Files
IL-GSC/AW/PC/animscripts/riotshield/riotshield.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: riotshield\riotshield.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 28
* Decompile Time: 333 ms
* Timestamp: 4/22/2024 1:58:54 AM
*******************************************************************/
//Function Number: 1
init_riotshield_ai_anims()
{
level.notetracks["detach shield"] = ::notetrackdetachshield;
animscripts\init_move_transitions::init_move_transition_arrays();
var_00 = [];
var_00["cover_trans"]["riotshield"][1] = %riotshield_run_approach_1;
var_00["cover_trans"]["riotshield"][2] = %riotshield_run_approach_2;
var_00["cover_trans"]["riotshield"][3] = %riotshield_run_approach_3;
var_00["cover_trans"]["riotshield"][4] = %riotshield_run_approach_4;
var_00["cover_trans"]["riotshield"][6] = %riotshield_run_approach_6;
var_00["cover_trans"]["riotshield"][7] = undefined;
var_00["cover_trans"]["riotshield"][8] = %riotshield_walk2crouch_8;
var_00["cover_trans"]["riotshield"][9] = undefined;
var_00["cover_trans"]["riotshield_crouch"][1] = %riotshield_walk_approach_1;
var_00["cover_trans"]["riotshield_crouch"][2] = %riotshield_walk_approach_2;
var_00["cover_trans"]["riotshield_crouch"][3] = %riotshield_walk_approach_3;
var_00["cover_trans"]["riotshield_crouch"][4] = %riotshield_walk_approach_4;
var_00["cover_trans"]["riotshield_crouch"][6] = %riotshield_walk_approach_6;
var_00["cover_trans"]["riotshield_crouch"][7] = undefined;
var_00["cover_trans"]["riotshield_crouch"][8] = %riotshield_walk2crouch_8;
var_00["cover_trans"]["riotshield_crouch"][9] = undefined;
var_01 = [];
var_01[0] = "riotshield";
var_01[1] = "riotshield_crouch";
for(var_02 = 0;var_02 < var_01.size;var_02++)
{
var_03 = var_01[var_02];
for(var_04 = 1;var_04 <= 9;var_04++)
{
if(var_04 == 5)
{
continue;
}
if(isdefined(var_00["cover_trans"][var_03][var_04]))
{
var_00["cover_trans_dist"][var_03][var_04] = getmovedelta(var_00["cover_trans"][var_03][var_04],0,1);
}
}
}
var_00["cover_trans_angles"]["riotshield_crouch"][1] = 45;
var_00["cover_trans_angles"]["riotshield_crouch"][2] = 0;
var_00["cover_trans_angles"]["riotshield_crouch"][3] = -45;
var_00["cover_trans_angles"]["riotshield_crouch"][4] = 90;
var_00["cover_trans_angles"]["riotshield_crouch"][6] = -90;
var_00["cover_trans_angles"]["riotshield_crouch"][8] = 180;
var_00["cover_trans_angles"]["riotshield"][1] = 45;
var_00["cover_trans_angles"]["riotshield"][2] = 0;
var_00["cover_trans_angles"]["riotshield"][3] = -45;
var_00["cover_trans_angles"]["riotshield"][4] = 90;
var_00["cover_trans_angles"]["riotshield"][6] = -90;
var_00["cover_trans_angles"]["riotshield"][8] = 180;
animscripts\animset::registerarchetype("riotshield",var_00,0);
level.arrivalendstance["riotshield"] = "crouch";
level.arrivalendstance["riotshield_crouch"] = "crouch";
animscripts\combat_utility::addgrenadethrowanimoffset(%riotshield_crouch_grenade_toss,(-3.20014,1.7098,55.6886));
}
//Function Number: 2
notetrackdetachshield(param_00,param_01)
{
animscripts\shared::dropaiweapon(self.secondaryweapon);
self.secondaryweapon = "none";
if(isalive(self))
{
riotshield_turn_into_regular_ai();
}
}
//Function Number: 3
riotshield_approach_type()
{
if(self.a.pose == "crouch")
{
return "riotshield_crouch";
}
return "riotshield";
}
//Function Number: 4
riotshield_approach_conditions(param_00)
{
return 1;
}
//Function Number: 5
init_riotshield_ai()
{
animscripts\shared::placeweaponon(self.secondaryweapon,"left",0);
self.animarchetype = "riotshield";
self initriotshieldhealth(self.secondaryweapon);
self.shieldmodelvariant = 0;
thread riotshield_damaged();
self.subclass = "riotshield";
self.approachtypefunc = ::riotshield_approach_type;
self.approachconditioncheckfunc = ::riotshield_approach_conditions;
self.faceenemyarrival = 1;
self.disablecoverarrivalsonly = 1;
self.pathrandompercent = 0;
self.interval = 0;
self.disabledoorbehavior = 1;
self.no_pistol_switch = 1;
self.dontshootwhilemoving = 1;
self.disablebulletwhizbyreaction = 1;
self.disablefriendlyfirereaction = 1;
self.neversprintforvariation = 1;
self.combatmode = "no_cover";
self.fixednode = 0;
self.maxfaceenemydist = 1500;
self.nomeleechargedelay = 1;
self.meleechargedistsq = squared(256);
self.meleeplayerwhilemoving = 1;
self.usemuzzlesideoffset = 1;
if(level.gameskill < 1)
{
self.shieldbulletblocklimit = randomintrange(4,8);
}
else
{
self.shieldbulletblocklimit = randomintrange(8,12);
}
self.shieldbulletblockcount = 0;
self.shieldbulletblocktime = 0;
self.walkdist = 500;
self.walkdistfacingmotion = 500;
self.grenadeawareness = 1;
self.frontshieldanglecos = 0.5;
self.nogrenadereturnthrow = 1;
self.a.grenadethrowpose = "crouch";
self.minexposedgrenadedist = 400;
self.ignoresuppression = 1;
self.specialmelee_standard = ::riotshield_melee_standard;
self.specialmeleechooseaction = ::riotshield_melee_aivsai;
maps\_utility::disable_turnanims();
maps\_utility::disable_surprise();
maps\_utility::disable_cqbwalk();
init_riotshield_animsets();
if(level.gameskill < 1)
{
self.bullet_resistance = 30;
}
else
{
self.bullet_resistance = 40;
}
maps\_utility::add_damage_function(::maps\_spawner::bullet_resistance);
maps\_utility::add_damage_function(::animscripts\pain::additive_pain);
}
//Function Number: 6
riotshield_charge()
{
if(!animscripts\melee::melee_standard_updateandvalidatetarget())
{
return 0;
}
var_00 = getmovedelta(%riotshield_basha_attack,0,1);
var_01 = lengthsquared(var_00);
if(distancesquared(self.origin,self.melee.target.origin) < var_01)
{
return 1;
}
animscripts\melee::melee_playchargesound();
var_02 = 0.1;
var_03 = 1;
for(;;)
{
if(!animscripts\melee::melee_standard_updateandvalidatetarget())
{
return 0;
}
if(var_03)
{
self.a.pose = "stand";
self setflaggedanimknoball("chargeanim",%riotshield_sprint,%body,1,0.2,1);
var_03 = 0;
}
self orientmode("face point",self.melee.target.origin);
animscripts\notetracks::donotetracksfortime(var_02,"chargeanim");
var_04 = distancesquared(self.origin,self.melee.target.origin);
if(var_04 < var_01)
{
break;
}
if(gettime() >= self.melee.giveuptime)
{
return 0;
}
}
return 1;
}
//Function Number: 7
riotshield_melee_standard()
{
self animmode("zonly_physics");
animscripts\melee::melee_standard_resetgiveuptime();
for(;;)
{
if(!riotshield_charge())
{
self.nextmeleechargetime = gettime() + 1500;
self.nextmeleechargetarget = self.melee.target;
break;
}
animscripts\battlechatter_ai::evaluatemeleeevent();
self orientmode("face point",self.melee.target.origin);
self setflaggedanimknoballrestart("meleeanim",%riotshield_bash_vs_player,%body,1,0.2,1);
self.melee.inprogress = 1;
if(!animscripts\melee::melee_standard_playattackloop())
{
animscripts\melee::melee_standard_delaystandardcharge(self.melee.target);
break;
}
self animmode("none");
}
self animmode("none");
}
//Function Number: 8
riotshield_melee_aivsai()
{
var_00 = self.melee.target;
if(self.subclass == "riotshield" && var_00.subclass == "riotshield")
{
return 0;
}
animscripts\melee::melee_decide_winner();
var_01 = vectortoangles(var_00.origin - self.origin);
var_02 = angleclamp180(var_00.angles[1] - var_01[1]);
if(abs(var_02) > 100)
{
if(self.melee.winner)
{
if(self.subclass == "riotshield")
{
self.melee.animname = %riotshield_basha_attack;
var_00.melee.animname = %riotshield_basha_defend;
var_00.melee.surviveanimname = %riotshield_basha_defend_survive;
}
else
{
self.melee.animname = %riotshield_bashb_defend;
var_00.melee.animname = %riotshield_bashb_attack;
}
}
else if(self.subclass == "riotshield")
{
self.melee.animname = %riotshield_bashb_attack;
var_00.melee.animname = %riotshield_bashb_defend;
}
else
{
self.melee.animname = %riotshield_basha_defend;
var_00.melee.animname = %riotshield_basha_attack;
}
}
else
{
return 0;
}
self.melee.startpos = getstartorigin(var_00.origin,var_00.angles,self.melee.animname);
self.melee.startangles = (var_00.angles[0],angleclamp180(var_00.angles[1] + 180),var_00.angles[2]);
self.lockorientation = 0;
var_00.lockorientation = 0;
return animscripts\melee::melee_updateandvalidatestartpos();
}
//Function Number: 9
riotshield_startmovetransition()
{
if(isdefined(self.disableexits))
{
return;
}
self orientmode("face angle",self.angles[1]);
self animmode("zonly_physics",0);
if(self.a.pose == "crouch")
{
if(isdefined(self.sprint) || isdefined(self.fastwalk))
{
var_00 = %riotshield_crouch2stand;
}
else
{
var_00 = %riotshield_crouch2walk;
}
var_01 = randomfloatrange(0.9,1.1);
if(isdefined(self.copgroup))
{
var_01 = 2.5;
}
self setflaggedanimknoballrestart("startmove",var_00,%body,1,0.1,var_01);
animscripts\shared::donotetracks("startmove");
self clearanim(%riotshield_crouch2walk,0.5);
}
if(isdefined(self.sprint) || isdefined(self.fastwalk))
{
self allowedstances("stand","crouch");
self.a.pose = "stand";
}
self orientmode("face default");
self animmode("normal",0);
thread riotshield_bullet_hit_shield();
}
//Function Number: 10
riotshield_endmovetransition()
{
if(self.prevscript == "move" && self.a.pose == "crouch")
{
self clearanim(%animscript_root,0.2);
var_00 = randomfloatrange(0.9,1.1);
if(isdefined(self.copgroup))
{
var_00 = 2.5;
}
self animmode("zonly_physics");
self setflaggedanimknoballrestart("endmove",%riotshield_walk2crouch_8,%body,1,0.2,var_00);
animscripts\shared::donotetracks("endmove");
self animmode("normal");
}
self allowedstances("crouch");
}
//Function Number: 11
riotshield_startcombat()
{
riotshield_endmovetransition();
self.pushable = 0;
thread riotshield_bullet_hit_shield();
}
//Function Number: 12
riotshield_bullet_hit_shield()
{
self endon("killanimscript");
for(;;)
{
self waittill("bullet_hitshield");
var_00 = gettime();
if(var_00 - self.shieldbulletblocktime > 500)
{
self.shieldbulletblockcount = 0;
}
else
{
self.shieldbulletblockcount++;
}
self.shieldbulletblocktime = var_00;
if(self.shieldbulletblockcount > self.shieldbulletblocklimit)
{
self dodamage(1,(0,0,0));
}
if(common_scripts\utility::cointoss())
{
var_01 = %riotshield_reacta;
}
else
{
var_01 = %riotshield_reactb;
}
self notify("new_hit_react");
self setflaggedanimrestart("hitreact",var_01,1,0.1,1);
thread riotshield_bullet_hit_shield_clear();
}
}
//Function Number: 13
riotshield_bullet_hit_shield_clear()
{
self endon("killanimscript");
self endon("new_hit_react");
self waittillmatch("end","hitreact");
self clearanim(%riotshield_react,0.1);
}
//Function Number: 14
riotshield_grenadecower()
{
if(self.a.pose == "stand")
{
self clearanim(%animscript_root,0.2);
self setflaggedanimknoballrestart("trans",%riotshield_walk2crouch_8,%body,1,0.2,1.2);
animscripts\shared::donotetracks("trans");
}
if(isdefined(self.grenade))
{
var_00 = 1;
var_01 = self.grenade.origin - self.origin;
if(isdefined(self.enemy))
{
var_02 = self.enemy.origin - self.origin;
if(vectordot(var_01,var_02) < 0)
{
var_00 = 0;
}
}
if(var_00)
{
var_03 = angleclamp180(self.angles[1] - vectortoyaw(var_01));
if(!isdefined(self.turnthreshold))
{
self.turnthreshold = 55;
}
while(abs(var_03) > self.turnthreshold)
{
if(!isdefined(self.a.array))
{
animscripts\combat::setup_anim_array();
}
if(!animscripts\combat::turntofacerelativeyaw(var_03))
{
break;
}
var_03 = angleclamp180(self.angles[1] - vectortoyaw(var_01));
}
}
}
self setanimknoball(%riotshield_crouch_aim_5,%body,1,0.2,1);
self setflaggedanimknoballrestart("grenadecower",%riotshield_crouch_idle_add,%add_idle,1,0.2,self.animplaybackrate);
animscripts\shared::donotetracks("grenadecower");
}
//Function Number: 15
riotshield_flashbang()
{
self notify("flashed");
if(!isdefined(self.a.onback))
{
var_00 = randomfloatrange(0.9,1.1);
self.frontshieldanglecos = 1;
var_01 = [];
var_01[0] = %riotshield_crouch_grenade_flash1;
var_01[1] = %riotshield_crouch_grenade_flash2;
var_01[2] = %riotshield_crouch_grenade_flash3;
var_01[3] = %riotshield_crouch_grenade_flash4;
var_02 = var_01[randomint(var_01.size)];
self setflaggedanimknoballrestart("flashanim",var_02,%body,1,0.1,var_00);
self.minpaindamage = 1000;
animscripts\shared::donotetracks("flashanim");
}
else
{
wait(0.1);
}
self.minpaindamage = 0;
if(isdefined(self.subclass) && self.subclass == "riotshield")
{
self.frontshieldanglecos = 0.5;
}
}
//Function Number: 16
riotshield_pain()
{
self.a.pose = "crouch";
if(animscripts\utility::usingsidearm())
{
maps\_utility::forceuseweapon(self.primaryweapon,"primary");
}
if(!isdefined(self.a.onback))
{
var_00 = randomfloatrange(0.8,1.15);
self.frontshieldanglecos = 1;
if((self.damageyaw < -120 || self.damageyaw > 120) && isexplosivedamagemod(self.damagemod))
{
var_01 = [];
var_01[0] = %riotshield_crouch_grenade_blowback;
var_01[1] = %riotshield_crouch_grenade_blowbackl;
var_01[2] = %riotshield_crouch_grenade_blowbackr;
var_02 = var_01[randomint(var_01.size)];
self setflaggedanimknoballrestart("painanim",var_02,%body,1,0.2,var_00);
self.minpaindamage = 1000;
}
else
{
self setflaggedanimknoballrestart("painanim",%riotshield_crouch_pain,%body,1,0.2,var_00);
}
animscripts\shared::donotetracks("painanim");
}
else
{
wait(0.1);
}
self.minpaindamage = 0;
if(isdefined(self.subclass) && self.subclass == "riotshield")
{
self.frontshieldanglecos = 0.5;
}
}
//Function Number: 17
riotshield_death()
{
if(isdefined(self.a.onback) && self.a.pose == "crouch")
{
var_00 = [];
var_00[0] = %dying_back_death_v2;
var_00[1] = %dying_back_death_v3;
var_00[2] = %dying_back_death_v4;
var_01 = var_00[randomint(var_00.size)];
animscripts\death::playdeathanim(var_01);
return 1;
}
if(self.prevscript == "pain" || self.prevscript == "flashed")
{
var_02 = randomint(2) == 0;
}
else
{
var_02 = 1;
}
if(var_02)
{
if(common_scripts\utility::cointoss())
{
var_01 = %riotshield_crouch_death;
}
else
{
var_01 = %riotshield_crouch_death_fallback;
}
animscripts\death::playdeathanim(var_02);
return 1;
}
self.a.pose = "crouch";
return 0;
}
//Function Number: 18
init_riotshield_animsets()
{
var_00 = [];
var_00["sprint"] = %riotshield_sprint;
var_00["prone"] = %prone_crawl;
var_00["straight"] = %riotshield_run_f;
var_00["move_f"] = %riotshield_run_f;
var_00["move_l"] = %riotshield_run_l;
var_00["move_r"] = %riotshield_run_r;
var_00["move_b"] = %riotshield_run_b;
var_00["crouch"] = %riotshield_crouchwalk_f;
var_00["crouch_l"] = %riotshield_crouchwalk_l;
var_00["crouch_r"] = %riotshield_crouchwalk_r;
var_00["crouch_b"] = %riotshield_crouchwalk_b;
var_00["stairs_up"] = %traverse_stair_run_01;
var_00["stairs_down"] = %traverse_stair_run_down;
self.custommoveanimset["run"] = var_00;
self.custommoveanimset["walk"] = var_00;
self.custommoveanimset["cqb"] = var_00;
self.customidleanimset = [];
self.customidleanimset["crouch"] = %riotshield_crouch_aim_5;
self.customidleanimset["crouch_add"] = %riotshield_crouch_idle_add;
self.customidleanimset["stand"] = %riotshield_crouch_aim_5;
self.customidleanimset["stand_add"] = %riotshield_crouch_idle_add;
self.a.pose = "crouch";
self allowedstances("crouch");
var_00 = level.animsets.defaultstand;
var_00["add_aim_up"] = %riotshield_crouch_aim_8;
var_00["add_aim_down"] = %riotshield_crouch_aim_2;
var_00["add_aim_left"] = %riotshield_crouch_aim_4;
var_00["add_aim_right"] = %riotshield_crouch_aim_6;
var_00["straight_level"] = %riotshield_crouch_aim_5;
var_00["fire"] = %riotshield_crouch_fire_auto;
var_00["single"] = animscripts\utility::array(%riotshield_crouch_fire_single);
var_00["burst2"] = %riotshield_crouch_fire_burst;
var_00["burst3"] = %riotshield_crouch_fire_burst;
var_00["burst4"] = %riotshield_crouch_fire_burst;
var_00["burst5"] = %riotshield_crouch_fire_burst;
var_00["burst6"] = %riotshield_crouch_fire_burst;
var_00["semi2"] = %riotshield_crouch_fire_burst;
var_00["semi3"] = %riotshield_crouch_fire_burst;
var_00["semi4"] = %riotshield_crouch_fire_burst;
var_00["semi5"] = %riotshield_crouch_fire_burst;
var_00["exposed_idle"] = animscripts\utility::array(%riotshield_crouch_idle_add,%riotshield_crouch_twitch);
var_00["exposed_grenade"] = animscripts\utility::array(%riotshield_crouch_grenade_toss);
var_00["reload"] = animscripts\utility::array(%riotshield_crouch_reload);
var_00["reload_crouchhide"] = animscripts\utility::array(%riotshield_crouch_reload);
var_00["turn_left_45"] = %riotshield_crouch_lturn;
var_00["turn_left_90"] = %riotshield_crouch_lturn;
var_00["turn_left_135"] = %riotshield_crouch_lturn;
var_00["turn_left_180"] = %riotshield_crouch_lturn;
var_00["turn_right_45"] = %riotshield_crouch_rturn;
var_00["turn_right_90"] = %riotshield_crouch_rturn;
var_00["turn_right_135"] = %riotshield_crouch_rturn;
var_00["turn_right_180"] = %riotshield_crouch_rturn;
var_00["stand_2_crouch"] = %riotshield_walk2crouch_8;
animscripts\animset::init_animset_complete_custom_stand(var_00);
animscripts\animset::init_animset_complete_custom_crouch(var_00);
self.chooseposefunc = ::riotshield_choose_pose;
self.painfunction = ::riotshield_pain;
self.specialdeathfunc = ::riotshield_death;
self.specialflashedfunc = ::riotshield_flashbang;
self.grenadecowerfunction = ::riotshield_grenadecower;
self.custommovetransition = ::riotshield_startmovetransition;
self.permanentcustommovetransition = 1;
common_scripts\utility::set_exception("exposed",::riotshield_startcombat);
}
//Function Number: 19
riotshield_choose_pose(param_00)
{
if(isdefined(self.grenade))
{
return "stand";
}
return animscripts\utility::choosepose(param_00);
}
//Function Number: 20
riotshield_sprint_on()
{
self.maxfaceenemydist = 128;
self.sprint = 1;
self orientmode("face default");
self.lockorientation = 0;
self.walkdist = 32;
self.walkdistfacingmotion = 32;
}
//Function Number: 21
riotshield_fastwalk_on()
{
self.maxfaceenemydist = 128;
self.fastwalk = 1;
self.walkdist = 32;
self.walkdistfacingmotion = 32;
}
//Function Number: 22
riotshield_sprint_off()
{
self.maxfaceenemydist = 1500;
self.walkdist = 500;
self.walkdistfacingmotion = 500;
self.sprint = undefined;
self allowedstances("crouch");
}
//Function Number: 23
riotshield_fastwalk_off()
{
self.maxfaceenemydist = 1500;
self.walkdist = 500;
self.walkdistfacingmotion = 500;
self.fastwalk = undefined;
self allowedstances("crouch");
}
//Function Number: 24
null_func()
{
}
//Function Number: 25
riotshield_init_flee()
{
if(self.script == "move")
{
self animcustom(::null_func);
}
self.custommovetransition = ::riotshield_flee_and_drop_shield;
}
//Function Number: 26
riotshield_flee_and_drop_shield()
{
self.custommovetransition = ::riotshield_startmovetransition;
self animmode("zonly_physics",0);
self orientmode("face current");
if(!isdefined(self.dropshieldinplace) && isdefined(self.enemy) && vectordot(self.lookaheaddir,anglestoforward(self.angles)) < 0)
{
var_00 = %riotshield_crouch2walk_2flee;
}
else
{
var_00 = %riotshield_crouch2stand_shield_drop;
}
var_01 = randomfloatrange(0.85,1.1);
self setflaggedanimknoball("fleeanim",var_00,%animscript_root,1,0.1,var_01);
animscripts\shared::donotetracks("fleeanim");
self.maxfaceenemydist = 32;
self.lockorientation = 0;
self orientmode("face default");
self animmode("normal",0);
animscripts\shared::donotetracks("fleeanim");
self clearanim(var_00,0.2);
self.maxfaceenemydist = 128;
}
//Function Number: 27
riotshield_turn_into_regular_ai()
{
self.subclass = "regular";
self.combatmode = "cover";
self.approachtypefunc = undefined;
self.approachconditioncheckfunc = undefined;
self.faceenemyarrival = undefined;
self.disablecoverarrivalsonly = undefined;
self.pathrandompercent = 0;
self.interval = 80;
self.disabledoorbehavior = undefined;
self.no_pistol_switch = undefined;
self.dontshootwhilemoving = undefined;
self.disablebulletwhizbyreaction = undefined;
self.disablefriendlyfirereaction = undefined;
self.neversprintforvariation = undefined;
self.maxfaceenemydist = 128;
self.nomeleechargedelay = undefined;
self.meleechargedistsq = undefined;
self.meleeplayerwhilemoving = undefined;
self.usemuzzlesideoffset = undefined;
self.pathenemyfightdist = 128;
self.pathenemylookahead = 128;
self.walkdist = 256;
self.walkdistfacingmotion = 64;
self.lockorientation = 0;
self.frontshieldanglecos = 1;
self.nogrenadereturnthrow = 0;
self.ignoresuppression = 0;
self.sprint = undefined;
self allowedstances("stand","crouch","prone");
self.specialmelee_standard = undefined;
self.specialmeleechooseaction = undefined;
maps\_utility::enable_turnanims();
self.bullet_resistance = undefined;
maps\_utility::remove_damage_function(::maps\_spawner::bullet_resistance);
maps\_utility::remove_damage_function(::animscripts\pain::additive_pain);
animscripts\animset::clear_custom_animset();
self.chooseposefunc = ::animscripts\utility::choosepose;
self.painfunction = undefined;
self.specialdeathfunc = undefined;
self.specialflashedfunc = undefined;
self.grenadecowerfunction = undefined;
self.custommovetransition = undefined;
self.permanentcustommovetransition = undefined;
common_scripts\utility::clear_exception("exposed");
common_scripts\utility::clear_exception("stop_immediate");
}
//Function Number: 28
riotshield_damaged()
{
self endon("death");
self waittill("riotshield_damaged");
self.shieldbroken = 1;
animscripts\shared::detachallweaponmodels();
self.shieldmodelvariant = 1;
animscripts\shared::updateattachedweaponmodels();
}