IL-GSC/AW/PC/animscripts/combat_utility.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

2063 lines
40 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: combat_utility.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 87
* Decompile Time: 1308 ms
* Timestamp: 4/22/2024 2:00:10 AM
*******************************************************************/
//Function Number: 1
gettargetangleoffset(param_00)
{
var_01 = self getshootatpos() + (0,0,-3);
var_02 = (var_01[0] - param_00[0],var_01[1] - param_00[1],var_01[2] - param_00[2]);
var_02 = vectornormalize(var_02);
var_03 = var_02[2] * -1;
return var_03;
}
//Function Number: 2
getsniperburstdelaytime()
{
if(isplayer(self.enemy))
{
return randomfloatrange(self.enemy.gs.min_sniper_burst_delay_time,self.enemy.gs.max_sniper_burst_delay_time);
}
return randomfloatrange(level.min_sniper_burst_delay_time,level.max_sniper_burst_delay_time);
}
//Function Number: 3
getremainingburstdelaytime()
{
var_00 = gettime() - self.a.lastshoottime / 1000;
var_01 = getburstdelaytime();
if(var_01 > var_00)
{
return var_01 - var_00;
}
return 0;
}
//Function Number: 4
getfastburstdelaytime()
{
if(!isdefined(self.fastburstcount))
{
self.fastburstcount = 1;
self.fastburstmodtime = 3;
}
var_00 = 0.2;
var_01 = 0.45;
if(self.fastburstcount % self.fastburstmodtime == 0)
{
if(randomint(5) < 3)
{
var_00 = 0.45;
var_01 = 1;
}
self.fastburstmodtime = randomintrange(2,5);
}
self.fastburstcount++;
return randomfloatrange(var_00,var_01);
}
//Function Number: 5
getburstdelaytime()
{
if(animscripts\utility::usingsidearm())
{
return randomfloatrange(0.15,0.55);
}
if(animscripts\utility::weapon_pump_action_shotgun())
{
return randomfloatrange(1,1.7);
}
if(issniper())
{
return getsniperburstdelaytime();
}
if(self.fastburst)
{
return getfastburstdelaytime();
}
return randomfloatrange(0.4,0.9);
}
//Function Number: 6
burstdelay()
{
if(self.bulletsinclip)
{
if(self.shootstyle == "full" && !self.fastburst)
{
if(self.a.lastshoottime == gettime())
{
wait(0.05);
}
return;
}
var_00 = getremainingburstdelaytime();
if(var_00)
{
wait(var_00);
}
}
}
//Function Number: 7
cheatammoifnecessary()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(self.team != "allies")
{
if(!isplayer(self.enemy))
{
return 0;
}
if(self.enemy maps\_utility::ent_flag("player_is_invulnerable"))
{
return 0;
}
}
if(animscripts\utility::usingsidearm() || animscripts\utility::usingrocketlauncher())
{
return 0;
}
if(gettime() - self.ammocheattime < self.ammocheatinterval)
{
return 0;
}
if(!self cansee(self.enemy) && distancesquared(self.origin,self.enemy.origin) > 65536)
{
return 0;
}
self.bulletsinclip = int(weaponclipsize(self.weapon) / 2);
if(self.bulletsinclip > weaponclipsize(self.weapon))
{
self.bulletsinclip = weaponclipsize(self.weapon);
}
self.ammocheattime = gettime();
return 1;
}
//Function Number: 8
aimbutdontshoot()
{
for(var_00 = int(60);var_00 > 0;var_00--)
{
if(isdefined(self.dontevershoot) || isdefined(self.enemy) && isdefined(self.enemy.dontattackme))
{
wait(0.05);
continue;
}
return 0;
}
return 1;
}
//Function Number: 9
shootuntilshootbehaviorchange()
{
if(isdefined(self.currently_burst_firing) && self.currently_burst_firing)
{
burstdelay();
self.currently_burst_firing = 0;
self notify("shoot_behavior_change");
}
self endon("shoot_behavior_change");
self endon("stopShooting");
if(islongrangeai())
{
if(isdefined(self.enemy) && isai(self.enemy) && distancesquared(level.player.origin,self.enemy.origin) < 147456)
{
self.enemy animscripts\battlechatter_ai::addthreatevent("infantry",self,1);
}
if(animscripts\utility::usingrocketlauncher() && issentient(self.enemy))
{
wait(randomfloat(2));
}
}
if(isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) > 160000)
{
var_00 = randomintrange(1,5);
}
else
{
var_00 = 10;
}
var_01 = 1;
self.currently_burst_firing = 1;
for(;;)
{
if(!var_01)
{
burstdelay();
}
var_01 = 0;
if(aimbutdontshoot())
{
break;
}
if(self.shootstyle == "full")
{
if(isdefined(self.mech) && self.mech)
{
fireuntiloutofammo(animscripts\utility::animarray("fire"),0,100);
}
else
{
fireuntiloutofammo(animscripts\utility::animarray("fire"),1,animscripts\shared::decidenumshotsforfull());
}
}
else if(self.shootstyle == "burst" || self.shootstyle == "semi")
{
var_02 = animscripts\shared::decidenumshotsforburst();
if(var_02 == 1)
{
fireuntiloutofammo(animscripts\utility::animarraypickrandom("single"),1,var_02);
}
else
{
fireuntiloutofammo(animscripts\utility::animarray(self.shootstyle + var_02),1,var_02);
}
}
else if(self.shootstyle == "single")
{
fireuntiloutofammo(animscripts\utility::animarraypickrandom("single"),1,1);
}
else
{
self waittill("hell freezes over");
}
if(!self.bulletsinclip)
{
break;
}
var_00--;
if(var_00 < 0)
{
self.shouldreturntocover = 1;
break;
}
}
self.currently_burst_firing = 0;
}
//Function Number: 10
getuniqueflagnameindex()
{
level.animflagnameindex++;
return level.animflagnameindex;
}
//Function Number: 11
setupaim(param_00)
{
self setanim(%exposed_aiming,1,param_00);
self setanimknoblimited(animscripts\utility::animarray("straight_level"),1,param_00);
self setanimknoblimited(animscripts\utility::animarray("add_aim_up"),1,param_00);
self setanimknoblimited(animscripts\utility::animarray("add_aim_down"),1,param_00);
self setanimknoblimited(animscripts\utility::animarray("add_aim_left"),1,param_00);
self setanimknoblimited(animscripts\utility::animarray("add_aim_right"),1,param_00);
self.facialidx = animscripts\face::playfacialanim(undefined,"aim",self.facialidx);
}
//Function Number: 12
startfireandaimidlethread()
{
maps\_dds::evaluatecombatevent();
if(!isdefined(self.a.aimidlethread))
{
var_00 = 0.2;
if(isdefined(self.aimsetupblendtime))
{
var_00 = self.aimsetupblendtime;
}
setupaim(var_00);
thread aimidlethread();
thread animscripts\track::trackshootentorpos();
}
}
//Function Number: 13
endfireandanimidlethread()
{
endaimidlethread();
self clearanim(%add_fire,0.1);
self notify("stop tracking");
}
//Function Number: 14
showfirehideaimidle()
{
if(isdefined(self.a.aimidlethread))
{
self setanim(%add_idle,0,0.2);
}
self setanim(%add_fire,1,0.1);
}
//Function Number: 15
hidefireshowaimidle()
{
if(isdefined(self.a.aimidlethread))
{
self setanim(%add_idle,1,0.2);
}
self setanim(%add_fire,0,0.1);
}
//Function Number: 16
aimidlethread(param_00)
{
self endon("killanimscript");
self endon("end_aim_idle_thread");
if(isdefined(self.a.aimidlethread))
{
return;
}
self.a.aimidlethread = 1;
wait(0.1);
self setanimlimited(%add_idle,1,0.2);
var_01 = %add_idle;
var_02 = 0;
for(;;)
{
var_03 = "idle" + var_02;
if(isdefined(self.a.leanaim))
{
var_04 = animscripts\utility::animarraypickrandom("lean_idle");
}
else if(animscripts\utility::animarrayanyexist("exposed_idle"))
{
var_04 = animscripts\utility::animarraypickrandom("exposed_idle");
}
else
{
wait(0.5);
}
else
{
if(var_04 == var_01)
{
self setflaggedanimlimitedrestart(var_03,var_04,1,0.2);
}
else
{
self setflaggedanimknoblimitedrestart(var_03,var_04,1,0.2);
}
var_01 = var_04;
self waittillmatch("end",var_03);
}
var_02++;
}
self clearanim(%add_idle,0.1);
}
//Function Number: 17
endaimidlethread()
{
self notify("end_aim_idle_thread");
self.a.aimidlethread = undefined;
self clearanim(%add_idle,0.1);
}
//Function Number: 18
shotgunfirerate()
{
if(animscripts\utility::weapon_pump_action_shotgun())
{
return 1;
}
if(animscripts\weaponlist::usingautomaticweapon())
{
return animscripts\weaponlist::autoshootanimrate() * 0.7;
}
return 0.4;
}
//Function Number: 19
fireuntiloutofammo(param_00,param_01,param_02)
{
var_03 = "fireAnim_" + getuniqueflagnameindex();
maps\_gameskill::resetmisstime();
while(!aimedatshootentorpos())
{
wait(0.05);
}
showfirehideaimidle();
var_04 = 1;
if(isdefined(self.shootrateoverride))
{
var_04 = self.shootrateoverride;
}
else if(self.shootstyle == "full")
{
var_04 = animscripts\weaponlist::autoshootanimrate();
}
else if(self.shootstyle == "burst")
{
var_04 = animscripts\weaponlist::burstshootanimrate();
}
else if(animscripts\utility::usingsidearm())
{
var_04 = 3;
}
else if(animscripts\utility::usingshotgun())
{
var_04 = shotgunfirerate();
}
self setflaggedanimknobrestart(var_03,param_00,1,0.2,var_04);
self updateplayersightaccuracy();
var_05 = weaponfiretime(self.weapon);
fireuntiloutofammointernal(var_03,param_00,param_01,param_02,var_05);
hidefireshowaimidle();
}
//Function Number: 20
fireuntiloutofammo_waittillended()
{
self endon("killanimscript");
self endon("fireAnimEnd");
self notify("FireUntilOutOfAmmo_WaitTillEnded");
self endon("FireUntilOutOfAmmo_WaitTillEnded");
var_00 = thisthread;
for(;;)
{
waittillframeend;
if(!isdefined(var_00))
{
self shootstopsound();
return;
}
wait(0.05);
}
}
//Function Number: 21
fireuntiloutofammointernal(param_00,param_01,param_02,param_03,param_04)
{
self endon("enemy");
if(isplayer(self.enemy) && self.shootstyle == "full" || self.shootstyle == "semi")
{
level endon("player_becoming_invulnerable");
}
if(param_02)
{
thread notifyonanimend(param_00,"fireAnimEnd");
self endon("fireAnimEnd");
}
if(!isdefined(param_03))
{
param_03 = -1;
}
var_05 = 0;
var_06 = animhasnotetrack(param_01,"fire");
var_07 = weaponclass(self.weapon) == "rocketlauncher";
thread fireuntiloutofammo_waittillended();
while(var_05 < param_03 && param_03 > 0)
{
if(var_06)
{
wait(param_04);
}
if(!self.bulletsinclip)
{
if(!cheatammoifnecessary())
{
break;
}
}
if(!aimedatshootentorpos())
{
break;
}
shootatshootentorpos();
if(isplayer(self.enemy) && self.enemy maps\_utility::ent_flag("player_is_invulnerable"))
{
if(randomint(3) == 0)
{
self.bulletsinclip--;
}
}
else
{
self.bulletsinclip--;
}
if(var_07)
{
if(isdefined(self.shootent) && isdefined(self.shootent.team))
{
self.shootent maps\_dds::dds_notify("react_rpg",self.shootent.team == "allies");
}
self.a.rockets--;
if(issubstr(tolower(self.weapon),"rpg") || issubstr(tolower(self.weapon),"panzerfaust"))
{
self hidepart("tag_rocket");
self.a.rocketvisible = 0;
}
}
var_05++;
thread shotgunpumpsound(param_00);
if(self.fastburst && var_05 == param_03)
{
break;
}
if(!var_06 || param_03 == 1 && self.shootstyle == "single")
{
self waittillmatch("end",param_00);
}
}
self shootstopsound();
if(param_02)
{
self notify("fireAnimEnd");
}
}
//Function Number: 22
aimedatshootentorpos()
{
if(!isdefined(self.shootpos))
{
return 1;
}
var_00 = self getmuzzleangle();
var_01 = animscripts\shared::getshootfrompos();
var_02 = vectortoangles(self.shootpos - var_01);
var_03 = level.aimyawdifffartolerance;
if(isdefined(self.aimfaryawtolerance))
{
var_03 = self.aimfaryawtolerance;
}
var_04 = animscripts\utility::absangleclamp180(var_00[1] - var_02[1]);
if(var_04 > var_03)
{
if(distancesquared(self geteye(),self.shootpos) > level.aimyawdiffclosedistsq || var_04 > level.aimyawdiffclosetolerance)
{
return 0;
}
}
return animscripts\utility::absangleclamp180(var_00[0] - var_02[0]) <= level.aimpitchdifftolerance;
}
//Function Number: 23
notifyonanimend(param_00,param_01)
{
self endon("killanimscript");
self endon(param_01);
self waittillmatch("end",param_00);
self notify(param_01);
}
//Function Number: 24
issingleshot()
{
if(weaponburstcount(self.weapon) > 0)
{
return 0;
}
else if(weaponisauto(self.weapon))
{
return 0;
}
return 1;
}
//Function Number: 25
shootatshootentorpos()
{
var_00 = issingleshot();
if(isdefined(self.shootent))
{
if(isdefined(self.enemy) && self.shootent == self.enemy)
{
animscripts\utility::shootenemywrapper(var_00);
return;
}
return;
}
self [[ level.shootposwrapper_func ]](self.shootpos,var_00);
}
//Function Number: 26
decrementbulletsinclip()
{
if(self.bulletsinclip)
{
self.bulletsinclip--;
}
}
//Function Number: 27
shotgunpumpsound(param_00)
{
if(!animscripts\utility::weapon_pump_action_shotgun())
{
return;
}
self endon("killanimscript");
self notify("shotgun_pump_sound_end");
self endon("shotgun_pump_sound_end");
thread stopshotgunpumpaftertime(2);
self waittillmatch("rechamber",param_00);
self playsound("ai_shotgun_pump");
self notify("shotgun_pump_sound_end");
}
//Function Number: 28
stopshotgunpumpaftertime(param_00)
{
self endon("killanimscript");
self endon("shotgun_pump_sound_end");
wait(param_00);
self notify("shotgun_pump_sound_end");
}
//Function Number: 29
rechamber(param_00)
{
}
//Function Number: 30
needtoreload(param_00)
{
if(self.weapon == "none")
{
return 0;
}
if(isdefined(self.noreload))
{
if(self.bulletsinclip < weaponclipsize(self.weapon) * 0.5)
{
self.bulletsinclip = int(weaponclipsize(self.weapon) * 0.5);
}
if(self.bulletsinclip <= 0)
{
self.bulletsinclip = 0;
}
return 0;
}
if(self.bulletsinclip <= weaponclipsize(self.weapon) * param_00)
{
if(param_00 == 0)
{
if(cheatammoifnecessary())
{
return 0;
}
}
return 1;
}
return 0;
}
//Function Number: 31
putgunbackinhandonkillanimscript()
{
self endon("weapon_switch_done");
self endon("death");
self waittill("killanimscript");
animscripts\shared::placeweaponon(self.primaryweapon,"right");
}
//Function Number: 32
reload(param_00,param_01)
{
self endon("killanimscript");
if(!needtoreload(param_00))
{
return 0;
}
animscripts\battlechatter_ai::evaluatereloadevent();
animscripts\battlechatter::playbattlechatter();
maps\_dds::dds_notify_reload(undefined,self.team == "allies");
if(isdefined(param_01))
{
self setflaggedanimknoball("reloadanim",param_01,%body,1,0.1,1);
animscripts\shared::donotetracks("reloadanim");
animscripts\weaponlist::refillclip();
self.a.needstorechamber = 0;
}
else
{
if(self.a.pose == "prone")
{
self setflaggedanimknoball("reloadanim",%prone_reload,%body,1,0.1,1);
self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1);
}
else
{
wait(2);
return;
}
animscripts\shared::donotetracks("reloadanim");
animscripts\weaponlist::refillclip();
self.a.needstorechamber = 0;
}
return 1;
}
//Function Number: 33
addgrenadethrowanimoffset(param_00,param_01)
{
if(!isdefined(level.grenadethrowanims))
{
anim.grenadethrowanims = [];
anim.grenadethrowoffsets = [];
}
var_02 = level.grenadethrowanims.size;
level.grenadethrowanims[var_02] = param_00;
level.grenadethrowoffsets[var_02] = param_01;
}
//Function Number: 34
initgrenadethrowanims()
{
addgrenadethrowanimoffset(%exposed_grenadethrowb,(41.5391,7.28883,72.2128));
addgrenadethrowanimoffset(%exposed_grenadethrowc,(34.8849,-4.77048,74.0488));
addgrenadethrowanimoffset(%corner_standl_grenade_a,(41.605,6.80107,81.4785));
addgrenadethrowanimoffset(%corner_standl_grenade_b,(24.1585,-14.7221,29.2992));
addgrenadethrowanimoffset(%cornercrl_grenadea,(25.8988,-10.2811,30.4813));
addgrenadethrowanimoffset(%cornercrl_grenadeb,(24.688,45.0702,64.377));
addgrenadethrowanimoffset(%corner_standr_grenade_a,(37.1254,-32.7053,76.5745));
addgrenadethrowanimoffset(%corner_standr_grenade_b,(19.356,15.5341,16.5036));
addgrenadethrowanimoffset(%cornercrr_grenadea,(39.8857,5.92472,24.5878));
addgrenadethrowanimoffset(%covercrouch_grenadea,(-1.6363,-0.693674,60.1009));
addgrenadethrowanimoffset(%covercrouch_grenadeb,(-1.6363,-0.693674,60.1009));
addgrenadethrowanimoffset(%coverstand_grenadea,(10.8573,7.12614,77.2356));
addgrenadethrowanimoffset(%coverstand_grenadeb,(19.1804,5.68214,73.2278));
addgrenadethrowanimoffset(%prone_grenade_a,(12.2859,-1.3019,33.4307));
addgrenadethrowanimoffset(%cqb_stand_grenade_throw,(35.7494,26.6052,37.7086));
addgrenadethrowanimoffset(%s1_covercrouch_grenadea,(-15.5413,-16.7719,19.4304));
addgrenadethrowanimoffset(%s1_coverstand_grenadea,(3.99694,-2.76588,32.8777));
addgrenadethrowanimoffset(%s1_coverstand_grenadeb,(5.51904,2.92983,32.8406));
addgrenadethrowanimoffset(%s1_exposed_crouch_fast_grenade_1,(16.4611,-8.55309,30.1018));
addgrenadethrowanimoffset(%s1_exposed_crouch_fast_grenade_2,(30.5886,-7.6374,47.3139));
addgrenadethrowanimoffset(%s1_exposed_grenadethrowc,(13.433,-0.473915,43.3545));
addgrenadethrowanimoffset(%s1_exposed_grenadethrowb,(-31.425,-7.62042,42.4334));
addgrenadethrowanimoffset(%s1_cornercrr_grenade_2,(37.4516,-2.01701,22.6517));
addgrenadethrowanimoffset(%s1_corner_standl_grenade_a,(41.605,6.80107,81.4785));
addgrenadethrowanimoffset(%s1_cornercrr_grenadea,(39.8857,5.92472,24.5878));
}
//Function Number: 35
getgrenadethrowoffset(param_00)
{
var_01 = (0,0,64);
if(isdefined(param_00))
{
foreach(var_04, var_03 in level.grenadethrowanims)
{
if(param_00 == var_03)
{
var_01 = level.grenadethrowoffsets[var_04];
break;
}
}
}
if(var_01[2] == 64)
{
if(!isdefined(param_00))
{
}
else
{
}
}
return var_01;
}
//Function Number: 36
throwgrenadeatplayerasap_combat_utility()
{
for(var_00 = 0;var_00 < level.players.size;var_00++)
{
if(level.players[var_00].numgrenadesinprogresstowardsplayer == 0)
{
level.players[var_00].grenadetimers["fraggrenade"] = 0;
level.players[var_00].grenadetimers["flash_grenade"] = 0;
}
}
anim.throwgrenadeatplayerasap = 1;
}
//Function Number: 37
setactivegrenadetimer(param_00)
{
self.activegrenadetimer = spawnstruct();
if(isplayer(param_00))
{
self.activegrenadetimer.isplayertimer = 1;
self.activegrenadetimer.player = param_00;
self.activegrenadetimer.timername = self.grenadeweapon;
return;
}
self.activegrenadetimer.isplayertimer = 0;
self.activegrenadetimer.timername = "AI_" + self.grenadeweapon;
}
//Function Number: 38
usingplayergrenadetimer()
{
return self.activegrenadetimer.isplayertimer;
}
//Function Number: 39
setgrenadetimer(param_00,param_01)
{
if(param_00.isplayertimer)
{
var_02 = param_00.player;
var_03 = var_02.grenadetimers[param_00.timername];
var_02.grenadetimers[param_00.timername] = max(param_01,var_03);
return;
}
var_03 = level.grenadetimers[param_01.timername];
level.grenadetimers[param_00.timername] = max(param_01,var_03);
}
//Function Number: 40
getdesiredgrenadetimervalue()
{
var_00 = undefined;
if(usingplayergrenadetimer())
{
var_01 = self.activegrenadetimer.player;
var_00 = gettime() + var_01.gs.playergrenadebasetime + randomint(var_01.gs.playergrenaderangetime);
}
else
{
var_00 = gettime() + 30000 + randomint(30000);
}
return var_00;
}
//Function Number: 41
getgrenadetimertime(param_00)
{
if(param_00.isplayertimer)
{
return param_00.player.grenadetimers[param_00.timername];
}
return level.grenadetimers[param_00.timername];
}
//Function Number: 42
considerchangingtarget(param_00)
{
if(!isplayer(param_00) && self isbadguy())
{
if(gettime() < getgrenadetimertime(self.activegrenadetimer))
{
if(level.player.ignoreme)
{
return param_00;
}
var_01 = self getthreatbiasgroup();
var_02 = level.player getthreatbiasgroup();
if(var_01 != "" && var_02 != "" && getthreatbias(var_02,var_01) < -10000)
{
return param_00;
}
if(self cansee(level.player) || isai(param_00) && param_00 cansee(level.player))
{
if(isdefined(self.covernode))
{
var_03 = vectortoangles(level.player.origin - self.origin);
var_04 = angleclamp180(self.covernode.angles[1] - var_03[1]);
}
else
{
var_04 = animscripts\utility::getyawtospot(level.player.origin);
}
if(abs(var_04) < 60)
{
param_00 = level.player;
setactivegrenadetimer(param_00);
}
}
}
}
return param_00;
}
//Function Number: 43
maythrowdoublegrenade(param_00)
{
if(maps\_utility::player_died_recently())
{
return 0;
}
if(!param_00.gs.double_grenades_allowed)
{
return 0;
}
var_01 = gettime();
if(var_01 < param_00.grenadetimers["double_grenade"])
{
return 0;
}
if(var_01 > param_00.lastfraggrenadetoplayerstart + 3000)
{
return 0;
}
if(var_01 < param_00.lastfraggrenadetoplayerstart + 500)
{
return 0;
}
return param_00.numgrenadesinprogresstowardsplayer < 2;
}
//Function Number: 44
mygrenadecooldownelapsed()
{
return gettime() >= self.a.nextgrenadetrytime;
}
//Function Number: 45
grenadecooldownelapsed(param_00)
{
if(maps\_utility::player_died_recently())
{
return 0;
}
if(self.script_forcegrenade == 1)
{
return 1;
}
if(!mygrenadecooldownelapsed())
{
return 0;
}
if(gettime() >= getgrenadetimertime(self.activegrenadetimer))
{
return 1;
}
if(self.activegrenadetimer.isplayertimer && self.activegrenadetimer.timername == "fraggrenade")
{
return maythrowdoublegrenade(param_00);
}
return 0;
}
//Function Number: 46
trygrenadeposproc(param_00,param_01,param_02,param_03)
{
if(!self isgrenadepossafe(param_00,param_01))
{
return 0;
}
else if(distancesquared(self.origin,param_01) < 40000)
{
return 0;
}
var_04 = physicstrace(param_01 + (0,0,1),param_01 + (0,0,-500));
if(var_04 == param_01 + (0,0,-500))
{
return 0;
}
var_04 = var_04 + (0,0,0.1);
return trygrenadethrow(param_00,var_04,param_02,param_03);
}
//Function Number: 47
trygrenade(param_00,param_01)
{
if(self.weapon == "mg42" || self.grenadeammo <= 0)
{
return 0;
}
setactivegrenadetimer(param_00);
param_00 = considerchangingtarget(param_00);
if(!grenadecooldownelapsed(param_00))
{
return 0;
}
var_02 = getgrenadethrowoffset(param_01);
if(isdefined(self.enemy) && param_00 == self.enemy)
{
if(!checkgrenadethrowdist())
{
return 0;
}
if(isplayer(self.enemy) && maps\_utility::is_player_down(self.enemy))
{
return 0;
}
if(animscripts\utility::canseeenemyfromexposed())
{
if(!self isgrenadepossafe(param_00,param_00.origin))
{
return 0;
}
return trygrenadethrow(param_00,undefined,param_01,var_02);
}
else if(animscripts\utility::cansuppressenemyfromexposed())
{
return trygrenadeposproc(param_00,animscripts\utility::getenemysightpos(),param_01,var_02);
}
else
{
if(common_scripts\utility::flag("_cloaked_stealth_enabled"))
{
var_03 = self lastknownpos(param_00);
}
else
{
var_03 = param_01.origin;
}
if(!self isgrenadepossafe(param_00,var_03))
{
return 0;
}
return trygrenadethrow(param_00,undefined,param_01,var_02);
}
return 0;
}
if(common_scripts\utility::flag("_cloaked_stealth_enabled"))
{
var_03 = self lastknownpos(param_01);
}
else
{
var_03 = param_01.origin;
}
return trygrenadeposproc(param_00,var_03,param_01,var_02);
}
//Function Number: 48
trygrenadethrow(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
if(gettime() < 10000 && !isdefined(level.ignoregrenadesafetime))
{
return 0;
}
if(!isdefined(param_05))
{
param_05 = 1;
}
if(isdefined(param_02))
{
var_07 = param_02;
var_08 = self.a.gunhand;
}
else
{
switch(self.a.special)
{
case "cover_crouch":
case "none":
if(self.a.pose == "stand")
{
param_05 = (0,0,80);
var_07 = %stand_grenade_throw;
}
else
{
param_05 = (0,0,65);
var_07 = %crouch_grenade_throw;
}
var_08 = "left";
break;
default:
var_07 = undefined;
var_08 = undefined;
break;
}
}
if(!isdefined(var_07))
{
return 0;
}
if(isdefined(param_01))
{
if(!isdefined(param_04))
{
var_09 = self checkgrenadethrowpos(param_03,param_01,param_05,"min energy","min time","max time");
}
else
{
var_09 = self checkgrenadethrowpos(param_04,param_02,param_06,"min time","min energy");
}
}
else if(common_scripts\utility::flag("_cloaked_stealth_enabled"))
{
var_09 = self checkgrenadethrowpos(param_04,self lastknownpos(param_01),param_06,"min energy","min time","max time");
}
else
{
var_0A = distance(param_01.origin,self.origin);
var_0B = self.randomgrenaderange;
if(var_0A < 800)
{
if(var_0A < 256)
{
var_0B = 0;
}
else
{
var_0B = var_0B * var_0A - 256 / 544;
}
}
if(!isdefined(param_04))
{
var_09 = self checkgrenadethrow(param_03,var_0B,"min energy","min time","max time");
}
else
{
var_09 = self checkgrenadethrow(param_03,var_0B,"min time","min energy");
}
}
self.a.nextgrenadetrytime = gettime() + randomintrange(1000,2000);
if(isdefined(var_09))
{
if(!isdefined(self.oldgrenawareness))
{
self.oldgrenawareness = self.grenadeawareness;
}
self.grenadeawareness = 0;
var_0C = getdesiredgrenadetimervalue();
setgrenadetimer(self.activegrenadetimer,min(gettime() + 3000,var_0C));
var_0D = 0;
if(usingplayergrenadetimer())
{
param_00.numgrenadesinprogresstowardsplayer++;
thread reducegiptponkillanimscript(param_00);
if(param_00.numgrenadesinprogresstowardsplayer > 1)
{
var_0D = 1;
}
if(self.activegrenadetimer.timername == "fraggrenade")
{
if(param_00.numgrenadesinprogresstowardsplayer <= 1)
{
param_00.lastfraggrenadetoplayerstart = gettime();
}
}
}
if(isdefined(param_06))
{
thread dogrenadethrow(var_07,var_09,var_0C,var_0D);
}
else
{
dogrenadethrow(var_07,var_09,var_0C,var_0D);
}
return 1;
}
else
{
}
return 0;
}
//Function Number: 49
reducegiptponkillanimscript(param_00)
{
self endon("dont_reduce_giptp_on_killanimscript");
self waittill("killanimscript");
param_00.numgrenadesinprogresstowardsplayer--;
}
//Function Number: 50
dogrenadethrow(param_00,param_01,param_02,param_03)
{
self endon("killanimscript");
if(self.script == "combat" || self.script == "move")
{
self orientmode("face direction",param_01);
}
animscripts\battlechatter_ai::evaluateattackevent(self.grenadeweapon);
maps\_dds::dds_notify_grenade(self.grenadeweapon,self.team == "allies",0);
self notify("stop_aiming_at_enemy");
self setflaggedanimknoballrestart("throwanim",param_00,%body,fasteranimspeed(),0.1,1);
thread animscripts\notetracks::donotetracksforever("throwanim","killanimscript");
var_04 = animscripts\utility::getgrenademodel();
var_05 = "none";
for(;;)
{
self waittill("throwanim",var_06);
if(var_06 == "grenade_left" || var_06 == "grenade_right")
{
var_05 = attachgrenademodel(var_04,"TAG_INHAND");
self.isholdinggrenade = 1;
}
if(var_06 == "grenade_throw" || var_06 == "grenade throw")
{
break;
}
if(var_06 == "end")
{
self.activegrenadetimer.player.numgrenadesinprogresstowardsplayer--;
self notify("dont_reduce_giptp_on_killanimscript");
return 0;
}
}
self notify("dont_reduce_giptp_on_killanimscript");
if(usingplayergrenadetimer())
{
thread watchgrenadetowardsplayer(self.activegrenadetimer.player,param_02);
}
self throwgrenade();
if(!usingplayergrenadetimer())
{
setgrenadetimer(self.activegrenadetimer,param_02);
}
if(param_03)
{
var_0D = self.activegrenadetimer.player;
if(var_0D.numgrenadesinprogresstowardsplayer > 1 || gettime() - var_0D.lastgrenadelandednearplayertime < 2000)
{
var_0D.grenadetimers["double_grenade"] = gettime() + min(5000,var_0D.gs.playerdoublegrenadetime);
}
}
self notify("stop grenade check");
if(var_05 != "none")
{
self detach(var_04,var_05);
}
else
{
}
self.isholdinggrenade = undefined;
self.grenadeawareness = self.oldgrenawareness;
self.oldgrenawareness = undefined;
self waittillmatch("end","throwanim");
self notify("done_grenade_throw");
self notify("weapon_switch_done");
self setanim(%exposed_modern,1,0.2);
self setanim(%exposed_aiming,1);
self clearanim(param_00,0.2);
}
//Function Number: 51
watchgrenadetowardsplayer(param_00,param_01)
{
param_00 endon("death");
watchgrenadetowardsplayerinternal(param_01);
param_00.numgrenadesinprogresstowardsplayer--;
}
//Function Number: 52
watchgrenadetowardsplayerinternal(param_00)
{
var_01 = self.activegrenadetimer;
var_02 = spawnstruct();
var_02 thread watchgrenadetowardsplayertimeout(5);
var_02 endon("watchGrenadeTowardsPlayerTimeout");
var_03 = self.grenadeweapon;
var_04 = getgrenadeithrew();
if(!isdefined(var_04))
{
return;
}
setgrenadetimer(var_01,min(gettime() + 5000,param_00));
var_05 = 62500;
var_06 = 160000;
if(var_03 == "flash_grenade")
{
var_05 = 810000;
var_06 = 1690000;
}
var_07 = level.players;
var_08 = var_04.origin;
for(;;)
{
wait(0.1);
if(!isdefined(var_04))
{
break;
}
if(distancesquared(var_04.origin,var_08) < 400)
{
var_09 = [];
for(var_0A = 0;var_0A < var_07.size;var_0A++)
{
var_0B = var_07[var_0A];
var_0C = distancesquared(var_04.origin,var_0B.origin);
if(var_0C < var_05)
{
var_0B grenadelandednearplayer(var_01,param_00);
continue;
}
if(var_0C < var_06)
{
var_09[var_09.size] = var_0B;
}
}
var_07 = var_09;
if(var_07.size == 0)
{
break;
}
}
var_08 = var_04.origin;
}
}
//Function Number: 53
grenadelandednearplayer(param_00,param_01)
{
var_02 = self;
anim.throwgrenadeatplayerasap = undefined;
if(gettime() - var_02.lastgrenadelandednearplayertime < 3000)
{
var_02.grenadetimers["double_grenade"] = gettime() + var_02.gs.playerdoublegrenadetime;
}
var_02.lastgrenadelandednearplayertime = gettime();
var_03 = var_02.grenadetimers[param_00.timername];
var_02.grenadetimers[param_00.timername] = max(param_01,var_03);
}
//Function Number: 54
getgrenadeithrew()
{
self endon("killanimscript");
self waittill("grenade_fire",var_00);
return var_00;
}
//Function Number: 55
watchgrenadetowardsplayertimeout(param_00)
{
wait(param_00);
self notify("watchGrenadeTowardsPlayerTimeout");
}
//Function Number: 56
attachgrenademodel(param_00,param_01)
{
self attach(param_00,param_01);
thread detachgrenadeonscriptchange(param_00,param_01);
return param_01;
}
//Function Number: 57
detachgrenadeonscriptchange(param_00,param_01)
{
self endon("stop grenade check");
self waittill("killanimscript");
if(!isdefined(self))
{
return;
}
if(isdefined(self.oldgrenawareness))
{
self.grenadeawareness = self.oldgrenawareness;
self.oldgrenawareness = undefined;
}
self detach(param_00,param_01);
}
//Function Number: 58
offsettoorigin(param_00)
{
var_01 = anglestoforward(self.angles);
var_02 = anglestoright(self.angles);
var_03 = anglestoup(self.angles);
var_01 = var_01 * param_00[0];
var_02 = var_02 * param_00[1];
var_03 = var_03 * param_00[2];
return var_01 + var_02 + var_03;
}
//Function Number: 59
grenadeline(param_00,param_01)
{
level notify("armoffset");
level endon("armoffset");
param_00 = self.origin + offsettoorigin(param_00);
wait(0.05);
}
//Function Number: 60
getgrenadedropvelocity()
{
var_00 = randomfloat(360);
var_01 = randomfloatrange(30,75);
var_02 = sin(var_01);
var_03 = cos(var_01);
var_04 = cos(var_00) * var_03;
var_05 = sin(var_00) * var_03;
var_06 = randomfloatrange(100,200);
var_07 = (var_04,var_05,var_02) * var_06;
return var_07;
}
//Function Number: 61
dropgrenade()
{
var_00 = self gettagorigin("tag_inhand");
var_01 = getgrenadedropvelocity();
self magicgrenademanual(var_00,var_01,3);
}
//Function Number: 62
lookforbettercover()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(self.fixednode || self.doingambush)
{
return 0;
}
var_00 = getbestcovernodeifavailable();
if(isdefined(var_00))
{
return usecovernodeifpossible(var_00);
}
return 0;
}
//Function Number: 63
getbestcovernodeifavailable()
{
var_00 = self findbestcovernode();
if(!isdefined(var_00))
{
return undefined;
}
var_01 = animscripts\utility::getclaimednode();
if(isdefined(var_01) && var_00 == var_01)
{
return undefined;
}
if(isdefined(self.covernode) && var_00 == self.covernode)
{
return undefined;
}
return var_00;
}
//Function Number: 64
usecovernodeifpossible(param_00)
{
var_01 = self.keepclaimednodeifvalid;
var_02 = self.keepclaimednode;
self.keepclaimednodeifvalid = 0;
self.keepclaimednode = 0;
if(self usecovernode(param_00))
{
return 1;
}
else
{
}
self.keepclaimednodeifvalid = var_01;
self.keepclaimednode = var_02;
return 0;
}
//Function Number: 65
shouldhelpadvancingteammate()
{
if(level.advancetoenemygroup[self.team] > 0 && level.advancetoenemygroup[self.team] < level.advancetoenemygroupmax)
{
if(gettime() - level.lastadvancetoenemytime[self.team] > 4000)
{
return 0;
}
var_00 = level.lastadvancetoenemyattacker[self.team];
if(var_00 == self)
{
return 0;
}
var_01 = isdefined(var_00) && distancesquared(self.origin,var_00.origin) < 65536;
if((var_01 || distancesquared(self.origin,level.lastadvancetoenemysrc[self.team]) < 65536) && !isdefined(self.enemy) || distancesquared(self.enemy.origin,level.lastadvancetoenemydest[self.team]) < 262144)
{
return 1;
}
}
return 0;
}
//Function Number: 66
checkadvanceonenemyconditions()
{
if(!isdefined(level.lastadvancetoenemytime[self.team]))
{
return 0;
}
if(shouldhelpadvancingteammate())
{
return 1;
}
if(gettime() - level.lastadvancetoenemytime[self.team] < level.advancetoenemyinterval)
{
return 0;
}
if(!issentient(self.enemy))
{
return 0;
}
if(level.advancetoenemygroup[self.team])
{
level.advancetoenemygroup[self.team] = 0;
}
var_00 = isdefined(self.advance_regardless_of_numbers) && self.advance_regardless_of_numbers;
if(!var_00 && getaicount(self.team) < getaicount(self.enemy.team))
{
return 0;
}
return 1;
}
//Function Number: 67
tryrunningtoenemy(param_00)
{
if(!isdefined(self.enemy))
{
return 0;
}
if(self.fixednode)
{
return 0;
}
if(self.combatmode == "ambush" || self.combatmode == "ambush_nodes_only")
{
return 0;
}
if(!self isingoal(self.enemy.origin))
{
return 0;
}
if(islongrangeai())
{
return 0;
}
if(!checkadvanceonenemyconditions())
{
return 0;
}
self findreacquiredirectpath(param_00);
if(self reacquiremove())
{
self.keepclaimednodeifvalid = 0;
self.keepclaimednode = 0;
self.a.magicreloadwhenreachenemy = 1;
if(level.advancetoenemygroup[self.team] == 0)
{
level.lastadvancetoenemytime[self.team] = gettime();
level.lastadvancetoenemyattacker[self.team] = self;
}
level.lastadvancetoenemysrc[self.team] = self.origin;
level.lastadvancetoenemydest[self.team] = self.enemy.origin;
level.advancetoenemygroup[self.team]++;
return 1;
}
return 0;
}
//Function Number: 68
delayedbadplace(param_00)
{
self endon("death");
wait(0.5);
var_01 = "" + level.badplaceint;
badplace_cylinder(var_01,5,param_00,16,64,self.team);
level.badplaces[level.badplaces.size] = var_01;
if(level.badplaces.size >= 10)
{
var_02 = [];
for(var_03 = 1;var_03 < level.badplaces.size;var_03++)
{
var_02[var_02.size] = level.badplaces[var_03];
}
badplace_delete(level.badplaces[0]);
anim.badplaces = var_02;
}
level.badplaceint++;
if(level.badplaceint > 10)
{
anim.badplaceint = level.badplaceint - 20;
}
}
//Function Number: 69
valueiswithin(param_00,param_01,param_02)
{
if(param_00 > param_01 && param_00 < param_02)
{
return 1;
}
return 0;
}
//Function Number: 70
getgunyawtoshootentorpos()
{
if(!isdefined(self.shootpos))
{
return 0;
}
var_00 = self getmuzzleangle()[1] - animscripts\utility::getyaw(self.shootpos);
var_00 = angleclamp180(var_00);
return var_00;
}
//Function Number: 71
getgunpitchtoshootentorpos()
{
if(!isdefined(self.shootpos))
{
return 0;
}
var_00 = self getmuzzleangle()[0] - vectortoangles(self.shootpos - self getmuzzlepos())[0];
var_00 = angleclamp180(var_00);
return var_00;
}
//Function Number: 72
getpitchtoenemy()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(common_scripts\utility::flag("_cloaked_stealth_enabled"))
{
var_00 = get_last_known_shoot_pos(self.enemy);
}
else
{
var_00 = self.enemy getshootatpos();
}
var_01 = var_00 - self getshootatpos();
var_01 = vectornormalize(var_01);
var_02 = 360 - vectortoangles(var_01)[0];
return angleclamp180(var_02);
}
//Function Number: 73
getpitchtospot(param_00)
{
if(!isdefined(param_00))
{
return 0;
}
var_01 = param_00 - self getshootatpos();
var_01 = vectornormalize(var_01);
var_02 = 360 - vectortoangles(var_01)[0];
return angleclamp180(var_02);
}
//Function Number: 74
getpitchtoorgfromorg(param_00,param_01)
{
if(!isdefined(param_00) || !isdefined(param_01))
{
return 0;
}
if(isdefined(self) && animscripts\utility::isspaceai())
{
var_02 = anglestoforward(self.angles);
var_03 = rotatepointaroundvector(var_02,param_00 - self.origin,self.angles[2] * -1);
param_00 = var_03 + self.origin;
}
var_04 = param_00 - param_01;
var_04 = vectornormalize(var_04);
var_05 = 360 - vectortoangles(var_04)[0];
return angleclamp180(var_05);
}
//Function Number: 75
watchreloading()
{
self.isreloading = 0;
self.lastreloadstarttime = -1;
for(;;)
{
self waittill("reload_start");
maps\_dds::dds_notify_reload(self getcurrentweapon(),self.team == "allies");
self.isreloading = 1;
self.lastreloadstarttime = gettime();
waittillreloadfinished();
self.isreloading = 0;
}
}
//Function Number: 76
waittillreloadfinished()
{
thread timednotify(4,"reloadtimeout");
self endon("reloadtimeout");
self endon("weapon_taken");
for(;;)
{
self waittill("reload");
var_00 = self getcurrentweapon();
if(var_00 == "none")
{
break;
}
if(self getcurrentweaponclipammo() >= weaponclipsize(var_00))
{
break;
}
}
self notify("reloadtimeout");
}
//Function Number: 77
timednotify(param_00,param_01)
{
self endon(param_01);
wait(param_00);
self notify(param_01);
}
//Function Number: 78
checkgrenadethrowdist()
{
var_00 = self.enemy.origin - self.origin;
var_01 = lengthsquared((var_00[0],var_00[1],0));
if(self.grenadeweapon == "flash_grenade")
{
return var_01 < 589824;
}
return var_01 >= 40000 && var_01 <= 1562500;
}
//Function Number: 79
monitorflash()
{
self endon("death");
if(!isdefined(level.neverstopmonitoringflash))
{
self endon("stop_monitoring_flash");
}
for(;;)
{
var_00 = undefined;
var_01 = undefined;
var_02 = undefined;
var_03 = undefined;
var_04 = undefined;
self waittill("flashbang",var_01,var_00,var_02,var_03,var_04);
if(isdefined(self.flashbangimmunity) && self.flashbangimmunity)
{
continue;
}
if(isdefined(self.script_immunetoflash) && self.script_immunetoflash != 0)
{
continue;
}
if(isdefined(self.team) && isdefined(var_04) && self.team == var_04)
{
var_00 = 3 * var_00 - 0.75;
if(var_00 < 0)
{
continue;
}
if(isdefined(self.teamflashbangimmunity))
{
continue;
}
}
var_05 = 0.2;
if(var_00 > 1 - var_05)
{
var_00 = 1;
}
else
{
var_00 = var_00 / 1 - var_05;
}
var_06 = 4.5 * var_00;
if(var_06 < 0.25)
{
continue;
}
self.flashingteam = var_04;
maps\_utility::flashbangstart(var_06);
self notify("doFlashBanged",var_01,var_03);
}
}
//Function Number: 80
isshotgunai()
{
return animscripts\utility::isshotgun(self.primaryweapon);
}
//Function Number: 81
issniper()
{
return animscripts\utility::issniperrifle(self.primaryweapon);
}
//Function Number: 82
islongrangeai()
{
return issniper() || animscripts\utility::usingrocketlauncher();
}
//Function Number: 83
fasteranimspeed()
{
return 1.5;
}
//Function Number: 84
randomfasteranimspeed()
{
return randomfloatrange(1,1.2);
}
//Function Number: 85
getrandomcovermode(param_00)
{
if(param_00.size == 0)
{
return undefined;
}
if(param_00.size == 1)
{
return param_00[0];
}
if(isdefined(self.a.prevattack) && randomint(100) > 20)
{
foreach(var_03, var_02 in param_00)
{
if(var_02 == self.a.prevattack)
{
if(var_03 < param_00.size - 1)
{
param_00[var_03] = param_00[param_00.size - 1];
}
param_00[param_00.size - 1] = undefined;
break;
}
}
}
return param_00[randomint(param_00.size)];
}
//Function Number: 86
player_sees_my_scope()
{
var_00 = self geteye();
foreach(var_02 in level.players)
{
if(!self cansee(var_02))
{
continue;
}
var_03 = var_02 geteye();
var_04 = vectortoangles(var_00 - var_03);
var_05 = anglestoforward(var_04);
var_06 = var_02 getplayerangles();
var_07 = anglestoforward(var_06);
var_08 = vectordot(var_05,var_07);
if(var_08 < 0.805)
{
continue;
}
if(common_scripts\utility::cointoss() && var_08 >= 0.996)
{
continue;
}
return 1;
}
return 0;
}
//Function Number: 87
get_last_known_shoot_pos(param_00)
{
var_01 = self lastknownpos(param_00);
var_02 = param_00 getshootatpos() - param_00.origin;
return var_01 + var_02;
}