mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-07 17:17:50 -05:00
883 lines
16 KiB
Plaintext
883 lines
16 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: 1387.gsc
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* Game: Call of Duty: WWII
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* Platform: PC
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* Function Count: 65
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* Decompile Time: 27 ms
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* Timestamp: 10/27/2023 3:25:58 AM
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*******************************************************************/
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//Function Number: 1
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func_00D5()
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{
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var_00 = level.var_A41["zombie"];
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var_00["think"] = ::func_9D34;
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var_00["on_killed"] = ::func_9D2D;
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var_00["get_action_params"] = ::func_9D23;
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var_00["move_mode"] = ::func_9D2B;
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var_00["post_model"] = ::func_9D2E;
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var_00["tesla_delayed_dmg"] = ::treasurer_tesla_delayed_dmg;
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level.var_A41["zombie_treasurer"] = var_00;
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var_01 = [];
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var_01["whole_body"] = "zom_bomber_base";
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var_02 = spawnstruct();
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var_02.var_A4B = "zombie_treasurer";
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var_02.var_EAE = "zombie_animclass";
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var_02.var_E88 = "zombie_generic";
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var_02.var_879 = "zombie_generic";
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var_02.var_5ED2["default look"] = var_01;
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var_02.var_60E2 = 20;
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var_02.var_AC6D = "zombie_exploder";
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var_02.var_4C12 = 15;
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var_02.per_extra_player_health_scale = 0.3;
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lib_0547::func_A52(var_02,"zombie_treasurer");
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level.var_AC09 = [func_2792("Max Ammo",::func_3484,35),func_2792("Full Meter",::func_3483,35)];
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if(maps\mp\_utility::func_4571() == "mp_zombie_nest_01")
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{
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level.var_AC09 = common_scripts\utility::func_F73(level.var_AC09,[func_2792("Hunter piece 1",::func_3472,5),func_2792("Hunter piece 2",::func_3473,5),func_2792("Hunter piece 3",::func_3474,5),func_2792("Hunter piece 4",::func_3475,5),func_2792("Hunter piece 5",::func_3476,5)]);
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}
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if(maps\mp\_utility::func_4571() == "mp_zombie_island")
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{
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level.var_AC09 = common_scripts\utility::func_F73(level.var_AC09,[func_2792("Hunter dlc1 piece 1",::drop_dlc1_hunter_piece_1,8),func_2792("Hunter dlc2 piece 2",::drop_dlc1_hunter_piece_2,8),func_2792("Hunter dlc3 piece 3",::drop_dlc1_hunter_piece_3,8)]);
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}
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if(maps\mp\_utility::func_4571() == "mp_zombie_berlin")
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{
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level.var_AC09 = common_scripts\utility::func_F73(level.var_AC09,[func_2792("drop_dlc2_char_a_0",::drop_dlc2_char_a_piece_1,8),func_2792("drop_dlc2_char_a_1",::drop_dlc2_char_a_piece_2,8),func_2792("drop_dlc2_char_a_2",::drop_dlc2_char_a_piece_3,8)]);
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}
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level.var_AC0A = [func_2792("free blitz bullets ( doubletap )",::func_344C,12.5),func_2792("free blitz reload ( fastreload )",::func_344E,12.5),func_2792("free blitz shock ( electriccherry )",::func_344D,12.5),func_2792("free blitz sprint ( runperk )",::func_3451,12.5),func_2792("free blitz strike ( punchperk )",::func_344F,12.5),func_2792("free panzer armor ( armor )",::func_344B,12.5),func_2792("free blitz revive ( quickrevive )",::func_3450,12.5),func_2792("free mystery box coupon",::func_3452,12.5)];
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level thread func_9D20();
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level thread maps\mp\_utility::func_6F74(::func_A0C4);
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level.var_611["zmb_treasure_icon"] = loadfx("vfx/gameplay/mp/zombie/zmb_treasure_icon");
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}
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//Function Number: 2
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func_9D2E()
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{
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func_4394() attach("zom_bomb_treasure","TAG_WEAPON_CHEST");
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thread func_1138();
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}
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//Function Number: 3
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treasurer_tesla_delayed_dmg(param_00,param_01,param_02)
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{
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if(common_scripts\utility::func_562E(param_01))
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{
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param_00 = maps/mp/gametypes/zombies::func_1E59();
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}
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if(isdefined(param_02))
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{
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param_00 = param_02;
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}
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return param_00;
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}
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//Function Number: 4
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func_1138()
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{
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var_00 = self method_8445("TAG_FX");
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if(var_00 == -1)
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{
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}
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thread func_1139();
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}
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//Function Number: 5
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func_1139()
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{
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self endon("death");
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wait 0.05;
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wait 0.05;
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wait 0.05;
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wait 0.05;
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playfxontag(level.var_611["zmb_treasure_icon"],self,"TAG_FX");
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}
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//Function Number: 6
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func_9D38()
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{
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var_00 = func_4394();
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var_00.var_8B72 = 0;
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var_01 = 1;
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var_02 = var_01 * 1000;
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for(;;)
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{
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wait(var_01);
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if(!common_scripts\utility::func_562E(var_00.var_4BA0))
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{
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continue;
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}
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if(!isdefined(level.var_744A))
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{
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continue;
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}
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foreach(var_04 in level.var_744A)
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{
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if(!var_04 common_scripts\utility::func_7237(var_00,var_02))
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{
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continue;
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}
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var_04 thread lib_054E::func_7465();
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var_00.var_8B72 = 1;
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var_00.var_1723 = 1;
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return;
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}
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}
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}
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//Function Number: 7
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func_9D32()
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{
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var_00 = func_4394();
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for(;;)
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{
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wait(func_9D29());
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if(!common_scripts\utility::func_562E(var_00.var_4BA0))
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{
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continue;
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}
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var_01 = func_9D27();
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if(var_01 <= 0)
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{
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continue;
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}
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var_02 = func_4166(var_00.var_116);
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var_03 = maps\mp\zombies\_zombies_money::func_8ADF(var_02,"Treasure zombie!!!",var_00);
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var_03 maps\mp\zombies\_zombies_money::func_8AD9(var_01);
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var_03.var_6FD4 = func_9D2A();
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var_03.var_6FCB = func_9D28();
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}
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}
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//Function Number: 8
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func_9D2F()
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{
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var_00 = func_4394();
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var_01 = getarraykeys(level.var_AC80.var_ACB3);
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var_02 = common_scripts\utility::func_7A33(var_01);
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var_00.var_9820 = var_02;
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}
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//Function Number: 9
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func_9D34()
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{
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var_00 = func_4394();
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level endon("game_ended");
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var_00 endon("death");
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var_00 endon("owner_disconnect");
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var_00 method_85A1("zombie_exploder");
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var_00 lib_0566::func_ABB5();
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var_00 childthread func_9D35();
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var_00 childthread func_9D38();
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var_00 childthread func_9D32();
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var_00.var_6816 = 1;
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var_00.var_5D5F = 1;
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var_00.var_57E8 = 1;
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var_00.var_57FD = 1;
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var_00.var_55AB = 1;
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var_00.var_562B = 1;
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var_00.var_5569 = 1;
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var_00.var_A572 = [];
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var_00 lib_0378::func_8D74("aud_treasurer_strt_timer");
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var_01 = 0.2;
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for(;;)
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{
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wait(var_01);
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if(lib_053C::func_4F8C())
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{
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continue;
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}
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if(lib_053C::func_4F84())
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{
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continue;
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}
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if(var_00.var_8B72)
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{
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var_02 = lib_055A::func_578B(var_00.var_116,0);
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var_00.var_2920 = var_02;
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if(isdefined(var_02))
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{
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var_00.var_5B2F = var_02;
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var_00.var_A572[var_02] = gettime() * 0.001;
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}
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if(isdefined(var_00.var_9820))
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{
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if(lib_0547::func_5565(var_00.var_9820,var_02))
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{
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var_00.var_9820 = undefined;
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}
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else
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{
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var_03 = level.var_AC80.var_ACB3[var_00.var_9820];
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var_00 lib_053C::func_6CE(var_03.var_74DC);
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}
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var_00 lib_053C::func_647();
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continue;
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}
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var_04 = [];
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if(isdefined(var_02))
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{
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var_03 = level.var_AC80.var_ACB3[var_02];
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var_04 = common_scripts\utility::func_F92(getarraykeys(var_03.var_A01));
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}
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var_05 = undefined;
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var_06 = undefined;
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foreach(var_08 in var_04)
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{
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var_09 = var_00.var_A572[var_08];
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if(!isdefined(var_09))
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{
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var_05 = var_08;
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break;
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}
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if(isdefined(var_06) && var_09 > var_06)
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{
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continue;
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}
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var_05 = var_08;
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var_06 = var_09;
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}
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if(isdefined(var_05))
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{
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var_00.var_9820 = var_05;
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}
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else
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{
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var_00 func_9D2F();
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}
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}
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else
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{
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if(lib_053C::func_4F9B())
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{
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continue;
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}
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if(lib_053C::func_4F9A())
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{
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continue;
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}
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}
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var_00 lib_053C::func_647();
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}
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}
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//Function Number: 10
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func_9D35()
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{
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var_00 = func_4394();
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while(!common_scripts\utility::func_562E(var_00.var_4BA0))
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{
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wait 0.05;
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}
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var_00.var_4BA1 = gettime();
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var_01 = 0;
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for(;;)
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{
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wait(1);
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if(func_9D25() > func_9D26())
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{
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break;
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}
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if(func_9D25() > func_9D26() * 0.5)
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{
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if(!var_01)
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{
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var_02 = common_scripts\utility::func_4461(var_00.var_116,level.var_744A);
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if(isdefined(var_02) && !lib_0547::func_577E(var_02))
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{
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var_02 thread lib_054E::func_9D39();
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var_01 = 1;
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}
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}
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}
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}
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var_00 lib_0378::func_8D74("aud_treasurer_fuse");
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wait(0.5);
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var_00 lib_0378::func_8D74("aud_treasurer_end_timer");
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var_03 = var_00 gettagorigin("TAG_WEAPON_CHEST");
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var_00 detonateusingweapon("drag_explosive_zm");
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lib_0563::func_AB98(var_03);
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lib_0563::func_AB9C(var_03);
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lib_0563::func_AB9E(var_03);
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var_00 suicide();
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}
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//Function Number: 11
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func_9D2D(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08)
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{
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var_09 = func_4394();
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if(isplayer(param_01))
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{
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level thread func_348E(var_09.var_116);
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thread lib_054E::func_9D3A(param_01,1);
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level.var_400E[level.var_400E.size] = ["raven_set 0 1","all"];
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}
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else
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{
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var_0A = common_scripts\utility::func_4461(var_09.var_116,level.var_744A);
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if(isdefined(var_0A) && !lib_0547::func_577E(var_0A))
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{
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thread lib_054E::func_9D3A(var_0A,0);
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}
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}
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var_09 lib_0378::func_8D74("aud_treasurer_end_timer");
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var_09 method_802E("zom_bomb_treasure","TAG_WEAPON_CHEST");
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var_09 lib_054D::func_6BD4(param_00,param_01,param_02,param_03,param_04,param_05,param_06,param_07,param_08);
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}
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//Function Number: 12
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func_9D2B()
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{
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var_00 = func_4394();
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if(!common_scripts\utility::func_562E(var_00.var_4BA0))
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{
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return "walk";
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}
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if(common_scripts\utility::func_562E(var_00.var_8B72))
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{
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return "sprint";
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}
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return "run";
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}
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//Function Number: 13
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func_9D23()
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{
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var_00 = lib_054D::func_AC22();
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var_00["script_var"] = "held_bomb";
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var_00["zombie_subtype"] = "zombie_exploder";
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return var_00;
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}
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//Function Number: 14
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func_9D37(param_00)
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{
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var_01 = 1;
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while(param_00 > 0)
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{
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wait(var_01);
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param_00 = param_00 - var_01;
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}
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while(common_scripts\utility::func_562E(level.var_6F1E))
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{
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wait(60);
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}
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}
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//Function Number: 15
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func_9D20()
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{
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if(common_scripts\utility::func_562E(level.var_323A))
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{
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return;
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}
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while(func_9D31() && !isdefined(level.var_AC1D) || !func_0F4C())
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{
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wait(1);
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}
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while(func_9D30() && !isdefined(level.var_AC80) || !common_scripts\utility::func_562E(level.var_AC80.var_8A9) || !lib_055A::func_F4F(1))
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{
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wait(1);
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}
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var_00 = 4320;
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var_01 = var_00;
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if(isdefined(level.var_744A))
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{
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var_02 = [];
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foreach(var_04 in level.var_744A)
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{
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var_05 = func_431A(var_04);
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var_06 = var_04 getrankedplayerdata(common_scripts\utility::func_46A8(),"totalTimePlayedAsOfTreasureZombieKill");
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var_07 = clamp(var_05 - var_06,0,var_00);
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var_02 = common_scripts\utility::func_F6F(var_02,var_07);
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}
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var_07 = common_scripts\utility::func_6880(var_02);
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var_01 = var_00 - var_07 + randomfloatrange(20,90);
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}
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for(;;)
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{
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func_9D37(var_01);
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var_09 = undefined;
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var_0A = "Treasure zombie!!!";
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var_0B = 1;
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var_0C = 1;
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var_0D = 0;
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var_0E = lib_054D::func_90BA("zombie_treasurer",var_09,var_0A,var_0B,var_0C,var_0D);
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if(isdefined(var_0E))
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{
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var_01 = var_00;
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continue;
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}
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var_01 = 30;
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}
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}
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//Function Number: 16
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func_A0C4()
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{
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var_00 = func_4296();
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var_00 endon("disconnect");
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for(;;)
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{
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level waittill("zombie_spawned",var_01);
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if(!lib_0547::func_5565(var_01.var_A4B,"zombie_treasurer"))
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{
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continue;
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}
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var_02 = func_431A(var_00);
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var_00 setrankedplayerdata(common_scripts\utility::func_46A8(),"totalTimePlayedAsOfTreasureZombieKill",var_02);
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}
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}
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//Function Number: 17
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func_4166(param_00)
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{
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var_01 = func_9D24();
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var_02 = param_00;
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var_03 = 0;
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var_04 = 5;
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var_05 = getrandomnavpoints(param_00,var_01,var_04);
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if(isdefined(var_05))
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{
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foreach(var_07 in var_05)
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{
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if(!function_02DE(param_00,var_07))
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{
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continue;
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}
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var_08 = distance(param_00,var_07);
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if(var_08 > var_03)
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{
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var_02 = var_07;
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var_03 = var_08;
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}
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}
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|
}
|
|
|
|
return var_02;
|
|
}
|
|
|
|
//Function Number: 18
|
|
func_2792(param_00,param_01,param_02)
|
|
{
|
|
var_03 = spawnstruct();
|
|
var_03.var_2AF8 = param_00;
|
|
var_03.var_1E61 = param_01;
|
|
var_03.var_3489 = param_02;
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 19
|
|
func_3478(param_00,param_01)
|
|
{
|
|
var_02 = spawnstruct();
|
|
var_02.var_116 = param_00;
|
|
var_02 thread [[ param_01 ]]();
|
|
}
|
|
|
|
//Function Number: 20
|
|
func_3479(param_00,param_01)
|
|
{
|
|
var_02 = 0;
|
|
foreach(var_04 in param_00)
|
|
{
|
|
var_02 = var_02 + var_04.var_3489;
|
|
}
|
|
|
|
var_02 = randomfloat(var_02);
|
|
var_06 = undefined;
|
|
foreach(var_04 in param_00)
|
|
{
|
|
if(var_02 > var_04.var_3489)
|
|
{
|
|
var_02 = var_02 - var_04.var_3489;
|
|
continue;
|
|
}
|
|
|
|
var_06 = var_04;
|
|
break;
|
|
}
|
|
|
|
if(!isdefined(var_06))
|
|
{
|
|
var_06 = common_scripts\utility::func_7A33(param_00);
|
|
}
|
|
|
|
func_3478(param_01,var_06.var_1E61);
|
|
}
|
|
|
|
//Function Number: 21
|
|
func_348E(param_00)
|
|
{
|
|
func_3479(level.var_AC09,param_00);
|
|
wait(1);
|
|
func_3479(level.var_AC0A,param_00);
|
|
}
|
|
|
|
//Function Number: 22
|
|
func_4167()
|
|
{
|
|
var_00 = self;
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 23
|
|
func_3477(param_00)
|
|
{
|
|
level.var_400E[level.var_400E.size] = ["treasure_set " + param_00 + " 1","all"];
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_3472()
|
|
{
|
|
func_3477(0);
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_3473()
|
|
{
|
|
func_3477(1);
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_3474()
|
|
{
|
|
func_3477(2);
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_3475()
|
|
{
|
|
func_3477(3);
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_3476()
|
|
{
|
|
func_3477(4);
|
|
}
|
|
|
|
//Function Number: 29
|
|
drop_dlc1_hunter_piece_1()
|
|
{
|
|
level notify("hunter_treasure_dlc1_0");
|
|
}
|
|
|
|
//Function Number: 30
|
|
drop_dlc1_hunter_piece_2()
|
|
{
|
|
level notify("hunter_treasure_dlc1_1");
|
|
}
|
|
|
|
//Function Number: 31
|
|
drop_dlc1_hunter_piece_3()
|
|
{
|
|
level notify("hunter_treasure_dlc1_2");
|
|
}
|
|
|
|
//Function Number: 32
|
|
drop_dlc2_char_a_piece_1()
|
|
{
|
|
level notify("drop_dlc2_char_a_0");
|
|
}
|
|
|
|
//Function Number: 33
|
|
drop_dlc2_char_a_piece_2()
|
|
{
|
|
level notify("drop_dlc2_char_a_1");
|
|
}
|
|
|
|
//Function Number: 34
|
|
drop_dlc2_char_a_piece_3()
|
|
{
|
|
level notify("drop_dlc2_char_a_2");
|
|
}
|
|
|
|
//Function Number: 35
|
|
func_3485(param_00)
|
|
{
|
|
var_01 = func_4167();
|
|
var_02 = func_4166(var_01.var_116);
|
|
maps/mp/gametypes/zombies::func_281C(param_00,var_02,"Treasure zombie!!!");
|
|
}
|
|
|
|
//Function Number: 36
|
|
func_3484()
|
|
{
|
|
func_3485("ammo");
|
|
}
|
|
|
|
//Function Number: 37
|
|
func_3483()
|
|
{
|
|
func_3485("ability_fill");
|
|
}
|
|
|
|
//Function Number: 38
|
|
func_9D18(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01 = func_4296();
|
|
if(!isdefined(var_01.var_9D1E))
|
|
{
|
|
var_01.var_9D1E = [];
|
|
}
|
|
|
|
if(!isdefined(var_01.var_9D1E[param_00]))
|
|
{
|
|
var_01.var_9D1E[param_00] = 0;
|
|
}
|
|
}
|
|
|
|
//Function Number: 39
|
|
func_9D1B(param_00)
|
|
{
|
|
var_01 = func_4296();
|
|
var_01 func_9D18(param_00);
|
|
var_01.var_9D1E[param_00]++;
|
|
var_01 notify("perk_discount_applied");
|
|
}
|
|
|
|
//Function Number: 40
|
|
func_9D1A(param_00)
|
|
{
|
|
var_01 = func_4296();
|
|
var_01 func_9D18(param_00);
|
|
if(var_01 func_9D19(param_00) <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var_01.var_9D1E[param_00]--;
|
|
var_01 notify("used_vending_machine_discount");
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_9D19(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = func_4296();
|
|
var_01 func_9D18(param_00);
|
|
return var_01.var_9D1E[param_00];
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_9D1C()
|
|
{
|
|
return func_9D19("mysterybox_coupon");
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_9D1D()
|
|
{
|
|
return func_9D1A("mysterybox_coupon");
|
|
}
|
|
|
|
//Function Number: 44
|
|
func_3453(param_00)
|
|
{
|
|
if(!isdefined(level.var_744A))
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach(var_02 in level.var_744A)
|
|
{
|
|
var_02 func_9D1B(param_00);
|
|
}
|
|
}
|
|
|
|
//Function Number: 45
|
|
func_344C()
|
|
{
|
|
func_3453("doubletap");
|
|
}
|
|
|
|
//Function Number: 46
|
|
func_344E()
|
|
{
|
|
func_3453("fastreload");
|
|
}
|
|
|
|
//Function Number: 47
|
|
func_344D()
|
|
{
|
|
func_3453("electriccherry");
|
|
}
|
|
|
|
//Function Number: 48
|
|
func_3451()
|
|
{
|
|
func_3453("runperk");
|
|
}
|
|
|
|
//Function Number: 49
|
|
func_344F()
|
|
{
|
|
func_3453("punchperk");
|
|
}
|
|
|
|
//Function Number: 50
|
|
func_344B()
|
|
{
|
|
func_3453("armor");
|
|
}
|
|
|
|
//Function Number: 51
|
|
func_3450()
|
|
{
|
|
func_3453("quickrevive");
|
|
}
|
|
|
|
//Function Number: 52
|
|
func_3452()
|
|
{
|
|
func_3453("mysterybox_coupon");
|
|
maps\mp\zombies\_zombies_magicbox::func_861C();
|
|
}
|
|
|
|
//Function Number: 53
|
|
func_431A(param_00)
|
|
{
|
|
var_01 = param_00 getrankedplayerdata(common_scripts\utility::func_46A8(),"totalTimePlayed") + param_00.var_9A06["total"];
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 54
|
|
func_9D26()
|
|
{
|
|
return 45;
|
|
}
|
|
|
|
//Function Number: 55
|
|
func_9D24()
|
|
{
|
|
return 70;
|
|
}
|
|
|
|
//Function Number: 56
|
|
func_9D27()
|
|
{
|
|
return 100;
|
|
}
|
|
|
|
//Function Number: 57
|
|
func_9D29()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 58
|
|
func_9D28()
|
|
{
|
|
return 1.7;
|
|
}
|
|
|
|
//Function Number: 59
|
|
func_9D2A()
|
|
{
|
|
return 0.5;
|
|
}
|
|
|
|
//Function Number: 60
|
|
func_9D31()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 61
|
|
func_9D30()
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 62
|
|
func_9D25()
|
|
{
|
|
var_00 = func_4394();
|
|
if(!isdefined(var_00.var_4BA1))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = gettime() - var_00.var_4BA1 * 0.001;
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 63
|
|
func_4394()
|
|
{
|
|
var_00 = self;
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 64
|
|
func_4296()
|
|
{
|
|
var_00 = self;
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 65
|
|
func_0F4C()
|
|
{
|
|
if(!isdefined(level.var_AC1D))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
foreach(var_01 in level.var_AC1D)
|
|
{
|
|
if(!common_scripts\utility::func_562E(var_01.var_6BE1))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
} |