Files
IL-GSC/AW/PC/animscripts/traverse/slide_across_car.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\slide_across_car.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 65 ms
* Timestamp: 4/22/2024 1:59:39 AM
*******************************************************************/
//Function Number: 1
main()
{
if(self.type == "dog")
{
slide_across_car_dog();
return;
}
slide_across_car_human();
}
//Function Number: 2
slide_across_car_human()
{
var_00 = [];
var_00["traverseAnim"] = %slide_across_car;
var_00["traverseToCoverAnim"] = %slide_across_car_2_cover;
var_00["coverType"] = "Cover Crouch";
var_00["traverseHeight"] = 38;
var_00["interruptDeathAnim"][0] = animscripts\utility::array(%slide_across_car_death);
var_00["traverseSound"] = "npc_car_slide_hood";
var_00["traverseToCoverSound"] = "npc_car_slide_cover";
animscripts\traverse\shared::dotraverse(var_00);
}
//Function Number: 3
slide_across_car_dog()
{
self endon("killanimscript");
self traversemode("noclip");
var_00 = self getnegotiationstartnode();
self orientmode("face angle",var_00.angles[1]);
self clearanim(%animscript_root,0.1);
self setflaggedanimrestart("traverse",level.dogtraverseanims["jump_up_40"],1,0.1,1);
animscripts\shared::donotetracks("traverse");
thread common_scripts\utility::play_sound_in_space("anml_dog_bark",self gettagorigin("tag_eye"));
self clearanim(%animscript_root,0);
self setflaggedanimrestart("traverse",level.dogtraverseanims["jump_down_40"],1,0,1);
animscripts\shared::donotetracks("traverse");
self traversemode("gravity");
}