mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-26 17:37:53 -05:00
768 lines
16 KiB
Plaintext
768 lines
16 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: hummer_turret\common.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 37
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* Decompile Time: 452 ms
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* Timestamp: 4/22/2024 1:58:52 AM
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*******************************************************************/
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//Function Number: 1
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humvee_turret_init(param_00,param_01)
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{
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self endon("killanimscript");
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animscripts\utility::initialize(param_01);
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self.no_ai = 1;
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self.nodrop = 1;
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self.a.movement = "stop";
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self.a.special = param_01;
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self.a.usingturret = param_00;
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self.ignoreme = 1;
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if(isdefined(self.minigun_ignoreme))
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{
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self.ignoreme = self.minigun_ignoreme;
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}
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self.iscustomanimating = 0;
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self setturretanim(self.primaryturretanim);
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self setanimknobrestart(self.primaryturretanim,1,0.2,1);
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if(isdefined(self.weapon))
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{
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animscripts\shared::placeweaponon(self.weapon,"none");
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}
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self.getoffvehiclefunc = ::turret_cleanup_on_unload;
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self notify("guy_man_turret_stop");
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param_00 notify("stop_burst_fire_unmanned");
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param_00.turretstate = "start";
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param_00.aiowner = self;
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param_00.firetime = 0;
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param_00 setmode("sentry");
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param_00 setsentryowner(self);
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param_00 setdefaultdroppitch(0);
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param_00 setturretcanaidetach(0);
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gunner_pain_init();
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level thread handle_gunner_pain(self,param_00);
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level thread handle_gunner_death(self,param_00);
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param_00 thread turret_track_rotatedirection(self);
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param_00.dofiring = 0;
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thread firedirector(param_00);
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wait(0.05);
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if(isalive(self))
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{
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thread gunner_turning_anims(param_00);
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}
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}
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//Function Number: 2
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gunner_pain_init()
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{
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self.allowpain = 0;
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maps\_utility::setflashbangimmunity(1);
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self.og_health = self.health;
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self.health = 200;
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}
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//Function Number: 3
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gunner_pain_reset()
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{
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self.allowpain = 1;
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maps\_utility::setflashbangimmunity(0);
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self.health = self.og_health;
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}
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//Function Number: 4
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handle_gunner_pain(param_00,param_01)
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{
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param_00 endon("death");
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param_01 endon("death");
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param_00 endon("dismount");
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param_00 endon("jumping_out");
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for(;;)
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{
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var_02 = "flashbang";
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var_03 = param_00 common_scripts\utility::waittill_any_return("damage",var_02);
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var_04 = common_scripts\utility::random(param_00.turretpainanims);
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if(var_03 == var_02)
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{
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var_04 = param_00.turretflashbangedanim;
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param_00 animscripts\face::saygenericdialogue("flashbang");
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}
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param_00 docustomanim(param_01,var_04,0);
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param_01 notify("pain_done");
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}
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}
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//Function Number: 5
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turret_recenter()
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{
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turret_aim_straight();
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self waittill("pain_done");
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turret_aim_restore();
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}
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//Function Number: 6
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handle_gunner_death(param_00,param_01)
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{
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param_00 endon("dismount");
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param_01 endon("turret_cleanup");
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param_00.deathanim = param_00.turretdeathanim;
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param_00.nomeleedeathorient = 1;
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param_00.noragdoll = 1;
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param_00 waittill("death");
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level thread turret_cleanup(param_00,param_01);
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}
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//Function Number: 7
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turret_cleanup_on_unload()
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{
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var_00 = self.ridingvehicle.mgturret[0];
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if(isalive(self))
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{
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self.no_ai = undefined;
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self.nodrop = undefined;
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self.ignoreme = 0;
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self.a.special = "none";
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self.a.usingturret = undefined;
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self.deathanim = undefined;
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gunner_pain_reset();
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self.iscustomanimating = undefined;
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self.turretspecialanims = undefined;
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self.turretpainanims = undefined;
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self.getoffvehiclefunc = undefined;
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self stopuseturret();
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if(isdefined(self.weapon))
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{
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animscripts\shared::placeweaponon(self.weapon,"right");
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}
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}
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level thread turret_cleanup(self,var_00);
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}
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//Function Number: 8
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turret_cleanup(param_00,param_01)
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{
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if(!isdefined(param_01))
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{
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return;
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}
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param_01 notify("kill_fireController");
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param_01 notify("turret_cleanup");
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param_01 setmode("manual");
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param_01 cleartargetentity();
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param_01 setdefaultdroppitch(param_01.default_drop_pitch);
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if(isdefined(param_00))
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{
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param_00 clearanim(param_00.additiveusegunroot,0);
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param_00 clearanim(param_00.additiverotateroot,0);
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param_00 clearanim(param_00.turretspecialanimsroot,0);
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}
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param_01.fireinterval = undefined;
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param_01.closeenoughaimdegrees = undefined;
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param_01.firecontrollerfunc = undefined;
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param_01.turretstate = "free";
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param_01.aiowner = undefined;
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param_01.firetime = undefined;
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if(isdefined(param_01.specialcleanupfunc))
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{
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level [[ param_01.specialcleanupfunc ]](param_00,param_01);
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}
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}
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//Function Number: 9
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turret_track_rotatedirection(param_00)
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{
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self endon("turret_cleanup");
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self endon("death");
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param_00 endon("death");
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param_00 endon("detach");
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var_01 = "tag_aim";
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var_02 = self gettagangles(var_01);
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turret_update_rotatedirection("none");
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for(;;)
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{
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var_03 = self gettagangles(var_01);
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var_04 = anglestoright(var_02);
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var_05 = anglestoforward(var_03);
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var_06 = vectordot(var_04,var_05);
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if(var_06 == 0)
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{
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turret_update_rotatedirection("none");
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}
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else if(var_06 > 0)
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{
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turret_update_rotatedirection("right");
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}
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else
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{
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turret_update_rotatedirection("left");
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}
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var_02 = self gettagangles(var_01);
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wait(0.05);
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}
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}
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//Function Number: 10
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turret_update_rotatedirection(param_00)
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{
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if(!isdefined(self.rotatedirection) || self.rotatedirection != param_00)
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{
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self.rotatedirection = param_00;
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}
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}
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//Function Number: 11
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gunner_turning_anims(param_00)
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{
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self endon("death");
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param_00 endon("death");
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self endon("dismount");
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param_00 endon("turret_cleanup");
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var_01 = 0.3;
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var_02 = 0.3;
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for(;;)
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{
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param_00 waittill("new_fireTarget");
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wait(0.05);
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if(!isdefined(param_00.firetarget) || self.iscustomanimating)
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{
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continue;
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}
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var_03 = undefined;
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if(!param_00 turret_aiming_near_target(param_00.firetarget,param_00.closeenoughaimdegrees))
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{
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if(param_00.rotatedirection == "right")
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{
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var_03 = self.additiveturretrotateright;
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}
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else if(param_00.rotatedirection == "left")
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{
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var_03 = self.additiveturretrotateleft;
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}
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if(isdefined(var_03))
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{
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self setanimlimited(self.additiverotateroot,1,var_01,1);
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self setanimknoblimited(var_03,1,0,1);
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while(isdefined(param_00.firetarget) && !param_00 turret_aiming_near_target(param_00.firetarget,param_00.closeenoughaimdegrees))
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{
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if(self.iscustomanimating)
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{
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break;
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}
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wait(0.05);
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}
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self clearanim(self.additiverotateroot,var_02);
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}
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}
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}
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}
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//Function Number: 12
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vehicle_passenger_2_turret(param_00,param_01,param_02,param_03)
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{
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param_00.usedpositions[self.vehicle_position] = 0;
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maps\_vehicle_aianim::guy_cleanup_vehiclevars();
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guy_gets_on_turret(param_00,param_01,param_02,param_03);
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}
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//Function Number: 13
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guy_goes_directly_to_turret(param_00,param_01,param_02,param_03)
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{
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guy_gets_on_turret(param_00,param_01,param_02,param_03);
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}
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//Function Number: 14
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guy_gets_on_turret(param_00,param_01,param_02,param_03)
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{
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self endon("death");
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param_02 endon("death");
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self stopanimscripted();
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self notify("newanim");
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self.drivingvehicle = undefined;
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self.no_ai = 1;
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param_03 = %humvee_passenger_2_turret;
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if(!isdefined(param_03))
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{
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param_03 = self.passenger_2_turret_anim;
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}
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var_04 = maps\_vehicle_aianim::anim_pos(param_00,param_01);
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var_05 = param_00 gettagorigin(var_04.sittag);
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var_06 = param_00 gettagangles(var_04.sittag);
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param_02 setdefaultdroppitch(0);
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param_02 thread turret_animate(param_02.passenger2turret_anime);
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self animscripted("passenger2turret",var_05,var_06,param_03);
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wait(getanimlength(param_03));
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self stopanimscripted();
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param_02 turret_aim_restore();
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self useturret(param_02);
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}
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//Function Number: 15
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turret_animate(param_00)
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{
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if(isdefined(self.idleanim))
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{
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self clearanim(self.idleanim,0);
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self.idleanim = undefined;
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}
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self setflaggedanimknobrestart("minigun_turret",param_00,1,0,1);
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self waittillmatch("end","minigun_turret");
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self clearanim(param_00,0);
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}
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//Function Number: 16
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turret_animfirstframe(param_00)
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{
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self setanimknobrestart(param_00,1,0,0);
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self.idleanim = param_00;
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}
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//Function Number: 17
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firedirector(param_00)
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{
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self endon("death");
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param_00 endon("death");
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self endon("dismount");
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param_00 endon("kill_fireController");
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param_00 thread turret_target_updater(self);
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wait(0.05);
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self thread [[ param_00.firecontrollerfunc ]](param_00);
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var_01 = undefined;
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for(;;)
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{
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var_01 = param_00.firetarget;
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while(param_00 target_confirm(var_01))
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{
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if(param_00 turret_aiming_near_target(var_01,param_00.closeenoughaimdegrees))
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{
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break;
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}
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wait(0.05);
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}
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if(param_00 target_confirm(var_01) && !self.ignoreall)
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{
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param_00.dofiring = 1;
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}
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while(param_00 target_confirm(var_01) && !self.ignoreall && !self.iscustomanimating)
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{
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wait(0.05);
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}
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if(param_00.dofiring || self.ignoreall)
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{
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param_00.dofiring = 0;
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}
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wait(0.05);
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}
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}
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//Function Number: 18
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target_confirm(param_00)
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{
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if(isdefined(self.dontshoot))
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{
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return 0;
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}
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if(!isdefined(self.firetarget))
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{
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return 0;
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}
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if(!turret_target_validate(param_00))
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{
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return 0;
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}
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if(param_00 != self.firetarget)
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 19
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turret_target_updater(param_00)
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{
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param_00 endon("death");
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self endon("death");
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param_00 endon("dismount");
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self endon("kill_fireController");
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self.firetarget = undefined;
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var_01 = undefined;
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var_02 = undefined;
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for(;;)
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{
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var_01 = self getturrettarget(0);
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var_03 = 0;
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if(turret_target_validate(var_01) || !isdefined(var_01))
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{
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if(!isdefined(var_01) && isdefined(var_02))
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{
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var_03 = 1;
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}
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else if(isdefined(var_01) && !isdefined(var_02))
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{
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var_03 = 1;
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}
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else if(isdefined(var_01) && var_01 != var_02)
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{
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var_03 = 1;
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}
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if(var_03)
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{
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self.firetarget = var_01;
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var_02 = var_01;
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self notify("new_fireTarget");
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}
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}
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wait(0.05);
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}
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}
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//Function Number: 20
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turret_target_validate(param_00)
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{
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if(!isdefined(param_00))
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{
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return 0;
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}
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if(isdefined(param_00.ignoreme) && param_00.ignoreme)
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{
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return 0;
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}
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if(issubstr(param_00.code_classname,"actor") && !isalive(param_00))
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 21
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set_manual_target(param_00,param_01,param_02,param_03)
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{
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self endon("turret_cleanup");
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var_04 = self getmode();
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if(var_04 != "manual")
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{
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self setmode("manual");
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}
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if(!isdefined(param_01) && !isdefined(param_02))
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{
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param_01 = 1.5;
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param_02 = 3;
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}
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custom_anim_wait();
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self settargetentity(param_00);
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self waittill("turret_on_target");
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if(isdefined(param_03))
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{
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self waittill(param_03);
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}
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else if(isdefined(param_02))
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{
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wait(randomfloatrange(param_01,param_02));
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}
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else
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{
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wait(param_01);
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}
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custom_anim_wait();
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self cleartargetentity(param_00);
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if(isdefined(var_04))
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{
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self setmode(var_04);
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}
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}
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//Function Number: 22
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doshoot(param_00)
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{
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self notify("doshoot_starting");
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self setanimlimited(self.additiveusegunroot,1,0.1);
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self setanimknoblimited(self.additiveturretfire,1,0.1);
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param_00.turretstate = "fire";
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param_00 thread fire(self);
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}
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//Function Number: 23
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fire(param_00)
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{
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param_00 endon("death");
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self endon("death");
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param_00 endon("dismount");
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self endon("kill_fireController");
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self endon("stopfiring");
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self endon("custom_anim");
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for(;;)
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{
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self shootturret();
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wait(self.fireinterval);
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}
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}
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//Function Number: 24
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doaim(param_00)
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{
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param_00.turretstate = "aim";
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param_00 notify("stopfiring");
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thread doaim_idle_think(param_00);
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}
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//Function Number: 25
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doaim_idle_think(param_00)
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{
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self notify("doaim_idle_think");
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self endon("doaim_idle_think");
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self endon("custom_anim");
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self endon("doshoot_starting");
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self endon("death");
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param_00 endon("death");
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var_01 = param_00.ownervehicle;
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var_02 = -1;
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for(;;)
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{
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if(var_01 vehicle_getspeed() < 1 && var_02)
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{
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self setanimlimited(self.additiveusegunroot,1,0.1);
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self setanimknoblimited(self.additiveturretidle,1,0.1);
|
|
var_02 = 0;
|
|
}
|
|
else if(var_01 vehicle_getspeed() >= 1 && !var_02)
|
|
{
|
|
self setanimlimited(self.additiveusegunroot,1,0.1);
|
|
self setanimknoblimited(self.additiveturretdriveidle,1,0.1);
|
|
var_02 = 1;
|
|
}
|
|
|
|
wait(0.05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 26
|
|
turret_gunner_custom_anim(param_00,param_01,param_02)
|
|
{
|
|
self endon("death");
|
|
param_00 endon("death");
|
|
self endon("dismount");
|
|
self endon("jumping_out");
|
|
var_03 = self.turretspecialanims[param_01];
|
|
custom_anim_wait();
|
|
var_04 = param_00 reload_disable_safe();
|
|
docustomanim(param_00,var_03,param_02);
|
|
if(var_04)
|
|
{
|
|
param_00 reload_enable();
|
|
}
|
|
}
|
|
|
|
//Function Number: 27
|
|
reload_disable_safe()
|
|
{
|
|
var_00 = 0;
|
|
if(!isdefined(self.disablereload) || !self.disablereload)
|
|
{
|
|
var_00 = 1;
|
|
self.disablereload = 1;
|
|
}
|
|
|
|
return var_00;
|
|
}
|
|
|
|
//Function Number: 28
|
|
reload_enable()
|
|
{
|
|
self.disablereload = 0;
|
|
}
|
|
|
|
//Function Number: 29
|
|
doreload(param_00)
|
|
{
|
|
if(isdefined(param_00.disablereload))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self endon("death");
|
|
param_00 endon("death");
|
|
self endon("dismount");
|
|
self endon("jumping_out");
|
|
if(animscripts\battlechatter::bcsenabled())
|
|
{
|
|
if(level.chatinitialized)
|
|
{
|
|
thread maps\_utility::custom_battlechatter("inform_reloading");
|
|
}
|
|
}
|
|
else if(isdefined(self.team))
|
|
{
|
|
maps\_dds::dds_notify("act_reload",self.team == "allies");
|
|
}
|
|
|
|
docustomanim(param_00,self.turretreloadanim,1);
|
|
}
|
|
|
|
//Function Number: 30
|
|
docustomanim(param_00,param_01,param_02)
|
|
{
|
|
self notify("do_custom_anim");
|
|
self endon("do_custom_anim");
|
|
self.iscustomanimating = 1;
|
|
self.customanim = param_01;
|
|
param_00.turretstate = "customanim";
|
|
param_00 turretfiredisable();
|
|
if(param_00 getbarrelspinrate() > 0)
|
|
{
|
|
param_00 stopbarrelspin();
|
|
}
|
|
|
|
param_00 notify("kill_fireController");
|
|
self notify("custom_anim");
|
|
if(isdefined(param_02) && param_02)
|
|
{
|
|
param_00 turret_aim_straight();
|
|
}
|
|
|
|
self setanimknoblimitedrestart(self.turretspecialanimsroot,1,0.2);
|
|
self setflaggedanimknobrestart("special_anim",param_01,1,0,1);
|
|
for(;;)
|
|
{
|
|
self waittill("special_anim",var_03);
|
|
if(var_03 == "end")
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
self clearanim(self.turretspecialanimsroot,0.2);
|
|
self setanimlimited(self.primaryturretanim,1);
|
|
self setanimlimited(self.additiveusegunroot,1);
|
|
if(isdefined(param_02) && param_02)
|
|
{
|
|
param_00 turret_aim_restore();
|
|
}
|
|
|
|
self.customanim = undefined;
|
|
self.iscustomanimating = 0;
|
|
param_00 turretfireenable();
|
|
thread firedirector(param_00);
|
|
}
|
|
|
|
//Function Number: 31
|
|
custom_anim_wait()
|
|
{
|
|
self endon("death");
|
|
if(!isdefined(self.iscustomanimating))
|
|
{
|
|
return;
|
|
}
|
|
|
|
while(self.iscustomanimating)
|
|
{
|
|
wait(0.05);
|
|
}
|
|
}
|
|
|
|
//Function Number: 32
|
|
turret_aim_straight(param_00)
|
|
{
|
|
if(self getmode() == "sentry")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(!isdefined(param_00))
|
|
{
|
|
var_01 = self gettagangles("tag_flash");
|
|
param_00 = (0,var_01[1],var_01[2]);
|
|
}
|
|
|
|
self.oldmode = self getmode();
|
|
self setmode("manual");
|
|
var_02 = anglestoforward(param_00);
|
|
var_03 = var_02 * 96;
|
|
var_04 = self gettagorigin("tag_aim") + var_03;
|
|
self.temptarget = spawn("script_origin",var_04);
|
|
self.temptarget.ignoreme = 1;
|
|
self.temptarget linkto(self.ownervehicle);
|
|
self cleartargetentity();
|
|
self settargetentity(self.temptarget);
|
|
self waittill("turret_on_target");
|
|
}
|
|
|
|
//Function Number: 33
|
|
turret_aim_restore()
|
|
{
|
|
self cleartargetentity();
|
|
if(isdefined(self.temptarget))
|
|
{
|
|
self.temptarget unlink();
|
|
self.temptarget delete();
|
|
}
|
|
|
|
if(isdefined(self.oldmode))
|
|
{
|
|
self setmode(self.oldmode);
|
|
self.oldmode = undefined;
|
|
}
|
|
}
|
|
|
|
//Function Number: 34
|
|
turret_aiming_near_target(param_00,param_01)
|
|
{
|
|
var_02 = turret_get_angle_to_target(param_00);
|
|
if(var_02 <= param_01)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 35
|
|
turret_get_angle_to_target(param_00)
|
|
{
|
|
var_01 = vectortoyaw(param_00.origin - self.origin);
|
|
var_02 = self gettagangles("tag_flash")[1];
|
|
var_03 = animscripts\utility::absangleclamp180(var_02 - var_01);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 36
|
|
lerp_out_drop_pitch(param_00)
|
|
{
|
|
var_01 = maps\_utility::create_blend(::blend_droppitch,20,0);
|
|
var_01.time = param_00;
|
|
}
|
|
|
|
//Function Number: 37
|
|
blend_droppitch(param_00,param_01,param_02)
|
|
{
|
|
var_03 = param_01 * 1 - param_00 + param_02 * param_00;
|
|
self setdefaultdroppitch(var_03);
|
|
} |