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31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: traverse\jump_over_high_wall.gsc
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* Game: Call of Duty: Advanced Warfare
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* Platform: PC
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* Function Count: 1
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* Decompile Time: 27 ms
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* Timestamp: 4/22/2024 1:59:26 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self.desired_anim_pose = "crouch";
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animscripts\utility::updateanimpose();
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self endon("killanimscript");
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self traversemode("nogravity");
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self traversemode("noclip");
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var_00 = self getnegotiationstartnode();
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self orientmode("face angle",var_00.angles[1]);
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self clearanim(%stand_and_crouch,0.1);
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self setflaggedanimknoballrestart("diveanim",%jump_over_high_wall,%body,1,0.1,1);
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self playsound("dive_wall");
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self waittillmatch("gravity on","diveanim");
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self traversemode("nogravity");
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self waittillmatch("noclip","diveanim");
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self traversemode("noclip");
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self waittillmatch("gravity on","diveanim");
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self traversemode("gravity");
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animscripts\shared::donotetracks("diveanim");
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} |