|
{
|
|
level.introscreen_lines = [];
|
|
}
|
|
|
|
precachestring(param_00);
|
|
level.introscreen_lines[level.introscreen_lines.size] = param_00;
|
|
}
|
|
|
|
//Function Number: 42
|
|
should_revive_ammo_counter()
|
|
{
|
|
switch(level.script)
|
|
{
|
|
case "simplecredits":
|
|
case "sniperescape":
|
|
case "coup":
|
|
case "airplane":
|
|
case "aftermath":
|
|
case "ac130":
|
|
case "airlift":
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Function Number: 43
|
|
initialize_strings()
|
|
{
|
|
switch(level.script)
|
|
{
|
|
case "ac130":
|
|
break;
|
|
|
|
case "airlift":
|
|
break;
|
|
|
|
case "ambush":
|
|
break;
|
|
|
|
case "armada":
|
|
break;
|
|
|
|
case "blackout":
|
|
break;
|
|
|
|
case "bog_a":
|
|
break;
|
|
|
|
case "bog_b":
|
|
break;
|
|
|
|
case "cargoship":
|
|
break;
|
|
|
|
case "hunted":
|
|
break;
|
|
|
|
case "icbm":
|
|
break;
|
|
|
|
case "jeepride":
|
|
break;
|
|
|
|
case "killhouse":
|
|
break;
|
|
|
|
case "launchfacility_a":
|
|
break;
|
|
|
|
case "launchfacility_b":
|
|
break;
|
|
|
|
case "scoutsniper":
|
|
break;
|
|
|
|
case "village_assault":
|
|
break;
|
|
|
|
case "village_defend":
|
|
break;
|
|
}
|
|
} |