Files
IL-GSC/AW/PC/animscripts/traverse/jump_over_high_wall.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\jump_over_high_wall.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 1
* Decompile Time: 27 ms
* Timestamp: 4/22/2024 1:59:26 AM
*******************************************************************/
//Function Number: 1
main()
{
self.desired_anim_pose = "crouch";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self clearanim(%stand_and_crouch,0.1);
self setflaggedanimknoballrestart("diveanim",%jump_over_high_wall,%body,1,0.1,1);
self playsound("dive_wall");
self waittillmatch("gravity on","diveanim");
self traversemode("nogravity");
self waittillmatch("noclip","diveanim");
self traversemode("noclip");
self waittillmatch("gravity on","diveanim");
self traversemode("gravity");
animscripts\shared::donotetracks("diveanim");
}