mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-07-07 14:17:53 -05:00
70 lines
1.3 KiB
Plaintext
70 lines
1.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: scripts\anim\civilian.gsc
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* Game: Call of Duty: Infinite Warfare
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* Platform: PC
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* Function Count: 4
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* Decompile Time: 221 ms
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* Timestamp: 10/27/2023 12:00:07 AM
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*******************************************************************/
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//Function Number: 1
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func_00C2()
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{
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self endon("killanimscript");
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self method_806F(%root,0.2);
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scripts\anim\utility::func_12EB9();
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if(scripts\anim\utility::func_9E40())
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{
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var_00 = "idle_combat";
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}
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else
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{
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var_00 = "idle_noncombat";
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}
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var_01 = undefined;
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if(isdefined(self.var_1FBB) && isdefined(level.var_EC85[self.var_1FBB]))
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{
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var_01 = level.var_EC85[self.var_1FBB][var_00];
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}
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if(!isdefined(var_01))
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{
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if(!isdefined(level.var_EC85["default_civilian"]))
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{
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return;
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}
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var_01 = level.var_EC85["default_civilian"][var_00];
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}
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thread func_BC1C();
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for(;;)
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{
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self method_82E3("idle",scripts\common\utility::random(var_01),%root,1,0.2,1);
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self waittillmatch("end","idle");
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}
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}
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//Function Number: 2
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func_BC1C()
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{
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self endon("killanimscript");
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while(!isdefined(self.var_3C34))
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{
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wait(1);
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}
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}
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//Function Number: 3
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func_02C8()
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{
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func_00C2();
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}
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//Function Number: 4
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func_79BE()
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{
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return level.var_3FD8[randomint(level.var_3FD8.size)];
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} |