mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
154 lines
3.1 KiB
Plaintext
154 lines
3.1 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1273.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 5
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* Decompile Time: 1 ms
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* Timestamp: 10/27/2023 3:24:14 AM
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*******************************************************************/
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//Function Number: 1
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func_52C6()
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{
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level.var_79C2.var_9FF0 = 30;
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level.var_79C2.var_9FEF = 30;
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}
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//Function Number: 2
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func_7937(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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if(!isdefined(param_00))
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{
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param_00 = 0;
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}
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if(!isdefined(param_01))
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{
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param_01 = 0;
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}
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if(!isdefined(param_02))
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{
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param_02 = 120;
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}
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if(!isdefined(param_03))
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{
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param_03 = 9;
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}
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if(!isdefined(param_04))
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{
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param_04 = (1,1,1);
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}
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if(self issplitscreenplayer() && !function_03BA())
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{
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param_01 = param_01 + 20;
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}
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var_06 = newclienthudelem(self);
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var_06.var_35B2 = "raid_cd_bar";
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var_06.maxsightdistsqrd = 0;
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var_06.var_1D7 = 0;
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var_06.var_3E6E = 0;
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var_06.var_56 = param_04;
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var_06.ignoreme = -2;
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var_06.var_8AC7 = "progress_bar_fill";
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var_06 setshader("progress_bar_fill",param_02,param_03);
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var_06.var_606D = param_02;
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var_06.var_6058 = param_03;
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var_06.var_21F6 = [];
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var_06 maps\mp\gametypes\_hud_util::func_86EF(level.var_A012);
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var_06.var_4CC7 = 0;
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var_06 maps\mp\gametypes\_hud_util::func_8707("CENTER",undefined,param_00,param_01);
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var_06.accuracy = "left";
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var_06.maxsightdistsqrd = var_06.maxsightdistsqrd - int(param_02 / 2);
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var_06.var_1F = 0;
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var_06.var_C2 = 1;
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var_06.var_180 = 0;
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var_06.var_18 = param_05;
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return var_06;
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}
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//Function Number: 3
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func_79EA(param_00)
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{
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if(param_00 > 1)
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{
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param_00 = 1;
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}
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else if(param_00 < 0)
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{
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param_00 = 0;
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}
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var_01 = int(self.var_606D * param_00 + 0.5);
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if(!var_01)
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{
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var_01 = 1;
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}
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self.var_3E6E = param_00;
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self setshader(self.var_8AC7,var_01,self.var_6058);
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self.var_294E = self.var_8AC7;
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self.var_5C09 = gettime();
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}
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//Function Number: 4
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func_7936(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
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{
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if(!isdefined(param_05))
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{
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param_05 = 1;
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}
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if(!isdefined(param_06))
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{
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param_06 = -1;
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}
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var_07 = newclienthudelem(self);
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var_07.var_35B2 = "icon";
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var_07.var_21F6 = [];
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var_07 setshader(param_00,param_03,param_04);
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var_07 maps\mp\gametypes\_hud_util::func_86EF(level.var_A012);
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var_07 maps\mp\gametypes\_hud_util::func_8707("CENTER",undefined,param_01,param_02);
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var_07.var_56 = (1,1,1);
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var_07.var_18 = param_05;
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var_07.ignoreme = param_06;
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var_07.var_C2 = 1;
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var_07.var_180 = 0;
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var_07.var_1F = 0;
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return var_07;
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}
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//Function Number: 5
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func_7938(param_00,param_01,param_02,param_03)
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{
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if(!isdefined(param_02))
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{
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param_02 = 1;
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}
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if(!isdefined(param_03))
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{
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param_03 = -1;
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}
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var_04 = newclienthudelem(self);
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var_04.var_35B2 = "text";
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var_04.var_21F6 = [];
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var_04 maps\mp\gametypes\_hud_util::func_86EF(level.var_A012);
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var_04 maps\mp\gametypes\_hud_util::func_8707("CENTER",undefined,param_00,param_01);
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var_04.var_9B = 1;
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var_04.var_56 = (1,1,0);
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var_04.var_18 = param_02;
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var_04.ignoreme = param_03;
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var_04.var_C2 = 1;
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var_04.var_180 = 0;
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var_04.var_1F = 0;
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var_04 settext("2");
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return var_04;
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} |