mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
249 lines
5.9 KiB
Plaintext
249 lines
5.9 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1339.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 10
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* Decompile Time: 4 ms
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* Timestamp: 10/27/2023 3:25:26 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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self.var_983B = 0;
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level.var_611["taunt_burst_aoe"] = loadfx("vfx/zombie/abilities_perks/zmb_storm_taunt_aoe");
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level.var_611["taunt_lure"] = loadfx("vfx/zombie/abilities_perks/zmb_storm_zmb_lure");
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level.var_611["zmb_moon_zmb_instakill"] = loadfx("vfx/zombie/abilities_perks/zmb_moon_zmb_instakill");
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level.var_611["zmb_death_hand_to_hand_melee_hit"] = loadfx("vfx/zombie/abilities_perks/zmb_death_hand_to_hand_melee_hit");
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}
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//Function Number: 2
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func_3662()
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{
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maps\mp\zombies\_zombies_roles::func_6AB2("role_ability_taunt_zm");
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self.var_983B = 1;
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var_00 = self.var_116;
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var_01 = 0;
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playfx(common_scripts\utility::func_44F5("taunt_burst_aoe"),var_00 + (0,0,var_01));
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lib_0378::func_8D74("aud_taunt_use");
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var_02 = lib_0547::func_408F();
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foreach(var_04 in var_02)
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{
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thread func_983E(var_04);
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}
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if(lib_0547::func_4BA7("specialty_class_improvised_def_zm"))
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{
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var_06 = lib_0547::func_73E9() + 2;
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lib_0547::func_7454(int(min(var_06,3)));
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}
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if(lib_0547::func_4BA7("specialty_class_resilient_zm"))
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{
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self.var_98E1 = 1;
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}
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if(lib_0547::func_4BA7("specialty_class_team_effort_zm"))
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{
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foreach(var_08 in level.var_744A)
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{
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if(var_08 == self)
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{
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continue;
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}
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var_08 luinotifyeventextraplayer(&"add_teammate_mod_buffs",3,"specialty_class_team_effort_zm",0,self);
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}
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}
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thread func_A95A();
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}
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//Function Number: 3
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func_2F9E()
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{
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if(common_scripts\utility::func_562E(self.var_983B))
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{
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self notify("taunt_expired");
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self.var_983B = 0;
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if(lib_0547::func_4BA7("specialty_class_resilient_zm"))
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{
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self.var_98E1 = undefined;
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}
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if(lib_0547::func_4BA7("specialty_class_team_effort_zm"))
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{
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foreach(var_01 in level.var_744A)
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{
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if(var_01 == self)
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{
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continue;
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}
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var_01 luinotifyeventextraplayer(&"remove_teammate_mod_buffs",1,"specialty_class_team_effort_zm");
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}
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}
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}
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}
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//Function Number: 4
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func_983E(param_00)
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{
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if(common_scripts\utility::func_562E(param_00.var_57FD))
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{
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return;
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}
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param_00 endon("death");
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self endon("disconnect");
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thread handlezombietauntfx(param_00,"taunt_lure","J_Spine4",1.5);
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param_00 maps/mp/agents/humanoid/_humanoid_util::func_867E(self);
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param_00 notify("watchFavoriteEnemyDeath");
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if(!isdefined(param_00.var_983C))
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{
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param_00.var_983C = [];
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}
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param_00.var_983C = common_scripts\utility::func_F6F(param_00.var_983C,self);
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common_scripts\utility::knock_off_battery("taunt_expired","disconnect");
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param_00 maps/mp/agents/humanoid/_humanoid_util::func_867E(undefined);
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param_00.var_983C = common_scripts\utility::func_F93(param_00.var_983C,self);
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}
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//Function Number: 5
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handlezombietauntfx(param_00,param_01,param_02,param_03)
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{
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param_00 notify("taunt_fx_thread");
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self endon("disconnect");
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self endon("taunt_expired");
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param_00 endon("death");
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param_00 endon("taunt_fx_thread");
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for(;;)
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{
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var_04 = gettime() / 1000;
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if(isdefined(self.recenttauntfxtime) && var_04 - param_00.recenttauntfxtime < param_03)
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{
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wait(param_03 - var_04 - param_00.recenttauntfxtime);
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}
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playfxontag(common_scripts\utility::func_44F5(param_01),param_00,param_02);
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param_00.recenttauntfxtime = var_04;
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wait(param_03);
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}
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}
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//Function Number: 6
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func_A95A()
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{
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self endon("taunt_expired");
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for(;;)
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{
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level waittill("zombie_spawned",var_00);
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thread func_983E(var_00);
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}
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}
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//Function Number: 7
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func_62A6(param_00,param_01,param_02)
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{
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var_03 = 1;
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if(!common_scripts\utility::func_562E(self.var_57FD) && isdefined(self.var_983C))
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{
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foreach(var_05 in self.var_983C)
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{
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var_06 = 2;
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if(var_05 lib_0547::func_4BA7("specialty_class_counter_offensive_zm"))
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{
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var_06 = 3;
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}
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if(var_05 lib_0547::func_4BA7("specialty_class_team_effort_zm"))
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{
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var_03 = max(var_06,var_03);
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}
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if(var_05 == param_01)
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{
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var_03 = max(var_06,var_03);
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}
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}
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if(maps\mp\_utility::func_5755(param_02) && common_scripts\utility::func_562E(param_01.var_983B) && param_01 lib_0547::func_4BA7("specialty_class_come_get_zm"))
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{
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var_03 = var_03 * 4;
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thread play_crit_melee_effects();
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param_01 luinotifyeventextraplayer(&"trigger_mod_proc",1,"specialty_class_come_get_zm");
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}
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}
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if(isdefined(var_03))
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{
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param_00 = param_00 * var_03;
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}
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return param_00;
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}
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//Function Number: 8
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play_crit_melee_effects()
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{
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self waittill("body_spawned",var_00);
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if(!isdefined(var_00))
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{
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return;
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}
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var_01 = spawnlinkedfx(level.var_611["zmb_death_hand_to_hand_melee_hit"],var_00,"J_Head");
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triggerfx(var_01);
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wait(1);
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var_01 delete();
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}
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//Function Number: 9
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func_6B73(param_00)
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{
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if(isdefined(param_00) && isai(param_00) && common_scripts\utility::func_562E(self.var_983B) && lib_0547::func_4BA7("specialty_class_hit_em_hard_zm"))
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{
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playfx(level.var_611["zmb_moon_zmb_instakill"],param_00.var_116 + (0,0,40));
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var_01 = param_00.var_BC + 1;
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var_02 = 0;
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if(isdefined(param_00.var_A4B))
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{
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switch(param_00.var_A4B)
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{
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case "zombie_heavy":
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case "zombie_boss_village":
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case "zombie_fireman":
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var_02 = 1;
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break;
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}
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}
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if(common_scripts\utility::func_562E(param_00.var_55AB))
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{
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var_02 = 1;
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}
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if(var_02)
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{
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var_01 = maps/mp/gametypes/zombies::func_1E59(lib_0547::func_A51("zombie_generic"),level.var_A980);
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}
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param_00 thread func_AB11(0.1,var_01,param_00.var_116,self,undefined,undefined,"hitem_hard_zm");
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self luinotifyeventextraplayer(&"trigger_mod_proc",1,"specialty_class_hit_em_hard_zm");
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}
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}
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//Function Number: 10
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func_AB11(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
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{
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self endon("death");
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if(!isdefined(param_00) || param_00 < 0.05)
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{
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param_00 = 1;
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}
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wait(param_00);
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self dodamage(param_01,param_02,param_03,param_04,param_05,param_06);
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} |