mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-10 02:17:56 -05:00
1080 lines
26 KiB
Plaintext
1080 lines
26 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: cover_wall.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 40
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* Decompile Time: 557 ms
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* Timestamp: 4/22/2024 2:00:23 AM
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*******************************************************************/
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//Function Number: 1
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init_animset_cover_wall()
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{
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var_00 = [];
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var_00["add_aim_up"] = %covercrouch_aim8_add;
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var_00["add_aim_down"] = %covercrouch_aim2_add;
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var_00["add_aim_left"] = %covercrouch_aim4_add;
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var_00["add_aim_right"] = %covercrouch_aim6_add;
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var_00["straight_level"] = %covercrouch_aim5;
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var_00["hide_idle"] = %covercrouch_hide_idle;
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var_00["hide_idle_twitch"] = animscripts\utility::array(%covercrouch_twitch_1,%covercrouch_twitch_2,%covercrouch_twitch_3,%covercrouch_twitch_4);
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var_00["hide_idle_flinch"] = animscripts\utility::array();
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var_00["hide_2_crouch"] = %covercrouch_hide_2_aim;
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var_00["hide_2_stand"] = %covercrouch_hide_2_stand;
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var_00["hide_2_lean"] = %covercrouch_hide_2_lean;
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var_00["hide_2_right"] = %covercrouch_hide_2_right;
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var_00["hide_2_left"] = %covercrouch_hide_2_left;
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var_00["crouch_2_hide"] = %covercrouch_aim_2_hide;
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var_00["stand_2_hide"] = %covercrouch_stand_2_hide;
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var_00["lean_2_hide"] = %covercrouch_lean_2_hide;
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var_00["right_2_hide"] = %covercrouch_right_2_hide;
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var_00["left_2_hide"] = %covercrouch_left_2_hide;
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var_00["smg_hide_2_stand"] = %smg_covercrouch_hide_2_stand;
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var_00["smg_stand_2_hide"] = %smg_covercrouch_stand_2_hide;
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var_00["crouch_aim"] = %covercrouch_aim5;
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var_00["stand_aim"] = %exposed_aim_5;
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var_00["lean_aim"] = %covercrouch_lean_aim5;
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var_00["fire"] = %exposed_shoot_auto_v2;
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var_00["semi2"] = %exposed_shoot_semi2;
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var_00["semi3"] = %exposed_shoot_semi3;
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var_00["semi4"] = %exposed_shoot_semi4;
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var_00["semi5"] = %exposed_shoot_semi5;
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var_00["single"] = [%exposed_shoot_semi1];
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var_00["burst2"] = %exposed_shoot_burst3;
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var_00["burst3"] = %exposed_shoot_burst3;
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var_00["burst4"] = %exposed_shoot_burst4;
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var_00["burst5"] = %exposed_shoot_burst5;
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var_00["burst6"] = %exposed_shoot_burst6;
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var_00["blind_fire"] = animscripts\utility::array(%covercrouch_blindfire_1,%covercrouch_blindfire_2,%covercrouch_blindfire_3,%covercrouch_blindfire_4);
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var_00["reload"] = %covercrouch_reload_hide;
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var_00["grenade_safe"] = animscripts\utility::array(%covercrouch_grenadea,%covercrouch_grenadeb);
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var_00["grenade_exposed"] = animscripts\utility::array(%covercrouch_grenadea,%covercrouch_grenadeb);
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var_00["exposed_idle"] = animscripts\utility::array(%exposed_idle_alert_v1,%exposed_idle_alert_v2,%exposed_idle_alert_v3);
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var_00["look"] = animscripts\utility::array(%covercrouch_hide_look);
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level.archetypes["soldier"]["cover_crouch"] = var_00;
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var_00 = [];
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var_00["add_aim_up"] = %coverstandaim_aim8_add;
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var_00["add_aim_down"] = %coverstandaim_aim2_add;
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var_00["add_aim_left"] = %coverstandaim_aim4_add;
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var_00["add_aim_right"] = %coverstandaim_aim6_add;
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var_00["straight_level"] = %coverstandaim_aim5;
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var_00["hide_idle"] = %coverstand_hide_idle;
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var_00["hide_idle_twitch"] = animscripts\utility::array(%coverstand_hide_idle_twitch01,%coverstand_hide_idle_twitch02,%coverstand_hide_idle_twitch03,%coverstand_hide_idle_twitch04,%coverstand_hide_idle_twitch05);
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var_00["hide_idle_flinch"] = animscripts\utility::array(%coverstand_react01,%coverstand_react02,%coverstand_react03,%coverstand_react04);
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var_00["hide_2_stand"] = %coverstand_hide_2_aim;
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var_00["stand_2_hide"] = %coverstand_aim_2_hide;
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var_00["smg_hide_2_stand"] = %smg_coverstand_hide_2_aim;
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var_00["smg_stand_2_hide"] = %smg_coverstand_aim_2_hide;
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var_00["hide_2_over"] = %coverstand_2_coverstandaim;
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var_00["over_2_hide"] = %coverstandaim_2_coverstand;
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var_00["over_aim"] = %coverstandaim_aim5;
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var_00["fire"] = %coverstandaim_autofire;
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var_00["semi2"] = %coverstandaim_fire;
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var_00["semi3"] = %coverstandaim_fire;
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var_00["semi4"] = %coverstandaim_fire;
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var_00["semi5"] = %coverstandaim_fire;
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var_00["single"] = animscripts\utility::array(%coverstandaim_fire);
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var_00["burst2"] = %coverstandaim_autofire;
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var_00["burst3"] = %coverstandaim_autofire;
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var_00["burst4"] = %coverstandaim_autofire;
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var_00["burst5"] = %coverstandaim_autofire;
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var_00["burst6"] = %coverstandaim_autofire;
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var_00["blind_fire"] = animscripts\utility::array(%coverstand_blindfire_1,%coverstand_blindfire_2);
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var_00["reload"] = %coverstand_reloada;
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var_00["look"] = animscripts\utility::array(%coverstand_look_quick,%coverstand_look_quick_v2);
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var_00["grenade_safe"] = animscripts\utility::array(%coverstand_grenadea,%coverstand_grenadeb);
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var_00["grenade_exposed"] = animscripts\utility::array(%coverstand_grenadea,%coverstand_grenadeb);
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var_00["exposed_idle"] = animscripts\utility::array(%exposed_idle_alert_v1,%exposed_idle_alert_v2,%exposed_idle_alert_v3);
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var_00["hide_to_look"] = %coverstand_look_moveup;
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var_00["look_idle"] = %coverstand_look_idle;
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var_00["look_to_hide"] = %coverstand_look_movedown;
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var_00["look_to_hide_fast"] = %coverstand_look_movedown_fast;
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level.archetypes["soldier"]["cover_stand"] = var_00;
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}
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//Function Number: 2
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cover_wall_think(param_00)
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{
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self endon("killanimscript");
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self.covernode = self.node;
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self.covertype = param_00;
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if(!isdefined(self.node.turret))
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{
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animscripts\cover_behavior::turntomatchnodedirection(0);
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}
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if(param_00 == "crouch")
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{
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setup_cover_crouch("unknown");
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self.covernode initcovercrouchnode();
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}
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else
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{
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setup_cover_stand("unknown");
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self.covernode initcoverstandnode();
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}
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self.a.aimidlethread = undefined;
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self orientmode("face angle",self.covernode.angles[1]);
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if(isdefined(self.weapon) && animscripts\utility::usingmg() && isdefined(self.node) && isdefined(self.node.turretinfo) && canspawnturret())
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{
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if(param_00 == "crouch")
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{
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if(isrpd(self.weapon))
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{
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var_01 = "rpd_bipod_crouch";
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}
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else
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{
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var_01 = "saw_bipod_crouch";
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}
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}
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else if(isrpd(self.weapon))
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{
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var_01 = "rpd_bipod_stand";
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}
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else
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{
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var_01 = "saw_bipod_stand";
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}
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if(isrpd(self.weapon))
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{
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var_02 = "weapon_rpd_MG_Setup";
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}
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else
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{
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var_02 = "weapon_saw_MG_Setup";
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}
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useselfplacedturret(var_01,var_02);
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}
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else if(isdefined(self.node) && isdefined(self.node.turret))
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{
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usestationaryturret();
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}
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self animmode("normal");
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if(param_00 == "crouch" && self.a.pose == "stand")
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{
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var_03 = animscripts\utility::animarray("stand_2_hide");
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if(animscripts\utility::usingsmg())
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{
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var_03 = animscripts\utility::animarray("smg_stand_2_hide");
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}
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var_04 = getanimlength(var_03);
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self setanimknoballrestart(var_03,%body,1,0.2,animscripts\combat_utility::fasteranimspeed());
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thread animscripts\shared::movetonodeovertime(self.covernode,var_04);
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wait(var_04);
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self.a.covermode = "hide";
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}
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else
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{
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loophide(0.4);
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if(distancesquared(self.origin,self.covernode.origin) > 1)
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{
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thread animscripts\shared::movetonodeovertime(self.covernode,0.4);
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wait(0.2);
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if(param_00 == "crouch")
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{
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self.a.pose = "crouch";
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}
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wait(0.2);
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}
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else
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{
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wait(0.1);
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}
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}
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setdefaultwallanimmode();
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if(param_00 == "crouch")
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{
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if(self.a.pose == "prone")
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{
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animscripts\utility::exitpronewrapper(1);
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}
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self.a.pose = "crouch";
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}
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if(self.covertype == "stand")
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{
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self.a.special = "cover_stand";
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}
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else
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{
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self.a.special = "cover_crouch";
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}
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var_05 = spawnstruct();
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if(!self.fixednode)
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{
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var_05.movetonearbycover = ::animscripts\cover_behavior::movetonearbycover;
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}
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var_05.reload = ::coverreload;
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var_05.leavecoverandshoot = ::popupandshoot;
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var_05.look = ::look;
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var_05.fastlook = ::fastlook;
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var_05.idle = ::idle;
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var_05.flinch = ::flinch;
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var_05.grenade = ::trythrowinggrenade;
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var_05.grenadehidden = ::trythrowinggrenadestayhidden;
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var_05.blindfire = ::blindfire;
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animscripts\cover_behavior::main(var_05);
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}
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//Function Number: 3
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isrpd(param_00)
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{
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return getsubstr(param_00,0,3) == "rpd" && param_00.size == 3 || param_00[3] == "_";
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}
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//Function Number: 4
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initcovercrouchnode()
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{
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if(isdefined(self.crouchingisok))
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{
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return;
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}
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var_00 = (0,0,42);
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var_01 = anglestoforward(self.angles);
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self.crouchingisok = sighttracepassed(self.origin + var_00,self.origin + var_00 + var_01 * 64,0,undefined);
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}
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//Function Number: 5
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initcoverstandnode()
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{
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if(isdefined(self.lowstandisok))
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{
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return;
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}
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var_00 = (0,0,48);
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var_01 = anglestoforward(self.angles);
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self.lowstandisok = sighttracepassed(self.origin + var_00,self.origin + var_00 + var_01 * 64,0,undefined);
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}
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//Function Number: 6
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setup_cover_crouch(param_00)
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{
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animscripts\combat::set_default_aim_limits(self.covernode);
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setup_crouching_anim_array(param_00);
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}
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//Function Number: 7
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setup_cover_stand(param_00)
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{
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animscripts\combat::set_default_aim_limits(self.covernode);
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setup_standing_anim_array(param_00);
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}
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//Function Number: 8
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coverreload()
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{
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var_00 = animscripts\combat_utility::reload(2,animscripts\utility::animarray("reload"));
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if(isdefined(var_00) && var_00)
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{
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return 1;
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}
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return 0;
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}
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//Function Number: 9
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popupandshoot()
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{
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self.keepclaimednodeifvalid = 1;
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if(isdefined(self.rambochance) && randomfloat(1) < self.rambochance)
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{
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if(rambo())
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{
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return 1;
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}
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}
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if(!pop_up())
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{
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return 0;
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}
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shootastold();
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animscripts\combat_utility::endfireandanimidlethread();
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if(isdefined(self.shootpos))
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{
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var_00 = lengthsquared(self.origin - self.shootpos);
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if(animscripts\utility::usingrocketlauncher() && animscripts\utility::shoulddroprocketlauncher(var_00))
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{
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if(self.a.pose == "stand")
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{
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animscripts\shared::throwdownweapon(animscripts\utility::lookupanim("combat","drop_rpg_stand"));
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}
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else
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{
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animscripts\shared::throwdownweapon(animscripts\utility::lookupanim("combat","drop_rpg_crouch"));
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}
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}
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}
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go_to_hide();
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self.covercrouchlean_aimmode = undefined;
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self.keepclaimednodeifvalid = 0;
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return 1;
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}
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//Function Number: 10
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shootastold()
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{
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self endon("return_to_cover");
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maps\_gameskill::didsomethingotherthanshooting();
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for(;;)
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{
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if(isdefined(self.shouldreturntocover))
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{
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break;
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}
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if(!isdefined(self.shootpos))
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{
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self waittill("do_slow_things");
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waittillframeend;
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if(isdefined(self.shootpos))
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{
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continue;
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}
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break;
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}
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if(!self.bulletsinclip)
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{
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break;
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}
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if(self.covertype == "crouch" && needtochangecovermode())
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{
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break;
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}
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shootuntilshootbehaviorchange_coverwall();
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self clearanim(%add_fire,0.2);
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}
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}
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//Function Number: 11
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shootuntilshootbehaviorchange_coverwall()
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{
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if(self.covertype == "crouch")
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{
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thread anglerangethread();
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}
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thread animscripts\combat_utility::aimidlethread();
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animscripts\combat_utility::shootuntilshootbehaviorchange();
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}
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//Function Number: 12
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rambo()
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{
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if(!animscripts\utility::hasenemysightpos())
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{
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return 0;
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}
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var_00 = "rambo";
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if(randomint(10) < 2)
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{
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var_00 = "rambo_fail";
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}
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if(!animscripts\utility::animarrayanyexist(var_00))
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{
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return 0;
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}
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if(self.covertype == "crouch" && !self.covernode.crouchingisok)
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{
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return 0;
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}
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var_01 = getshootpospitch(self.covernode.origin + animscripts\utility::getnodeoffset(self.covernode));
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if(var_01 > 15)
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{
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return 0;
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}
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var_02 = anglestoforward(self.angles);
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var_03 = self.origin + var_02 * -16;
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if(!self maymovetopoint(var_03))
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{
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return 0;
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}
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self.coverposestablishedtime = gettime();
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setdefaultwallanimmode();
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self.keepclaimednodeifvalid = 1;
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self.isrambo = 1;
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self.a.prevattack = "rambo";
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self.changingcoverpos = 1;
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thread animscripts\shared::ramboaim(0);
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var_04 = animscripts\utility::animarraypickrandom(var_00);
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self setflaggedanimknoballrestart("rambo",var_04,%body,1,0.2,1);
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cover_playfacialanim(var_04);
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animscripts\shared::donotetracks("rambo");
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self notify("rambo_aim_end");
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self.changingcoverpos = 0;
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self.keepclaimednodeifvalid = 0;
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self.lastrambotime = gettime();
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self.changingcoverpos = 0;
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self.isrambo = undefined;
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return 1;
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}
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//Function Number: 13
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idle()
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{
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self endon("end_idle");
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for(;;)
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{
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var_00 = randomint(2) == 0 && animscripts\utility::animarrayanyexist("hide_idle_twitch");
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if(var_00)
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{
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var_01 = animscripts\utility::animarraypickrandom("hide_idle_twitch");
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}
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else
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{
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var_01 = animscripts\utility::animarray("hide_idle");
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}
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playidleanimation(var_01,var_00);
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}
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}
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//Function Number: 14
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flinch()
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{
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if(!animscripts\utility::animarrayanyexist("hide_idle_flinch"))
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{
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return 0;
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}
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var_00 = anglestoforward(self.angles);
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var_01 = self.origin + var_00 * -16;
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if(!self maymovetopoint(var_01,!self.swimmer))
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{
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return 0;
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}
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setdefaultwallanimmode();
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self.keepclaimednodeifvalid = 1;
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var_02 = animscripts\utility::animarraypickrandom("hide_idle_flinch");
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playidleanimation(var_02,1);
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self.keepclaimednodeifvalid = 0;
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|
return 1;
|
|
}
|
|
|
|
//Function Number: 15
|
|
playidleanimation(param_00,param_01)
|
|
{
|
|
if(param_01)
|
|
{
|
|
self setflaggedanimknoballrestart("idle",param_00,%body,1,0.25,1);
|
|
}
|
|
else
|
|
{
|
|
self setflaggedanimknoball("idle",param_00,%body,1,0.25,1);
|
|
}
|
|
|
|
cover_playfacialanim(param_00);
|
|
self.a.covermode = "hide";
|
|
animscripts\shared::donotetracks("idle");
|
|
}
|
|
|
|
//Function Number: 16
|
|
look(param_00)
|
|
{
|
|
if(!isdefined(self.a.array["hide_to_look"]))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!peekout())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
animscripts\shared::playlookanimation(animscripts\utility::animarray("look_idle"),param_00);
|
|
var_01 = undefined;
|
|
if(animscripts\utility::issuppressedwrapper())
|
|
{
|
|
var_01 = animscripts\utility::animarray("look_to_hide_fast");
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts\utility::animarray("look_to_hide");
|
|
}
|
|
|
|
self setflaggedanimknoballrestart("looking_end",var_01,%body,1,0.1);
|
|
cover_playfacialanim(var_01);
|
|
animscripts\shared::donotetracks("looking_end");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 17
|
|
peekout()
|
|
{
|
|
if(isdefined(self.covernode.script_dontpeek))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = animscripts\utility::animarray("hide_to_look");
|
|
self setflaggedanimknoball("looking_start",var_00,%body,1,0.2);
|
|
cover_playfacialanim(var_00);
|
|
animscripts\shared::donotetracks("looking_start");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 18
|
|
fastlook()
|
|
{
|
|
var_00 = animscripts\utility::animarraypickrandom("look");
|
|
self setflaggedanimknoballrestart("look",var_00,%body,1,0.1);
|
|
cover_playfacialanim(var_00);
|
|
animscripts\shared::donotetracks("look");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 19
|
|
pop_up_and_hide_speed()
|
|
{
|
|
if(self.a.covermode == "left" || self.a.covermode == "right" || self.a.covermode == "over")
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return animscripts\combat_utility::randomfasteranimspeed();
|
|
}
|
|
|
|
//Function Number: 20
|
|
pop_up()
|
|
{
|
|
var_00 = getbestcovermode();
|
|
var_01 = 0.1;
|
|
var_02 = animscripts\utility::animarray("hide_2_" + var_00);
|
|
var_03 = !self.swimmer;
|
|
if(!self maymovetopoint(animscripts\utility::getanimendpos(var_02),var_03))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.script == "cover_crouch" && var_00 == "lean")
|
|
{
|
|
self.covercrouchlean_aimmode = 1;
|
|
}
|
|
|
|
if(self.covertype == "crouch")
|
|
{
|
|
setup_cover_crouch(var_00);
|
|
}
|
|
else
|
|
{
|
|
setup_cover_stand(var_00);
|
|
}
|
|
|
|
self.a.special = "none";
|
|
self.specialdeathfunc = undefined;
|
|
if(self.covertype == "stand")
|
|
{
|
|
if(animscripts\utility::usingsmg())
|
|
{
|
|
self.a.special = "smg_cover_stand_aim";
|
|
}
|
|
else
|
|
{
|
|
self.a.special = "cover_stand_aim";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
self.a.special = "cover_crouch_aim";
|
|
}
|
|
|
|
self.changingcoverpos = 1;
|
|
self notify("done_changing_cover_pos");
|
|
setdefaultwallanimmode();
|
|
var_04 = pop_up_and_hide_speed();
|
|
self setflaggedanimknoballrestart("pop_up",var_02,%body,1,0.1,var_04);
|
|
thread donotetracksforpopup("pop_up");
|
|
if(animhasnotetrack(var_02,"start_aim"))
|
|
{
|
|
self waittillmatch("start_aim","pop_up");
|
|
var_01 = getanimlength(var_02) / var_04 * 1 - self getanimtime(var_02);
|
|
}
|
|
else
|
|
{
|
|
self waittillmatch("end","pop_up");
|
|
var_01 = 0.1;
|
|
}
|
|
|
|
self clearanim(var_02,var_01 + 0.05);
|
|
self.a.covermode = var_00;
|
|
self.a.prevattack = var_00;
|
|
setup_additive_aim(var_01);
|
|
thread animscripts\track::trackshootentorpos();
|
|
wait(var_01);
|
|
if(animscripts\combat_utility::issniper())
|
|
{
|
|
thread animscripts\shoot_behavior::sniper_glint_behavior();
|
|
}
|
|
|
|
self.changingcoverpos = 0;
|
|
self.coverposestablishedtime = gettime();
|
|
self notify("stop_popup_donotetracks");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 21
|
|
donotetracksforpopup(param_00)
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("stop_popup_donotetracks");
|
|
animscripts\shared::donotetracks(param_00);
|
|
}
|
|
|
|
//Function Number: 22
|
|
setup_additive_aim(param_00)
|
|
{
|
|
if(self.a.covermode == "left" || self.a.covermode == "right")
|
|
{
|
|
var_01 = "crouch";
|
|
}
|
|
else
|
|
{
|
|
var_01 = self.a.covermode;
|
|
}
|
|
|
|
self setanimknoball(animscripts\utility::animarray(var_01 + "_aim"),%body,1,param_00);
|
|
if(var_01 == "crouch")
|
|
{
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_crouch","add_aim_down"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_crouch","add_aim_left"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_crouch","add_aim_up"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_crouch","add_aim_right"),1,0);
|
|
return;
|
|
}
|
|
|
|
if(var_01 == "stand")
|
|
{
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_down"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_left"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_up"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_right"),1,0);
|
|
return;
|
|
}
|
|
|
|
if(var_01 == "stand_tall")
|
|
{
|
|
self setanimlimited(animscripts\utility::lookupanim("old_default_stand","add_aim_down"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("old_default_stand","add_aim_left"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("old_default_stand","add_aim_up"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("old_default_stand","add_aim_right"),1,0);
|
|
return;
|
|
}
|
|
|
|
if(var_01 == "lean")
|
|
{
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_down"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_left"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_up"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("default_stand","add_aim_right"),1,0);
|
|
return;
|
|
}
|
|
|
|
if(var_01 == "over")
|
|
{
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_stand","add_aim_down"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_stand","add_aim_left"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_stand","add_aim_up"),1,0);
|
|
self setanimlimited(animscripts\utility::lookupanim("cover_stand","add_aim_right"),1,0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Function Number: 23
|
|
go_to_hide()
|
|
{
|
|
self notify("return_to_cover");
|
|
self.changingcoverpos = 1;
|
|
self notify("done_changing_cover_pos");
|
|
animscripts\combat_utility::endaimidlethread();
|
|
var_00 = pop_up_and_hide_speed();
|
|
self setflaggedanimknoball("go_to_hide",animscripts\utility::animarray(self.a.covermode + "_2_hide"),%body,1,0.2,var_00);
|
|
self clearanim(%exposed_modern,0.2);
|
|
animscripts\shared::donotetracks("go_to_hide");
|
|
self.a.covermode = "hide";
|
|
if(self.covertype == "stand")
|
|
{
|
|
self.a.special = "cover_stand";
|
|
}
|
|
else
|
|
{
|
|
self.a.special = "cover_crouch";
|
|
}
|
|
|
|
self.changingcoverpos = 0;
|
|
}
|
|
|
|
//Function Number: 24
|
|
trythrowinggrenadestayhidden(param_00)
|
|
{
|
|
return trythrowinggrenade(param_00,1);
|
|
}
|
|
|
|
//Function Number: 25
|
|
trythrowinggrenade(param_00,param_01)
|
|
{
|
|
if(isdefined(self.dontevershoot) || isdefined(param_00.dontattackme))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_02 = undefined;
|
|
if(isdefined(self.rambochance) && randomfloat(1) < self.rambochance)
|
|
{
|
|
var_02 = animscripts\utility::animarraypickrandom("grenade_rambo");
|
|
}
|
|
else if(isdefined(param_01) && param_01)
|
|
{
|
|
var_02 = animscripts\utility::animarraypickrandom("grenade_safe");
|
|
}
|
|
else
|
|
{
|
|
var_02 = animscripts\utility::animarraypickrandom("grenade_exposed");
|
|
}
|
|
|
|
setdefaultwallanimmode();
|
|
self.keepclaimednodeifvalid = 1;
|
|
var_03 = animscripts\combat_utility::trygrenade(param_00,var_02);
|
|
self.keepclaimednodeifvalid = 0;
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 26
|
|
blindfire()
|
|
{
|
|
if(!animscripts\utility::animarrayanyexist("blind_fire"))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
setdefaultwallanimmode();
|
|
self.keepclaimednodeifvalid = 1;
|
|
self setflaggedanimknoballrestart("blindfire",animscripts\utility::animarraypickrandom("blind_fire"),%body,1,0.2,1);
|
|
animscripts\shared::donotetracks("blindfire");
|
|
self.keepclaimednodeifvalid = 0;
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 27
|
|
createturret(param_00,param_01,param_02)
|
|
{
|
|
var_03 = spawnturret("misc_turret",param_00.origin,param_01);
|
|
var_03.angles = param_00.angles;
|
|
var_03.aiowner = self;
|
|
var_03 setmodel(param_02);
|
|
var_03 makeusable();
|
|
var_03 setdefaultdroppitch(0);
|
|
if(isdefined(param_00.leftarc))
|
|
{
|
|
var_03.leftarc = param_00.leftarc;
|
|
}
|
|
|
|
if(isdefined(param_00.rightarc))
|
|
{
|
|
var_03.rightarc = param_00.rightarc;
|
|
}
|
|
|
|
if(isdefined(param_00.toparc))
|
|
{
|
|
var_03.toparc = param_00.toparc;
|
|
}
|
|
|
|
if(isdefined(param_00.bottomarc))
|
|
{
|
|
var_03.bottomarc = param_00.bottomarc;
|
|
}
|
|
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 28
|
|
deleteifnotused(param_00)
|
|
{
|
|
self endon("death");
|
|
self endon("being_used");
|
|
wait(0.1);
|
|
if(isdefined(param_00))
|
|
{
|
|
param_00 notify("turret_use_failed");
|
|
}
|
|
|
|
self delete();
|
|
}
|
|
|
|
//Function Number: 29
|
|
useselfplacedturret(param_00,param_01)
|
|
{
|
|
var_02 = createturret(self.node.turretinfo,param_00,param_01);
|
|
if(self useturret(var_02))
|
|
{
|
|
var_02 thread deleteifnotused(self);
|
|
if(isdefined(self.turret_function))
|
|
{
|
|
thread [[ self.turret_function ]](var_02);
|
|
}
|
|
|
|
self waittill("turret_use_failed");
|
|
return;
|
|
}
|
|
|
|
var_02 delete();
|
|
}
|
|
|
|
//Function Number: 30
|
|
usestationaryturret()
|
|
{
|
|
var_00 = self.node.turret;
|
|
if(!var_00.issetup)
|
|
{
|
|
return;
|
|
}
|
|
|
|
thread maps\_mg_penetration::gunner_think(var_00);
|
|
self waittill("continue_cover_script");
|
|
}
|
|
|
|
//Function Number: 31
|
|
setup_crouching_anim_array(param_00)
|
|
{
|
|
if(animscripts\utility::is_free_running())
|
|
{
|
|
self.a.array = animscripts\utility::lookupanimarray("free_run_cover_crouch");
|
|
return;
|
|
}
|
|
|
|
self.a.array = animscripts\utility::lookupanimarray("cover_crouch");
|
|
if(animscripts\utility::weapon_pump_action_shotgun())
|
|
{
|
|
if(param_00 == "lean" || param_00 == "stand")
|
|
{
|
|
self.a.array["single"] = animscripts\utility::lookupanim("shotgun_stand","single");
|
|
}
|
|
else
|
|
{
|
|
self.a.array["single"] = animscripts\utility::lookupanim("shotgun_crouch","single");
|
|
}
|
|
}
|
|
|
|
if(isdefined(level.ramboanims))
|
|
{
|
|
self.a.array["rambo"] = level.ramboanims.covercrouch;
|
|
self.a.array["rambo_fail"] = level.ramboanims.covercrouchfail;
|
|
self.a.array["grenade_rambo"] = level.ramboanims.covercrouchgrenade;
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
setup_standing_anim_array(param_00)
|
|
{
|
|
self.a.array = animscripts\utility::lookupanimarray("cover_stand");
|
|
if(param_00 != "over")
|
|
{
|
|
if(param_00 == "stand_tall" && maps\_utility::s1_motionset_avaliable())
|
|
{
|
|
var_01 = animscripts\utility::lookupanimarray("old_default_stand");
|
|
self.a.array["stand_tall_aim"] = var_01["straight_level"];
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts\utility::lookupanimarray("default_stand");
|
|
}
|
|
|
|
self.a.array["add_aim_left"] = var_01["add_aim_left"];
|
|
self.a.array["add_aim_right"] = var_01["add_aim_right"];
|
|
self.a.array["add_aim_up"] = var_01["add_aim_up"];
|
|
self.a.array["add_aim_down"] = var_01["add_aim_down"];
|
|
self.a.array["stand_aim"] = var_01["straight_level"];
|
|
self.a.array["fire"] = var_01["fire_corner"];
|
|
self.a.array["semi2"] = var_01["semi2"];
|
|
self.a.array["semi3"] = var_01["semi3"];
|
|
self.a.array["semi4"] = var_01["semi4"];
|
|
self.a.array["semi5"] = var_01["semi5"];
|
|
if(animscripts\utility::weapon_pump_action_shotgun())
|
|
{
|
|
self.a.array["single"] = animscripts\utility::lookupanim("shotgun_stand","single");
|
|
}
|
|
else
|
|
{
|
|
self.a.array["single"] = var_01["single"];
|
|
}
|
|
|
|
self.a.array["burst2"] = var_01["burst2"];
|
|
self.a.array["burst3"] = var_01["burst3"];
|
|
self.a.array["burst4"] = var_01["burst4"];
|
|
self.a.array["burst5"] = var_01["burst5"];
|
|
self.a.array["burst6"] = var_01["burst6"];
|
|
}
|
|
|
|
if(isdefined(level.ramboanims))
|
|
{
|
|
self.a.array["rambo"] = level.ramboanims.coverstand;
|
|
self.a.array["rambo_fail"] = level.ramboanims.coverstandfail;
|
|
self.a.array["grenade_rambo"] = level.ramboanims.coverstandgrenade;
|
|
}
|
|
}
|
|
|
|
//Function Number: 33
|
|
loophide(param_00)
|
|
{
|
|
if(!isdefined(param_00))
|
|
{
|
|
param_00 = 0.1;
|
|
}
|
|
|
|
self setanimknoballrestart(animscripts\utility::animarray("hide_idle"),%body,1,param_00);
|
|
self.a.covermode = "hide";
|
|
}
|
|
|
|
//Function Number: 34
|
|
anglerangethread()
|
|
{
|
|
self endon("killanimscript");
|
|
self notify("newAngleRangeCheck");
|
|
self endon("newAngleRangeCheck");
|
|
self endon("return_to_cover");
|
|
for(;;)
|
|
{
|
|
if(needtochangecovermode())
|
|
{
|
|
break;
|
|
}
|
|
|
|
wait(0.1);
|
|
}
|
|
|
|
self notify("stopShooting");
|
|
}
|
|
|
|
//Function Number: 35
|
|
needtochangecovermode()
|
|
{
|
|
if(self.covertype != "crouch")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = getshootpospitch(self geteye());
|
|
if(self.a.covermode == "lean")
|
|
{
|
|
return var_00 < 10;
|
|
}
|
|
|
|
return var_00 > 45;
|
|
}
|
|
|
|
//Function Number: 36
|
|
getbestcovermode()
|
|
{
|
|
var_00 = [];
|
|
if(self.covertype == "stand")
|
|
{
|
|
if(!self.covernode.lowstandisok && isdefined(self.animarchetype) && self.animarchetype == "s1_soldier")
|
|
{
|
|
var_00 = self.covernode getvalidcoverpeekouts();
|
|
var_00[var_00.size] = "stand_tall";
|
|
}
|
|
else
|
|
{
|
|
var_00 = self.covernode getvalidcoverpeekouts();
|
|
if(isdefined(self.animarchetype) && self.animarchetype == "s1_soldier")
|
|
{
|
|
var_00[var_00.size] = "over";
|
|
}
|
|
else
|
|
{
|
|
var_00[var_00.size] = "stand";
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var_01 = getshootpospitch(self.covernode.origin + animscripts\utility::getnodeoffset(self.covernode));
|
|
if(var_01 > 30)
|
|
{
|
|
return "lean";
|
|
}
|
|
|
|
if(var_01 > 15 || !self.covernode.crouchingisok)
|
|
{
|
|
return "stand";
|
|
}
|
|
|
|
var_00 = self.covernode getvalidcoverpeekouts();
|
|
var_00[var_00.size] = "crouch";
|
|
}
|
|
|
|
for(var_02 = 0;var_02 < var_00.size;var_02++)
|
|
{
|
|
if(!isdefined(self.a.array["hide_2_" + var_00[var_02]]))
|
|
{
|
|
var_00[var_02] = var_00[var_00.size - 1];
|
|
var_00[var_00.size - 1] = undefined;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return animscripts\combat_utility::getrandomcovermode(var_00);
|
|
}
|
|
|
|
//Function Number: 37
|
|
getshootpospitch(param_00)
|
|
{
|
|
var_01 = animscripts\utility::getenemyeyepos();
|
|
return angleclamp180(vectortoangles(var_01 - param_00)[0]);
|
|
}
|
|
|
|
//Function Number: 38
|
|
setdefaultwallanimmode()
|
|
{
|
|
if(self.swimmer)
|
|
{
|
|
self animmode("nogravity");
|
|
return;
|
|
}
|
|
|
|
self animmode("zonly_physics");
|
|
}
|
|
|
|
//Function Number: 39
|
|
cover_playfacialanim(param_00,param_01)
|
|
{
|
|
if(!isdefined(param_01))
|
|
{
|
|
param_01 = "run";
|
|
}
|
|
|
|
self.facialidx = animscripts\face::playfacialanim(param_00,param_01,self.facialidx);
|
|
}
|
|
|
|
//Function Number: 40
|
|
cover_clearfacialanim()
|
|
{
|
|
self.facialidx = undefined;
|
|
self clearanim(%head,0.2);
|
|
} |