Files
IL-GSC/AW/PC/animscripts/traverse/wall_over_96.gsc
InfinityLoader b2389dbcb9 Full AW Dump
2024-04-22 02:38:24 -04:00

78 lines
1.8 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: traverse\wall_over_96.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 3
* Decompile Time: 56 ms
* Timestamp: 4/22/2024 1:59:45 AM
*******************************************************************/
//Function Number: 1
main()
{
self.traversedeath = 1;
advancedtraverse2(%traverse90,96);
}
//Function Number: 2
advancedtraverse2(param_00,param_01)
{
self.desired_anim_pose = "crouch";
animscripts\utility::updateanimpose();
self endon("killanimscript");
self traversemode("nogravity");
self traversemode("noclip");
var_02 = self getnegotiationstartnode();
self orientmode("face angle",var_02.angles[1]);
var_03 = var_02.traverse_height - var_02.origin[2];
self setflaggedanimknoballrestart("traverse",param_00,%body,1,0.15,1);
var_04 = gettime();
thread animscripts\notetracks::donotetracksforever("traverse","no clear",::handle_death);
if(!animhasnotetrack(param_00,"gravity on"))
{
var_04 = 1.23;
var_05 = 0.2;
wait(5);
self traversemode("gravity");
wait(var_05);
return;
}
self waittillmatch("gravity on","traverse");
self traversemode("gravity");
if(!animhasnotetrack(param_00,"blend"))
{
wait(0.2);
return;
}
self waittillmatch("blend","traverse");
}
//Function Number: 3
handle_death(param_00)
{
if(param_00 != "traverse_death")
{
return;
}
self endon("killanimscript");
if(self.health == 1)
{
self.a.nodeath = 1;
if(self.traversedeath > 1)
{
self setflaggedanimknoball("deathanim",%traverse90_end_death,%body,1,0.2,1);
}
else
{
self setflaggedanimknoball("deathanim",%traverse90_start_death,%body,1,0.2,1);
}
animscripts\face::saygenericdialogue("death");
}
self.traversedeath++;
}